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Argonian passives idea

  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    Its not that bad. Do like they do in every other TES game. Potions, enchantments, spells are all great ways to handle underwater survival. None of my characters had problems with underwater, as creating a waterbreathing enchantment was always super easy.

    It's not but it would make a small race (in terms of numbers) a little more happy lot of work and 95% of players will not be affected. 100% of Argonians cause quit the game and it wouldn't make a difference. Amphibious was a joke of a passive from day one taking the stamina regen and add potions made it a bit more useful but if you have a build that don't need to drink potions back to back to back you wouldn't use the passive, when was the last time you need to swim any where.


    @ZOS_RichLambert and other find it easier to balance the min max races then making other races useful outside of RP and just liking the look. I have friends that clone my builds on min max races and damn is all I can say. Better resource pools and damage same build and I have more CP then some of them so even with that, my build is out shined.

    Like all Argonians in PvP I make it work I have pretty good results but knowing how much better my Theory Crafting is when others run my builds with cause a different race is very disheartening.
    Chaos Shadow-Scale: Shadow Archer
    Chaos Death-Scale: Shadow Knight
    Tanks-With-Sap-Essence: Dark Mage
    Dark Brotherhood Listener: Blade of Argonia
    Chaos Dragon-Scale: Draconic Shield Master
    Chaos Light-Scale: Marsh Paladin
    Chaos Lightning-Scale: Daedric Master
    Hurricane Chaos: Storm Archer
    Bask-In-My-Light: Warrior of The Light
    Forged-In-Dragon-Fire: Pyro Mage
    Guardian of The Hist: Light Mender
    Chaos of Black Marsh: Master of The Burning Sword
    Star of Chaos: Frost Blade Champion
    Chaos-Lightning-Tower: Lightning Shield Master

    For the King of Argonia
    May Sithis hold back his Void
  • Zinaroth
    Zinaroth
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    Zinaroth wrote: »
    As a Nord I support my egg brethren and hope they at the same time chose to revisit the Nord racials aswell, as they're equally crappy. :(

    So I've been thinking about this. The Nord actually has really good racials I think, the only problem is the game has moved in a direction that doesn't favor Tank builds as well in PVP recently. I'm not talking about DPS with tanky qualities, but the purist tank. The Nord is by nature a tank so I could see how you might not be happy. I'll say this though, I actually think Nord has a lot of potential now with its buffed stats. Health +9% and Damage reduction 6%. This means they intake less damage than an imperial, and we haven't even talked about Robust (superior to Red diamond) or Cold resistance. All of that being said, they don't have the 10% stamina of an Imperial, or really any aggressive attributes. I like the Nord though, and I'm confident they're a good race, and the balance isn't really needed for Nords per se, but a revisiting of Tank systems, which I've partly described here:
    forums.elderscrollsonline.com/en/discussion/211441/a-suggestion-towards-balance-between-health-magicka-and-stamina#latest

    I can see where you're coming from, the problem being the meta that dictates that a succesful tank is a tank with good rescources and not necessarily the tank with the highest health pool. The damage mitigation is indeed nice, but health and health regen is just meh. I do think Nord racials require just as much rebalancing as the Argonian ones. But this topic is about Argonians and not Nords so I am not going to take this into a lengthy debate, I'll just let it rest here. :)
  • Jitterbug
    Jitterbug
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    Its not that bad. Do like they do in every other TES game. Potions, enchantments, spells are all great ways to handle underwater survival. None of my characters had problems with underwater, as creating a waterbreathing enchantment was always super easy.

    It's not but it would make a small race (in terms of numbers) a little more happy lot of work and 95% of players will not be affected. 100% of Argonians cause quit the game and it wouldn't make a difference. Amphibious was a joke of a passive from day one taking the stamina regen and add potions made it a bit more useful but if you have a build that don't need to drink potions back to back to back you wouldn't use the passive, when was the last time you need to swim any where.


    @ZOS_RichLambert and other find it easier to balance the min max races then making other races useful outside of RP and just liking the look. I have friends that clone my builds on min max races and damn is all I can say. Better resource pools and damage same build and I have more CP then some of them so even with that, my build is out shined.

    Like all Argonians in PvP I make it work I have pretty good results but knowing how much better my Theory Crafting is when others run my builds with cause a different race is very disheartening.

