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Racial class imalance from a Nord's perspective of course

  • Strider_Roshin
    Strider_Roshin
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    Dude, I've been in several PvP dueling guilds, and I can't think of anyone that can beat me today. I'm a Nord Nightblade.

    Sorry if I'm coming off as cocky (I know it definitely sounds like it), but I want to clarify to you that Nords do not suck. As a Nord I can dish out a great deal of damage while at the same time be a pain in the rear to kill.
  • Zinaroth
    Zinaroth
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    Dude, I've been in several PvP dueling guilds, and I can't think of anyone that can beat me today. I'm a Nord Nightblade.

    Sorry if I'm coming off as cocky (I know it definitely sounds like it), but I want to clarify to you that Nords do not suck. As a Nord I can dish out a great deal of damage while at the same time be a pain in the rear to kill.

    That has nothing to do with the Nord racial, since it has absolutely no effect on your damage output.

    This is probably a mix of you being a Nightblade, considered the strongest class in PvP this patch, and being a really good player.

    Sure you can make Nord work, but you would have been better off with another Race.

    Stamina: Orc, Imperial or Redguard
    Magicka: Dunmer, Altmer or Breton

    You know this is true. :)
  • hrothbern
    hrothbern
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    Zinaroth wrote: »
    That has nothing to do with the Nord racial, since it has absolutely no effect on your damage output.

    Indeed. Damage mitigation has no direct effect on your damage output !
    BUT

    If you die, your damage output is zero... regardless how big a shotgun you have.

    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • Zinaroth
    Zinaroth
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    hrothbern wrote: »
    Zinaroth wrote: »
    That has nothing to do with the Nord racial, since it has absolutely no effect on your damage output.

    Indeed. Damage mitigation has no direct effect on your damage output !
    BUT

    If you die, your damage output is zero... regardless how big a shotgun you have.

    Can't argue with that.

    Still doesn't mean the Nord racials are fine as they are. :)
  • Fizzlewizzle
    Fizzlewizzle
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    For Nords:
    Change the Health regen to:
    • When using a Magicka skill, increase Stamina by 10/20/30% of the skills cost.
      When using a Stamina skill, increase Magicka by 10/20/30% of the skills cost.
    One passive that, when using a Stamina skill refills your Magicka pool, and when using your Magicka pool refills your Stamina pool. Seems great for the "Tank" focus ZOS went for when they decided the Nord passives.
    Can use magic for Taunts and heals, which will slightly refill your stamina bar so you can keep blocking.

    Argonians could become the Health regen race (talked about that a lot in THIS topic)

    As for Breton (who also seem to be stuck with a pretty *** passive):
    Magicka Mastery (-1/2/3% spell cost) > Reduce the cost of every 5th magic spell by 25/50/75%.
    Mending-The-Wounded, Aldmeri Dominion, Templar.
  • LBxFinalDeath
    LBxFinalDeath
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    Why isn't there a damage reduction passive for the honorable and steadfast Bretons? lol

    Bretons do make the best knights so it'd only make sense.
  • dodgehopper_ESO
    dodgehopper_ESO
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    I'm still baffled why Nord is bad. I play a Nord on a couple of characters and I'm familiar with the trait. I can recall when they were garbage, but they are not any longer. How can you possibly say 6% damage reduction (BEFORE ANYTHING ELSE) and 9% Max Health is bad? Unlike an Imperial which is relying upon his stamina pool to stay alive a little longer, the Nord just sucks it up like a champ. The Nord takes a hammer to the face and laughs it off with a cask full of mead, because that's how they roll. Why do I say the Nord is probably alright? The answer is that a Nord by merit of being so tanky can keep laying down aggressive pressure without having to fire off as many defensive powers. In my comparison of Nord vs. Imperial I'd like to also point out that the 30% bonus to health regen is always on, and is significantly more powerful than Red Diamond, even if both parties are in melee.

    Look I realize you want the Nord to be a more aggressive race, but that's not really what they are. They're a tanking race, just like Argonians. The reason I think Nord is still good, even on a DPS character at least in a pvp environment is that 6% damage reduction is hard to not pay attention to, since that is over and above the normal SR/Armor based damage reduction. Nords are Tanky. Tanks need help, if that's your concern I agree with you. The Imperial City patch was a big kick in the teeth to TRUE TANKS. This game really needs to consider making what I would consider a proper Warrior build a little better, and I iterate this in the following discussion:

    forums.elderscrollsonline.com/en/discussion/comment/2332392#Comment_2332392

    Anyway, I'm not knocking your concerns, I just feel Argonians and Khajiit need love before any other race.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Salmonoid
    Salmonoid
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    Nikkor wrote: »
    the 6 percent damage mitigation is ok.

