PenguinInACan wrote: »Shield breaker was an attempt to balance the current meta through itemization instead of altering the current skill sets to allow for balanced PvP.
Unfortunately ESO is marketed as an elder scrolls game, which is not known for a PvP experience. If a player that has no PvP experience jumps into the PvP world and gets destroyed by a sorc that is playing the class effectively they will either a) not want to PvP anymore, or b) complain and look for a hard counter to a specific class.
We should NOT have hard counters to any class/skill in this game. Effective PvP comes down to situational awareness and knowing which class you are fighting and how to out play said class. That shouldn't be fixed with equipping an item set.
If they got rid of all of the new item sets and just regressed back to pre-1.5 magicka builds with the current stam improvements we would have a very balanced PvP experience and I do not believe PvE would be hit very hard from this change.
PenguinInACan wrote: »Shield breaker was an attempt to balance the current meta through itemization instead of altering the current skill sets to allow for balanced PvP.
Unfortunately ESO is marketed as an elder scrolls game, which is not known for a PvP experience. If a player that has no PvP experience jumps into the PvP world and gets destroyed by a sorc that is playing the class effectively they will either a) not want to PvP anymore, or b) complain and look for a hard counter to a specific class.
We should NOT have hard counters to any class/skill in this game. Effective PvP comes down to situational awareness and knowing which class you are fighting and how to out play said class. That shouldn't be fixed with equipping an item set.
If they got rid of all of the new item sets and just regressed back to pre-1.5 magicka builds with the current stam improvements we would have a very balanced PvP experience and I do not believe PvE would be hit very hard from this change.
Are you saying sorcs are the only ones with shields?
DK SCRUB OUT
I'd rather see it be double damage to shields myself. Personally I'm glad Sorcs know what it's like to actually take damage now, though. Running around with the least amount of health possible should not be viable concerning survivability.
PenguinInACan wrote: »PenguinInACan wrote: »Shield breaker was an attempt to balance the current meta through itemization instead of altering the current skill sets to allow for balanced PvP.
Unfortunately ESO is marketed as an elder scrolls game, which is not known for a PvP experience. If a player that has no PvP experience jumps into the PvP world and gets destroyed by a sorc that is playing the class effectively they will either a) not want to PvP anymore, or b) complain and look for a hard counter to a specific class.
We should NOT have hard counters to any class/skill in this game. Effective PvP comes down to situational awareness and knowing which class you are fighting and how to out play said class. That shouldn't be fixed with equipping an item set.
If they got rid of all of the new item sets and just regressed back to pre-1.5 magicka builds with the current stam improvements we would have a very balanced PvP experience and I do not believe PvE would be hit very hard from this change.
Are you saying sorcs are the only ones with shields?
DK SCRUB OUT
No. Sorcs were the only ones with shields that got the most complaints on the forums.
PenguinInACan wrote: »PenguinInACan wrote: »Shield breaker was an attempt to balance the current meta through itemization instead of altering the current skill sets to allow for balanced PvP.
Unfortunately ESO is marketed as an elder scrolls game, which is not known for a PvP experience. If a player that has no PvP experience jumps into the PvP world and gets destroyed by a sorc that is playing the class effectively they will either a) not want to PvP anymore, or b) complain and look for a hard counter to a specific class.
We should NOT have hard counters to any class/skill in this game. Effective PvP comes down to situational awareness and knowing which class you are fighting and how to out play said class. That shouldn't be fixed with equipping an item set.
If they got rid of all of the new item sets and just regressed back to pre-1.5 magicka builds with the current stam improvements we would have a very balanced PvP experience and I do not believe PvE would be hit very hard from this change.
Are you saying sorcs are the only ones with shields?
DK SCRUB OUT
No. Sorcs were the only ones with shields that got the most complaints on the forums.
I only bring it up because its not a hard counter to any class it effects almost everyone. The difference is sorcs are used to rwlying on shilds and not worrying about health... the rest of the classes are conscious of the fact if we have a low health pool we don't live to long. It will take some time but sorcs will adapt
DK SCRUB OUT
I'd rather see it be double damage to shields myself. Personally I'm glad Sorcs know what it's like to actually take damage now, though. Running around with the least amount of health possible should not be viable concerning survivability.
Thing is though, Shield Breaker doesn't damage shields, it damages the player.
