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Argonian passives idea

  • Fizzlewizzle
    Fizzlewizzle
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    Jitterbug wrote: »
    Just thought os something crazy.

    What if Argonians got the Bosmer treatment and the first passive actually flat out boosted magicka regen by 7/14/21% .... too much?

    Its cool, although thematically I think the 'Robust' trait actually belongs to the Argonians more than any other race. In actuality I think it should be HIGHER than an Orc or Nord. Argonians are not as tough as an orc or nord, but they bounce back better... that's always been their thing.
    Suggested it before, although most people seem to ignore it.
    Jitterbug wrote: »
    Jitterbug wrote: »
    Just thought os something crazy.

    What if Argonians got the Bosmer treatment and the first passive actually flat out boosted magicka regen by 7/14/21% .... too much?

    Its cool, although thematically I think the 'Robust' trait actually belongs to the Argonians more than any other race. In actuality I think it should be HIGHER than an Orc or Nord. Argonians are not as tough as an orc or nord, but they bounce back better... that's always been their thing.

    I think that's what the healing received is supposed to represent. And honestly health regen would be kind of a lackluster buff :P
    I'd say healing received is even more lackluster then Health regeneration.
    While health regen helps you regardless of what you are doing, healing received only works if you get healed.

    I've been able to stay alive longer just relying on Health regen then i have been on healing Received.
    If problem occur and you CAN'T rely on your healer or Magicka (if you're the healer yourself), at least you can fall back on health regen. In those moments you have no use for your Healing received.
    Jitterbug wrote: »
    Jitterbug wrote: »
    Just thought os something crazy.

    What if Argonians got the Bosmer treatment and the first passive actually flat out boosted magicka regen by 7/14/21% .... too much?

    Its cool, although thematically I think the 'Robust' trait actually belongs to the Argonians more than any other race. In actuality I think it should be HIGHER than an Orc or Nord. Argonians are not as tough as an orc or nord, but they bounce back better... that's always been their thing.

    I think that's what the healing received is supposed to represent. And honestly health regen would be kind of a lackluster buff :P

    Then maybe the % should be higher than 30%. I think to be fair we have to realize that Robust is better than Red Diamond, by leaps and bounds.
    I had a suggestion for this before (although the numbers could be tweaked a bit if its to high): Staged health regen bonus.
    Full health = No bonus.
    90% health = Small bonus (30%).
    60% health = Medium bonus (60%).
    30% health = High bonus (90%).
    If the numbers are a bit to high it could be downscaled a bit.
    15/30/45% or 20/40/60%

    Mending-The-Wounded, Aldmeri Dominion, Templar.
  • dodgehopper_ESO
    dodgehopper_ESO
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    Jitterbug wrote: »
    Just thought os something crazy.

    What if Argonians got the Bosmer treatment and the first passive actually flat out boosted magicka regen by 7/14/21% .... too much?

    Its cool, although thematically I think the 'Robust' trait actually belongs to the Argonians more than any other race. In actuality I think it should be HIGHER than an Orc or Nord. Argonians are not as tough as an orc or nord, but they bounce back better... that's always been their thing.
    Suggested it before, although most people seem to ignore it.
    Jitterbug wrote: »
    Jitterbug wrote: »
    Just thought os something crazy.

    What if Argonians got the Bosmer treatment and the first passive actually flat out boosted magicka regen by 7/14/21% .... too much?

    Its cool, although thematically I think the 'Robust' trait actually belongs to the Argonians more than any other race. In actuality I think it should be HIGHER than an Orc or Nord. Argonians are not as tough as an orc or nord, but they bounce back better... that's always been their thing.

    I think that's what the healing received is supposed to represent. And honestly health regen would be kind of a lackluster buff :P
    I'd say healing received is even more lackluster then Health regeneration.
    While health regen helps you regardless of what you are doing, healing received only works if you get healed.

    I've been able to stay alive longer just relying on Health regen then i have been on healing Received.
    If problem occur and you CAN'T rely on your healer or Magicka (if you're the healer yourself), at least you can fall back on health regen. In those moments you have no use for your Healing received.
    Jitterbug wrote: »
    Jitterbug wrote: »
    Just thought os something crazy.

    What if Argonians got the Bosmer treatment and the first passive actually flat out boosted magicka regen by 7/14/21% .... too much?

