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The Decline and Fall of the Magicka DK

  • Vanzen
    Vanzen
    ✭✭✭✭✭
    I dont know what all the complaints are about, really. In small scale IC my Mag Dk just rocks and am really an average player. I never performed well in 1vsX. But I ve never felt so strong as mag Dk than in IC ...
    5H/1l/1m Kagrenacx5 Magnusx4 (both bar 1h/s) 3 willpower.
    When too many Nb around I switch to reactivex5 and slot magelight and kill 90% of the nb bothering me. The really good stil have me ...
    And am not even talking about PVE where mag DK is just king to farm sewer ... You can solo whole room at once, chest and portals ...
    And to add info
    Dunmer
    400cp
    With food
    23k health/35k mag/18k Stam
    2200 spellpower unbuffed
    1600 mag regen
    Edited by Vanzen on October 10, 2015 8:38AM
  • hammayolettuce
    hammayolettuce
    ✭✭✭✭✭
    Vanzen wrote: »
    I dont know what all the complaints are about, really. In small scale IC my Mag Dk just rocks and am really an average player. I never performed well in 1vsX. But I ve never felt so strong as mag Dk than in IC ...
    5H/1l/1m Kagrenacx5 Magnusx4 (both bar 1h/s) 3 willpower.
    When too many Nb around I switch to reactivex5 and slot magelight and kill 90% of the nb bothering me. The really good stil have me ...
    And am not even talking about PVE where mag DK is just king to farm sewer ... You can solo whole room at once, chest and portals ...
    And to add info
    Dunmer
    400cp
    With food
    23k health/35k mag/18k Stam
    2200 spellpower unbuffed
    1600 mag regen

    Everyone is well aware that DKs are ok in groups. The entire issue that is 1.7 is that they aren't ok solo while every other class is. In a game that revolves around "play how you want" motto it just simply is not the case. Sure each class does something better, but every other class exceeds DKs in pvp in all areas.
    Snü (Magicka DK) ♥ Thnu (Stamplar) ♥ Pizza for Breakfast (Magplar) ♥ Sparklefingers (Magicka Sorc) ♥
    Bean and Cheese Burrito (Magicka DK) ♥ Snurrito (Stamplar) ♥
    DARFAL COVANT
  • Rylana
    Rylana
    ✭✭✭✭✭
    ✭✭✭✭✭
    I find myself ragequitting to Catman more and more every day

    A little v2 stamplar is more useful and strong than a v16 Magicka DK.

    Grim times we live in, grim indeed.
    @rylanadionysis == Closed Beta Tester October 2013 == Retired October 2016 == Uninstalled @ One Tamriel Release == Inactive Indefinitely
    Ebonheart Pact: Lyzara Dionysis - Sorc - AR 37 (Former Empress of Blackwater Blade and Haderus) == Shondra Dionysis - Temp - AR 23 == Arrianaya Dionysis - DK - AR 17
    Aldmeri Dominion: Rylana Dionysis - DK - AR 25 == Kailiana - NB - AR 21 == Minerva Dionysis - Temp - AR 21 == Victoria Dionysis - Sorc - AR 13
    Daggerfall Covenant: Dannika Dionysis - DK - AR 21 == The Catman Rises - Temp - AR 15 (Former Emperor of Blackwater Blade)
    Forum LOL Champion (retired) == Black Belt in Ballista-Fu == The Last Vice Member == Praise Cheesus == Electro-Goblin
  • Alcast
    Alcast
    Class Representative
    Vanzen wrote: »
    I dont know what all the complaints are about, really. In small scale IC my Mag Dk just rocks and am really an average player. I never performed well in 1vsX. But I ve never felt so strong as mag Dk than in IC ...
    5H/1l/1m Kagrenacx5 Magnusx4 (both bar 1h/s) 3 willpower.
    When too many Nb around I switch to reactivex5 and slot magelight and kill 90% of the nb bothering me. The really good stil have me ...
    And am not even talking about PVE where mag DK is just king to farm sewer ... You can solo whole room at once, chest and portals ...
    And to add info
    Dunmer
    400cp
    With food
    23k health/35k mag/18k Stam
    2200 spellpower unbuffed
    1600 mag regen

    Everyone is well aware that DKs are ok in groups. The entire issue that is 1.7 is that they aren't ok solo while every other class is. In a game that revolves around "play how you want" motto it just simply is not the case. Sure each class does something better, but every other class exceeds DKs in pvp in all areas.