I know a lot of people think this set is completely fine and that sorcs should be punished for shield stacking, but this set is not the way to do it. This is not qqing, this is a call to fix a major imbalance.
Reasons why Shield Breaker is overpowered1. You cannot out heal the damage that Shield Breaker does to you in anyway. Even with Rapid Regen and Blessing of Protection being spammed to save yourself.
2. Shield Breaker causes 2k irresistible damage. It doesn't require you to stack stats or manage your resources to kill anyone and your target can't even mitigate the damage. A brand new player could spam bow light attacks and kill the best sorc in the game. A skilled player using this set can kill any sorc, or any class using a damage shield, easily.
4. The set does not require any skill to be used. As I said above a new player could kill someone who has played the game for 2 years.
5. The damage is applied to the player, not the shield. The set is meant to break shields, not kill someone.
6. If you have Shield Breaker equipped Camouflaged Hunter procs through your target's shields when you damage your target's health.
Possible Solutions/Changes to make the set balanced1. Make the damage apply to the shield and not the player.
2. Lower the damage of the set to 1k or less.
3. Give the set a cooldown, like nearly every other set in the game has.
4. Remove the set. This would be a last resort but if nothing else could be done I say begone with it
Consequently, this set was not thought through and is a ridiculous addition to the PvP of this game. If anything needs to be changed right now, it's this set.
Yours truly,
Crystelle
Instead of saying "sorcs are fine" or "shields are fine" you'll take everyone's suggestion seriously about possibly toning down your op class or abilities instead of letting the devs try and come up with ways.
Shields had no counter, now they do.. Suck it up
Scyantific wrote: »This could all be fixed if ZoS made shields crit-able, or implemented a Major Shielding buff, limiting hard shields (healing ward, harness magicka, and hardened ward) to one at a time.
Instead of taking the common sense route the go and f*** it up by making a gear set specifically designed to punish one class for using their only decent defensive tool.
I'd rather see it be double damage to shields myself. Personally I'm glad Sorcs know what it's like to actually take damage now, though. Running around with the least amount of health possible should not be viable concerning survivability.
I say give each class an ability that has increased damage against damage shields(give it both a magicka and a stam morph of course)Teargrants wrote: »So...all you naysayers, how exactly is sorc supposed to "adapt"? Like do you have any concrete suggestions beyond "stop relying on shields haha"?
Let's see, normal circumstances:
- Shield Breaker proc is ~2k (ignoring Battle Spirit 50% reduction, btw).
- The only large heal I have is Healing Ward which being a shield, means I effectively cannot heal myself with someone spamming Shield Breaker light attacks on me.
- The only way to deal with a Shield Breaker bot is to go full dps on it or run away immediately. Encouraging people to run away from fights isn't something I think ZOS should be doing.
- And let's not forget that Shield Breaker procs can also proc Expert Hunter procs which also ignore your shield and directly hit your health. Please spare me the claims of this being balanced/OK, after months of stam users complaining about skills hitting through dodge roll. This is the same thing, damage ignoring a primary defensive mechanic.
- Oh and you thought that was it? Haha no, Shield Breaker also procs on Harness Magicka even though it doesn't block physical damage to begin with! I can have Harness Magicka up, and someone can start spamming Shield Breaker light attacks one me - I'm stuck taking the full light atk + Shield Breaker dmg on my health for the next 20 seconds. Think about that.
So, let's adapt?
- Reroll to stam sorc?
- Reroll to NB?
- Block the dmg? HAHAHAHAH can't block unresistable damage.
- Don't use shields as a magicka build? Templars can get away with it with their numerous heals (BOL, Purify which is also a purge and removes incoming spell projectiles - even Meteor - because ZOS, Jabs heals and Repentence). NBs have Cloak and Double Take. DKs had GDB, now they're almost as bad off as sorc. Oh and sorc has uhm, nothing viable. Dark Exchange? That's a joke. Clanfear? Suffers the same problem as GDB + cast time. Crit Surge? Entirely RNG dependent and not a sufficient source of heals w/ Battle Spirit. Blood Magic? HAHAHAHA.