    Its cool, although thematically I think the 'Robust' trait actually belongs to the Argonians more than any other race. In actuality I think it should be HIGHER than an Orc or Nord. Argonians are not as tough as an orc or nord, but they bounce back better... that's always been their thing.

    I think that's what the healing received is supposed to represent. And honestly health regen would be kind of a lackluster buff :P

    Then maybe the % should be higher than 30%. I think to be fair we have to realize that Robust is better than Red Diamond, by leaps and bounds.
    I had a suggestion for this before (although the numbers could be tweaked a bit if its to high): Staged health regen bonus.
    Full health = No bonus.
    90% health = Small bonus (30%).
    60% health = Medium bonus (60%).
    30% health = High bonus (90%).
    If the numbers are a bit to high it could be downscaled a bit.
    15/30/45% or 20/40/60%

    I liked the staged health regeneration idea, its a pretty good one and it really fits the whole Hist power thing.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Jitterbug
    Jitterbug
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    ✭✭
    Jitterbug wrote: »
    Just thought os something crazy.

    What if Argonians got the Bosmer treatment and the first passive actually flat out boosted magicka regen by 7/14/21% .... too much?

    Its cool, although thematically I think the 'Robust' trait actually belongs to the Argonians more than any other race. In actuality I think it should be HIGHER than an Orc or Nord. Argonians are not as tough as an orc or nord, but they bounce back better... that's always been their thing.
    Suggested it before, although most people seem to ignore it.
    Jitterbug wrote: »
    Jitterbug wrote: »
    Just thought os something crazy.

    What if Argonians got the Bosmer treatment and the first passive actually flat out boosted magicka regen by 7/14/21% .... too much?

    Its cool, although thematically I think the 'Robust' trait actually belongs to the Argonians more than any other race. In actuality I think it should be HIGHER than an Orc or Nord. Argonians are not as tough as an orc or nord, but they bounce back better... that's always been their thing.

    I think that's what the healing received is supposed to represent. And honestly health regen would be kind of a lackluster buff :P
    I'd say healing received is even more lackluster then Health regeneration.
    While health regen helps you regardless of what you are doing, healing received only works if you get healed.

    I've been able to stay alive longer just relying on Health regen then i have been on healing Received.
    If problem occur and you CAN'T rely on your healer or Magicka (if you're the healer yourself), at least you can fall back on health regen. In those moments you have no use for your Healing received.
    Jitterbug wrote: »
    Jitterbug wrote: »
    Just thought os something crazy.

    What if Argonians got the Bosmer treatment and the first passive actually flat out boosted magicka regen by 7/14/21% .... too much?

    Its cool, although thematically I think the 'Robust' trait actually belongs to the Argonians more than any other race. In actuality I think it should be HIGHER than an Orc or Nord. Argonians are not as tough as an orc or nord, but they bounce back better... that's always been their thing.

    I think that's what the healing received is supposed to represent. And honestly health regen would be kind of a lackluster buff :P

    Then maybe the % should be higher than 30%. I think to be fair we have to realize that Robust is better than Red Diamond, by leaps and bounds.
    I had a suggestion for this before (although the numbers could be tweaked a bit if its to high): Staged health regen bonus.
    Full health = No bonus.
    90% health = Small bonus (30%).
    60% health = Medium bonus (60%).
    30% health = High bonus (90%).
    If the numbers are a bit to high it could be downscaled a bit.
    15/30/45% or 20/40/60%

    I really like it.

    So this Hist Skin passive should probably replace the healing one, no?
  • Fizzlewizzle
    Fizzlewizzle
    ✭✭✭✭
    Jitterbug wrote: »
    Jitterbug wrote: »
    Just thought os something crazy.

    What if Argonians got the Bosmer treatment and the first passive actually flat out boosted magicka regen by 7/14/21% .... too much?

    Its cool, although thematically I think the 'Robust' trait actually belongs to the Argonians more than any other race. In actuality I think it should be HIGHER than an Orc or Nord. Argonians are not as tough as an orc or nord, but they bounce back better... that's always been their thing.
    Suggested it before, although most people seem to ignore it.
    Jitterbug wrote: »
    Jitterbug wrote: »
    Just thought os something crazy.

    What if Argonians got the Bosmer treatment and the first passive actually flat out boosted magicka regen by 7/14/21% .... too much?

    Its cool, although thematically I think the 'Robust' trait actually belongs to the Argonians more than any other race. In actuality I think it should be HIGHER than an Orc or Nord. Argonians are not as tough as an orc or nord, but they bounce back better... that's always been their thing.

