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Crossbows in ESO?

  • arena25
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    @GnatB‌, that is a good point. Trust me, being a former Warhammer player, I would think twice before outfitting my army with crossbows. I'm just making a suggestion...

    Also, I might want to add that the cast times were to reflect long loading times.
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  • smeeprocketnub19_ESO
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    I thought in Skyrim they mentioned crossbows as dwemer technology. I know I had a dwemer crossbow I used in morrowind. It was nice.
    Dear Sister, I do not spread rumors, I create them.
  • harnessedyeti9
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    Crossbows I want. Spears too would be nice, maybe fighting staves while we're at it to go with a monk
    class. All these things I would love to have in the game.
  • TheShadowScout
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    I want crossbows too. Very much so!

    Though I'd rather see them as alternate weapon in the current "Bow" skill line (maybe renamed to something that encompass both... "archery"?) - perhaps with a delay after firing (as you reload), but with more built-in armor penetration... my main character would very gladly trade in her bow for a crossbow as her secondary weapon!

    And yes... spears would be nifty as well. Ever since someone first noticed the fighters guild sparring in Skywatch this has been asked for... one hopes that someday we might get a "polearm" weapon line...
    I mean, come on... between the people who watched Hector and Achilles fight in "Troy" and the ones who saw the fight between Gregor "The Mountain" Clegane and Oberyn "Red Viper" Martell in "Game of Thrones"... there have to be quite a few who'd want to pattern their characters after some awesome spearwielders, right? And all that should give the developers some nifty ideas for a skill line...

    And in any case, woodworking -really- needs some more things to work on, they have a mere -six- compared to the other equipment crafting lines -fourteen- things to make & research... adding crossbows and polearms would at least get the wood polishers closer...
  • Birdovic
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    Sorry for thread necro but...
    Wasn't something mentioned about crossbows in a previous ESO Live(Orsinium gameplay) :wink:
  • ADarklore
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    Funny, reading some of these comments and it is clear none of them have researched the Chinese Crossbow.

    Also, we DO have a crossbow already, it's called Silver Bolts, and is located in the Fighter's Guild skill line. ;)
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  • gen_reynard2050
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    i dont mind if don't hv crossbow skill line...and maybe ZoS can gv us a costume crossbow skin to apply bow weapon... :)

    wyG1kqt.jpg
    Edited by gen_reynard2050 on October 12, 2015 1:29PM
    "What the lion cannot manage to do, the fox can".
  • Sausage
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    Great idea, also I think they should add spears, fist and single-handed style, they are the basic weapons, maybe some massive halberd, why we have no some weapons where you need to stay at distance, in PVP, one tries to get close and one try to keep the distance, it remind me so much of the old good AoC, boy I miss those dagger vs two-hander fights. Long range melee weapons what cant be used at close range. That would give nice twist to PVP.
    Edited by Sausage on October 12, 2015 1:08PM
  • Birdovic
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    To clarify: I necroed this thread because they talked about Crossbows in the last ESO Live where they showed us Orsinium a little bit, and hoped somebody could tell me what exactly they talked about :smiley:
    (Was it about a new skill tree, new crossbows under bow category, etc... whatever it was)
  • RatedChaotic
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    How about they fix the game first? So many things are still broken. Skills are broken, questing bugs need fixed, pvp population needs consolidated, bank and guild bank bugs need fixed. Basically your asking for more broken ***.
  • nimander99
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    A little real world lore for you xbow lovers:

    Crossbows were originally invented to penetrate plate armor but were only effective at a lower range than traditional bows. Once the xbow became more commonly used heavy plate style armors became basically worthless due to being a deathtrap for roving bands of xbow wielding peasants or mercenaries on the battle field.

    So, heavy plate armor was traded in for lighter gambeson style leathers and light chains or maybe a breastplate to add greater mobility.
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  • gen_reynard2050
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    How about they fix the game first? So many things are still broken. Skills are broken, questing bugs need fixed, pvp population needs consolidated, bank and guild bank bugs need fixed. Basically your asking for more broken ***.

    Fixing the game...is must, but in the same time...ZoS hv to bring new things.. or else, players will feel tired and boring with

    same contents over and over....
    tumblr_mcmcz5bGPp1qb5gkjo1_250.gif
    "What the lion cannot manage to do, the fox can".
  • arena25
    arena25
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    How about they fix the game first? So many things are still broken. Skills are broken, questing bugs need fixed, pvp population needs consolidated, bank and guild bank bugs need fixed. Basically your asking for more broken ***.

    Fixing the game...is must, but in the same time...ZoS hv to bring new things.. or else, players will feel tired and boring with

    same contents over and over....
    tumblr_mcmcz5bGPp1qb5gkjo1_250.gif

    You made Dr. Pepper shoot out of my nose with that dog just falling into the water. So funny. Wish my dog did that, that would be hilarious.

    Anyway, on topic, I think I have a name for the dilemma you describe:

    The Dev Crossroads.

    Has a nice ring to it, no?
    Edited by arena25 on November 21, 2015 3:58AM
    If you can't handle the heat...stay out of the kitchen!
  • TheShadowScout
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    I can put up with small bugs now and then. For me, ESO is pretty neat in that regard, most times - most of the bugs I stumble over are usually fixed by the time one of my alts comes to the same quest/place/occurence. And the few that persist, I usually find workarounds or they are uncommon enough that I can endure without them being more then a stumble in my gameplay.

