- Raids (like trials but not timed), timed events = cookie cutter builds only
- 8 or 12 man versions of the current veteran dungeons, same loot but harder instance.
- Non timed trials, so no reward except the normal drops, but unlimited rez and unlimited time. (you have hard-mode, why not easy mode)
qiyamatawilrwb17_ESO wrote: »Interactive PETS!!! plenty of animals throughout tamriel, im picturing a bestiary skill line for different types.
gather up loot for you or deliver items to your bank, provide a few buffs. not necessarily thinking combat pets but certainly something interactive.
id love falconry. pretty bad ass having a bird of prey on your shoulder.
qiyamatawilrwb17_ESO wrote: »starting a thread to share ideas about endgame, apparently we the community are being heard so let's take advantage.
In My Opinion:
make craglorn a sandbox style area. waves of mobs and or raid bosses to hunt, improve loot for repeatable quests so pugs get created to actually go do them, faction loot- doesn't have to be lots of it, just 3sets for the area. and develop new solo areas (preferably capped to VR10+) to continue storylines.
if they released craglorn along side some solo content with perhaps the beginnings of new stories I think "endgame" would feel a bit meatier.
ExiledKhallisi wrote: »qiyamatawilrwb17_ESO wrote: »starting a thread to share ideas about endgame, apparently we the community are being heard so let's take advantage.
In My Opinion:
make craglorn a sandbox style area. waves of mobs and or raid bosses to hunt, improve loot for repeatable quests so pugs get created to actually go do them, faction loot- doesn't have to be lots of it, just 3sets for the area. and develop new solo areas (preferably capped to VR10+) to continue storylines.
if they released craglorn along side some solo content with perhaps the beginnings of new stories I think "endgame" would feel a bit meatier.
The quests are repeatable. There are waves of mobs that spawn indefinitely and bosses on short spawn timers.
MornaBaine wrote: »qiyamatawilrwb17_ESO wrote: »Interactive PETS!!! plenty of animals throughout tamriel, im picturing a bestiary skill line for different types.
gather up loot for you or deliver items to your bank, provide a few buffs. not necessarily thinking combat pets but certainly something interactive.
id love falconry. pretty bad ass having a bird of prey on your shoulder.
As someone who has hunted with hawks IRL I have to point out that one DOES NOT place a bird of prey on one's shoulder! LOL They ain't parrots! That said, I LOVE the idea of interactive pets. They could totally help with mat gathering (and THOSE pets should be damned expensive!). For instance, a hawk could be "used" and they would then strike any rabbits, squirrels, etc in the area and, when successful, would return with meats for recipes. Wolfhounds should be able to attack wolves and deer and get extra meats or hides from those animals. A parrot, that you COULD put on your shoulder, would be a fun strictly vanity pet. Especially if they had some hilarious things to say...so long as doing so is infrequent! And they should totally NOT say, "Ranser! You mad man!" LOL I really DON'T like that all that happens with pets is that they follow you around. They should be totally clickable with some interactions like "pet" at the very least.
Not sure how this really relates to end game content but I guess if some of these pets were only available at level 50 it would add an extra carrot to that grind.

End game is missing the feeling of progression. Sets are very difficult to get and way too rare. There is no currency to collect toward a reward or a set. The progression through trials is ok but given the lack of lockout anyone can hunt a better group out so many will have completed these just as a pug and gone back to their previous progression with their guildies
In a sentence : We need to feel like we are progressing.