Yolokin_Swagonborn wrote: »Of course its dying. It was only meant to last long enough until the next DLC comes out and it will be completely abandoned.
It wasn't designed for longevity. If it had high re-playability, then people might favor it over then next chunk of DLC and the marketing department would never allow that.
What if I told you the original concept of the Imperial City had actual PvP objectives?
Territory to hold. Capturing districts. You know, something beyond a gear grinding moshpit gank fest. Its all in the 2014 Quakecon video. Look it up.
This is called the "Strip-mining of Endgame Content."
New content comes out, they raise level cap to grab your old gear. Suddenly your favorite things to do as a guild (like trials or DSA) have no more incentive. Guilds have a harder time forming groups. People leave. Whole guilds become ghost towns.
But then... Salvation. The NEW DLC IS OUT!!! HYPE TRAIN!!!! Suddenly ZOS employees, who usually don't even speak in the forums are everywhere again. ZOS shows up in twitch streams (only the ones showing the new content of course). Everything is so exiting again!!!
For a while everything is great. Old friends return to their former guilds and everybody grinds the content for that next carrot.
Until that carrot gets stale. Everyone is geared up. Beyond the gear grind, the new content doesn't have much re-playability. and the cycle starts again.
dodgehopper_ESO wrote: »Yolokin_Swagonborn wrote: »Of course its dying. It was only meant to last long enough until the next DLC comes out and it will be completely abandoned.
It wasn't designed for longevity. If it had high re-playability, then people might favor it over then next chunk of DLC and the marketing department would never allow that.
What if I told you the original concept of the Imperial City had actual PvP objectives?
Territory to hold. Capturing districts. You know, something beyond a gear grinding moshpit gank fest. Its all in the 2014 Quakecon video. Look it up.
This is called the "Strip-mining of Endgame Content."
New content comes out, they raise level cap to grab your old gear. Suddenly your favorite things to do as a guild (like trials or DSA) have no more incentive. Guilds have a harder time forming groups. People leave. Whole guilds become ghost towns.
But then... Salvation. The NEW DLC IS OUT!!! HYPE TRAIN!!!! Suddenly ZOS employees, who usually don't even speak in the forums are everywhere again. ZOS shows up in twitch streams (only the ones showing the new content of course). Everything is so exiting again!!!
For a while everything is great. Old friends return to their former guilds and everybody grinds the content for that next carrot.
Until that carrot gets stale. Everyone is geared up. Beyond the gear grind, the new content doesn't have much re-playability. and the cycle starts again.
That's so jaded and depressing. :P
MrBeatDown wrote: »The game itself is loosing its population. Many people quit playing this game because of the nerfs that Ic brought to the game. I have people on my friends list that purchased the IC update, played for about a week, and haven't logged back on since. Also the RNG for this game is *** terrible. Not too many people are happy about the grind for no rewards this game offers.
Me personally, im about ready to give up too. This IC update has been a giant mistake since its inception and has failed to deliver a pleasant experience for the money that I payed to have access to the content so I could get the Items that I needed from it to play in Cyrodiil with. I now find my self stuck in Deshaan, unable to progress my character, because the items I need are bound to account and not tradeable. The RNG is so *** horrible in this game. I just want 1 *** item so I can go back to playing in cyrodiil and it will not drop for me. They need to just put the items in the crown store so we can skip purchasing these bulshit DLC zones that we are not interested in anyway.
So what are TV stones good for ? Runes? That's it? *** that.
Yolokin_Swagonborn wrote: »dodgehopper_ESO wrote: »Yolokin_Swagonborn wrote: »Of course its dying. It was only meant to last long enough until the next DLC comes out and it will be completely abandoned.
It wasn't designed for longevity. If it had high re-playability, then people might favor it over then next chunk of DLC and the marketing department would never allow that.
What if I told you the original concept of the Imperial City had actual PvP objectives?
Territory to hold. Capturing districts. You know, something beyond a gear grinding moshpit gank fest. Its all in the 2014 Quakecon video. Look it up.
This is called the "Strip-mining of Endgame Content."
New content comes out, they raise level cap to grab your old gear. Suddenly your favorite things to do as a guild (like trials or DSA) have no more incentive. Guilds have a harder time forming groups. People leave. Whole guilds become ghost towns.
But then... Salvation. The NEW DLC IS OUT!!! HYPE TRAIN!!!! Suddenly ZOS employees, who usually don't even speak in the forums are everywhere again. ZOS shows up in twitch streams (only the ones showing the new content of course). Everything is so exiting again!!!
For a while everything is great. Old friends return to their former guilds and everybody grinds the content for that next carrot.
Until that carrot gets stale. Everyone is geared up. Beyond the gear grind, the new content doesn't have much re-playability. and the cycle starts again.
That's so jaded and depressing. :P
So lets all close our eyes and pretend its not happening.
dodgehopper_ESO wrote: »Yolokin_Swagonborn wrote: »dodgehopper_ESO wrote: »Yolokin_Swagonborn wrote: »Of course its dying. It was only meant to last long enough until the next DLC comes out and it will be completely abandoned.
It wasn't designed for longevity. If it had high re-playability, then people might favor it over then next chunk of DLC and the marketing department would never allow that.
What if I told you the original concept of the Imperial City had actual PvP objectives?
Territory to hold. Capturing districts. You know, something beyond a gear grinding moshpit gank fest. Its all in the 2014 Quakecon video. Look it up.
This is called the "Strip-mining of Endgame Content."
New content comes out, they raise level cap to grab your old gear. Suddenly your favorite things to do as a guild (like trials or DSA) have no more incentive. Guilds have a harder time forming groups. People leave. Whole guilds become ghost towns.
But then... Salvation. The NEW DLC IS OUT!!! HYPE TRAIN!!!! Suddenly ZOS employees, who usually don't even speak in the forums are everywhere again. ZOS shows up in twitch streams (only the ones showing the new content of course). Everything is so exiting again!!!
For a while everything is great. Old friends return to their former guilds and everybody grinds the content for that next carrot.
Until that carrot gets stale. Everyone is geared up. Beyond the gear grind, the new content doesn't have much re-playability. and the cycle starts again.
That's so jaded and depressing. :P
So lets all close our eyes and pretend its not happening.
This is the reason I have been against gear grinds and 'new gear' on every MMO I've played. The game should be fun for the game's sake and no other reason, when it ceases to be fun for that reason, I think all the developers do is accelerate the distastefulness of the game.