    Um, that's the strongest Tanking passive in the game man. Nords OP tanks.
    Australian - PS4 NA
    VR16 WoodElf Nightblade

    It's not the peel, it's the nana.
  • Zinaroth
    Zinaroth
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    Salmonoid wrote: »
    Nikkor wrote: »
    the 6 percent damage mitigation is ok.

    Um, that's the strongest Tanking passive in the game man. Nords OP tanks.

    The 6% damage mitigation for a tank is useless since they so easily obtain the max cap at 50% without it. I have said this several times and people still comment on here saying Nord make the best tanks. It is simply not true.

    Sure it's good for PvP if you're not build as a tank, but you won't convince me we're better off than races rocking 10% rescource pools or some other great ***.


    I'm still baffled why Nord is bad. I play a Nord on a couple of characters and I'm familiar with the trait. I can recall when they were garbage, but they are not any longer. How can you possibly say 6% damage reduction (BEFORE ANYTHING ELSE) and 9% Max Health is bad? Unlike an Imperial which is relying upon his stamina pool to stay alive a little longer, the Nord just sucks it up like a champ. The Nord takes a hammer to the face and laughs it off with a cask full of mead, because that's how they roll. Why do I say the Nord is probably alright? The answer is that a Nord by merit of being so tanky can keep laying down aggressive pressure without having to fire off as many defensive powers. In my comparison of Nord vs. Imperial I'd like to also point out that the 30% bonus to health regen is always on, and is significantly more powerful than Red Diamond, even if both parties are in melee.

    Look I realize you want the Nord to be a more aggressive race, but that's not really what they are. They're a tanking race, just like Argonians. The reason I think Nord is still good, even on a DPS character at least in a pvp environment is that 6% damage reduction is hard to not pay attention to, since that is over and above the normal SR/Armor based damage reduction. Nords are Tanky. Tanks need help, if that's your concern I agree with you. The Imperial City patch was a big kick in the teeth to TRUE TANKS. This game really needs to consider making what I would consider a proper Warrior build a little better, and I iterate this in the following discussion:

    forums.elderscrollsonline.com/en/discussion/comment/2332392#Comment_2332392

    Anyway, I'm not knocking your concerns, I just feel Argonians and Khajiit need love before any other race.

    6% damage reduction won't matter a whole lot in the sense you're saying it will, but ofc it makes a difference.

    I don't really want them to be an agressive race, I just want them to be better than they currently are, because I don't think they're on par. If that means buffing them to be better tanks then changes towards that.

    I am not going to comment on Khajiit but Argonians definately need some love aswell.

    Edited by Zinaroth on October 13, 2015 6:59PM
  • Strider_Roshin
    Strider_Roshin
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    Zinaroth wrote: »
    Dude, I've been in several PvP dueling guilds, and I can't think of anyone that can beat me today. I'm a Nord Nightblade.

    Sorry if I'm coming off as cocky (I know it definitely sounds like it), but I want to clarify to you that Nords do not suck. As a Nord I can dish out a great deal of damage while at the same time be a pain in the rear to kill.

    That has nothing to do with the Nord racial, since it has absolutely no effect on your damage output.

    This is probably a mix of you being a Nightblade, considered the strongest class in PvP this patch, and being a really good player.

    Sure you can make Nord work, but you would have been better off with another Race.

    Stamina: Orc, Imperial or Redguard
    Magicka: Dunmer, Altmer or Breton

    You know this is true. :)

    Negative.

    An Orc would make a decent alternative, but if the orc and nords were built identical and exchanged attacks evenly the nord would win from survivability alone; making the nord a better choice.

    Imperial; in PvE they're about on par, in PvP the Nord wins. Sure you have slightly more health and a decent amount more stamina but the damage mitigation actually balance one another out. However where the Nord wins is with the Health Regeneration. With the nerfs to heals and damage in Cyrodill health regen has actually become quite powerful, and because of this Nord wins in PvP, in PvE they're even.