    Please ask my Stamina templar how solo is.,..oh wait, they are alrdy extinct. Havent gotten killed my a Stamtemplar since IC patch
    Edited by Alcast on October 10, 2015 9:30AM
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  • Ishammael
    Ishammael
    ✭✭✭✭✭
    ✭✭
    Alcast wrote: »
    Vanzen wrote: »
    I dont know what all the complaints are about, really. In small scale IC my Mag Dk just rocks and am really an average player. I never performed well in 1vsX. But I ve never felt so strong as mag Dk than in IC ...
    5H/1l/1m Kagrenacx5 Magnusx4 (both bar 1h/s) 3 willpower.
    When too many Nb around I switch to reactivex5 and slot magelight and kill 90% of the nb bothering me. The really good stil have me ...
    And am not even talking about PVE where mag DK is just king to farm sewer ... You can solo whole room at once, chest and portals ...
    And to add info
    Dunmer
    400cp
    With food
    23k health/35k mag/18k Stam
    2200 spellpower unbuffed
    1600 mag regen

    Everyone is well aware that DKs are ok in groups. The entire issue that is 1.7 is that they aren't ok solo while every other class is. In a game that revolves around "play how you want" motto it just simply is not the case. Sure each class does something better, but every other class exceeds DKs in pvp in all areas.

    Please ask my Stamina templar how solo is.,..oh wait, they are alrdy extinct. Havent gotten killed my a Stamtemplar since IC patch

    This thread isn't about your stamina templar.
  • Armitas
    Armitas
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    ✭✭✭✭
    It isn't a matter of adapting, the problem is evident conceptually. Our viability comes from healing and defense because we have no escape or mobility. In addition to that we have to be able to kill something. We have 0 basic H/M/S recovery 0 generic costs reductions. All we have is a nerfed battle roar and an extremely inefficient stamina return. This means we have to gear for sustain. We basically have no class heal now thanks to the global healing nerf and the nature of our execute level heal so we have gear and skill for a lot of health recovery and inc/out healing. We can't rely on block anymore so we have to derive our defense from armor which puts LA off the table and puts us in heavy with drinks. On top of that armor is still highly penetrated. Then after gearing for that we have to have enough gear left over to secure some damage, which thanks to the ridiculous amount of purges, removes all our class dots and leaves us with flame whip which already has a low base damage on par with deep slash which is a freaking aoe!

    Yeah we can grab defense and sustain but we won't have any offense. Unlike two of the classes our offense and defense are perpendicular rather than parallel. That is why, as Xsorus said, every other class does it better. We have whip for damage, thats it, and have to build healing, sustain and defense externally leaving nothing left to put any damage on our whip. It's not a matter of adapting, it's a matter of recognizing and identifying the core deficiencies.

    A magicka DK is like listening to Silento. "Now watch me whip whip whip whip whip whip whip whip whip whip whip whip whip." No Nae Nae, Nae Nae's get purged.
    Edited by Armitas on October 10, 2015 12:28PM
    Retired.
    Nord mDK
  • Ernest145
    Ernest145
    ✭✭✭
    Vanzen wrote: »
    I dont know what all the complaints are about, really. In small scale IC my Mag Dk just rocks and am really an average player. I never performed well in 1vsX. But I ve never felt so strong as mag Dk than in IC ...
    5H/1l/1m Kagrenacx5 Magnusx4 (both bar 1h/s) 3 willpower.
    When too many Nb around I switch to reactivex5 and slot magelight and kill 90% of the nb bothering me. The really good stil have me ...
    And am not even talking about PVE where mag DK is just king to farm sewer ... You can solo whole room at once, chest and portals ...
    And to add info
    Dunmer
    400cp
    With food
    23k health/35k mag/18k Stam
    2200 spellpower unbuffed
    1600 mag regen

    Everyone is well aware that DKs are ok in groups. The entire issue that is 1.7 is that they aren't ok solo while every other class is. In a game that revolves around "play how you want" motto it just simply is not the case. Sure each class does something better, but every other class exceeds DKs in pvp in all areas.

    Umm templars are not that great solo just so you know. Amazing for large and small groups but not solo. Which I'm fine with in a way because I have still made both majicka and stam templar work for solo but still nothing compared to my sorc and night blade. As for dk, stam is really strong but is dumb because most stam dks use 2 class skills but igneous and battle roar with a stam dk offers a lot of sustain. Majicka dk is sort of where majicka templar is except we can just outheal you but we can't reflect stuff. I think Dks should get a better gap closer, dragon blood change, and change to a few passives but I think ultimate gen is fine and shouldn't be change.
    Invictus

    Big Ernie - Templar - EP Grand Overlord
  • Iyas
    Iyas
    ✭✭✭✭✭
    Its adapt or QQ. Here We have the QQ faction.
    Noricum/ Kitesquad/ PC/EU

    Kitesquad Vol. 1

    https://youtube.com/watch?v=6tGxK9KRrEI
  • Ishammael
    Ishammael
    ✭✭✭✭✭
    ✭✭
    Iyas wrote: »
    Its adapt or QQ. Here We have the QQ faction.

    I challenge you to roll a magicka DK and do more than simply wreck scrubs.

    Regardless, Magicka DK doesn't get to "adapt." It is strictly outperformed nearly across the board by every other class and spec. Don't worry -- I personally "adapted" by re-rolling another class.
  • Soris
    Soris
    ✭✭✭✭✭
    Iyas wrote: »
    Its adapt or QQ. Here We have the QQ faction.
    Ishammael wrote: »
    I challenge you to roll a magicka DK and do more than simply wreck scrubs.