    I think that's what the healing received is supposed to represent. And honestly health regen would be kind of a lackluster buff :P
    I'd say healing received is even more lackluster then Health regeneration.
    While health regen helps you regardless of what you are doing, healing received only works if you get healed.

    I've been able to stay alive longer just relying on Health regen then i have been on healing Received.
    If problem occur and you CAN'T rely on your healer or Magicka (if you're the healer yourself), at least you can fall back on health regen. In those moments you have no use for your Healing received.
    Jitterbug wrote: »
    Jitterbug wrote: »
    Just thought os something crazy.

    What if Argonians got the Bosmer treatment and the first passive actually flat out boosted magicka regen by 7/14/21% .... too much?

    Its cool, although thematically I think the 'Robust' trait actually belongs to the Argonians more than any other race. In actuality I think it should be HIGHER than an Orc or Nord. Argonians are not as tough as an orc or nord, but they bounce back better... that's always been their thing.

    I think that's what the healing received is supposed to represent. And honestly health regen would be kind of a lackluster buff :P

    Then maybe the % should be higher than 30%. I think to be fair we have to realize that Robust is better than Red Diamond, by leaps and bounds.
    I had a suggestion for this before (although the numbers could be tweaked a bit if its to high): Staged health regen bonus.
    Full health = No bonus.
    90% health = Small bonus (30%).
    60% health = Medium bonus (60%).
    30% health = High bonus (90%).
    If the numbers are a bit to high it could be downscaled a bit.
    15/30/45% or 20/40/60%

    I really like it.

    So this Hist Skin passive should probably replace the healing one, no?
    That is the idea.
    Mending-The-Wounded, Aldmeri Dominion, Templar.
  • Jitterbug
    Jitterbug
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    ✭✭
    Jitterbug wrote: »
    Jitterbug wrote: »
    Just thought os something crazy.

    What if Argonians got the Bosmer treatment and the first passive actually flat out boosted magicka regen by 7/14/21% .... too much?

    Its cool, although thematically I think the 'Robust' trait actually belongs to the Argonians more than any other race. In actuality I think it should be HIGHER than an Orc or Nord. Argonians are not as tough as an orc or nord, but they bounce back better... that's always been their thing.
    Suggested it before, although most people seem to ignore it.
    Jitterbug wrote: »
    Jitterbug wrote: »
    Just thought os something crazy.

    What if Argonians got the Bosmer treatment and the first passive actually flat out boosted magicka regen by 7/14/21% .... too much?

    Its cool, although thematically I think the 'Robust' trait actually belongs to the Argonians more than any other race. In actuality I think it should be HIGHER than an Orc or Nord. Argonians are not as tough as an orc or nord, but they bounce back better... that's always been their thing.

    I think that's what the healing received is supposed to represent. And honestly health regen would be kind of a lackluster buff :P
    I'd say healing received is even more lackluster then Health regeneration.
    While health regen helps you regardless of what you are doing, healing received only works if you get healed.

    I've been able to stay alive longer just relying on Health regen then i have been on healing Received.
    If problem occur and you CAN'T rely on your healer or Magicka (if you're the healer yourself), at least you can fall back on health regen. In those moments you have no use for your Healing received.
    Jitterbug wrote: »
    Jitterbug wrote: »
    Just thought os something crazy.

    What if Argonians got the Bosmer treatment and the first passive actually flat out boosted magicka regen by 7/14/21% .... too much?

    Its cool, although thematically I think the 'Robust' trait actually belongs to the Argonians more than any other race. In actuality I think it should be HIGHER than an Orc or Nord. Argonians are not as tough as an orc or nord, but they bounce back better... that's always been their thing.

    I think that's what the healing received is supposed to represent. And honestly health regen would be kind of a lackluster buff :P

    Then maybe the % should be higher than 30%. I think to be fair we have to realize that Robust is better than Red Diamond, by leaps and bounds.
    I had a suggestion for this before (although the numbers could be tweaked a bit if its to high): Staged health regen bonus.
    Full health = No bonus.
    90% health = Small bonus (30%).
    60% health = Medium bonus (60%).
    30% health = High bonus (90%).
    If the numbers are a bit to high it could be downscaled a bit.
    15/30/45% or 20/40/60%

    I really like it.

