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Falling along cliffside bug

UltimaJoe777
UltimaJoe777
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This came with IC but has not been fixed yet. It makes you fall incredibly slow and leaves you unable to do anything until you land. I actually once almost got killed by a measly Senche-Tiger of all things because I could not do anything as it was mauling me as I ever-so-slowly fell...

If you already know of this bug Zenimax then I look forward to a fix otherwise now you do :)
Edited by UltimaJoe777 on October 17, 2015 2:26AM
Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
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  • Epona222
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    Ah yes I have had that happen to me (although in my case it was a bandit rather than a senche-tiger trying to kill me as I was doing that slo-mo slide down the rock).
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  • ontheleftcoast
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    You can get this to occur all over the place. I've had it happen trying to jump on rocks or stairs. If you come up just short you'll get hang time that would make Michael Jordan jealous then slowly float back to ground level.
  • UltimaJoe777
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    You can get this to occur all over the place. I've had it happen trying to jump on rocks or stairs. If you come up just short you'll get hang time that would make Michael Jordan jealous then slowly float back to ground level.

    Is that pre- or post-Space Jam? And yes it can occur anywhere you can literally slide down something but for me it's usually cliffsides or some sort of large rock.
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  • RAGUNAnoOne
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    I got launched and stuck on top of an enemy once in a group dungeon boss my group had to bail me out of that one fast I was the healer :s
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  • SkylarkAU
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    levitating as intended
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  • RAGUNAnoOne
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    also, unrelated but has anyone else noticed being "stopped" for a second after incredibly long falls?
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  • unjulationb16_ESO
    happens all the time to me especially on small rocks that ive tried to jump over ...........

  • Ackwalan
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    I don't think it is a bug, I believe it is intended. Not long ago I saw one of the DEV's talk about how roof tops and cliff tops were changed to keep people from getting stuck in places, or some such thing. Unfortunately I can't find where it was talked about so I can't link it.
  • UltimaJoe777
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    Ackwalan wrote: »
    I don't think it is a bug, I believe it is intended. Not long ago I saw one of the DEV's talk about how roof tops and cliff tops were changed to keep people from getting stuck in places, or some such thing. Unfortunately I can't find where it was talked about so I can't link it.

    Well if it was intended from the get-go it sure is weird how it only came about as of IC patch... Nevertheless it still doesn't change the fact that even with your weapon drawn as you slowly fall you are still helpless to defend yourself from hostilities.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
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  • Elektrakosh
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    There is nothing more annoying than sliding down a cliff slowly while a hostile wild animal is chewing on your skull.

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  • Skcarkden
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    These devs are clueless though sadly... I mean... other games, you type /stuck, and it moves you back onto the normal spots of the bumpmap, for free... this game? you're punished because of the mistakes of the devs and have to pay gold to get teleported further away.. they didn't need to make this odd change... they need to make using the unstuck feature free, and instead of a complete teleport to a shrine, place you back in the nearest walkable spot where you were.
  • UltimaJoe777
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    Skcarkden wrote: »
    These devs are clueless though sadly... I mean... other games, you type /stuck, and it moves you back onto the normal spots of the bumpmap, for free... this game? you're punished because of the mistakes of the devs and have to pay gold to get teleported further away.. they didn't need to make this odd change... they need to make using the unstuck feature free, and instead of a complete teleport to a shrine, place you back in the nearest walkable spot where you were.

    Well considering you can't really "type" things on consoles that particular bit wouldn't be a fullproof fix lol
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  • nimander99
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    This isn't a new 'bug' I believe it relates to the physics engine.
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  • Skcarkden
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    Skcarkden wrote: »
    These devs are clueless though sadly... I mean... other games, you type /stuck, and it moves you back onto the normal spots of the bumpmap, for free... this game? you're punished because of the mistakes of the devs and have to pay gold to get teleported further away.. they didn't need to make this odd change... they need to make using the unstuck feature free, and instead of a complete teleport to a shrine, place you back in the nearest walkable spot where you were.