    Regardless, Magicka DK doesn't get to "adapt." It is strictly outperformed nearly across the board by every other class and spec. Don't worry -- I personally "adapted" by re-rolling another class.
    These videos are all about wrecking scrubs though. But I agree this scale of wrecking aint possible anymore. And the new dk class is no where near to the one in these videos. No matter how hard you have theorycrafted a build, it will always be sub par to this. Isn't it obvious?

    Also I dont understand one thing. Why do players have to face with nerfs when scrubs fail to possess good gameplay and this results nerfing a class or a whole mechanic? Everytime I see people saying adapt this adapt that but do scrubs even try to adapt once? (in this case the ones who called these nerfs)

    I mean look at that Etaniel's video at 3:37. His almighty demigod dk destroyer of zergs died to a one single move by one single guy, a mother fuckìn eclipse + soul assault combo. Resulted all the reflected projectiles hit him back while he was eating soul assault. It was that easy to kill a facerolling dk in zergs if you had a little bit brain. Same ppl forced ZOS to nerf my blazing shield and blind which had a similar mechanic and required scrubs to spread out a little bit instead of hugging me.
    So wtf seriously.. Enough saying adapt.
    Edited by Soris on October 10, 2015 4:33PM
    Welkynd [Templar/AD/EU]
  • Ishammael
    Ishammael
    ✭✭✭✭✭
    ✭✭
    Soris wrote: »
    Iyas wrote: »
    Its adapt or QQ. Here We have the QQ faction.
    Ishammael wrote: »
    I challenge you to roll a magicka DK and do more than simply wreck scrubs.

    Regardless, Magicka DK doesn't get to "adapt." It is strictly outperformed nearly across the board by every other class and spec. Don't worry -- I personally "adapted" by re-rolling another class.
    These videos are all about wrecking scrubs though. But I agree this scale of wrecking aint possible anymore. And the new dk class is no where near to the one in these videos. No matter how hard you have theorycrafted a build, it will always be sub par to this. Isn't it obvious?

    Also I dont understand one thing. Why do players have to face with nerfs when scrubs fail to possess good gameplay and this results nerfing a class or a whole mechanic? Everytime I see people saying adapt this adapt that but do scrubs even try to adapt once? (in this case the ones who called these nerfs)

    I mean look at that Etaniel's video at 3:37. His almighty demigod dk destroyer of zergs died to a one single move by one single guy, a mother fuckìn eclipse + soul assault combo. Resulted all the reflected projectiles hit him back while he was eating soul assault. It was that easy to kill a facerolling dk in zergs if you had a little bit brain. Same ppl forced ZOS to nerf my blazing shield and blind which had a similar mechanic and required scrubs to spread out a little bit instead of hugging me.
    So wtf seriously.. Enough saying adapt.

    Respect.

    I remember competent Templars in 1.5 could face-tank and completely shut-down these "almighty" DKs. All it took was Blazing Shield + Purge and the DK was completely nullified.

    Sap tanks in 1.5 were outrageous, too. Sap --> Bats --> Sap --> Bats --> etc. In heavy armor, no less!
  • hammayolettuce
    hammayolettuce
    ✭✭✭✭✭
    Alcast wrote: »
    Please ask my Stamina templar how solo is.,..oh wait, they are alrdy extinct. Havent gotten killed my a Stamtemplar since IC patch
    Ernest145 wrote: »
    Umm templars are not that great solo just so you know. Amazing for large and small groups but not solo. Which I'm fine with in a way because I have still made both majicka and stam templar work for solo but still nothing compared to my sorc and night blade. As for dk, stam is really strong but is dumb because most stam dks use 2 class skills but igneous and battle roar with a stam dk offers a lot of sustain. Majicka dk is sort of where majicka templar is except we can just outheal you but we can't reflect stuff. I think Dks should get a better gap closer, dragon blood change, and change to a few passives but I think ultimate gen is fine and shouldn't be change.

    I pretty much only play stamina templar now. My 2 max level magicka DKs have been retired to crafting, so my new main is my stamplar, which I've been playing for a few months now. I've never had any issues with solo play and it's AMAZING in groups. It is wildly superior to Magicka DK right now and I've recommended for all of my DK friends to roll stamplar because the playstyle is pretty similar to what Magicka DK used to be. If you're having trouble killing things with your stamplar, check your build.
    Snü (Magicka DK) ♥ Thnu (Stamplar) ♥ Pizza for Breakfast (Magplar) ♥ Sparklefingers (Magicka Sorc) ♥
    Bean and Cheese Burrito (Magicka DK) ♥ Snurrito (Stamplar) ♥
    DARFAL COVANT
  • Alcast
    Alcast
    Class Representative
    Alcast wrote: »
    Please ask my Stamina templar how solo is.,..oh wait, they are alrdy extinct. Havent gotten killed my a Stamtemplar since IC patch
    Ernest145 wrote: »
    Umm templars are not that great solo just so you know. Amazing for large and small groups but not solo. Which I'm fine with in a way because I have still made both majicka and stam templar work for solo but still nothing compared to my sorc and night blade. As for dk, stam is really strong but is dumb because most stam dks use 2 class skills but igneous and battle roar with a stam dk offers a lot of sustain. Majicka dk is sort of where majicka templar is except we can just outheal you but we can't reflect stuff. I think Dks should get a better gap closer, dragon blood change, and change to a few passives but I think ultimate gen is fine and shouldn't be change.

