Just wondering if anyone knows how Bonus crit damage works, is it addictive? Bit of a confusion and none of my friends on console seem to know due to lack of damage numbers
For instance, base crit damage is 50% bonus, so 1.5x damage.
Now if I add the serpent stone, for 12% , templar passive for 10% and 8% from cp
Does that end up as a 70% damage for crits, as in 1.7x damage instead of 1.5
For example:
Base crit is 50%. Shadow mundus stone is additive 12%. Add these together to get 62% crit damage.
The Champion Point crit passive is multiplicative. So you increase your bonus by 8% of your current bonus, instead of just adding 8%. So you start with 62% from above, and then multiply by 8%, and then add the result.
.62 * 1.08 = .67 = 67% total bonus damage from crit.
Edit: ability crit bonuses are, to the best of my knowledge, additive. So your Templar passive of 10% would go on top of 62% to get 72% and then the CP passive is calculated.
Edited by s7732425ub17_ESO on October 8, 2015 4:31PM
@s7732425ub17_ESO brilliant, so by your maths, 20% from enough cp, plus a 10% class passive from templar/nightblade and using the serpent stone should get you to nearly 90%?
where JP stands for a jump point is between 0 and 12 and occurs when you have 1, 5, 11, 17, 24, 31, 40, 49, 58, 68, 78 and 89 points in Elfborn.
I think if you had 20% in Elfborn you would have around ~73 points in Elfborn which would put you at JP=10, thus your critical damage modifier is (assuming you have no divine pieces)
@Asayre unfortunately it's nearly impossible on console due to no damage numbers or any combat information at all, hence why I'm hoping pc users would have concrete numbers.
I totally agree with @Asayre and the formula he posted. We tested this formula with Nightblade and Templar passives, with divines and without and also with different amount of CP and seemed to match pretty well.
I totally agree with @Asayre and the formula he posted. We tested this formula with Nightblade and Templar passives, with divines and without and also with different amount of CP and seemed to match pretty well.
So going off that formula how would one hit 2x modifier?shadow stone plus full divine for 18.9% , nb/templar 10% passive, and 70 odd points into elfborn ?