    Well considering you can't really "type" things on consoles that particular bit wouldn't be a fullproof fix lol

    So... are you oblivious to the fact for consoles, in the help section there is a stuck button, or are you intentionally being pedantic?

    Like those people who people who argue "i don't know, CAN you?" to the question "teacher, can i go to the bathroom please?" they know what was meant but want to waste time arguing semantics in an inconsistent language.

    Yes, you're right, for the console versions there is no ability to type /stuck. but no where did i even say this comment of mine was about consoles. it was about ESO in general. I'm even led to believe on PC you do type /stuck, but if that's true i guess that doesn't matter for the sake of your sidetracking 'joke'

  • Belidos
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    This isn't an IC bug, it's been in the game since day one, it's not really even a bug to be honest, you've basically got yourself stuck on the edge of a texture and the game can't choose whether to let you stand on it or fall down. Every game in existence has this to some extent, some less and some more.
    Edited by Belidos on October 19, 2015 11:36AM
  • UltimaJoe777
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    Skcarkden wrote: »
    Skcarkden wrote: »
    These devs are clueless though sadly... I mean... other games, you type /stuck, and it moves you back onto the normal spots of the bumpmap, for free... this game? you're punished because of the mistakes of the devs and have to pay gold to get teleported further away.. they didn't need to make this odd change... they need to make using the unstuck feature free, and instead of a complete teleport to a shrine, place you back in the nearest walkable spot where you were.

    Well considering you can't really "type" things on consoles that particular bit wouldn't be a fullproof fix lol

    So... are you oblivious to the fact for consoles, in the help section there is a stuck button, or are you intentionally being pedantic?

    Like those people who people who argue "i don't know, CAN you?" to the question "teacher, can i go to the bathroom please?" they know what was meant but want to waste time arguing semantics in an inconsistent language.

    Yes, you're right, for the console versions there is no ability to type /stuck. but no where did i even say this comment of mine was about consoles. it was about ESO in general. I'm even led to believe on PC you do type /stuck, but if that's true i guess that doesn't matter for the sake of your sidetracking 'joke'

    "In general" means across the board though, not just for PC. Honestly, I've actually been wondering lately if Zenimax cares more about PC than Consoles though...
    Belidos wrote: »
    This isn't an IC bug, it's been in the game since day one, it's not really even a bug to be honest, you've basically got yourself stuck on the edge of a texture and the game can't choose whether to let you stand on it or fall down. Every game in existence has this to some extent, some less and some more.

    Not once did I ever encounter this bug pre-IC patch though, and I do a lot of climbing...
    Edited by UltimaJoe777 on October 20, 2015 3:30AM
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
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  • Deheart
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    Used to happen to me all the time when fighting, end up floating above enemies. Then I figured out that it was my NB ability Lotus fan, if I hit it twice in a row instead of just once, I glitched. I have not encounters it from falling though.

    There really should be a reward system or trophy system that transfers over to live server to entice alot more players to play the test server. Although I play it occasionally, I never encounter the bugs that I end up encountering when the test server version goes live. And I hate putting any real time into something that is just going to be erased with nothing to show for any time spent.
    As a casual player I was satisfied that at one point I had a char max level and near max crafting with almost all motifs and I pretty much lost interest. Then ESO discovered DLC's and now my main is just a wanabe and I am happily pulled back into the game.
  • Soulshine
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    Deheart wrote: »
    Used to happen to me all the time when fighting, end up floating above enemies. Then I figured out that it was my NB ability Lotus fan, if I hit it twice in a row instead of just once, I glitched. I have not encounters it from falling though.

    There really should be a reward system or trophy system that transfers over to live server to entice alot more players to play the test server. Although I play it occasionally, I never encounter the bugs that I end up encountering when the test server version goes live. And I hate putting any real time into something that is just going to be erased with nothing to show for any time spent.

    I actually kind of like it. It's the only time you get to play content pre-nerf bat and still get some peace and quiet. :)
  • Skcarkden
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    "In general" means across the board though, not just for PC. Honestly, I've actually been wondering lately if Zenimax cares more about PC than Consoles though...