    I pretty much only play stamina templar now. My 2 max level magicka DKs have been retired to crafting, so my new main is my stamplar, which I've been playing for a few months now. I've never had any issues with solo play and it's AMAZING in groups. It is wildly superior to Magicka DK right now and I've recommended for all of my DK friends to roll stamplar because the playstyle is pretty similar to what Magicka DK used to be. If you're having trouble killing things with your stamplar, check your build.

    Honsestly, I havent played that much with templar yet and havent tried a lot because playing on Stam DK atm which is way too fun to pass on lol.

    What setup are you running? When I tried my Templar I used:
    5x Hundings
    3x Endurance
    1x Bloodspawn
    2x Nights Silence

    2H + Bow
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  • Ernest145
    Ernest145
    ✭✭✭
    Alcast wrote: »
    Please ask my Stamina templar how solo is.,..oh wait, they are alrdy extinct. Havent gotten killed my a Stamtemplar since IC patch
    Ernest145 wrote: »
    Umm templars are not that great solo just so you know. Amazing for large and small groups but not solo. Which I'm fine with in a way because I have still made both majicka and stam templar work for solo but still nothing compared to my sorc and night blade. As for dk, stam is really strong but is dumb because most stam dks use 2 class skills but igneous and battle roar with a stam dk offers a lot of sustain. Majicka dk is sort of where majicka templar is except we can just outheal you but we can't reflect stuff. I think Dks should get a better gap closer, dragon blood change, and change to a few passives but I think ultimate gen is fine and shouldn't be change.

    I pretty much only play stamina templar now. My 2 max level magicka DKs have been retired to crafting, so my new main is my stamplar, which I've been playing for a few months now. I've never had any issues with solo play and it's AMAZING in groups. It is wildly superior to Magicka DK right now and I've recommended for all of my DK friends to roll stamplar because the playstyle is pretty similar to what Magicka DK used to be. If you're having trouble killing things with your stamplar, check your build.

    I don't remember saying anything about having trouble killing things unless you were talking to Alcast but even then he said he didn't having trouble killing, so not sure what you are talking about. Imo the only thing that should be change for stam templar is blazing shield since we have no escape and also the focused healing passive should include all heals not just restoring light ones.
    Invictus

    Big Ernie - Templar - EP Grand Overlord
  • Auricle
    Auricle
    ✭✭✭✭✭
    I have a theory, which may be obvious. ZoS nerfed DKs as a way to get people to re-roll, and therefore reinvest their time in the game. So many people were playing DKs in 1.5, and still trying in 1.6, that ZoS knew they'd have to cut the cord if they wanted to maintain the attention of those players. If you like the game, but your main isn't as fun, you're probably going to level up a different class. I know I did.

    I have no doubt that they'll buff DKs again sometime down the line. It seems like a pretty deliberate decision to nerf hammer us into the ground in the first place. The changes were too drastic to have been an accident, imo.

    It's all part of the great MMO circle of life, unfortunately.
  • JackDaniell
    JackDaniell
    ✭✭✭✭✭
    DK doesn't have a built escape but they could use bow, DW quick cloak, rapids (snare immunity op). Not to mention DKS have tons of cc class skills, if used right you could use them to run from a zerg, such as spamming cinders behind you as you wing and use one of the above mentioned ways to move. I personally don't think DKS are supposed to come by mobility easily, but nothing is impossible, hell you could even build a stealth DK with enough CP now!
    Ebonheart Templar

    www.youtube.com/user/kristofersommermusic
  • Alcast
    Alcast
    Class Representative
    Alcast wrote: »
    Please ask my Stamina templar how solo is.,..oh wait, they are alrdy extinct. Havent gotten killed my a Stamtemplar since IC patch
    Ernest145 wrote: »
    Umm templars are not that great solo just so you know. Amazing for large and small groups but not solo. Which I'm fine with in a way because I have still made both majicka and stam templar work for solo but still nothing compared to my sorc and night blade. As for dk, stam is really strong but is dumb because most stam dks use 2 class skills but igneous and battle roar with a stam dk offers a lot of sustain. Majicka dk is sort of where majicka templar is except we can just outheal you but we can't reflect stuff. I think Dks should get a better gap closer, dragon blood change, and change to a few passives but I think ultimate gen is fine and shouldn't be change.