    Redguard; your resource management would be excellent; however you'll be a glass cannon unless you dedicated a decent amount of attribute points or glyphs into health and damage mitigation; which in the end makes them about the same; however it's a lot more difficult increasing your physical resistance and spell resistance by 3900, than it is for a nord to increase their stamina by 10%.

    So you see, a Nord is an excellent choice for any circumstance. All you need to worry about is your stamina resource, but you'll have the damage mitigation of a tank while wearing the armor of a stamina DPS.

    By the way, my cousin is an excellent player as well; and he's an Imperial. However as soon as a race change is available; he's going Nord.
  • Malmai
    Malmai
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    Nikkor wrote: »
    I think everyone can agree there are a few classes that have gotten the short end of the stick. I think all races can do just fine but.

    it pains me to look at an imperial, wood elf, or dark elf passives next to my Nord DPS

    If I want to tank I'm good to go kind of. The 9 percent health is good. the 6 percent damage mitigation is ok. the health recovery is ok.

    But why for the life of me is there not some sort of attacking passive for the mighty nord? Lets say they don't get the max stamina or health or boosted recovery.

    they could easily have a 3 and 5 percent weapon damage bonus that would make sense

    I like my nord hard2kill !
  • Zinaroth
    Zinaroth
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    Negative.

    An Orc would make a decent alternative, but if the orc and nords were built identical and exchanged attacks evenly the nord would win from survivability alone; making the nord a better choice.

    Imperial; in PvE they're about on par, in PvP the Nord wins. Sure you have slightly more health and a decent amount more stamina but the damage mitigation actually balance one another out. However where the Nord wins is with the Health Regeneration. With the nerfs to heals and damage in Cyrodill health regen has actually become quite powerful, and because of this Nord wins in PvP, in PvE they're even.

    Redguard; your resource management would be excellent; however you'll be a glass cannon unless you dedicated a decent amount of attribute points or glyphs into health and damage mitigation; which in the end makes them about the same; however it's a lot more difficult increasing your physical resistance and spell resistance by 3900, than it is for a nord to increase their stamina by 10%.

    So you see, a Nord is an excellent choice for any circumstance. All you need to worry about is your stamina resource, but you'll have the damage mitigation of a tank while wearing the armor of a stamina DPS.

    By the way, my cousin is an excellent player as well; and he's an Imperial. However as soon as a race change is available; he's going Nord.

    The Nord would never be on par with an Imperial in PvE since they Imperial has a bigger stamina pool. They would be better stamina DPS and better tanks.

    Like I said earlier I can see how Nords make decent choises in PvP, but this game isn't only PvP.

    I am looking at Nord in PvE and thinking; what do I have that makes my class excel?
    And the answer is; nothing really.

    As a DPS I don't need to stack defenses, but need to compete, and as a Nord I have a smaller rescource pool. As a tank I would be better off with a bigger rescource pool aswell.

    Also: You can't say "Negative" when I tell you a Nord has nothing to do with your damage output, that is pretty obvious. :)
  • Strider_Roshin
    Strider_Roshin
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    Zinaroth wrote: »

    Negative.

    An Orc would make a decent alternative, but if the orc and nords were built identical and exchanged attacks evenly the nord would win from survivability alone; making the nord a better choice.

    Imperial; in PvE they're about on par, in PvP the Nord wins. Sure you have slightly more health and a decent amount more stamina but the damage mitigation actually balance one another out. However where the Nord wins is with the Health Regeneration. With the nerfs to heals and damage in Cyrodill health regen has actually become quite powerful, and because of this Nord wins in PvP, in PvE they're even.

    Redguard; your resource management would be excellent; however you'll be a glass cannon unless you dedicated a decent amount of attribute points or glyphs into health and damage mitigation; which in the end makes them about the same; however it's a lot more difficult increasing your physical resistance and spell resistance by 3900, than it is for a nord to increase their stamina by 10%.

    So you see, a Nord is an excellent choice for any circumstance. All you need to worry about is your stamina resource, but you'll have the damage mitigation of a tank while wearing the armor of a stamina DPS.

    By the way, my cousin is an excellent player as well; and he's an Imperial. However as soon as a race change is available; he's going Nord.

    The Nord would never be on par with an Imperial in PvE since they Imperial has a bigger stamina pool. They would be better stamina DPS and better tanks.

    Like I said earlier I can see how Nords make decent choises in PvP, but this game isn't only PvP.

    I am looking at Nord in PvE and thinking; what do I have that makes my class excel?
    And the answer is; nothing really.