    Yes, 'in general' does mean across the board, i didn't think anyone would need it fully spelt out, "type /stuck, or for console users, use the stuck button in the help section since they can't type and can't work out how to add context not knowing /stuck is a common mmo command so it really should have to be explained in this much detail."

    better?
  • UltimaJoe777
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    Skcarkden wrote: »

    "In general" means across the board though, not just for PC. Honestly, I've actually been wondering lately if Zenimax cares more about PC than Consoles though...

    Yes, 'in general' does mean across the board, i didn't think anyone would need it fully spelt out, "type /stuck, or for console users, use the stuck button in the help section since they can't type and can't work out how to add context not knowing /stuck is a common mmo command so it really should have to be explained in this much detail."

    better?

    That depends. Does /stuck cost gold to use?
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • Skcarkden
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    Skcarkden wrote: »

    "In general" means across the board though, not just for PC. Honestly, I've actually been wondering lately if Zenimax cares more about PC than Consoles though...

    Yes, 'in general' does mean across the board, i didn't think anyone would need it fully spelt out, "type /stuck, or for console users, use the stuck button in the help section since they can't type and can't work out how to add context not knowing /stuck is a common mmo command so it really should have to be explained in this much detail."

    better?

    That depends. Does /stuck cost gold to use?

    in other games? No, because in other games, devs are smart enough to admit their own mistakes, and not victimise the players.. ZoS on the other hand? Yes, you pay gold, and i'm sure if they could they'd also personally tell you "Oh? You got stuck in a spot due to some bug caused by us? Well, serves you right for playing ESO, may we suggest other games by devs who know how to run MMO's?"
  • UltimaJoe777
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    Skcarkden wrote: »
    Skcarkden wrote: »

    "In general" means across the board though, not just for PC. Honestly, I've actually been wondering lately if Zenimax cares more about PC than Consoles though...

    Yes, 'in general' does mean across the board, i didn't think anyone would need it fully spelt out, "type /stuck, or for console users, use the stuck button in the help section since they can't type and can't work out how to add context not knowing /stuck is a common mmo command so it really should have to be explained in this much detail."

    better?

    That depends. Does /stuck cost gold to use?

    in other games? No, because in other games, devs are smart enough to admit their own mistakes, and not victimise the players.. ZoS on the other hand? Yes, you pay gold, and i'm sure if they could they'd also personally tell you "Oh? You got stuck in a spot due to some bug caused by us? Well, serves you right for playing ESO, may we suggest other games by devs who know how to run MMO's?"

    Yet despite your opinion there, you're still here. Sure paying to use unstuck is stupid but it does prevent abuse. Could be better utilized but the only chance we will have of getting it improved is when Zenimax is not focusing 99.9% of their efforts on DLCs.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • Skcarkden
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    Skcarkden wrote: »
    Skcarkden wrote: »

    "In general" means across the board though, not just for PC. Honestly, I've actually been wondering lately if Zenimax cares more about PC than Consoles though...

    Yes, 'in general' does mean across the board, i didn't think anyone would need it fully spelt out, "type /stuck, or for console users, use the stuck button in the help section since they can't type and can't work out how to add context not knowing /stuck is a common mmo command so it really should have to be explained in this much detail."

    better?

    That depends. Does /stuck cost gold to use?

    in other games? No, because in other games, devs are smart enough to admit their own mistakes, and not victimise the players.. ZoS on the other hand? Yes, you pay gold, and i'm sure if they could they'd also personally tell you "Oh? You got stuck in a spot due to some bug caused by us? Well, serves you right for playing ESO, may we suggest other games by devs who know how to run MMO's?"

    Yet despite your opinion there, you're still here. Sure paying to use unstuck is stupid but it does prevent abuse. Could be better utilized but the only chance we will have of getting it improved is when Zenimax is not focusing 99.9% of their efforts on DLCs.