    Putting up with no new content? Now that would be harder... if the game gets boring through endless repetirion of known stuff, I too might fall asleep at the monitor and faceplant in my tea mug or something ;)

    Putting up with people who -have- to state the super-obvious "fix the bugs" every time we discuss new content options? Without breaking forum code of cunduct? Harder still... :tongue:;)

    Back to crossbows...

    Traditionally they had the same range as bows - for direct fire. Bows just had way more range for indirect fire, which also required more training - one of the main advantages of crossbows was that they were way easier to handle. A archer would need years of training to reliably hit someone on the battlefield, a crossbowman could do the same with mere weeks or practice. And the crossbows had as much if not more armor penetration as the best longbows, if a somewhat lower rate of fire.
    One notable and mentioned design was the chinese repeating crossbow, which sort of sacrificed power and accuracy for rate of fire, shooting a number of bolts from an integral magazine... it kinda was the submachinegun of the medieal world ;)

    But for ESO... the best way I can think of was to merely add some generic crossbows as alternate weapon option to the "bow" skill line. Maybe with some changes in some skills... much like swords/maces/axes have different effects in some other skill lines.

    In fact, they might add more ranged options too... I would love to see slings become available as well, they are an often forgotten weapon, that was used to good effect throughout a lot of ancient history... (darn, now I imagine a special sling artifact that does double damage against giant-kin... :tongue: ) And might be even more useful if you add magic to the mix.
    Same for throwing javelins... though those would also have way shorter range, though more punch.

    One possible way to make ranged weapons differ would be the damage types... right now, "bow" is heady on poison damage, could be that crossbows might use disease damage instead (smearing nasty stuff on projectiles for added effect is a historical fact), while slings could for example use fire (as in, basically using small magical/alchemical grenades as sling bullets?), while throwing javelins could use, say, lightning (Zeus would approve...)
    Just some ideas.
  • Wolfshead
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    Thralgaf wrote: »
    The only comment I have is that I'm not sure that crossbows have further range than a bow. I was always under the impression that crossbows were for shorter distances.

    Agree even in today stand crossbow have shorter distances then bow i would say crossbow is close combat weapon. Crossbow is more a assassin weapon then anything really :)
    Edited by Wolfshead on November 21, 2015 6:49AM
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  • DannyLV702
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    i want a god damn bazooka
  • TheShadowScout
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    Wolfshead wrote: »
    Thralgaf wrote: »
    The only comment I have is that I'm not sure that crossbows have further range than a bow. I was always under the impression that crossbows were for shorter distances.

    Agree even in today stand crossbow have shorter distances then bow i would say crossbow is close combat weapon. Crossbow is more a assassin weapon then anything really :)

    Direct-fire range depend on two things - draw length, and draw weight. Bows have more draw length, thus crossbows must increase draw weight to have the same range, to a point where they could not be drawn by hand without the air of some help (belt hook, hinged lever, even cranked windlass on heavier versions), which was what drastically reduced their rate of fire compared to the "draw and loose" bows.
    But on the medieval battlefield direct-fire attacks were actually not the best use of rangerd weapons, since massed indirect fire "for range" was the true killer (especially in large scale battles and against enemies without good shields), while direct shots were only useful at close "shortly before melee" range. And firing at range required way more training, specialized training that was useless for hunting... thus a trained war archer was not something one could just conscript from the peasentry unless one had made sure they would have such training (as the english did). its a matter of quantity... say, against a charging mass of horsemen you might get one direct fire volley... but three indirect volleys. How to kill more of them, taking one "shot", or four?
    Thus, yes, in warfare the crossbow -was- a closer range weapon.

    But it was one that every constript could use with minimal training, whereas trained archers needed many years of experience. Suddenly with a crossbow, a lowly peasent could kill a mounted knight. That was their strong point. Also, they could be used while prone, hiding behind cover, while generally archers still needed to stand fully upright to fire their bows.

    And for hunting... (or assassination) which would be all direct fire... it could be just as good as any bow. With the added bonus that a crossbow yould be held at the ready for far longer then a bow. Try holding a bow fully drawn for any length of time... like, when you need to wait for that one perfect shot... not something that can be done indefinitely. A loaded crossbow on the other hand... -can- be ready to fire for quite a while.

    Of course... this is ESO. Three of the five bow skills are direct fire stuff that would work exactly the same between bow and crossbow (just slower on crossbow due to reload). The other two... well... I mentioned I would like to see some differences... might be that could be a opportunity to add flavor...

    As for bazookas... -hands over a fire staff- ;)
  • Dekkameron
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    My only concern with crossbows is reloading them, you cant just whack in a crossbow bolt at anywhere near the same speed as a normal bow and i'm not sure how they'd balance that.
    - Veteran Combat Librarian -
  • Volkodav
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    I made a thread about this,but people seemed to be rather against it,saying it wasnt lore friendly.Wouldnt work. Personally,I think they should work just fine,but shorter ranges with harder hits. Which is what they used to be for.NOT some big engine type thing.Crossbows were in Morrowind,so why not ESO? You have the full range of skills and everything here.Well thought out!
  • Mojmir
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    arquebus FTW
  • jircris11
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    Thralgaf wrote: »
    The only comment I have is that I'm not sure that crossbows have further range than a bow. I was always under the impression that crossbows were for shorter distances.

    they are but they over penetrate targets, so more stagger. aka (always heavy attacks) since there is no away to change how much tension is on the arrow.
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  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    Crossbows are already ingame..its called a Fighters guild ability called Silver Bolts just like Daedric Artifacts are usable by the player in the form of the Dawnbreaker ultimate.
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