- That leaves us with non class heals for sorc. Rapid Regen? Crits for about 1k, you won't out heal Shield Breaker. Combat Prayer? This one will actually outheal Shield Breaker, but you'll basically just be spamming it in between refreshing your shield. At that point, why aren't you just going all out dps on them? Even with this you'll still have to run away if there's other people involved in the fight. Energy Orb? It's uselessly expensive.
So far I'm mostly hearing "stack more into health". What does that do for me when my primary heal (Healing Ward) becomes a non-heal because of Shield Breaker spam, and other heals are pretty much lack luster. If I stack 10k more into health, I can last through 5 more seconds of Shield Breaker spam, yay.
Perhaps this will help the stam builds out there understand the predicament? Let's say you're having an evenly matched 1v1 and I come over and start popping off random light resto attacks at you like a mouth breather and doing nothing else. Does that instantly turn your 1v1 into an "I'm screwed unless I start running away right now or kill the mouth breather" situation? No, it doesn't, does it? Should it though? That's basically what sorcs experience with Shield Breaker.
Unresistable damage through shields is not the way to go as a counterplay to shields. There are so many possibilities for fair alternatives:
- Increased damage on shields.
- Add bleed effect that only damages shields.
- Add a CC effect that procs on people with shields.
- Debuffs that lower the time left before shield expires.
- Debuffs that affect shield users, such as reduced dmg done, reduced healing received, ect.
The Shield Breaker set we have now is simply the embodiment of lazy programming.
Shield Breaker is downright a Lazy balance fix to a game were Balance is so needed and wanted.
This set is outright OP, People say you lose so much when using this set, look at the 2-4 Piece bonuses, This set is nearly a Godsend for all Stam builds.
I have fought against really good People who use this set and lost. I have ran Mutegen and Blessing of Protection, Only using Hardened ward and always lose. Sorcs cannot Out heal or mitigate the damage.
The 2.5 Damage that it does, Is to much. look at all the Sorcs, They always have anywhere from 16 - 20k Health. This is the meta, Been like this even before 1.6. 2.5k Damage is way to much.
I know the QQ'ers will say, ' Well Put more into health " That will not solve anything. Just another 1 or 2 hits from Shield breaker will negate the health.
I know even more QQ'ers will say "'''' Put pressure on said Shield Breaking Guy " Against a Person who knows how to play this game. A Real PVP'er not some Scrub PVE'er. That is not nearly Possible.
Stam builds Heals are nearly better then my DPS and I am currently Running 2942 Spell damage.
That is not even adding in the Fact that Stam builds have the ability to Roll Dodge, and Break free alot more then any Mag build can.
This set needs to be changed. The fact that you Do not lose anything but gain everything from this set is just downright Wrong.
My 2 Cents,
Acts.
PenguinInACan wrote: »PenguinInACan wrote: »PenguinInACan wrote: »Shield breaker was an attempt to balance the current meta through itemization instead of altering the current skill sets to allow for balanced PvP.
Unfortunately ESO is marketed as an elder scrolls game, which is not known for a PvP experience. If a player that has no PvP experience jumps into the PvP world and gets destroyed by a sorc that is playing the class effectively they will either a) not want to PvP anymore, or b) complain and look for a hard counter to a specific class.
We should NOT have hard counters to any class/skill in this game. Effective PvP comes down to situational awareness and knowing which class you are fighting and how to out play said class. That shouldn't be fixed with equipping an item set.
If they got rid of all of the new item sets and just regressed back to pre-1.5 magicka builds with the current stam improvements we would have a very balanced PvP experience and I do not believe PvE would be hit very hard from this change.
Are you saying sorcs are the only ones with shields?
DK SCRUB OUT
No. Sorcs were the only ones with shields that got the most complaints on the forums.
I only bring it up because its not a hard counter to any class it effects almost everyone. The difference is sorcs are used to rwlying on shilds and not worrying about health... the rest of the classes are conscious of the fact if we have a low health pool we don't live to long. It will take some time but sorcs will adapt
DK SCRUB OUT
It is only a hard counter when you consider the months and months of complaints of "OP damage shields".
I have never had a problem with sorc damage shields and the last time a class had a shield that was considered "OP" was when the templar blazing shield got addressed a long time ago.
I have no problem with ZOS adding a way to counteract a play-style. I just don't like that they are disregarding actual skill balance and circumventing the bad meta-shifts THEY introduced by adding new item sets that could have been avoided by altering skills that have been considered a class staple for the past year.