    Is that really your only way to counter? "Yeah well, that's your opinion so you're wrong!"

    Opinion? No, Fact? Yes. Other games, they let you get unstuck for free, and with relative ease. ESO? You have to pay, and it takes you away from where you were. Not opinion, FACT. Whenever an NPC lodges you into a wall and traps you, ESO punishes its victims of said bugs.

    How on earth can you even abuse it? In all the other games where i somehow got stuck, (and these were games that some had bad reputations and even smaller budgets for, but the bugs were far fewer than ESO) people only ever used to get pushed back onto the actual map. Never once has anyone ever abused the feature, because there was nothing to abuse. You could use it 10 times in a row, it wouldn't do anything after the first time, because you're already back on the proper area of the map,

    Once again, not opinion, but a FACT, that there are better systems to get people unstuck that don't need to punish people whenever it's ZoS' fault why it happened to begin with.
  • UltimaJoe777
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    Skcarkden wrote: »
    Skcarkden wrote: »
    Skcarkden wrote: »

    "In general" means across the board though, not just for PC. Honestly, I've actually been wondering lately if Zenimax cares more about PC than Consoles though...

    Yes, 'in general' does mean across the board, i didn't think anyone would need it fully spelt out, "type /stuck, or for console users, use the stuck button in the help section since they can't type and can't work out how to add context not knowing /stuck is a common mmo command so it really should have to be explained in this much detail."

    better?

    That depends. Does /stuck cost gold to use?

    in other games? No, because in other games, devs are smart enough to admit their own mistakes, and not victimise the players.. ZoS on the other hand? Yes, you pay gold, and i'm sure if they could they'd also personally tell you "Oh? You got stuck in a spot due to some bug caused by us? Well, serves you right for playing ESO, may we suggest other games by devs who know how to run MMO's?"

    Yet despite your opinion there, you're still here. Sure paying to use unstuck is stupid but it does prevent abuse. Could be better utilized but the only chance we will have of getting it improved is when Zenimax is not focusing 99.9% of their efforts on DLCs.

    Is that really your only way to counter? "Yeah well, that's your opinion so you're wrong!"

    Opinion? No, Fact? Yes. Other games, they let you get unstuck for free, and with relative ease. ESO? You have to pay, and it takes you away from where you were. Not opinion, FACT. Whenever an NPC lodges you into a wall and traps you, ESO punishes its victims of said bugs.

    How on earth can you even abuse it? In all the other games where i somehow got stuck, (and these were games that some had bad reputations and even smaller budgets for, but the bugs were far fewer than ESO) people only ever used to get pushed back onto the actual map. Never once has anyone ever abused the feature, because there was nothing to abuse. You could use it 10 times in a row, it wouldn't do anything after the first time, because you're already back on the proper area of the map,

    Once again, not opinion, but a FACT, that there are better systems to get people unstuck that don't need to punish people whenever it's ZoS' fault why it happened to begin with.

    Did I say you were wrong? No. I simply said if you don't like it or Zenimax then why remain?

    I have yet to get knocked through anything by an NPC directly, but I have knocked them into a wall lol as well as myself for using Magnum Shot...

    There are ways to abuse unstuck. For example you're in the Imperial City and were getting zerged and ran to one of those little safe zone hideout places and decided to use unstuck to get back to your base (if that works, but is still an example). It may not seem like there are ways to abuse something, but there are.

    And finally your posts would be a lot more defendable if you weren't instablaming Zenimax like a biased kid. This is Zenimax's fault, that is Zenimax's fault... Zenimax doesn't intentionally create bugs in the game nor do they intentionally let them slide. They fix them when they know about them and are able to. You try running a game like this while trying to expand it to keep players happy at the same time, see how that works out for ya.