    So this Hist Skin passive should probably replace the healing one, no?
    That is the idea.

    updated the OP
  • Jitterbug
    Jitterbug
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    Okay, so I overhauled the first passive as well, making the regen bonuses permanent. I decided the "on potion"-effect was as gimmicky as the swim speed... Whay do you think?
  • Fizzlewizzle
    Fizzlewizzle
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    Not really my style.
    I personally love the swimming speed, and basically my main reason i choose Argonians (as i'm not a min-maxer).

    Giving that regen bonus after consuming a potion (for the duration of said potion) would already be far more useful while keeping the potion bonus. Having the regen by default (at such high numbers) seems a bit much.
    (Think about Argonian Nightblades with their regen passive.)



    Mending-The-Wounded, Aldmeri Dominion, Templar.
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    I would love to see useful passives the buff the healing received is a start but the swimming passive is not needed or wanted by 99% of Argonian it makes zero difference in combat and out of combat. Now if Argonian just swim faster by default with a passive, I'm sure everyone would be okay with that and if we had the same swim speed of all other races I would also be okay with that.

    We need a combat buff we are "The best gurella fighters on Nirn" and "Deadly with Magic and Blades" what passives reflect this. This is not only from game lore but the damn ESO page on Argonians makes no sense why our passives don't reflect this.
    Chaos Shadow-Scale: Shadow Archer
    Chaos Death-Scale: Shadow Knight
    Tanks-With-Sap-Essence: Dark Mage
    Dark Brotherhood Listener: Blade of Argonia
    Chaos Dragon-Scale: Draconic Shield Master
    Chaos Light-Scale: Marsh Paladin
    Chaos Lightning-Scale: Daedric Master
    Hurricane Chaos: Storm Archer
    Bask-In-My-Light: Warrior of The Light
    Forged-In-Dragon-Fire: Pyro Mage
    Guardian of The Hist: Light Mender
    Chaos of Black Marsh: Master of The Burning Sword
    Star of Chaos: Frost Blade Champion
    Chaos-Lightning-Tower: Lightning Shield Master

    For the King of Argonia
    May Sithis hold back his Void
  • Jitterbug
    Jitterbug
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    Not really my style.
    I personally love the swimming speed, and basically my main reason i choose Argonians (as i'm not a min-maxer).

    Giving that regen bonus after consuming a potion (for the duration of said potion) would already be far more useful while keeping the potion bonus. Having the regen by default (at such high numbers) seems a bit much.
    (Think about Argonian Nightblades with their regen passive.)



    Yeah thought it sounded a bit OP as I wrote it, but just wanted some reactions and input. I can put it back to "on potion" np.

    And okay, I'll put back the swimming speed, due to popular demand :P
    I would love to see useful passives the buff the healing received is a start but the swimming passive is not needed or wanted by 99% of Argonian it makes zero difference in combat and out of combat. Now if Argonian just swim faster by default with a passive, I'm sure everyone would be okay with that and if we had the same swim speed of all other races I would also be okay with that.

    We need a combat buff we are "The best gurella fighters on Nirn" and "Deadly with Magic and Blades" what passives reflect this. This is not only from game lore but the damn ESO page on Argonians makes no sense why our passives don't reflect this.

    I would love for this to be reflected through the allroundedness (that's a word!) of health/stamina/magicka regen and pool boost.
  • Fizzlewizzle
    Fizzlewizzle
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    Jitterbug wrote: »
    Amphibean Regeneration
    When drinking a potion increases Magicka, Health and Stamina regeneration by 3/6/9% for the duration of the potion
    Increases swimming speed by 50%
    (tweaked the potion effect)

    Argonian Aptitude
    Increases Max Health, Stamina and Magicka by 1/2/3%
    Poison and Disease Resistance is permanently increased by x
    (added Stamina and Magicka to the old buff to Health and halved the buff)

    Hist Skin
    Staged health regen bonus
    Full health = No bonus
    90% health = Small bonus (30%)
    60% health = Medium bonus (60%)
    30% health = High bonus (90%)

    (total revamp of the top tier passive to better fit the Argonian race, by @Fizzlewizzle )