    I pretty much only play stamina templar now. My 2 max level magicka DKs have been retired to crafting, so my new main is my stamplar, which I've been playing for a few months now. I've never had any issues with solo play and it's AMAZING in groups. It is wildly superior to Magicka DK right now and I've recommended for all of my DK friends to roll stamplar because the playstyle is pretty similar to what Magicka DK used to be. If you're having trouble killing things with your stamplar, check your build.

    Check out this vid, here i just tried some stuff out, could survive quite long but damage was too low so I stopped using this setup:
    https://youtu.be/8Vw00Ns-sr4
    DK doesn't have a built escape but they could use bow, DW quick cloak, rapids (snare immunity op). Not to mention DKS have tons of cc class skills, if used right you could use them to run from a zerg, such as spamming cinders behind you as you wing and use one of the above mentioned ways to move. I personally don't think DKS are supposed to come by mobility easily, but nothing is impossible, hell you could even build a stealth DK with enough CP now!

    That is what i tried to do, sneaky DK works very good, but most DKs "insist" on using swordnboard..
    And really, who cares about escape, just leap in and take one or two guys with you into death!
    https://youtu.be/12E8BP3Xdjg
    Edited by Alcast on October 10, 2015 7:04PM
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  • r.jan_emailb16_ESO
    r.jan_emailb16_ESO
    ✭✭✭✭✭
    Alcast wrote: »
    Alcast wrote: »
    Please ask my Stamina templar how solo is.,..oh wait, they are alrdy extinct. Havent gotten killed my a Stamtemplar since IC patch
    Ernest145 wrote: »
    Umm templars are not that great solo just so you know. Amazing for large and small groups but not solo. Which I'm fine with in a way because I have still made both majicka and stam templar work for solo but still nothing compared to my sorc and night blade. As for dk, stam is really strong but is dumb because most stam dks use 2 class skills but igneous and battle roar with a stam dk offers a lot of sustain. Majicka dk is sort of where majicka templar is except we can just outheal you but we can't reflect stuff. I think Dks should get a better gap closer, dragon blood change, and change to a few passives but I think ultimate gen is fine and shouldn't be change.

    I pretty much only play stamina templar now. My 2 max level magicka DKs have been retired to crafting, so my new main is my stamplar, which I've been playing for a few months now. I've never had any issues with solo play and it's AMAZING in groups. It is wildly superior to Magicka DK right now and I've recommended for all of my DK friends to roll stamplar because the playstyle is pretty similar to what Magicka DK used to be. If you're having trouble killing things with your stamplar, check your build.

    Check out this vid, here i just tried some stuff out, could survive quite long but damage was too low so I stopped using this setup:
    https://youtu.be/8Vw00Ns-sr4
    DK doesn't have a built escape but they could use bow, DW quick cloak, rapids (snare immunity op). Not to mention DKS have tons of cc class skills, if used right you could use them to run from a zerg, such as spamming cinders behind you as you wing and use one of the above mentioned ways to move. I personally don't think DKS are supposed to come by mobility easily, but nothing is impossible, hell you could even build a stealth DK with enough CP now!

    That is what i tried to do, sneaky DK works very good, but most DKs "insist" on using swordnboard..
    And really, who cares about escape, just leap in and take one or two guys with you into death!
    https://youtu.be/12E8BP3Xdjg

    Yeah, the more weapon skills you use, the better it is...
    Lairgren | DC Dragonknight - August Palatine
    playing for eXile


    I'm done, CU somewhere else.
  • Alcast
    Alcast
    Class Representative
    Alcast wrote: »
    Alcast wrote: »
    Please ask my Stamina templar how solo is.,..oh wait, they are alrdy extinct. Havent gotten killed my a Stamtemplar since IC patch
    Ernest145 wrote: »
    Umm templars are not that great solo just so you know. Amazing for large and small groups but not solo. Which I'm fine with in a way because I have still made both majicka and stam templar work for solo but still nothing compared to my sorc and night blade. As for dk, stam is really strong but is dumb because most stam dks use 2 class skills but igneous and battle roar with a stam dk offers a lot of sustain. Majicka dk is sort of where majicka templar is except we can just outheal you but we can't reflect stuff. I think Dks should get a better gap closer, dragon blood change, and change to a few passives but I think ultimate gen is fine and shouldn't be change.

    I pretty much only play stamina templar now. My 2 max level magicka DKs have been retired to crafting, so my new main is my stamplar, which I've been playing for a few months now. I've never had any issues with solo play and it's AMAZING in groups. It is wildly superior to Magicka DK right now and I've recommended for all of my DK friends to roll stamplar because the playstyle is pretty similar to what Magicka DK used to be. If you're having trouble killing things with your stamplar, check your build.

    Check out this vid, here i just tried some stuff out, could survive quite long but damage was too low so I stopped using this setup:
    https://youtu.be/8Vw00Ns-sr4
    DK doesn't have a built escape but they could use bow, DW quick cloak, rapids (snare immunity op). Not to mention DKS have tons of cc class skills, if used right you could use them to run from a zerg, such as spamming cinders behind you as you wing and use one of the above mentioned ways to move. I personally don't think DKS are supposed to come by mobility easily, but nothing is impossible, hell you could even build a stealth DK with enough CP now!