    As a DPS I don't need to stack defenses, but need to compete, and as a Nord I have a smaller rescource pool. As a tank I would be better off with a bigger rescource pool aswell.

    Also: You can't say "Negative" when I tell you a Nord has nothing to do with your damage output, that is pretty obvious. :)

    Damage isn't the only important factor with having a powerful character. You need good damage output, resource management, and survivability. Nords have the best survivability, Bosmer have the best resource management, Orcs have the best damage output for melee users.

    Essentially what it comes down to is whatever your race does well in; just focus on the other aspects. In the end I've been told I'm one of the best DPSer people have seen (These are not my words), and I'm really good at 1vX in PvP. Granted this is heavily dependent on player skill and a solid build, but me being a Nord has definitely not gimped me in any way.
  • Zheg
    Zheg
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    Zinaroth wrote: »
    Salmonoid wrote: »
    Nikkor wrote: »
    the 6 percent damage mitigation is ok.

    Um, that's the strongest Tanking passive in the game man. Nords OP tanks.

    The 6% damage mitigation for a tank is useless since they so easily obtain the max cap at 50% without it. I have said this several times and people still comment on here saying Nord make the best tanks. It is simply not true.

    Sure it's good for PvP if you're not build as a tank, but you won't convince me we're better off than races rocking 10% rescource pools or some other great ***.


    I'm still baffled why Nord is bad. I play a Nord on a couple of characters and I'm familiar with the trait. I can recall when they were garbage, but they are not any longer. How can you possibly say 6% damage reduction (BEFORE ANYTHING ELSE) and 9% Max Health is bad? Unlike an Imperial which is relying upon his stamina pool to stay alive a little longer, the Nord just sucks it up like a champ. The Nord takes a hammer to the face and laughs it off with a cask full of mead, because that's how they roll. Why do I say the Nord is probably alright? The answer is that a Nord by merit of being so tanky can keep laying down aggressive pressure without having to fire off as many defensive powers. In my comparison of Nord vs. Imperial I'd like to also point out that the 30% bonus to health regen is always on, and is significantly more powerful than Red Diamond, even if both parties are in melee.

    Look I realize you want the Nord to be a more aggressive race, but that's not really what they are. They're a tanking race, just like Argonians. The reason I think Nord is still good, even on a DPS character at least in a pvp environment is that 6% damage reduction is hard to not pay attention to, since that is over and above the normal SR/Armor based damage reduction. Nords are Tanky. Tanks need help, if that's your concern I agree with you. The Imperial City patch was a big kick in the teeth to TRUE TANKS. This game really needs to consider making what I would consider a proper Warrior build a little better, and I iterate this in the following discussion:

    forums.elderscrollsonline.com/en/discussion/comment/2332392#Comment_2332392

    Anyway, I'm not knocking your concerns, I just feel Argonians and Khajiit need love before any other race.

    6% damage reduction won't matter a whole lot in the sense you're saying it will, but ofc it makes a difference.

    I don't really want them to be an agressive race, I just want them to be better than they currently are, because I don't think they're on par. If that means buffing them to be better tanks then changes towards that.

    I am not going to comment on Khajiit but Argonians definately need some love aswell.

    I think this is why you're struggling so much to understand. You can achieve a maximum of 50% damage mitigation from armor/spell resist, but you can certainly mitigate more than 50% in total. Our good long-time exploiting friend that's played a sorc on NA until the IC patch has already proven that. Mist form alone mitigates 75% dmg, and from your wording it seems you think you can only ever achieve 50% mitigation from all sources. My understanding is that the nord racial will stack on top of the 50% dmg mitigation cap you can achieve solely from armor and spell resist, just like champion passives, Cyrodiils light, mist form, undeath, empowering sweep, nova, veil, remembrance, etc.

    That's why people keep telling you it's good for tanking. Even if somehow it gets factored into the 50% that comes from your gear alone, that will free a nord up to use divine and infused traits rather than nirn/reinforced to hit the max armor and spell resist caps.

