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Dragon knight magicka staff/dual weapon - how to regen magicka ?

fced
fced
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Hello,
I am playing actually a Dragon knight, and as far as i have understand, all the class skills are using magicka...
So my 1st question,is how do we regenerate magicka ?
We can regenerate stamina with weapon heavy attack but what about regenerate magicka ?

I heard about dragon knight stamina, but how can this be possible ? all the Dragon knight class skills are using magicka, it seem different than the nightblade which can choose Magicka / stamina when we upgrade a skill ...

2nd question : I am hesitating between using a staff (fire, ice, thunder) and dual weapon with my dragon knight ...
Of course if i choose dual weapons, i will just use some passive skills, because the active dual weapons skills are using stamina...
Do you have any advice ?

Thanks
Ced
  • Armitas
    Armitas
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    Hi Ced.

    A heavy attack with a physical weapon will restore stamina, a heavy attack with a magicka weapon will restore magicka. Some skills such as Searing Strike and Fiery Breath have stamina based morphs. The way stamina works in this game is that it makes you light on your class skills. While magicka builds will primarily be filled with class skills, stamina builds will primarily be filled with weapon skills.

    Because damage is based on max stamina or max magicka, and spell power and weapon power separately I would not hybridize. I would stick to all physical or all magickal. So if you are using dual wield and you just want a staff for range damage go with a bow. If you are just equipping a staff for magicka return use a restoration staff, it returns a lot more magicka on heavy attacks.

    Edited by Armitas on October 11, 2015 11:44AM
    Retired.
    Nord mDK
  • hardcore_gmr
    hardcore_gmr
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    just to piggy back off the great info @ Armitas provided, you can use a melee weapon for a magic build but it will not restore your magic. You do get greater spell damage and spell power from melee weapons (dual wield and 2h sword) then you do from staves but the trade off is that you will be missing range and magic restore. Stamina on a magic build is used more for defensive purpose than anything else, it allows you to roll, block, run, and break free; conversely Magic on a stamina build is used for the same reason except that you will be casting magic for the defensive class skills, i.e. obsidian shield, spiked armor, reflective scales, etc. DK is unique in that we can effectively play a hybrid (without having to split attributes to do so) because most of our skills are defense based. So if you play stamina for example, you can load all your attribute points into stamina and health (or all stamina) and use any of the many defensive magic skills to bolster your defense. Since a good amount of these magic skills have long duration on them you can cast them with the small magic pool you will have from being stamina and still get the full effect. Only offensive class skills scale off magic so if you play stamina I'd avoid those.

    If you are a magic build and decide to use melee weapon (I recommend this by the way) you need at least one staff (either resto or destro). Your magic spells will hit harder from your melee weapon and you can use the staff to pick some extra magic when needed. Plus since the staff gives you range options it will be the best way to engage long range targets until they get into the DK's melee range. Realize that as a DK, most of your class skills, especially the offensive ones, are melee range so you will need to go into some sticky situations in light armor, but that's where those defensive magic skills will really shine, as with a magic build you can spam them to your need with little consequence. As a magic build you also have access to constant heals from a number of sources, Igneous shield (morph of obsidian shield) gives 30% increased healing, Inhale steals health from surrounding enemies then deals an AoE, burning embers (morph of searing strike) gives a direct heal based on damage done, Flame lash (morph of lava whip) gives heal over time of set amount of damage, and in pve Green dragon blood/Coagulating blood (morph of dragon blood) restores up to 33% of your missing health, gives a 20% health recovery bonus, and depending on which choose you get 20% stamina recovery or an additional 8% increase to healing received (coagulating blood stacks with draconic power passive "burning heart" which give up to an additional 12% healing increase, and the 30% from igneous shield....the result of which is amazing)

    In short regardless on which way you decide to go, magic or stamina, your DK will be tanky and have great utility for survival. Hope this helps and if you need more specifics, give more detail about your character and how you intend to build and I am sure we DK's can share our experience with you. Good luck!
  • fced
    fced
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    OK thankyou for your informations,
    So for a dragon knight magicka, a staff is essential to regen magicka ...
    Effectively, I notified with a destruction staff, the magicka regenerate really quickly with heavy attack, but i was not sure, now, i am.. :)

    About the health skills (regenerate health) is the dragon knight capable to regenerate his life correctly without the use of a restoration staff ?

    As a secondary weapon, i hesitate between desctuction/restoration staff (it depend how capable is the DK to regenerate his health - my DK is lv 20), what will you recommend ?
    I mean, should the staff (secondary weapon) focus only on regen magicka, or magicka + health ?
    Edited by fced on October 11, 2015 4:27PM
  • Armitas
    Armitas
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    You can heal effectively with stamina heals like rally and vigor. If you are looking to PvE as a magicka DK dps go with the inferno staff, elemental drain will handle any amount of magicka concerns.
    Edited by Armitas on October 11, 2015 3:01PM
    Retired.
    Nord mDK
  • hardcore_gmr
    hardcore_gmr
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    fced wrote: »
    OK thankyou for your informations,
    So for a dragon knight magicka, a staff is essential to regen magicka ...
    Effectively, I notified with a destruction staff, the magicka regenerate really quickly with heavy attack, but i was not sure, not i am.. :)

    About the health skills (regenerate health) is the dragon knight capable to regenerate his life correctly without the use of a restoration staff, actually i use burning embers, and sometime dragon blood (not morphed yet), and i have more problems with the DK than with my nightblade to keep a high health (but my NB is VR16, so i know it far better than the DK)...

    So as a secondary weapon, between desctuction/restoration staff, what will you recommend ?
    I mean, should the staff forus only on regen magicka, or magicka + health ?

    I use 2h sword and destro staff and do not have any problems healing. I use igneous shield first then apply any heal and it usually restores me sufficiently. I normally have burning embers and flame lash on the 2h sword bar with structured entropy (increase health by 8% just for being on your bar and gives major sorcery. The extra health improves igneous shield damage shield since its shield scales off health). My build looks something like this:

    2h sword Dps
    1. Structured Entropy
    2. Burning embers
    3. Flame lash
    4. Stampede
    5. Igneous Shield
    Ultimate. Standard of might

    Destro staff
    1. weakness to elements
    2. flame clench/force pulse/inhale
    3. Impulse
    4. Reflective Scale
    5. Burning talons
    Ultimate. Shooting star/ dragon leap
  • AlphaCrucis
    AlphaCrucis
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    In regards to magicka recovery try to set your gear up so it benefits you with the magicka recovery, so equip any jewelry that has magick recovery or reduced cost of spells, if you can craft set gear that gives bonuses to magicka recovery do it

    My set up is magicka DK dps all heavy armour (so i have bonuses in health), i am wearing 5 set Seducer & 4 piece Magnus Gift with duel wield swords. Having the duel weild doesn't mean i use any of the skills in that skill line, it's only for my light & heavy attacks. Because I'm a magicka build i don't want stamina skills they will be to weak
    Edited by AlphaCrucis on October 12, 2015 11:17AM
    Australian, Aldmeri Dominion
    Altmer, Dragonknight (mag), Damage Dealer
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    Bosmer, Nightblade (stam), Damage Dealer, PvP
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  • bertenburnyb16_ESO
    bertenburnyb16_ESO
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    Short:

    Some Class skill morphs = stam
    Staff heavy attack = restores mag
    DK passive from 3th line= use ulti & get alot of resources (including mag) back
    Haze Ramoran Dunmer Dragonknight Tank/Dps – Smoked-Da-Herb Saxheel Templar Tank/Healer

    Red Diamond, Protect us 'til the end (EU EP Thorn)
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