I actually think having these stars/passives distributed in a way that is NOT optimized is a good thing.
You need to make choices that way.
The whole cp system needs a revamp, the passives, the threes...everything. It needs a complete revamp.
It sits well for nightblades where it is. They use a mix of physical and magic damage.
Annoying for my sorc though. I put points into it for frags/curse/mines. But that 30 point passive is useless.
NinjaApacHe wrote: »I do not know a stamina player who puts points in Thaumaturge. Thaumaturge is for magicka users, period.
I Highlander l wrote: »It sits well for nightblades where it is. They use a mix of physical and magic damage.
Annoying for my sorc though. I put points into it for frags/curse/mines. But that 30 point passive is useless.
Its just as annoying for Magicka NB having to put 100 points in to a tree where nothing else benefits us, So i disagree that it sits well for NB, only for some really weird niche pvp stamina builds perhaps, but otherwise no.
NinjaApacHe wrote: »I do not know a stamina player who puts points in Thaumaturge. Thaumaturge is for magicka users, period.
Scyantific wrote: »I agree that it was a bad placement, but then again magicka users get shafted overall because they have to deal with 2 types of damage for magic whereas stamina users only have to really worry about physical damage.
willymchilybily wrote: »its good where it is for poisons, eg bow, it does more than just magical damage so should not be considered from only one perspective.
Also isnt it where it is to intentionally to limit magicka dps buffing.
pretty much you are asking for a buff to magicka dps. NB and Templar and 2/3rds of Sorc abilities. I dont like the sound of making crystal frags more powerful whilst boosting crit chance on a sorc running crit surge. Sounds like a way reset the current balance
Any Stamina user wanting to up his Poison damage will invest in Thaumaturge. @DeanTheCat is one of them.NinjaApacHe wrote: »I do not know a stamina player who puts points in Thaumaturge. Thaumaturge is for magicka users, period.
Thaumaturge give poison-damage too - it's actual for NB-stamina-builds or some stamina-sets (for example - viper). And all ultimate-abilities use magic damage - it's actual for all (we do not have ultimate-abilities with physical damage). So why ZOS must move Thaumaturge?