Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

So with Orisium we are being forced to spend points in crafting skill lines?

  • freespirit
    freespirit
    ✭✭✭✭✭
    ✭✭✭✭
    Iluvrien wrote: »
    Maybe, finally, we will see the death of the "Crafting character" and the "Adventuring character" and the "Mule character" and just get.... "Character".

    A crafting alt that you have maxed and then don't play, you just use it to churn out the latest set your "main" needs? Seems pretty sad to me.

    I must be pretty sad then......

    My very first character is my crafter, she does everything but provisioning(which is at lvl 50 but not used), she is also VR16 and a Sorc......

    Although I do play her my 'Main' is most definitely my second attempt, who only does provisioning.........

    She is a Templar, also VR16 and I just enjoy her soooo much more than my sorc.

    I actually fail to see why that should be considered sad!! :(

    When people say to me........
    "You're going to regret that in the morning"
    I sleep until midday cos I'm a problem solver!
  • Forestd16b14_ESO
    Forestd16b14_ESO
    ✭✭✭✭✭
    ✭✭
    You know it's cause of players like you why crafting got nerfed.
  • Pirhana7_ESO
    Pirhana7_ESO
    ✭✭✭✭✭
    They use this system so that ANY LEVEL can go to the zone and aquire crafting materials at the same time that they need for thier level because most people keep their crafting at their level. this is how Cyrodiil should have been from the beggining. Why go somewhere to level up if you cant aquire the same level crafting materials at the same time?
    Edited by Pirhana7_ESO on October 9, 2015 5:40PM
  • Conquistador
    Conquistador
    ✭✭✭✭✭
    It should be based on your level. Zenimax has no brain.
  • Tomg999
    Tomg999
    ✭✭✭✭
    I hate the change. Why should I level all crafting on all characters?
    It's for Z to make money. Have me spend more time / money doing stuff I don't want and shouldn't need to do.

    The bank is shared as far as crafting items. Obviously it's been a fine approach to craft for your other characters.
    ...until now.
  • gen_reynard2050
    gen_reynard2050
    ✭✭✭
    eating-crazy-rabbit-emoticon.gif?1292793767 What make you think you are crafter.... when 0 skill point in crafting..
    "What the lion cannot manage to do, the fox can".
  • Zinaroth
    Zinaroth
    ✭✭✭✭✭
    wolfydog wrote: »
    From the test server notes:

    •For example, if you have Metalworking 9 and Woodworking 1, you will encounter Voidstone Ore and Maple Wood in the wild since your Metalworking level is high, but Woodworking is of a lower level.

    So basically on the character we are adventuring with, if we want the latest harvesting nodes to drop what we need we have to spend points even if we don't craft on this toon. Seems pretty lackluster to me, especially if this is the trend going forward and new materials are introduced.

    I'm sure I cant be the only one who has at least one dedicated crafter and doesn't craft much on the toon they adventure with.

    Seems pretty easy to me; If you want to reap the rewards you have make a sacrifice... Which in this case translates into skillpoints on whatever character you want to farm with. If you want to have crafting on your alt to have more skill points on your main that is your choise, just use the alt to gather with then.

    Now we just need ZOS to convert ALL nodes in the new zone to top tier and not like every seventh like some people in the forums report is the case. That and either increase rewards from crafting writs or convert them back to needing V14 materials.
  • UltimaJoe777
    UltimaJoe777
    ✭✭✭✭✭
    ✭✭✭
    Is this thread really still going? FFS people stop acting so damn lazy that all you want is every single convenience wrapped in one character.

    The way Zenimax plans to do this works on so many levels I personally do not see any issues. So the question is why do ya'll?
    Edited by UltimaJoe777 on October 9, 2015 8:09PM
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • Iluvrien
    Iluvrien
    ✭✭✭✭✭
    ✭✭
    freespirit wrote: »
    Iluvrien wrote: »
    Maybe, finally, we will see the death of the "Crafting character" and the "Adventuring character" and the "Mule character" and just get.... "Character".

    A crafting alt that you have maxed and then don't play, you just use it to churn out the latest set your "main" needs? Seems pretty sad to me.

    I must be pretty sad then......

    My very first character is my crafter, she does everything but provisioning(which is at lvl 50 but not used), she is also VR16 and a Sorc......

    Although I do play her my 'Main' is most definitely my second attempt, who only does provisioning.........

    She is a Templar, also VR16 and I just enjoy her soooo much more than my sorc.

    I actually fail to see why that should be considered sad!! :(

    The question is then, will you ever play your original character again, or will you just leave her gathering dust... apart from when you need her to produce a new equipment set?

    What I regarded as sad, in the original comment, was the creation of a character with maxed crafts that never got any actual play time. Obviously your old main has gotten play time, the question is whether you will continue to advance her as the system advances... or whether you will abandon her.
  • ZioGio
    ZioGio
    ✭✭✭
    Personally, I think that the crafting materials should be based on the level of the zone, not the crafting level of the player.

    In my own case, here's how the proposed scenario on PTS would affect me. I have a number of banking alts, but my main (level 32 Templar) is the crafter. I only put points in the crafts I want to level up with me.

    Sometimes I want to switch from light armored healing/ranged DPS to heavily armored two-handed for a couple of levels so I respec and put the points that went into clothing and woodworking into blacksmithing.

    If, in the new zone (or, God forbid, all zones) I only come across nodes equal to my blacksmithing crafting level, I won't be able to collect level-appropriate raw material while I'm questing as a healer/ranged DPS to have on hand when I want to switch to heavy armor.