    Hodor huh? :)
  • iamnotweakrwb17_ESO
    iamnotweakrwb17_ESO
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    They should do away with racial passives and instead have a passive pool to pick from.
  • Zinaroth
    Zinaroth
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    I know talk is cheap so here's some evidence to back up my claims

    <YOUTUBE VIDEOS>

    Trust me man, being a Nord is not a handicap

    I appreciate you being a really good PvPers and I appreciate your points.
    These are ALL PvP scenarios though.
    I don't agree Nords have the best survivability because it is so much more than just health and mitigating damage.
    My experience and knowledge tells me more rescources provides more survivability, more so in PvP than in PvE.
    Zheg wrote: »

    I think this is why you're struggling so much to understand. You can achieve a maximum of 50% damage mitigation from armor/spell resist, but you can certainly mitigate more than 50% in total. Our good long-time exploiting friend that's played a sorc on NA until the IC patch has already proven that. Mist form alone mitigates 75% dmg, and from your wording it seems you think you can only ever achieve 50% mitigation from all sources. My understanding is that the nord racial will stack on top of the 50% dmg mitigation cap you can achieve solely from armor and spell resist, just like champion passives, Cyrodiils light, mist form, undeath, empowering sweep, nova, veil, remembrance, etc.

    That's why people keep telling you it's good for tanking. Even if somehow it gets factored into the 50% that comes from your gear alone, that will free a nord up to use divine and infused traits rather than nirn/reinforced to hit the max armor and spell resist caps.

    Hodor huh? :)

    50% damage mitigation from statistics, passives, racials, whatever.
    On top of that comes particular skills, like Mist Form, Remembrance, Nova, Veil etc.

    Nord racial will not stack on top of the achieveable cap.
    This has been tested.

    So Hodor, yeah.
    Also I am not struggling to understand anything.

    Please don't condescend me, that is out of place.


  • dodgehopper_ESO
    dodgehopper_ESO
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    @Zheg made my point quite well. EVERYONE has to build for some mitigation in this game. The great thing about Nord is you have a huge chunk of mitigation built in, which means you can put more investment from sets, gear champion etc toward aggressive builds if that's your desire. It means you don't need to build in as much mitigation as someone who is an altmer, for example.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Strider_Roshin
    Strider_Roshin
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    They should do away with racial passives and instead have a passive pool to pick from.

    I agree completely
  • xaraan
    xaraan
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    I don't think every race needs to have the same bonuses for dps or defense. Nords bonuses are great right now (and some bonuses can still be helpful in round-a-bout ways - with the health bonus, you can afford to put more points into magicka or stamina and still get a decent amount of health, which can give you more dps). Damage mitigation is useful in any build, even if it doesn't simply help your top dps statistic, it can help keep you alive - and you do more dps alive than dead.

    Also, racial bonuses don't count to caps, so the mitigation will always be useful, even if you are 'capped' with gear.

    Health regen isn't going to replace healing, but can make a bigger difference than some think and can be worth building toward in the right builds.

    But tbh, they def don't need a weapon bonus passive (especially with stamina/weapon builds already out of balance).
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • SeptimusDova
    SeptimusDova
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    Khajiit did not get racial meow passive this Makes Khajiit angry. Khajiit will shred your sofas,Chew your cables. Break all your nice things in house and plot how to kill you in your sleep. The only solution is to give Khajiit Meow Emote NOW !!! Nords get mead and snow in game.
  • Zheg
    Zheg
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    Zinaroth wrote: »
    I know talk is cheap so here's some evidence to back up my claims

    <YOUTUBE VIDEOS>

    Trust me man, being a Nord is not a handicap

    I appreciate you being a really good PvPers and I appreciate your points.
    These are ALL PvP scenarios though.
    I don't agree Nords have the best survivability because it is so much more than just health and mitigating damage.
    My experience and knowledge tells me more rescources provides more survivability, more so in PvP than in PvE.
    Zheg wrote: »

    I think this is why you're struggling so much to understand. You can achieve a maximum of 50% damage mitigation from armor/spell resist, but you can certainly mitigate more than 50% in total. Our good long-time exploiting friend that's played a sorc on NA until the IC patch has already proven that. Mist form alone mitigates 75% dmg, and from your wording it seems you think you can only ever achieve 50% mitigation from all sources. My understanding is that the nord racial will stack on top of the 50% dmg mitigation cap you can achieve solely from armor and spell resist, just like champion passives, Cyrodiils light, mist form, undeath, empowering sweep, nova, veil, remembrance, etc.

    That's why people keep telling you it's good for tanking. Even if somehow it gets factored into the 50% that comes from your gear alone, that will free a nord up to use divine and infused traits rather than nirn/reinforced to hit the max armor and spell resist caps.

    Hodor huh? :)

    50% damage mitigation from statistics, passives, racials, whatever.
    On top of that comes particular skills, like Mist Form, Remembrance, Nova, Veil etc.

