Maybe, finally, we will see the death of the "Crafting character" and the "Adventuring character" and the "Mule character" and just get.... "Character".
A crafting alt that you have maxed and then don't play, you just use it to churn out the latest set your "main" needs? Seems pretty sad to me.
From the test server notes:
•For example, if you have Metalworking 9 and Woodworking 1, you will encounter Voidstone Ore and Maple Wood in the wild since your Metalworking level is high, but Woodworking is of a lower level.
So basically on the character we are adventuring with, if we want the latest harvesting nodes to drop what we need we have to spend points even if we don't craft on this toon. Seems pretty lackluster to me, especially if this is the trend going forward and new materials are introduced.
I'm sure I cant be the only one who has at least one dedicated crafter and doesn't craft much on the toon they adventure with.
freespirit wrote: »Maybe, finally, we will see the death of the "Crafting character" and the "Adventuring character" and the "Mule character" and just get.... "Character".
A crafting alt that you have maxed and then don't play, you just use it to churn out the latest set your "main" needs? Seems pretty sad to me.
I must be pretty sad then......
My very first character is my crafter, she does everything but provisioning(which is at lvl 50 but not used), she is also VR16 and a Sorc......
Although I do play her my 'Main' is most definitely my second attempt, who only does provisioning.........
She is a Templar, also VR16 and I just enjoy her soooo much more than my sorc.
I actually fail to see why that should be considered sad!!
If a system that bases harvesting on crafting level is implemented beyond this single DLC, players who want to craft for other players at a variety of levels will have to level multiple characters to Different levels of crafting skill and then Keep them there, in order to consistently obtain materials at a variety of levels. They will have to make Gathering Alts - ones that gather a certain tier of materials.
Except everyone has access to the original areas where the crafting materials are based on the level of the zone, so if you needed materials for a certain level range you could just go back there and farm - problem solved.
This is a brilliant idea from ZOS and goes great in line with the investment-reward that they talked about in regards to the crafting in this game, before it was released.
Finally you will actually benefit from investing points in crafting and not be punished for not having one or several crafting alts. Just like rest of the game still punishes you for only sticking with one character.