    What do you guys think?
    Last thing i would change would be the Health regen from "Amphibian Regeneration" (remove it).
    You already have Hist Skin for the Health regen. Falling below 90% health is pretty common, so you will quite often gain the First health regen bonus already.
    Mending-The-Wounded, Aldmeri Dominion, Templar.
  • Jitterbug
    Jitterbug
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    Good call, I'll do that
  • Zinaroth
    Zinaroth
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    As a Nord I support my egg brethren and hope they at the same time chose to revisit the Nord racials aswell, as they're equally crappy. :(
  • Jitterbug
    Jitterbug
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    Hail brother!
    I have confidence that a change of the weaker racials will come... I think they did a good job of buffing up Bosmer and Orc personally, so I think Argonians (and possibly nords, don't know about those) will get the same soon (tm).
  • Jitterbug
    Jitterbug
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    Jitterbug wrote: »
    Amphibean Regeneration
    When drinking a potion increases Magicka, Health and Stamina regeneration by 3/6/9% for the duration of the potion
    Increases swimming speed by 50%
    (tweaked the potion effect)

    Argonian Aptitude
    Increases Max Health, Stamina and Magicka by 1/2/3%
    Poison and Disease Resistance is permanently increased by x
    (added Stamina and Magicka to the old buff to Health and halved the buff)

    Hist Skin
    Staged health regen bonus
    Full health = No bonus
    90% health = Small bonus (30%)
    60% health = Medium bonus (60%)
    30% health = High bonus (90%)

    (total revamp of the top tier passive to better fit the Argonian race, by @Fizzlewizzle )

    What do you guys think?
    Last thing i would change would be the Health regen from "Amphibian Regeneration" (remove it).
    You already have Hist Skin for the Health regen. Falling below 90% health is pretty common, so you will quite often gain the First health regen bonus already.

    So I changed it @Fizzlewizzle , but I upped the numbers to 5/10/15 since it's only 2 of the attributes. Is that too much you think?
  • dodgehopper_ESO
    dodgehopper_ESO
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    Zinaroth wrote: »
    As a Nord I support my egg brethren and hope they at the same time chose to revisit the Nord racials aswell, as they're equally crappy. :(

    So I've been thinking about this. The Nord actually has really good racials I think, the only problem is the game has moved in a direction that doesn't favor Tank builds as well in PVP recently. I'm not talking about DPS with tanky qualities, but the purist tank. The Nord is by nature a tank so I could see how you might not be happy. I'll say this though, I actually think Nord has a lot of potential now with its buffed stats. Health +9% and Damage reduction 6%. This means they intake less damage than an imperial, and we haven't even talked about Robust (superior to Red diamond) or Cold resistance. All of that being said, they don't have the 10% stamina of an Imperial, or really any aggressive attributes. I like the Nord though, and I'm confident they're a good race, and the balance isn't really needed for Nords per se, but a revisiting of Tank systems, which I've partly described here:
    forums.elderscrollsonline.com/en/discussion/211441/a-suggestion-towards-balance-between-health-magicka-and-stamina#latest
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    Cold resistance would make more sense if Nightblade's did cold damage as no other class does pure magic damage and no class has cold damage.

    The Frost Staff is trash. Meaning Ice Comet is the only real power that lets them use their Cold Resistance.
    Chaos Shadow-Scale: Shadow Archer
    Chaos Death-Scale: Shadow Knight
    Tanks-With-Sap-Essence: Dark Mage
    Dark Brotherhood Listener: Blade of Argonia
    Chaos Dragon-Scale: Draconic Shield Master
    Chaos Light-Scale: Marsh Paladin
    Chaos Lightning-Scale: Daedric Master
    Hurricane Chaos: Storm Archer
    Bask-In-My-Light: Warrior of The Light
    Forged-In-Dragon-Fire: Pyro Mage
    Guardian of The Hist: Light Mender
    Chaos of Black Marsh: Master of The Burning Sword
    Star of Chaos: Frost Blade Champion
    Chaos-Lightning-Tower: Lightning Shield Master

    For the King of Argonia
    May Sithis hold back his Void
  • Jitterbug
    Jitterbug
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    Please don't make this thread about Nord passives.

    Thank you.
  • altemriel
    altemriel
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    there should be tons of underwater content for argonians and other races too, only argonians can breathe underwater, so....
    and an underwater entrance to a underwater argonian house is a must.

    like in skyrim!!

    maybe it can come with Murkmire!!
  • Jitterbug
    Jitterbug
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    altemriel wrote: »
    there should be tons of underwater content for argonians and other races too, only argonians can breathe underwater, so....
    and an underwater entrance to a underwater argonian house is a must.

    like in skyrim!!

    maybe it can come with Murkmire!!