    That is what i tried to do, sneaky DK works very good, but most DKs "insist" on using swordnboard..
    And really, who cares about escape, just leap in and take one or two guys with you into death!
    https://youtu.be/12E8BP3Xdjg

    Yeah, the more weapon skills you use, the better it is...

    That is what I hear of 99% of DKs, you guys sound to start like Sorcs when 1.6 hits: "But but..why cant i have 5x Sorc skills on both bars QQ...." Just pisses me off that ppl are always so small minded. I mean if you want to go full DK then go do some Roleplay

    The keyskills to make this build work are all DK based, Molten+Take Flight+Petrify+Scales.
    Edited by Alcast on October 10, 2015 7:39PM
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  • Cody
    Cody
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    Hmmm I understand the frustration at the current state of DKs, I really do.

    But bringing back videos of the times when a DK would yolo into 15-20 man zergs and not only tank but do insane AoE DPS while perma-blocking on Light Armor and never running out of resources thanks to Battle Roar and Bats.... :/

    If that's supposed to make me empathise more, it's not. It's having the opposite effect.

    I remember watching premared soloing an entire raid..... granted he had emp buffs, but still. Constantly had reflective scales up and just tore thru everyone that attacked him... how long did he reign? 130 something days?
    Edited by Cody on October 10, 2015 7:49PM
  • WRX
    WRX
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    Soris wrote: »
    Iyas wrote: »
    Its adapt or QQ. Here We have the QQ faction.
    Ishammael wrote: »
    I challenge you to roll a magicka DK and do more than simply wreck scrubs.

    Regardless, Magicka DK doesn't get to "adapt." It is strictly outperformed nearly across the board by every other class and spec. Don't worry -- I personally "adapted" by re-rolling another class.
    These videos are all about wrecking scrubs though. But I agree this scale of wrecking aint possible anymore. And the new dk class is no where near to the one in these videos. No matter how hard you have theorycrafted a build, it will always be sub par to this. Isn't it obvious?

    Also I dont understand one thing. Why do players have to face with nerfs when scrubs fail to possess good gameplay and this results nerfing a class or a whole mechanic? Everytime I see people saying adapt this adapt that but do scrubs even try to adapt once? (in this case the ones who called these nerfs)

    I mean look at that Etaniel's video at 3:37. His almighty demigod dk destroyer of zergs died to a one single move by one single guy, a mother fuckìn eclipse + soul assault combo. Resulted all the reflected projectiles hit him back while he was eating soul assault. It was that easy to kill a facerolling dk in zergs if you had a little bit brain. Same ppl forced ZOS to nerf my blazing shield and blind which had a similar mechanic and required scrubs to spread out a little bit instead of hugging me.
    So wtf seriously.. Enough saying adapt.

    @krim wrote an awesome post a month or two ago describing the main issues here. This game was, at least originally, made somewhat complex and hard to understand for 1st time MMO players. However the reason they didn't understand a lot was because they simply didn't read all the class skills, passives, and look at all the available gear. Even though this info is readily available in game and on the internet.

    So in turn, uneducated players that didn't care to read or dedicate an hour or two of their life to learning about the game, they cried nerfs and dmg reduction and all this other stuff.

    Here we are today.
    Decibel GM

    GLUB GLUB
  • wrathofrraath
    wrathofrraath
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    Honestly, my DK is fine. The DKs in my guild are fine. We crush leaderboards with our DKs. Stop QQ pls.
    Vokul Lovaas - V16 Magicka Dragonknight
    Vokul Vol - V16 Magicka Nightblade

    Order of Mundus - NA DC

    DK heals OP
  • WRX
    WRX
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    Alcast wrote: »
    Alcast wrote: »
    Alcast wrote: »
    Please ask my Stamina templar how solo is.,..oh wait, they are alrdy extinct. Havent gotten killed my a Stamtemplar since IC patch
    Ernest145 wrote: »
    Umm templars are not that great solo just so you know. Amazing for large and small groups but not solo. Which I'm fine with in a way because I have still made both majicka and stam templar work for solo but still nothing compared to my sorc and night blade. As for dk, stam is really strong but is dumb because most stam dks use 2 class skills but igneous and battle roar with a stam dk offers a lot of sustain. Majicka dk is sort of where majicka templar is except we can just outheal you but we can't reflect stuff. I think Dks should get a better gap closer, dragon blood change, and change to a few passives but I think ultimate gen is fine and shouldn't be change.

    I pretty much only play stamina templar now. My 2 max level magicka DKs have been retired to crafting, so my new main is my stamplar, which I've been playing for a few months now. I've never had any issues with solo play and it's AMAZING in groups. It is wildly superior to Magicka DK right now and I've recommended for all of my DK friends to roll stamplar because the playstyle is pretty similar to what Magicka DK used to be. If you're having trouble killing things with your stamplar, check your build.