    Nord racial will not stack on top of the achieveable cap.
    This has been tested.

    So Hodor, yeah.
    Also I am not struggling to understand anything.

    Please don't condescend me, that is out of place.


    As I said in my previous post, even if it gets factored into the 50%, that allows a nord tank to reach 50% and still run a light armor piece or 2 and get all of the passives that come from it. Wearing gold 7/7 heavy, with major and minor resist buffs still leave plenty of room to hit the cap. Other races have to invest into more mitigation, nords can reach 44% and then focus resources/regen. What's so difficult to understand?
  • Zinaroth
    Zinaroth
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    @Zheg made my point quite well. EVERYONE has to build for some mitigation in this game. The great thing about Nord is you have a huge chunk of mitigation built in, which means you can put more investment from sets, gear champion etc toward aggressive builds if that's your desire. It means you don't need to build in as much mitigation as someone who is an altmer, for example.

    DPSers in PvE doesn't need to build for mitigation past making sure they have 17k health, neither do healers. Only tanks need to build for defense, and the racial doesn't stack past the 50% cap which is easily achieved by tanks.
    xaraan wrote: »
    I don't think every race needs to have the same bonuses for dps or defense

    I agree.
    xaraan wrote: »
    with the health bonus, you can afford to put more points into magicka or stamina and still get a decent amount of health, which can give you more dps)

    This is true but any race with a stamina/magicka passive will always be able to achieve more DPS theoretically.
    xaraan wrote: »
    Damage mitigation is useful in any build

    Not for min/maxing in PvE if you're a DPS or Healer, atleast not from racials.
    xaraan wrote: »
    you do more dps alive than dead

    That is given but that doesn't mean that 6% damage reduction is as good as another passive because it is defense you don't need in high end competetive PvE.
    xaraan wrote: »
    Also, racial bonuses don't count to caps, so the mitigation will always be useful, even if you are 'capped' with gear.

    This is not true. It has been tested and the 6% reduction does not help past the cap.
    xaraan wrote: »
    Health regen isn't going to replace healing, but can make a bigger difference than some think and can be worth building toward in the right builds.

    Sure but those builds have no place and are not needed for competetive high end PvE.
    xaraan wrote: »
    But tbh, they def don't need a weapon bonus passive (especially with stamina/weapon builds already out of balance).

    Agree that they don't need more offense, not going to comment on stamina builds in general.

    It's pretty obvious ZOS wanted Nord to be the sturdiest of the races, I am fine with that. But then they should give them some racial passives that actually accomplishes that in a better way than those we have now. That is all I am saying. Currently the Nord racials does not make you a sturdier tank if you're builds right, and for DPSers and Healers it's an unwanted bonus compared to so many other things.

    I would be pretty happy if Nords made the best tanks based on their racials, but that is not necisarily the case atm, sadly.
    Zheg wrote: »
    As I said in my previous post, even if it gets factored into the 50%, that allows a nord tank to reach 50% and still run a light armor piece or 2 and get all of the passives that come from it. Wearing gold 7/7 heavy, with major and minor resist buffs still leave plenty of room to hit the cap. Other races have to invest into more mitigation, nords can reach 44% and then focus resources/regen. What's so difficult to understand?

    7/7 gold heavy armor with major and minor resist buffs will leave you over the cap, especially if you run tank specific gear sets.

    I understand where you're coming from. But from a theoretical standpoint it is not on par with other racials beneficial for tanking.

    If ZOS truely wants the Nord to be the "tanky" race then they should excel at it, and not compete with other races who are clearly aimed more at DPS. Those races can pull off tanking just as well easily, while at the same time be able to min/max as magicka or stamina DPS, or healer if they're Templars. :)

    Edited by Zinaroth on October 13, 2015 9:05PM
  • dodgehopper_ESO
    dodgehopper_ESO
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    Your complaints really have to deal more with the fact that damage scales off magicka/stamina, but nothing really scales off of high health (tank) stat. Its an obvious flaw that I've been stating for a long time, which is why I pointed you at a discussion I have posted:

    forums.elderscrollsonline.com/en/discussion/comment/2332392#Comment_2332392"]forums.elderscrollsonline.com/en/discussion/comment/2332392#Comment_2332392[/url]

    This game needs to rework how attributes function. Either have resistances/shield size be based on Health stat, or remove the damage effects from having a high magicka/stamina pool. Either choice is acceptable as far as I'm concerned. Its a balance issue, not a Nord issue I think.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • LEGENDARYYY
    LEGENDARYYY
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    with 6% dmg reduction and 9% more health means you can have 15% less points into health and rather focus on 15% more in stamina or magicka if ur going dps or healer.

