
Thanks for the numbers. I was wondering at this comparison myself and was about to go do testing of my own.
As an Altmer sorc with max undaunted using 3 different types of armor I should be receiving a 15% bonus to my Mage Stone(17% on my bars with degeneration) which evens up the comparison between mage and apprentice.
I'll have to test the mage for the exact numbers to determine how CPs affect it before deciding on which to run.
hardcore_gmr wrote: »How are you coming up with these figures for comparison. I am aware the raw numbers are on display on the wiki, but how are you live testing the findings. How is having a larger raw spell power/high magic pool build affecting these result. I.e does having a more spell power/more resources help scaling. I've noticed on high spell power builds that the scaling makes the damage really favor spell damage over more resources. I first noticed this trend with my stamina DK and at first I was using the tower, and stacking max stamina armor and glyphs I achieved high damage but not like when I converted to weapon damage stacking. The raw damage increase scaled significantly better throughout. It seems as if the sacrifice is between high damage and some extra sustain from stacking resources vs having higher damage output overall but losing some sustain because you have less resources. For this reason cost reduction is much more important for High weapon/spell damage builds and regen is more important 4 max resource builds. Of course you will still need a good amount of each but if you are min/maxing you can get more effectiveness out of your build by either focusing on increasing weapon/spell damage or increasing max main stat.
I dunno the latest formula, not testing it yet, but at 2.1 max magicka formula is like this:
((Base health + Attributes point + Trait + Enchant + Set+Mundus+Food+PvP Bonus)+(Base health + Attributes point + Trait + Enchant + Set)*(0.01*mage champion point^0.563)*(1+%set+%racial+%passive skill+%active skill)
So the CP point not increase max magicka from mundus, apprentice is clearly winner in term of damage per skill potential, but the mage have possibility of doing one extra skill when bursting.
However If CP point increase max magicka from mundus, mage mundus is extremely powerful for the max magicka build at the end game:
If a sorc stack max magicka so much:
10% Racial + 10% necropotence + 4% grace of ancient + 5% inner light + 4% 2 mage guild skill + 8% bound aegis + 2% undaunted = +43% magicka
149% (CP point) * 143% = 213% max magicka
The mage = 1280 * 2.13 = 2726 max magicka
The apprentice = 166 * 1.31 major minor buff, 3 expert mage * 10.46 = equivalent to 2274 max magicka
hardcore_gmr wrote: »How are you coming up with these figures for comparison. I am aware the raw numbers are on display on the wiki, but how are you live testing the findings. How is having a larger raw spell power/high magic pool build affecting these result. I.e does having a more spell power/more resources help scaling. I've noticed on high spell power builds that the scaling makes the damage really favor spell damage over more resources. I first noticed this trend with my stamina DK and at first I was using the tower, and stacking max stamina armor and glyphs I achieved high damage but not like when I converted to weapon damage stacking. The raw damage increase scaled significantly better throughout. It seems as if the sacrifice is between high damage and some extra sustain from stacking resources vs having higher damage output overall but losing some sustain because you have less resources. For this reason cost reduction is much more important for High weapon/spell damage builds and regen is more important 4 max resource builds. Of course you will still need a good amount of each but if you are min/maxing you can get more effectiveness out of your build by either focusing on increasing weapon/spell damage or increasing max main stat.
I never said, that Magicka is better than spell damage. After all I've said, that the apprentice (spell damage) is better for raw damage. Even though this stone is only a shadow of its former self
Cost reduction is very strong, but receives no bonus. While regeneration received plenty, you get much for out of it.
Regen gets stronger with each second where you don't use abilities, cost reduction gets stronger the more you spam abilities, which is the case most of the time. Regeneration rarely has a chance to inflict its potential.
And my comparisons are based on ingame testing obviously (practical) and math.
hardcore_gmr wrote: »hardcore_gmr wrote: »How are you coming up with these figures for comparison. I am aware the raw numbers are on display on the wiki, but how are you live testing the findings. How is having a larger raw spell power/high magic pool build affecting these result. I.e does having a more spell power/more resources help scaling. I've noticed on high spell power builds that the scaling makes the damage really favor spell damage over more resources. I first noticed this trend with my stamina DK and at first I was using the tower, and stacking max stamina armor and glyphs I achieved high damage but not like when I converted to weapon damage stacking. The raw damage increase scaled significantly better throughout. It seems as if the sacrifice is between high damage and some extra sustain from stacking resources vs having higher damage output overall but losing some sustain because you have less resources. For this reason cost reduction is much more important for High weapon/spell damage builds and regen is more important 4 max resource builds. Of course you will still need a good amount of each but if you are min/maxing you can get more effectiveness out of your build by either focusing on increasing weapon/spell damage or increasing max main stat.