    Check out this vid, here i just tried some stuff out, could survive quite long but damage was too low so I stopped using this setup:
    https://youtu.be/8Vw00Ns-sr4
    DK doesn't have a built escape but they could use bow, DW quick cloak, rapids (snare immunity op). Not to mention DKS have tons of cc class skills, if used right you could use them to run from a zerg, such as spamming cinders behind you as you wing and use one of the above mentioned ways to move. I personally don't think DKS are supposed to come by mobility easily, but nothing is impossible, hell you could even build a stealth DK with enough CP now!

    That is what i tried to do, sneaky DK works very good, but most DKs "insist" on using swordnboard..
    And really, who cares about escape, just leap in and take one or two guys with you into death!
    https://youtu.be/12E8BP3Xdjg

    Yeah, the more weapon skills you use, the better it is...

    That is what I hear of 99% of DKs, you guys sound to start like Sorcs when 1.6 hits: "But but..why cant i have 5x Sorc skills on both bars QQ...." Just pisses me off that ppl are always so small minded. I mean if you want to go full DK then go do some Roleplay

    The keyskills to make this build work are all DK based, Molten+Take Flight+Petrify+Scales.

    Its funny, because at first glance on your channel, I see nothing about magicka dk as of late, only stamina. But if I scroll I see magicka dk videos. Interesting.

    All 4 of those skills you just mentioned favor playing stamina DK. I was not the best magicka DK by any means, but I was fairly good. And I also did play with the those I consider the best.

    Magicka DK is not viable anymore. Possible maybe, but it is not the best choice for DK, and arguably the worst choice of all 8 combos.
    Decibel GM

    GLUB GLUB
  • Yonkit
    Yonkit
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    Honestly, my DK is fine. The DKs in my guild are fine. We crush leaderboards with our DKs. Stop QQ pls.

    This isn't about PvE.....
    https://www.youtube.com/watch?v=zJPkBc-BN4w
    Has an Alter Ego in the form of a very large quadrupedal black & white Bear.
  • Axyredo
    Axyredo
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    Wish ZOS changed it back to 1.5
    Havoc
    EP Dragonknight - Axyredo
    EP/DC Templar - Axy
    #NerfMagicDK
  • Darnathian
    Darnathian
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    I don't think magicka DK is dead. I mean look at 1.5 and before. What do the videos have in common? They are all the same build. sure some may have a different morph or gear set but it's all the same rotation and play style. Block and mash your skills until everything dies taking advantage of the passive recourse return from battle roar to continue rampaging. Now this is a cool concept but it was broken until the ultimate change. Dynamic ult change won't come back unless they change battle roar and that's just the way it is.

    Now 1.7 hit and the new meta HAS YET TO BE ESTABLISHED. So people say magicka DK can't work in 1vX anymore, have they perhaps tried a new build? New PLAYSTYLE? The IC patch has had a profound effect on pvp and people haven't adjusted to its changes properly yet. After playing my v4 magicka DK in pvp (batteleveled) I did not feel as if they were underpowered at all in fact I felt it was quite strong, but this is again my opinion.

    I think that those who want thier DK to work will make it work, trail and error and trying new things and play styles. And those who want to OP DK days, you will enjoy your DK again when an individual puts the hard work into crafting a good build and decides to share it.

    Now tell me who invented this meta magicka DK build? No one in the videos posted above :blush: This build is the bane of DK buildcraft simply because it was so good that any other build or playstyle on the DK couldn't match up. All the other classes received allot more exploration and variation with builds. DK was simply for a year the sword and board resto dress monster to nearly all pvp player that played it, so they missed out on ALLOT of potential build craft especially since the well versed in DK who could have made powerful new and interesting builds mostly played the meta. So in a way DKS early OPness would eventually catch up with them.

    And finally, chains is a great gap closer because you can dodge while you use it. DK OP gap closing! (I use chains on my DK it's actually quite good)

    Magicka DK heavy armor setup was built early on by someone im not allowed to mention or ill get into trouble, but he worked with 2 others and made the build that eventually almost every DK went too. This same player was the first in probably all of ESO to even have the full bloodspawn set as they got the helm and shoulder not even an hour after undaunted was released and they used it on their DK before people knew how crazy it was.

    Sure a lot of things get copied over from this patch or that patch etc. But there have been significant changes from pre 1.5 to now. Everything from skills to battle level and battle spirit have all been changed in one way or another. Unfortunately most changes since 1.5 have negatively affected Magicka DK the most. The only real escape a Magicka DK had that was mediocre at best was Elusive Mist. Now with the changes to it, it is nothing like before and not even worth running in 99.9% of builds.

    Worst of all DKs have a class heal that doesnt heal... I mean why should magicka DKs be forced into either a Tank with no DPS or have great DPS but have to rely on others to survive when every other class doesnt need this? Magicka NB doesnt have a class shield or even a true heal like Dragons Blood or any of the templar heals yet they do amazing solo or in groups. You are telling me a class with a self heal and shield should have a heal that is worse than any other heal in the game?