    Yes, would be awesome.

    Would also be awesome to have useful combat passives like the rest of Nirn ;)
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    They have stated on ESO live that underwater content would just to much time over a 100 hours of coding. Plus the question of balance can players fight under water? Swing a sword use magic under water? Can players push/hold enemies would Argonians be able to drain players with no real danger to themselves.
    Chaos Shadow-Scale: Shadow Archer
    Chaos Death-Scale: Shadow Knight
    Tanks-With-Sap-Essence: Dark Mage
    Dark Brotherhood Listener: Blade of Argonia
    Chaos Dragon-Scale: Draconic Shield Master
    Chaos Light-Scale: Marsh Paladin
    Chaos Lightning-Scale: Daedric Master
    Hurricane Chaos: Storm Archer
    Bask-In-My-Light: Warrior of The Light
    Forged-In-Dragon-Fire: Pyro Mage
    Guardian of The Hist: Light Mender
    Chaos of Black Marsh: Master of The Burning Sword
    Star of Chaos: Frost Blade Champion
    Chaos-Lightning-Tower: Lightning Shield Master

    For the King of Argonia
    May Sithis hold back his Void
  • Fizzlewizzle
    Fizzlewizzle
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    Jitterbug wrote: »
    Jitterbug wrote: »
    Amphibean Regeneration
    When drinking a potion increases Magicka, Health and Stamina regeneration by 3/6/9% for the duration of the potion
    Increases swimming speed by 50%
    (tweaked the potion effect)

    Argonian Aptitude
    Increases Max Health, Stamina and Magicka by 1/2/3%
    Poison and Disease Resistance is permanently increased by x
    (added Stamina and Magicka to the old buff to Health and halved the buff)

    Hist Skin
    Staged health regen bonus
    Full health = No bonus
    90% health = Small bonus (30%)
    60% health = Medium bonus (60%)
    30% health = High bonus (90%)

    (total revamp of the top tier passive to better fit the Argonian race, by @Fizzlewizzle )

    What do you guys think?
    Last thing i would change would be the Health regen from "Amphibian Regeneration" (remove it).
    You already have Hist Skin for the Health regen. Falling below 90% health is pretty common, so you will quite often gain the First health regen bonus already.

    So I changed it @Fizzlewizzle , but I upped the numbers to 5/10/15 since it's only 2 of the attributes. Is that too much you think?
    I wouldn't deem in necessary.
    With a few small exceptions the average Regen bonus is no higher than 10%. The only exceptions are when it comes to health regen and the Bosmer's Stamina regen.
    Even though the Regen bonus is "locked" behind the use of a potion, it's still a 18% regen bonus (9% stamina and 9% magicka).

    Besides that, you went from a 27% bonus (9% Health/ Magicka/ Stamina regen) to a 30% regen bonus (15% Magicka and Stamina Regen). The 9% in each is more than enough.

    I'm kinda Curious though what ZOS thinks about this suggestion.


    Mending-The-Wounded, Aldmeri Dominion, Templar.
  • Jitterbug
    Jitterbug
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    Jitterbug wrote: »
    Jitterbug wrote: »
    Amphibean Regeneration
    When drinking a potion increases Magicka, Health and Stamina regeneration by 3/6/9% for the duration of the potion
    Increases swimming speed by 50%
    (tweaked the potion effect)

    Argonian Aptitude
    Increases Max Health, Stamina and Magicka by 1/2/3%
    Poison and Disease Resistance is permanently increased by x
    (added Stamina and Magicka to the old buff to Health and halved the buff)

    Hist Skin
    Staged health regen bonus
    Full health = No bonus
    90% health = Small bonus (30%)
    60% health = Medium bonus (60%)
    30% health = High bonus (90%)

    (total revamp of the top tier passive to better fit the Argonian race, by @Fizzlewizzle )

    What do you guys think?
    Last thing i would change would be the Health regen from "Amphibian Regeneration" (remove it).
    You already have Hist Skin for the Health regen. Falling below 90% health is pretty common, so you will quite often gain the First health regen bonus already.

    So I changed it @Fizzlewizzle , but I upped the numbers to 5/10/15 since it's only 2 of the attributes. Is that too much you think?
    I wouldn't deem in necessary.
    With a few small exceptions the average Regen bonus is no higher than 10%. The only exceptions are when it comes to health regen and the Bosmer's Stamina regen.
    Even though the Regen bonus is "locked" behind the use of a potion, it's still a 18% regen bonus (9% stamina and 9% magicka).