    You just have to rearrenge attributes it and account for it.

    Whats good about nords is that they got HP and dmg reduction, which every role and class can benefit from. Making nords the most versatile class.

    And yeah, I know i.e 12% more max stamina passive for imperial etc give you a slightly higher pool in the end cus it scales, but that's the cost of versatility and it's not that vital.

    It's not rocket science.

    Edited by LEGENDARYYY on October 14, 2015 12:03AM
    CP capped.

    EP - Nord - Eystein Blodsbringar - Tristat DK Tank
    EP - Nord - Eyjolf Blodsbringar - Stamina NB PvPer
    EP - Argonian - Tired-Of-Cats - Magicka Sorc PvPer
    EP - Khajit - Cutepaws - Banker
    EP - Redguard - Jathod Trearan - Stamina DK DD
    EP - Redgaurd - Dhenus Okzhat-Si - Stamina Sorcerer DD (vMSA toon, 569K)
    EP - Altmer - Haqsin - Magicka Sorc DD
    EP - Altmer - Minia Feaine - Templar Healer

    + about 20 deleted alts

    GM of Pact Veteran Trade (Craglorn), Traders of the Ebonheart (Mournhold), Pact Veteran Trade II (Mournhold)

    All part of the "Akatosh Imperium".

    Want competitive Cyrodiil? Support THIS thread.

    Me soloing Veteran Elden Hollow and AA: HERE
  • Zinaroth
    Zinaroth
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    with 6% dmg reduction and 9% more health means you can have 15% less points into health and rather focus on 15% more in stamina or magicka if ur going dps or healer

    Sure but you will still have 3-4k less magicka/stamina minimum than a race with a bonus to these after taking this into account.
    Whats good about nords is that they got HP and dmg reduction, which every role and class can benefit from. Making nords the most versatile class.

    Not in end game PvE as I already explained in a previous post.
    And yeah, I know i.e 12% more max stamina passive for imperial etc give you a slightly higher pool in the end cus it scales, but that's the cost of versatility and it's not that vital.

    Not really since Imperials also have 10% health bonus, which is more than the Nords, which appearently to people in this topic is supposed to be the best tanking race in the game. :D
    It's not rocket science.

    No it's not, and all the points you raised in your post has already been discussed previously in this discussion.

    Read through the topic before you post next time.
    It's not rocket science.

    See I can be condescending too. :)
  • Jitterbug
    Jitterbug
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    I have my own thread promoting a racial change for Argonians, but the more I think about it the more racial passives on a whole begin to annoy me... I might think (not entirely sure) that they are, all of them, too strong. It's like I can't reroll magicka on my redguard, can't go stam on my altmer, can't even choose Argonian.
    I'm beginning to think they should act more as flavour and maybe add a couple of % to some stats, but this whole 10% max stat, 21% regen nonsense is just boxing players in.
  • Zinaroth
    Zinaroth
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    Jitterbug wrote: »
    I have my own thread promoting a racial change for Argonians, but the more I think about it the more racial passives on a whole begin to annoy me... I might think (not entirely sure) that they are, all of them, too strong. It's like I can't reroll magicka on my redguard, can't go stam on my altmer, can't even choose Argonian.
    I'm beginning to think they should act more as flavour and maybe add a couple of % to some stats, but this whole 10% max stat, 21% regen nonsense is just boxing players in.

    It was fine in 1.5 and earlier when there were stat caps, but since 1.6 they have really made a big difference in performance, and I totally agree. I would prefer if races were just flavour, not build defining tools for min/maxers. Either that or they need to hurry the *** up with that race chance option. :)
  • Alucardo
    Alucardo
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    lol give them a damage bonus on top of max health, a whopping 30% health regen in combat, damage mitigation and watch everyone roll a Nord. I'd drop my Imperial in a heart beat.
  • Zinaroth
    Zinaroth
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    Alucardo wrote: »
    lol give them a damage bonus on top of max health, a whopping 30% health regen in combat, damage mitigation and watch everyone roll a Nord. I'd drop my Imperial in a heart beat.

    Noone asked for this?
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