    Now then with that out of the way like I said there is of course a better way Zenimax can approach it, but for now it is how it is. As for the initial question I posted about /stuck costing gold it's because console players go to unstuck from help menu which displays the cost to use it as opposed to typing in a command on PC. Never said anything about other games, hence the reply since you seemed so adamant to compare other games as being superior to this one in a few regards and use it as an opportunity to bash Zenimax.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
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  • Skcarkden
    Skcarkden
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    Skcarkden wrote: »
    Skcarkden wrote: »
    Skcarkden wrote: »

    "In general" means across the board though, not just for PC. Honestly, I've actually been wondering lately if Zenimax cares more about PC than Consoles though...

    Yes, 'in general' does mean across the board, i didn't think anyone would need it fully spelt out, "type /stuck, or for console users, use the stuck button in the help section since they can't type and can't work out how to add context not knowing /stuck is a common mmo command so it really should have to be explained in this much detail."

    better?

    That depends. Does /stuck cost gold to use?

    in other games? No, because in other games, devs are smart enough to admit their own mistakes, and not victimise the players.. ZoS on the other hand? Yes, you pay gold, and i'm sure if they could they'd also personally tell you "Oh? You got stuck in a spot due to some bug caused by us? Well, serves you right for playing ESO, may we suggest other games by devs who know how to run MMO's?"

    Yet despite your opinion there, you're still here. Sure paying to use unstuck is stupid but it does prevent abuse. Could be better utilized but the only chance we will have of getting it improved is when Zenimax is not focusing 99.9% of their efforts on DLCs.

    Is that really your only way to counter? "Yeah well, that's your opinion so you're wrong!"

    Opinion? No, Fact? Yes. Other games, they let you get unstuck for free, and with relative ease. ESO? You have to pay, and it takes you away from where you were. Not opinion, FACT. Whenever an NPC lodges you into a wall and traps you, ESO punishes its victims of said bugs.

    How on earth can you even abuse it? In all the other games where i somehow got stuck, (and these were games that some had bad reputations and even smaller budgets for, but the bugs were far fewer than ESO) people only ever used to get pushed back onto the actual map. Never once has anyone ever abused the feature, because there was nothing to abuse. You could use it 10 times in a row, it wouldn't do anything after the first time, because you're already back on the proper area of the map,

    Once again, not opinion, but a FACT, that there are better systems to get people unstuck that don't need to punish people whenever it's ZoS' fault why it happened to begin with.

    Did I say you were wrong? No. I simply said if you don't like it or Zenimax then why remain?

    I have yet to get knocked through anything by an NPC directly, but I have knocked them into a wall lol as well as myself for using Magnum Shot...

    There are ways to abuse unstuck. For example you're in the Imperial City and were getting zerged and ran to one of those little safe zone hideout places and decided to use unstuck to get back to your base (if that works, but is still an example). It may not seem like there are ways to abuse something, but there are.

    And finally your posts would be a lot more defendable if you weren't instablaming Zenimax like a biased kid. This is Zenimax's fault, that is Zenimax's fault... Zenimax doesn't intentionally create bugs in the game nor do they intentionally let them slide. They fix them when they know about them and are able to. You try running a game like this while trying to expand it to keep players happy at the same time, see how that works out for ya.


    Now then with that out of the way like I said there is of course a better way Zenimax can approach it, but for now it is how it is. As for the initial question I posted about /stuck costing gold it's because console players go to unstuck from help menu which displays the cost to use it as opposed to typing in a command on PC. Never said anything about other games, hence the reply since you seemed so adamant to compare other games as being superior to this one in a few regards and use it as an opportunity to bash Zenimax.

    Yes, you did say i was wrong by just dismissing it as "opinion"

    Bias? What bias? Are you seriously saying Zenimax are innocent here? They created the game, they designed it, they addressed an issue where people were getting stuck by implementing a feature that may as well say "If you're stuck, pay us gold or forever remain stuck there till the end of time itself"

    Of course i'd blame Zenimax for a terrible design because there's no way the issue wasn't cause by them. As for you rhetoric about seeing how i would run a game "with fixing things and expanding". I'd get it right the first time? I mean obviously they had to implement this current version of unstuck before... they should have realised just how badly it was designed and that there would be more effective solutions to it. plus i already told you about a fool-proof solution to the issue but you decided to argue against "someone will abuse it" but the problem is, you're referring to the current form of the unstuck.