    Exactly. No one can doubt that Argonians are by far the coolest race in any game ever, so it doesn't have to killer racials by any means, I would just like to get them either more in line with other racials (less gimmicky) or make the gimmicks much, much more powerful and fun.
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    No matter what I will always be an Argonian always have been always will be but the number of Argonian and new Argonians is just getting lower and lower. The only way to have my flexible builds out is the made the unique Race bonuses something useful to let that race be good at their own thing and not gimped by the current meta.
    Chaos Shadow-Scale: Shadow Archer
    Chaos Death-Scale: Shadow Knight
    Tanks-With-Sap-Essence: Dark Mage
    Dark Brotherhood Listener: Blade of Argonia
    Chaos Dragon-Scale: Draconic Shield Master
    Chaos Light-Scale: Marsh Paladin
    Chaos Lightning-Scale: Daedric Master
    Hurricane Chaos: Storm Archer
    Bask-In-My-Light: Warrior of The Light
    Forged-In-Dragon-Fire: Pyro Mage
    Guardian of The Hist: Light Mender
    Chaos of Black Marsh: Master of The Burning Sword
    Star of Chaos: Frost Blade Champion
    Chaos-Lightning-Tower: Lightning Shield Master

    For the King of Argonia
    May Sithis hold back his Void
  • Jitterbug
    Jitterbug
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    No matter what I will always be an Argonian always have been always will be but the number of Argonian and new Argonians is just getting lower and lower. The only way to have my flexible builds out is the made the unique Race bonuses something useful to let that race be good at their own thing and not gimped by the current meta.

    Totally agree, but for me it doesn't even have to be "good". I mean, we've gotten this far.
    It would just be nice if they were "real" passives like the other races have. The only thing that looks like a "real" passive is the extra health.
  • dodgehopper_ESO
    dodgehopper_ESO
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    Considering I have a v16 Argonian Nightblade, I do understand how you feel. Bear in mind that I've also had very little playtime (Just a couple weekends, most of which I was busy with other things) since a week before IC came out, so yes this character is important to me. I do think the Potion passive is junk. I like the swim speed, I just wish they made it worthwhile in more places, and I don't think it should have much of an associated cost in how they design the race... particularly since swimming is useful almost never in this game, and will end you up in slaughterfish territory most of the time.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    Jitterbug wrote: »
    No matter what I will always be an Argonian always have been always will be but the number of Argonian and new Argonians is just getting lower and lower. The only way to have my flexible builds out is the made the unique Race bonuses something useful to let that race be good at their own thing and not gimped by the current meta.

    Totally agree, but for me it doesn't even have to be "good". I mean, we've gotten this far.
    It would just be nice if they were "real" passives like the other races have. The only thing that looks like a "real" passive is the extra health.

    I completely agree I would love to see a base damage reduction, Nords take 6% less damage just cause they are tough. My skin is the stuff they make Armor out of how do you not have a damage reduction passive.
    Chaos Shadow-Scale: Shadow Archer
    Chaos Death-Scale: Shadow Knight
    Tanks-With-Sap-Essence: Dark Mage
    Dark Brotherhood Listener: Blade of Argonia
    Chaos Dragon-Scale: Draconic Shield Master
    Chaos Light-Scale: Marsh Paladin
    Chaos Lightning-Scale: Daedric Master
    Hurricane Chaos: Storm Archer
    Bask-In-My-Light: Warrior of The Light
    Forged-In-Dragon-Fire: Pyro Mage
    Guardian of The Hist: Light Mender
    Chaos of Black Marsh: Master of The Burning Sword
    Star of Chaos: Frost Blade Champion
    Chaos-Lightning-Tower: Lightning Shield Master

    For the King of Argonia
    May Sithis hold back his Void
  • LizardThixvim
    LizardThixvim
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    ZOS pls give us Argonians some love
  • Jitterbug
    Jitterbug
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    ZOS pls give us Argonians some love

    necro <3
  • Smokescales
    Smokescales
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    Restoration expertise - increases experience gain with restoration skill line by 15%

    Amphibious - increases swimming speed by 50% and stealth speed by 15/30/45%

    Argonian resistance - increases max health by 2/4/6% and poison and disease resistance by [x]
    Increases poison and disease damage dealt by 2/4/6%

    Quick to mend - increases healing received by 3/6/9%
    Increases healing out by 2/4/6%

  • Jitterbug
    Jitterbug
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    Restoration expertise - increases experience gain with restoration skill line by 15%

    Amphibious - increases swimming speed by 50% and stealth speed by 15/30/45%

    Argonian resistance - increases max health by 2/4/6% and poison and disease resistance by [x]
    Increases poison and disease damage dealt by 2/4/6%

    Quick to mend - increases healing received by 3/6/9%
    Increases healing out by 2/4/6%

    Great ideas. Would provide some much needed usefulness.
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