Crafted gear is only one piece of the puzzle though. What they did is they basically made it equally hard to obtain as dropped gear.
The sheer amount of Materials needed to craft one single v16 Piece is ridiculous.
How do you(ZOS) expect us to properly theorycraft if we cannot get access to gear at all unless we like to farm 24/7 for materials...
At least reduce the amount needed to smth like 30 for small and 40 for big pieces.
Another Solution would be that you give us unlimited amount of Materials on PTS, so we can at least test there propperly.
mr_wazzabi wrote: »The sheer amount of Materials needed to craft one single v16 Piece is ridiculous.
How do you(ZOS) expect us to properly theorycraft if we cannot get access to gear at all unless we like to farm 24/7 for materials...
At least reduce the amount needed to smth like 30 for small and 40 for big pieces.
Another Solution would be that you give us unlimited amount of Materials on PTS, so we can at least test there propperly.
Artificial measures to prolonging gametime via slowed progression.
No i think there should be harvest nodes like others matsJohngo0036 wrote: »I personally think that the mats to make a VR16 Gear should be around 40 - 50 pieces,
That would be fair,
The sheer amount of Materials needed to craft one single v16 Piece is ridiculous.
How do you(ZOS) expect us to properly theorycraft if we cannot get access to gear at all unless we like to farm 24/7 for materials...
At least reduce the amount needed to smth like 30 for small and 40 for big pieces.
Another Solution would be that you give us unlimited amount of Materials on PTS, so we can at least test there propperly.