I always thought that Alternate Advancement was a more horizontal progression system; my point of "levelling through endgame" refers to the fact that you are very much encouraged (though not directly forced) to do Cadwell's before Craglorn because of the VRs each is set at.Indeed, I forgot this part in my reasoning above. Whoever heard of reaching endgame (officially Level 50) and then having to level up through endgame to a second cap? That's a contradiction to what "endgame" is supposed to be.I would love to hit max level (50) and have the entire game opened up to me. Instead of having to level up each patch in order to do the current content is a drag and should be reserved for big expansions.
Never heard of EverQuest? Dark Age of Camelot? RIFT? They all had alternate advancement systems where you grind XP for more power after hitting level cap. Even other MMOs don't stop the leveling process for good. Every time an expansion hits, games raise the level cap in order to invalidate all previous work and force people to grind for new gear while letting new and old players catch up to everyone else. There's little difference between VR16 and the level cap being raised to 66. I mean clearly level 50 isn't the "endgame" anymore than level 60 is the endgame for World of Warcraft. It's simply the end of the main story.
There's a major technical difference, if nothing else. Level 45 is five levels above Level 40, as expected. But VR2 is the same Level as VR10. Veteran Ranks are all layers on top of Level 50; VR1 is Level 50, and VR16 is Level 50. The other difference is that it takes a load more XP to go up one Veteran Rank than it does to go up one Level, because they are scaled differently.Asherons_Call wrote: »What's the difference? I don't understand why people have an issue with this. What is the difference between VR16 and level 66 other than what you call it?
There's a major technical difference, if nothing else. Level 45 is five levels above Level 40, as expected. But VR2 is the same Level as VR10. Veteran Ranks are all layers on top of Level 50; VR1 is Level 50, and VR16 is Level 50. The other difference is that it takes a load more XP to go up one Veteran Rank than it does to go up one Level, because they are scaled differently.Asherons_Call wrote: »What's the difference? I don't understand why people have an issue with this. What is the difference between VR16 and level 66 other than what you call it?
Content-wise, as I've said before, the problem is the linear/vertical progression of
Cadwell's Silver -> Cadwell's Gold -> Lower Craglorn -> Upper Craglorn -> Trials/Cyrodiil/Vet Dungeons
Endgame content shouldn't progress vertically like that, it should be much more horizontal, like this:
Cadwell's Silver 1 -> Cadwell's Silver 5
Cadwell's Gold 1 -> Cadwell's Gold 5
Lower Craglorn -> Upper Craglorn
Easy Trials -> Hard Trials
Cyrodiil
First-Round Vet Dungeons -> Top Tier Vet Dungeons
This is so people can do the endgame content that they want to do without having to faff around with the stuff they don't just to be viable.
I always thought that Alternate Advancement was a more horizontal progression system; my point of "levelling through endgame" refers to the fact that you are very much encouraged (though not directly forced) to do Cadwell's before Craglorn because of the VRs each is set at.Indeed, I forgot this part in my reasoning above. Whoever heard of reaching endgame (officially Level 50) and then having to level up through endgame to a second cap? That's a contradiction to what "endgame" is supposed to be.I would love to hit max level (50) and have the entire game opened up to me. Instead of having to level up each patch in order to do the current content is a drag and should be reserved for big expansions.
Never heard of EverQuest? Dark Age of Camelot? RIFT? They all had alternate advancement systems where you grind XP for more power after hitting level cap. Even other MMOs don't stop the leveling process for good. Every time an expansion hits, games raise the level cap in order to invalidate all previous work and force people to grind for new gear while letting new and old players catch up to everyone else. There's little difference between VR16 and the level cap being raised to 66. I mean clearly level 50 isn't the "endgame" anymore than level 60 is the endgame for World of Warcraft. It's simply the end of the main story.