    Yes, the CURRENT version of unstuck can probably be abused, because the sole issue is it teleports you away to the nearest shrine. Still no excuse to punish legitimate victims of the bug. Anyone who's going to exploit it currently is rich enough to not care. Anyone who's actually stuck in an area like IC (if unstuck is disabled, i don't know) then it would only mean they are trapped because of this mentality of punishing those who truly need it.

    All they'd need to do is make it free, and make it only move you to the nearest walkable spot on the map (not using a nearby shrine teleport) and presto.. no way on earth it can be abused. That's the exact original way i explained it would work best previously, but you chose to argue the current form to make your point.

    Also, just because you've never suffered a specific bug isn't a counter argument against any proposed solutions for it.
    Edited by Skcarkden on October 26, 2015 7:38AM
  • UltimaJoe777
    UltimaJoe777
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    Skcarkden wrote: »
    Skcarkden wrote: »
    Skcarkden wrote: »
    Skcarkden wrote: »

    "In general" means across the board though, not just for PC. Honestly, I've actually been wondering lately if Zenimax cares more about PC than Consoles though...

    Yes, 'in general' does mean across the board, i didn't think anyone would need it fully spelt out, "type /stuck, or for console users, use the stuck button in the help section since they can't type and can't work out how to add context not knowing /stuck is a common mmo command so it really should have to be explained in this much detail."

    better?

    That depends. Does /stuck cost gold to use?

    in other games? No, because in other games, devs are smart enough to admit their own mistakes, and not victimise the players.. ZoS on the other hand? Yes, you pay gold, and i'm sure if they could they'd also personally tell you "Oh? You got stuck in a spot due to some bug caused by us? Well, serves you right for playing ESO, may we suggest other games by devs who know how to run MMO's?"

    Yet despite your opinion there, you're still here. Sure paying to use unstuck is stupid but it does prevent abuse. Could be better utilized but the only chance we will have of getting it improved is when Zenimax is not focusing 99.9% of their efforts on DLCs.

    Is that really your only way to counter? "Yeah well, that's your opinion so you're wrong!"

    Opinion? No, Fact? Yes. Other games, they let you get unstuck for free, and with relative ease. ESO? You have to pay, and it takes you away from where you were. Not opinion, FACT. Whenever an NPC lodges you into a wall and traps you, ESO punishes its victims of said bugs.

    How on earth can you even abuse it? In all the other games where i somehow got stuck, (and these were games that some had bad reputations and even smaller budgets for, but the bugs were far fewer than ESO) people only ever used to get pushed back onto the actual map. Never once has anyone ever abused the feature, because there was nothing to abuse. You could use it 10 times in a row, it wouldn't do anything after the first time, because you're already back on the proper area of the map,

    Once again, not opinion, but a FACT, that there are better systems to get people unstuck that don't need to punish people whenever it's ZoS' fault why it happened to begin with.

    Did I say you were wrong? No. I simply said if you don't like it or Zenimax then why remain?

    I have yet to get knocked through anything by an NPC directly, but I have knocked them into a wall lol as well as myself for using Magnum Shot...

    There are ways to abuse unstuck. For example you're in the Imperial City and were getting zerged and ran to one of those little safe zone hideout places and decided to use unstuck to get back to your base (if that works, but is still an example). It may not seem like there are ways to abuse something, but there are.

    And finally your posts would be a lot more defendable if you weren't instablaming Zenimax like a biased kid. This is Zenimax's fault, that is Zenimax's fault... Zenimax doesn't intentionally create bugs in the game nor do they intentionally let them slide. They fix them when they know about them and are able to. You try running a game like this while trying to expand it to keep players happy at the same time, see how that works out for ya.