    Besides that, you went from a 27% bonus (9% Health/ Magicka/ Stamina regen) to a 30% regen bonus (15% Magicka and Stamina Regen). The 9% in each is more than enough.

    I'm kinda Curious though what ZOS thinks about this suggestion.

    well can't say you don't know how to forums. :P
    good post.

    Ill change it back

    edit: and yeah, id be curious about that myself, but I'd think we need more exposure before they take note.
    Edited by Jitterbug on October 10, 2015 2:08PM
  • Jar_Ek
    Jar_Ek
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    Not a fan of a bonus regeneration on potion use, especially such a low percent (given the fact that most people do not chaiñ drink potions and such a dependence should not be encouraged). Would much prefer something a bit more tangible and alot less potion based. Having said that i don't mind the idea of regeneration.
    However I do like the Hist skin idea even if it will destroy my tank build.

  • Jitterbug
    Jitterbug
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    Jar_Ek wrote: »
    Not a fan of a bonus regeneration on potion use, especially such a low percent (given the fact that most people do not chaiñ drink potions and such a dependence should not be encouraged). Would much prefer something a bit more tangible and alot less potion based. Having said that i don't mind the idea of regeneration.
    However I do like the Hist skin idea even if it will destroy my tank build.

    I'm not a fan of the on potion either. I think it's gimmicky.
    But it seems that ZoS wants Argonians to be tied in with potions somehow...
  • Jar_Ek
    Jar_Ek
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    Well zos only added the potion passive during beta as the stamina regeneration whilst standing in water was so situational as to be completely useless (in other words it was changed late and maybe not well thought through).
    Edited by Jar_Ek on October 11, 2015 1:50PM
  • Jitterbug
    Jitterbug
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    Jar_Ek wrote: »
    Well zos only added the potion passive during beta as the stamina regeneration whilst stanind in water was so situational as to be completely useless.

    Can't hurt I guess... I'd be happier if the buff was permanent.
  • dodgehopper_ESO
    dodgehopper_ESO
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    They have stated on ESO live that underwater content would just to much time over a 100 hours of coding. Plus the question of balance can players fight under water? Swing a sword use magic under water? Can players push/hold enemies would Argonians be able to drain players with no real danger to themselves.

    Its not that bad. Do like they do in every other TES game. Potions, enchantments, spells are all great ways to handle underwater survival. None of my characters had problems with underwater, as creating a waterbreathing enchantment was always super easy.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Jar_Ek
    Jar_Ek
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    I think the of coding effort associated with underwater areas might have more to do with movement, physics and having a toolset to build their content than just water breathing...
  • Jitterbug
    Jitterbug
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    Yeah I don't think underwater content is the answer to balancing out the Argonian passives tbh
  • Fizzlewizzle
    Fizzlewizzle
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    Underwater content is more an extension of the environment rather than actual gameplay content.
    In Skyrim for example, you didn't have any real underwater gameplay besides the occasional sunken ship which had some loot in it. All the time i spend underwater in Skyrim the most "exciting" thing you came across was such a sunken ship, unless you count seaweed as exciting.
    You can't expect ZOS to create a whole new "gameplay feature" just to appeal to a single race's unique passive skill.

    If they were to do anything water related, then they could just make it so certain slaughterfish infested pools have less effect on Argonians and such. with this argonians could use their swimming speed to actually cross or escape into said waters (Mostly in cyrodiil).

    Having those waters deal 20% max hp every second against every other race while only 10% against argonians would give them double the survival time in Slaughterfish infested waters. combine that with the "Hist Skin" Passive and you could maybe stretch that time out even further (depending on the health regen of said argonian).
    Areas that are completely off-limit (like the deep ocean) could deal increased Slaughterfish damage so argonians can't even bypass that, but things like the deep lakes in Cyrodiil and the waters surrounding the Imperial city should be "normal" Slaughterfish infested waters.

    They could make the cliffs around the imperial city steeper so people can't enter "unfinished" map parts while still walking around on the beaches. Maybe even add a Sewer pipe or 3 so people can enter IC from the island itself.
    Small extra features, with a big impact on the Swimming passive if you were to ask me.


    Mending-The-Wounded, Aldmeri Dominion, Templar.
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