    That's the issue I see for some players, like myself, if the scenario on the PTS goes live. Maybe it won't be so bad so long as they keep it in that area, but if they expand the change to all areas, then it prevents a single character from collecting raw resources for future use and assumes everyone is just collecting for the now.
    PC NA
  • Aelthwyn
    Aelthwyn
    ✭✭✭✭✭
    If harvesting is based on Craft level rather than Character level consider this resulting scenario:

    Say you have two characters, a crafter at level 25 with all the crafts maxed, and an adventurer at veteran 3.
    - When the crafter goes out to harvest he will get top level materials that make gear neither of them can wear yet.
    - When the adventurer gathers on his way between one quest point and another he'll get maple and iron and jute that neither of them need for their gear either.

    This system makes no sense when it could likely prevent you from harvesting the materials you could actually Wear.
    And what about someone who doesn't craft for themselves but wants to provide mats to someone else to make them something, or someone who is in a guild with a designated crafter who they want to support by gathering materials to give them.... which would result in piles of base materials and nothing useful for what most of the members will be wearing.

    If a system that bases harvesting on crafting level is implemented beyond this single DLC, players who want to craft for other players at a variety of levels will have to level multiple characters to Different levels of crafting skill and then Keep them there, in order to consistently obtain materials at a variety of levels. They will have to make Gathering Alts - ones that gather a certain tier of materials.

    Harvesting Should depend on either Zone level or your Character level. It's not a huge problem so long as the rest of the current zones remain as they are now so you can reliably go somewhere and get the level material you're looking for, but it's still going to cut down on the efficiency of gathering while you enjoy playing in the new zones resulting in having to do more specific harvesting runs elsewhere, when you could have been gathering that mats you need while adventuring with any of your characters (not feeling like you can only play with your crafter).

    Furthermore the choice to make 'crafter' characters is perfectly legitimate from a role playing point of view - the same way some people in real life love action, while others are homebodies, realistic characters should have different interests and specializations and I don't see any reason why your skilled warriors should be urged to be master craftsmen too - even if they have plenty of skill points to invest there. (or vice versa)

    Personally I like logging in with one character when I'm in the mood to smash monsters to smithereens, and log in with another when I'm in the mood for puttering about town and crafting stuff for people asking in guild/zone chat. It's great to be able to pick up supplies while out fighting worldbosses with one, drop it in the bank, and have what my crafters need when I/they are not in the mood for running around.
    Edited by Aelthwyn on October 10, 2015 9:09AM
  • timidobserver
    timidobserver
    ✭✭✭✭✭
    ✭✭✭✭
    On one hand I am okay with it. It rewards people that have gone through the trouble of collecting most of the available skill points in the game. On the other hand, it probably wouldn't be that huge of a task to add some kind of "dynamic nodes" toggle that switches it on or off.
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • Zinaroth
    Zinaroth
    ✭✭✭✭✭
    Aelthwyn wrote: »
    If a system that bases harvesting on crafting level is implemented beyond this single DLC, players who want to craft for other players at a variety of levels will have to level multiple characters to Different levels of crafting skill and then Keep them there, in order to consistently obtain materials at a variety of levels. They will have to make Gathering Alts - ones that gather a certain tier of materials.

    Except everyone has access to the original areas where the crafting materials are based on the level of the zone, so if you needed materials for a certain level range you could just go back there and farm - problem solved.

    This is a brilliant idea from ZOS and goes great in line with the investment-reward that they talked about in regards to the crafting in this game, before it was released.

    Finally you will actually benefit from investing points in crafting and not be punished for not having one or several crafting alts. Just like rest of the game still punishes you for only sticking with one character.


  • Aelthwyn
    Aelthwyn
    ✭✭✭✭✭
    Zinaroth wrote: »
    Except everyone has access to the original areas where the crafting materials are based on the level of the zone, so if you needed materials for a certain level range you could just go back there and farm - problem solved.

    that's why I said IF it was implemented beyond the DLC as I saw someone suggesting somewhere previously that they thought this system should be applied everywhere. I mentioned it's not a serious problem while the current system exists in the current zones, though it is a little inconvenient in that you won't really be able to gather while playing the other content in orsinium unless you are playing with a character that has their crafting at the level you want mats from.
    Zinaroth wrote: »
    This is a brilliant idea from ZOS and goes great in line with the investment-reward that they talked about in regards to the crafting in this game, before it was released.

    Finally you will actually benefit from investing points in crafting and not be punished for not having one or several crafting alts. Just like rest of the game still punishes you for only sticking with one character.

    To me it looks more like a penalty to players who don't craft on all their characters rather than a real benefit to Crafters. Perhaps you can call it a benefit that a level 13 crafter can be battle leveled and gather voidstone in orsinium for themselves instead of having a veteran character pick it up for them, but...then the veteran non-crafter can't also be picking stuff up for you when they go there unless you want iron, so you're not really getting More of the high level mats because you're not gathering them on more characters than you would be already... in fact you may be gathering them on fewer characters than you normally do if you have more than one higher leveled character that currently harvest for your crafting alt while playing. Basically it makes any harvesting done while playing in orsinium only useful if you happen to need the tier of materials that character you're playing has unlocked in the crafting skill. That means, less gathering as you go through new content and thus less overall mats of the levels your characters would Wear. That means less of the in-between level materials that neither your crafter nor your non-crafters will be picking up while playing there. I don't call that a win for my crafters.
Sign In or Register to comment.