    Now then with that out of the way like I said there is of course a better way Zenimax can approach it, but for now it is how it is. As for the initial question I posted about /stuck costing gold it's because console players go to unstuck from help menu which displays the cost to use it as opposed to typing in a command on PC. Never said anything about other games, hence the reply since you seemed so adamant to compare other games as being superior to this one in a few regards and use it as an opportunity to bash Zenimax.

    Yes, you did say i was wrong by just dismissing it as "opinion"

    Bias? What bias? Are you seriously saying Zenimax are innocent here? They created the game, they designed it, they addressed an issue where people were getting stuck by implementing a feature that may as well say "If you're stuck, pay us gold or forever remain stuck there till the end of time itself"

    Of course i'd blame Zenimax for a terrible design because there's no way the issue wasn't cause by them. As for you rhetoric about seeing how i would run a game "with fixing things and expanding". I'd get it right the first time? I mean obviously they had to implement this current version of unstuck before... they should have realised just how badly it was designed and that there would be more effective solutions to it. plus i already told you about a fool-proof solution to the issue but you decided to argue against "someone will abuse it" but the problem is, you're referring to the current form of the unstuck.

    Yes, the CURRENT version of unstuck can probably be abused, because the sole issue is it teleports you away to the nearest shrine. Still no excuse to punish legitimate victims of the bug. Anyone who's going to exploit it currently is rich enough to not care. Anyone who's actually stuck in an area like IC (if unstuck is disabled, i don't know) then it would only mean they are trapped because of this mentality of punishing those who truly need it.

    All they'd need to do is make it free, and make it only move you to the nearest walkable spot on the map (not using a nearby shrine teleport) and presto.. no way on earth it can be abused. That's the exact original way i explained it would work best previously, but you chose to argue the current form to make your point.

    Also, just because you've never suffered a specific bug isn't a counter argument against any proposed solutions for it.

    Assumptions are not something to go by man. That being said you still misconstrue my statement. I was not saying you are right or wrong based on your opinion nor was I dismissing what you said. I simply said "if you like what others games are doing better than what this one is, go play that game instead". So tell me where in that I say you are wrong for having an opinion?

    As I already mentioned at least twice now Zenimax can improve on the cost of using unstuck over having to spend in-game gold but a cost in general is indeed necessary to prevent any sort of abuse and/or exploitation that may generate from having it readily usable with no cost at will. However, you treat this as if everyone should hate Zenimax's guts for something so trifle. It's a small amount of gold man not even really something to make this big a deal out of.

    I never said the bug doesn't exist just because I have never experienced it, I'm just saying just that: I have never experienced it lol so it could be a rare issue or platform-specific. Either way, a simple bug report would suffice for it, even if it isn't fixed anytime in the near future.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
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  • Skcarkden
    Skcarkden
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    When you start a response by saying "That's just your opinion" then that means you ARE dismissing the whole thing. added with the fact you tell me i should leave a game because i point out a flaw. added with the fact you keep changing the argument to suit you.

    Yes, the current rendition of the feature is abusable. regardless of a fee. those who would abuse it, will abuse it either way. those who would use it legitimately must pay to be free of ZoS's mapping issues.

    Where on EARTH did i ever say people should hate zenimax? again, you are making up things and then acting like it actually happened. all i said was it was their fault, not an opinion, a fact. They are the devs, any issue,bug or solution to a bug by design as their fault, they created all of it, doesn't matter if it was by mistake or intent, if it's in the game for good or ill it was by them. so if there is a bug, like getting stuck, that's their fault, if there is a solution to the bug, it's their fault whether it works, or doesn't. That's a fact. and pointing out a fact is no where near the same as your outrageous claim that anyone ever said we should hate them.

    Seriously, why are you even defending them so hard? it should be free, and it should not teleport you away to anywhere, it should simply just move you back onto the map properly. What is so hard to understand about that? The reason i mention other games is because if someone can do it better, you should learn from them. I'm sure you think you're doing Zenimax a favour by telling anyone that can name methods that work elsewhere not to suggest ways to improve but to leave for those other titles, but reality is, for every person you tell to leave ESO, hits the nail further into their coffin.

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