    Its not about a "New Meta" being found. Its about a Class that has 70% of its skills useless in PvP or nerfed to all oblivion or just plain useless in both PvP and PvE.

    P.S. Chains is the only "gap close" and i will use that sparingly since thats how you used it, that gives CC immunity. .. Thats all that needs to be said.

    Yes. But you are missing his point. He has a battle leveled DK. He has figured it all out. Lol. Some of these people.
    Edited by Darnathian on October 10, 2015 8:10PM
  • Darnathian
    Darnathian
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    Honestly, my DK is fine. The DKs in my guild are fine. We crush leaderboards with our DKs. Stop QQ pls.

    What's you dk's name? Easy to just say. Prove it. Who is he?
  • Ernest145
    Ernest145
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    Axyredo wrote: »
    Wish ZOS changed it back to 1.5

    So you can play a broken overpowered dk? I know you are a good player but still anyone who did not think 1.5 dks were overpowered is delusional. I really hope ZOS fixes them because they aren't that great now.
    Invictus

    Big Ernie - Templar - EP Grand Overlord
  • Cody
    Cody
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    Ernest145 wrote: »
    Axyredo wrote: »
    Wish ZOS changed it back to 1.5

    So you can play a broken overpowered dk? I know you are a good player but still anyone who did not think 1.5 dks were overpowered is delusional. I really hope ZOS fixes them because they aren't that great now.

    brings back memories
  • DezIsDead
    DezIsDead
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    WRX wrote: »
    Alcast wrote: »
    Alcast wrote: »
    Alcast wrote: »
    Please ask my Stamina templar how solo is.,..oh wait, they are alrdy extinct. Havent gotten killed my a Stamtemplar since IC patch
    Ernest145 wrote: »
    Umm templars are not that great solo just so you know. Amazing for large and small groups but not solo. Which I'm fine with in a way because I have still made both majicka and stam templar work for solo but still nothing compared to my sorc and night blade. As for dk, stam is really strong but is dumb because most stam dks use 2 class skills but igneous and battle roar with a stam dk offers a lot of sustain. Majicka dk is sort of where majicka templar is except we can just outheal you but we can't reflect stuff. I think Dks should get a better gap closer, dragon blood change, and change to a few passives but I think ultimate gen is fine and shouldn't be change.

    I pretty much only play stamina templar now. My 2 max level magicka DKs have been retired to crafting, so my new main is my stamplar, which I've been playing for a few months now. I've never had any issues with solo play and it's AMAZING in groups. It is wildly superior to Magicka DK right now and I've recommended for all of my DK friends to roll stamplar because the playstyle is pretty similar to what Magicka DK used to be. If you're having trouble killing things with your stamplar, check your build.

    Check out this vid, here i just tried some stuff out, could survive quite long but damage was too low so I stopped using this setup:
    https://youtu.be/8Vw00Ns-sr4
    DK doesn't have a built escape but they could use bow, DW quick cloak, rapids (snare immunity op). Not to mention DKS have tons of cc class skills, if used right you could use them to run from a zerg, such as spamming cinders behind you as you wing and use one of the above mentioned ways to move. I personally don't think DKS are supposed to come by mobility easily, but nothing is impossible, hell you could even build a stealth DK with enough CP now!

    That is what i tried to do, sneaky DK works very good, but most DKs "insist" on using swordnboard..
    And really, who cares about escape, just leap in and take one or two guys with you into death!
    https://youtu.be/12E8BP3Xdjg

    Yeah, the more weapon skills you use, the better it is...

    That is what I hear of 99% of DKs, you guys sound to start like Sorcs when 1.6 hits: "But but..why cant i have 5x Sorc skills on both bars QQ...." Just pisses me off that ppl are always so small minded. I mean if you want to go full DK then go do some Roleplay

    The keyskills to make this build work are all DK based, Molten+Take Flight+Petrify+Scales.

    Its funny, because at first glance on your channel, I see nothing about magicka dk as of late, only stamina. But if I scroll I see magicka dk videos. Interesting.

    All 4 of those skills you just mentioned favor playing stamina DK. I was not the best magicka DK by any means, but I was fairly good. And I also did play with the those I consider the best.

    Magicka DK is not viable anymore. Possible maybe, but it is not the best choice for DK, and arguably the worst choice of all 8 combos.

    WRX shush up and log back in for the love of god your missed man. its not the same without drunk pvp nights ='(
    Edited by DezIsDead on October 10, 2015 8:33PM
    Dez Is Dead vr16 AD Sorc
    Rez Dez vr16 DC sorc
    Aimer Cantentius VR16 DC NB AKA Needs Vigor
    Vanreimus Comeback DC DK
    Ihealedurmum VR8 AD temp
    Unonti VR crafting sloot
    Zoschasedawaymyfweinds EP Temp
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