myrrrorb14_ESO wrote: »Part of the fun was trying to find that stealthed bugger that would rez his allies.
Why?
So what you are essentially saying is that larger groups who can stack on one another can just res without penalty while smaller groups who have to make use of ultis like bat swarm or NBs with cloak to be able to get people up will have no viable way of sustaining a fight.
Resurrection needs some changes but this is not a solution. I am getting really tired of ZOS' backward ways of fixing things.
Joy_Division wrote: »Why?
So what you are essentially saying is that larger groups who can stack on one another can just res without penalty while smaller groups who have to make use of ultis like bat swarm or NBs with cloak to be able to get people up will have no viable way of sustaining a fight.
Resurrection needs some changes but this is not a solution. I am getting really tired of ZOS' backward ways of fixing things.
If I had to guess, here was the process:
- ZoS saw a forum post debating the merits of a quick resurrections by the best DPS set
- ZoS's internal staff discussed this topic and concluded that its entire customer base was wrong on all accounts, instead stealth rezzing was OP.
- ZoS then considered whether or not the actual problems that people have raised on the forum such as nobody wanting to play magicka DKs, terrible skills like elemental walls, the lack of meaningful PvP objectives in the IC, zerging, campaign population balance, etc. and decided that these issues were not high priorities. Instead it was rezzing players from stealth that was ruining PvP.
- This was absolutely necessary to test ... so they put it on the PTS where players are not PvPing
Or something like that.
Since we've got two threads going. I'll post the same comments here.
Personally, I've always found being able to rezzurect from stealth dumb. Reducing the time to rezzurect is also dumb. As a Templar, I can Rez you in 2 seconds. That is just way too fast! Rezzurecting should be something risky. When to rezzurect should also be part of gameplay.
I agree entirely that resurrection needs changing. The problem however is the speed you can do it, not that you can do it from stealth. There should be a res sickness. This change makes no sense and actually, once again, benefits the zerg more than anything else because they can stack on the bodies and res while still outputting DPS.
@ZOS_RichLambert @ZOS_BrianWheeler any information to if this is an intended change or just a new bug?
Otherwise this is once again once of those changes which came out of nowhere without any real reason. I haven't really seen many threads of people complaining about this, it seemed to be a tactic which was considered common place and acceptable by the PvP community.
I would love to know the reasoning for this if it isn't a bug.
@ZOS_RichLambert @ZOS_BrianWheeler any information to if this is an intended change or just a new bug?
Otherwise this is once again once of those changes which came out of nowhere without any real reason. I haven't really seen many threads of people complaining about this, it seemed to be a tactic which was considered common place and acceptable by the PvP community.
I would love to know the reasoning for this if it isn't a bug.
It is intended. The quote in the title comes directly from the PTS patch notes.
Joy_Division wrote: »Why?
So what you are essentially saying is that larger groups who can stack on one another can just res without penalty while smaller groups who have to make use of ultis like bat swarm or NBs with cloak to be able to get people up will have no viable way of sustaining a fight.
Resurrection needs some changes but this is not a solution. I am getting really tired of ZOS' backward ways of fixing things.
If I had to guess, here was the process:
- ZoS saw a forum post debating the merits of a quick resurrections by the best DPS set
- ZoS's internal staff discussed this topic and concluded that its entire customer base was wrong on all accounts, instead stealth rezzing was OP.
- ZoS then considered whether or not the actual problems that people have raised on the forum such as nobody wanting to play magicka DKs, terrible skills like elemental walls, the lack of meaningful PvP objectives in the IC, zerging, campaign population balance, etc. and decided that these issues were not high priorities. Instead it was rezzing players from stealth that was ruining PvP.
- This was absolutely necessary to test ... so they put it on the PTS where players are not PvPing
Or something like that.
I think you summarised it perfectly!