WHY DOES EVERYONE IN THIS FRIGGING MMO WORLD THINK LEVELS AND POWER CREEP ARE RIGHT?! This game is about building your character and playing....thats it, grinding for six months to get gear then have the level cap increased and make all my gear almost worthless in competitive play is a slap in the face...why do you fuckstick support this? If they HAD NOT INCREASED LEVEL CAP to v16, and simply implemented not more powerful but "different" set bonuses, 90% of the population would still play the new content! 5% would *** moan and complain that they don't want the 90% to still be powerful aka "power creep fanbois", and 5% would not change a damn thing on their build and STILL be happy. We DO NOT need level increases EVER. cap should be 50. Until the end of eso. Champion system was supposed to be the "leveling system" to give us a carrot. I cannot stand that everytime I get geared for two roles in this game the level cap increases and I have top 6 months to enjoy my character. Quick question, was a level cap increase neccesarry between IC and ORC? NO! You know WHY? because they gave us more options to build! If they had never increased level cap from v10, we would still be getting all this awesome gear to go after, wed still have all the older content that wouldn't have to be scaled, and we wouldn't have had to grind out 6 pointless levels, just so that zos can "take out" gear sets they don't like. And god help them if after the dropping of vr's they gate gear through cp's....gear gating and level is a horrible concept and needs to go. ESO IS BETTER THAN THAT GUYS COMMON!
I completely agree. But I think you mean "come on", ESO is far from what you would consider "common".WHY DOES EVERYONE IN THIS FRIGGING MMO WORLD THINK LEVELS AND POWER CREEP ARE RIGHT?! This game is about building your character and playing....thats it, grinding for six months to get gear then have the level cap increased and make all my gear almost worthless in competitive play is a slap in the face...why do you fuckstick support this? If they HAD NOT INCREASED LEVEL CAP to v16, and simply implemented not more powerful but "different" set bonuses, 90% of the population would still play the new content! 5% would *** moan and complain that they don't want the 90% to still be powerful aka "power creep fanbois", and 5% would not change a damn thing on their build and STILL be happy. We DO NOT need level increases EVER. cap should be 50. Until the end of eso. Champion system was supposed to be the "leveling system" to give us a carrot. I cannot stand that everytime I get geared for two roles in this game the level cap increases and I have top 6 months to enjoy my character. Quick question, was a level cap increase neccesarry between IC and ORC? NO! You know WHY? because they gave us more options to build! If they had never increased level cap from v10, we would still be getting all this awesome gear to go after, wed still have all the older content that wouldn't have to be scaled, and we wouldn't have had to grind out 6 pointless levels, just so that zos can "take out" gear sets they don't like. And god help them if after the dropping of vr's they gate gear through cp's....gear gating and level is a horrible concept and needs to go. ESO IS BETTER THAN THAT GUYS COMMON!
WHY DOES EVERYONE IN THIS FRIGGING MMO WORLD THINK LEVELS AND POWER CREEP ARE RIGHT?! This game is about building your character and playing....thats it, grinding for six months to get gear then have the level cap increased and make all my gear almost worthless in competitive play is a slap in the face...why do you fuckstick support this? If they HAD NOT INCREASED LEVEL CAP to v16, and simply implemented not more powerful but "different" set bonuses, 90% of the population would still play the new content! 5% would *** moan and complain that they don't want the 90% to still be powerful aka "power creep fanbois", and 5% would not change a damn thing on their build and STILL be happy. We DO NOT need level increases EVER. cap should be 50. Until the end of eso. Champion system was supposed to be the "leveling system" to give us a carrot. I cannot stand that everytime I get geared for two roles in this game the level cap increases and I have top 6 months to enjoy my character. Quick question, was a level cap increase neccesarry between IC and ORC? NO! You know WHY? because they gave us more options to build! If they had never increased level cap from v10, we would still be getting all this awesome gear to go after, wed still have all the older content that wouldn't have to be scaled, and we wouldn't have had to grind out 6 pointless levels, just so that zos can "take out" gear sets they don't like. And god help them if after the dropping of vr's they gate gear through cp's....gear gating and level is a horrible concept and needs to go. ESO IS BETTER THAN THAT GUYS COMMON!