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crit damage bonuses, addictive or not?

zornyan
zornyan
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Just wondering if anyone knows how Bonus crit damage works, is it addictive? Bit of a confusion and none of my friends on console seem to know due to lack of damage numbers

For instance, base crit damage is 50% bonus, so 1.5x damage.

Now if I add the serpent stone, for 12% , templar passive for 10% and 8% from cp

Does that end up as a 70% damage for crits, as in 1.7x damage instead of 1.5

Or is it 20% of 50%?
  • Emma_Overload
    Emma_Overload
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    I keep coming back to the Shadow stone, so yeah, I guess it's addictive!
    #CAREBEARMASTERRACE
  • s7732425ub17_ESO
    s7732425ub17_ESO
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    CP bonus is multiplicative of the additive bonus.

    For example:
    Base crit is 50%. Shadow mundus stone is additive 12%. Add these together to get 62% crit damage.

    The Champion Point crit passive is multiplicative. So you increase your bonus by 8% of your current bonus, instead of just adding 8%. So you start with 62% from above, and then multiply by 8%, and then add the result.

    .62 * 1.08 = .67 = 67% total bonus damage from crit.

    Edit: ability crit bonuses are, to the best of my knowledge, additive. So your Templar passive of 10% would go on top of 62% to get 72% and then the CP passive is calculated.
    Edited by s7732425ub17_ESO on October 8, 2015 4:31PM
  • zornyan
    zornyan
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    @s7732425ub17_ESO brilliant, so by your maths, 20% from enough cp, plus a 10% class passive from templar/nightblade and using the serpent stone should get you to nearly 90%?
  • Asayre
    Asayre
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    I think based on @s7732425ub17_ESO comment your critical damage modifier will be

    (0.5 [base] + 0.1 [Hemorrhage] + 0.12 [Shadow] ) * 1.2 [Elfborn] = 0.864

    However I disagree with the equation given, from my testing and with the help of @Beltan3 I found the following formula

    Critical damage modifier = 1 + (Shadow Mundus*Divines + 0.5*(1+0.02*JP)) * (1+Other Passives)

    where JP stands for a jump point is between 0 and 12 and occurs when you have 1, 5, 11, 17, 24, 31, 40, 49, 58, 68, 78 and 89 points in Elfborn.

    I think if you had 20% in Elfborn you would have around ~73 points in Elfborn which would put you at JP=10, thus your critical damage modifier is (assuming you have no divine pieces)

    Critical damage modifier = 1 + (0.12 + 0.5*(1+0.02*10))*(1+0.1) = 1.792

    This is rounded down so your critical damage modifier should be 1.79

    Would you mind testing your critical damage modifier to help ensure the accuracy of the formula?
    Reference for any calculation I make Introduction to PvE Damage Calculation
  • zornyan
    zornyan
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    @Asayre unfortunately it's nearly impossible on console due to no damage numbers or any combat information at all, hence why I'm hoping pc users would have concrete numbers.
  • Beltan3
    Beltan3
    I totally agree with @Asayre and the formula he posted. We tested this formula with Nightblade and Templar passives, with divines and without and also with different amount of CP and seemed to match pretty well.
  • zornyan
    zornyan
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    Beltan3 wrote: »
    I totally agree with @Asayre and the formula he posted. We tested this formula with Nightblade and Templar passives, with divines and without and also with different amount of CP and seemed to match pretty well.

    So going off that formula how would one hit 2x modifier?shadow stone plus full divine for 18.9% , nb/templar 10% passive, and 70 odd points into elfborn ?
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