CP Cap doesn't solve the problem.

  • Leggi
    Leggi
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    Zavus wrote: »
    Looks like you didn't understand one bit.
    Maybe you should go play chess ;)
    Maybe I should read a bit more.

    Yeah, I was wrong in my statements. Sorry)

  • kevlarto_ESO
    kevlarto_ESO
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    The only two ways to fix the cp system, remove it or make it horizontal not vertical, but yes I agree cp is not the only problem and will not fix everything, guess we will have to see.
  • olsborg
    olsborg
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    They should have introduced the xp scaling when they released this system, eventually the cap will be removed, due to reaching 3k+ and hopefully most low cp people will have caught up somewhat to the top grinders.

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  • Sanguine
    Sanguine
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    I am actually worried about how this CP cap will work. Now I don't have a whole lot of CPs (only have 33 and I've been playing a long time), but it seems to me that the cap system will become pointless anyway after X amount of DLCs.

    So let's say that right now, for the current playerbase, the CP cap is good. We'll catch up and everything will be fine. After the next DLC, we'll get an increased cap and we'll continue progressing without much variation in the average number of CPs per player.

    My concern is what will happen after a few DLCs, when the cap will be at 3600. If our playerbase remains the same, then everything will be fine, but the playerbase does not remain stagnant for long. Player come and go over time.

    What will happen to the new players who will join the game at the time of the release of the seventh or eight DLC? By then, the cap will be so high, that they will feel just like we do right now.

    So what? Are we going to tell them "Too bad, you should have been here when the cap came out?" or is ZoS going to reset the cap back to 500 every few DLCs and anger the rest of the community who have been following the cap raises and earning CPs?

    The cap is not a good idea in the long run, I truly think they should have come up with a better mechanic, like the logarithmic curve mentioned here earlier.
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  • ADarklore
    ADarklore
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    Honestly, I think they plan to increase the cap at such a low rate that it won't be a problem. To have a cap of 3600 wouldn't happen for five+ years, far longer than ESO will probably last. So if they released four DLCs per year and increased the cap 50 pts per DLC, that would mean in five years the cap would only be 1501. Sure to someone new coming in that would be daunting, but also by then I expect that they would have tweaked their CP gain to allow players and even faster means of catching up. In other words, each time CP cap is increased, the catch-up mechanism of gaining XP will also increase.
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  • Elsonso
    Elsonso
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    olsborg wrote: »
    They should have introduced the xp scaling when they released this system, eventually the cap will be removed, due to reaching 3k+ and hopefully most low cp people will have caught up somewhat to the top grinders.

    This.

    The cap is necessary because the Champion Point train was then allowed to run without a brake for months while someone back at Champion Point HQ had morning tea and finished the newspaper. The train is so far down the tracks that we need the Hubble Telescope just to get a glimpse of it.

    The last CP should not be worth the same XP as the first CP. Diminishing additional value of CPs is not enough, there should have been increased XP cost for each new CP from day one.

    Now we need a way to accelerate CP gain at low CP levels so that new trains can catch up. This accelerates a train that is already going too fast, but they have added a cap so that the new faster trains don't have to go so far before they catch up.

    Thankfully, I am also seeing where they have applied steep brakes to the system at higher CP levels, with millions of XP necessary to gain a CP. This should have been in there from the start. Each CP should cost more XP than the one before it and that last one should cost so much that it is essentially unattainable.

    Now, maybe ZOS does not see all of this as an issue. Maybe, to them, it is all a minor thing, but if they don't think this, hopefully ZOS now sees why sometimes it is necessary to act quickly.
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  • Sanguine
    Sanguine
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    ADarklore wrote: »
    Honestly, I think they plan to increase the cap at such a low rate that it won't be a problem. To have a cap of 3600 wouldn't happen for five+ years, far longer than ESO will probably last. So if they released four DLCs per year and increased the cap 50 pts per DLC, that would mean in five years the cap would only be 1501. Sure to someone new coming in that would be daunting, but also by then I expect that they would have tweaked their CP gain to allow players and even faster means of catching up. In other words, each time CP cap is increased, the catch-up mechanism of gaining XP will also increase.

    Seems reasonable, I honestly didn't quite understand what kind of catch up mechanic they introduced other than the cap. If the case will be as you say, then I am relieved, it sounds good. Now all that's left is to see it in practice.
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