I never said, that Magicka is better than spell damage. After all I've said, that the apprentice (spell damage) is better for raw damage. Even though this stone is only a shadow of its former self
Cost reduction is very strong, but receives no bonus. While regeneration received plenty, you get much for out of it.
Regen gets stronger with each second where you don't use abilities, cost reduction gets stronger the more you spam abilities, which is the case most of the time. Regeneration rarely has a chance to inflict its potential.
And my comparisons are based on ingame testing obviously (practical) and math.
Dude I wasn't attacking your post, actually I am intrigued by your narrowed gap in the difference between spell damage and max magic. I have been running some tests of my own prior to your post so I am actually really glad this forum has theory crafter and play testers. The reason I asked about how you are coming up with these figures is because I wanted to compare my own method. In my test max resource never closes, the gap in fact the stays pretty consistent throughout and with good cost reduction widens the margin slightly as you near the end of your resource bar. Again wasn't trying to undermine your findings just wondering how you came to them.
A lot of people (Myself included) have found that actually the various 'mage' stones are now not the highest DPS... with the buffs to the Thief for example (18% crit when used with all divines yellow gear), its that which has improved my DPS the most.
Waffennacht wrote: »Not too concerned with the dps aspect but definitely interested in the max magicka/cost reductions.
So I can read that in high levels the mage is the superior choice. If I am lacking in CP and would like to maximize the pool what is the best choice?
I've wondered if using Divines trait with the mage actually produces a higher magicka pool than using Infused and a high leveled enchantment? What about different mundus with enchantment?
Also how much does the mage stone increase your magicka?
Waffennacht wrote: »Not too concerned with the dps aspect but definitely interested in the max magicka/cost reductions.
So I can read that in high levels the mage is the superior choice. If I am lacking in CP and would like to maximize the pool what is the best choice?
I've wondered if using Divines trait with the mage actually produces a higher magicka pool than using Infused and a high leveled enchantment? What about different mundus with enchantment?
Also how much does the mage stone increase your magicka?
hardcore_gmr wrote: »Waffennacht wrote: »Not too concerned with the dps aspect but definitely interested in the max magicka/cost reductions.
So I can read that in high levels the mage is the superior choice. If I am lacking in CP and would like to maximize the pool what is the best choice?
I've wondered if using Divines trait with the mage actually produces a higher magicka pool than using Infused and a high leveled enchantment? What about different mundus with enchantment?
Also how much does the mage stone increase your magicka?
At VR16 you get 1280 max magic from mage stone, and 1922 with 7 pieces of divines. For endgame dps builds players should prioritize stones in this order...
1. Crit damage/crit chance
2. Spell/weapon damage
3. Max resource
The opposite is true for sustain focused builds. You want ....
1.max stat/cost reduction
2. Resource Regeneration
3. Damage
Of course all this depends on what gear you are running. Which is what I was trying to get at in my earlier post; that if you are stacking gear in connection with your stone you are going to get better returns out of your stone than if you pick a stone to fill an area were your gear is weak. Therefore max stat stone scales better with max stat gear, vs using damage gear and max stat stone.
Waffennacht wrote: »Not too concerned with the dps aspect but definitely interested in the max magicka/cost reductions.
So I can read that in high levels the mage is the superior choice. If I am lacking in CP and would like to maximize the pool what is the best choice?
I've wondered if using Divines trait with the mage actually produces a higher magicka pool than using Infused and a high leveled enchantment? What about different mundus with enchantment?
Also how much does the mage stone increase your magicka?
With pool you mean your Magicka pool ? Then the mage is better.
For raw damage however, the apprentice is better.
If you use infused on the 3 main armor pieces (head, chest, legs) it will give you more Magicka than having divine on it.
But having divine on the 4 minor pieces, will grant more Magicka then having infused on them.
And as I wrote above, it increases your Magicka by 1280