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Champion Points Being Capped at 501 With New Update

  • BigTone
    BigTone
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    I'm at about 400 and the only "grinding" I've done is farming AD in the haderus sewers. Does that count? Personally I think the cap should have been slightly higher.
    Big'Tone-V16 DC Sorc AR31
    Sneaky'Tone-V16 DC NB AR22
    Holy'Tone-V12 DC Temp
    Chunky'Tone-33 DC DK (BWB beast)

    Worst NB NA
    Roll dodging magicka sorc


    "Do you know why they call him Big'Tone?"
  • Maulkin
    Maulkin
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    I have sympathy with ZOS, we're always dissatisfied whatever they do.

    The same people that said CP system was a source of imbalance and would happily revert to 1.5, are now complaining of no end-game progression. Well, you can't have it both ways fellas :|

    If every hour you spend in-game makes your character stronger, you will end up in time much much stronger than someone who can't spend that much time. That's inevitable.

    I personally think the cap is not such a bad idea, nor is it set to anything absurdly low. It will bring more substance to PvE leaderboards, duels and the game in general.

    Also some people are overlooking the fact that CP points will require more experience to earn going forward. So if you have already earned well above the cap, you are very likely to benefit from the next cap increase. Others will have to work much harder to catch-up with you while you'll be able to reach the new cap on day 1. Thus you will be stronger than the others for a considerable amount of time.

    i wouldn't object to some extra reward for ESO+ members though (not subscribed personally) to give them an incentive to stay subbed.
    EU | PC | AD
  • Derra
    Derra
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    There is hardly no reason why it wouldn´t be capped. Only ones who might get salty are the ones who grinded like crazy to get over 1000+ CPs. If PvP gets interesting (balanced, no lag) we might see some of the gone-for-now players make come back.

    So here i am with ~700cp (few due to ic grind i could live with loosing those)

    But i was above the cap before IC hit. My guildmates were too. We did this by pvping in a grp of 3 or 4 people and being successful doing so. What the cap does is taking away CP i´ve earned by beating other players and it takes away any progression for me for MONTHS to come.

    What´s the point there. They´re not punishing grinders the cap is so low they´re actually punishing everyone who dared to earn more than 2cp (with one being enlightened anyway) a day. That´s 500000xp per day being penalized. They punish players for having played the game daily on a reasonably timed manner. 500k XP were about two hours of pvping (and 20minutes of grinding mobs).

    Sorry i´m extremely salty about this cap and i don´t consider myself a grinder at all. I´ve played the game and i´m being punished for ZOS releasing of a broken system they´re now trying to bandaid fix.
    Edited by Derra on October 6, 2015 10:47AM
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • RoamingRiverElk
    RoamingRiverElk
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    This was so easily predictable before they even brought the CP system live. They did it anyway.
    Dalris Aalr - Magicka (Stamina) DK | Dalfish - Magicka Sorc | Dal Aalr - Magicka Warden | Dalrish - Mag/Stam NB | Irana Aalr - PvE Templar
  • babanovac
    babanovac
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    This was so easily predictable before they even brought the CP system live. They did it anyway.

    QFT. And yet players whined about this for months, asking for CPs to be capped. How in the world did anyone imagine this would not cause dissatisfaction?

    People getting penalized are entitled to complain here. Months of progress is being robbed from them.

    People who asked for CP cap should feel bad for being selfish and not thinking about other players. And ZOS should feel bad for listening to these people and implementing a lazy solution to a problem they created and which everyone predicted even before it went live.
  • Minnesinger
    Minnesinger
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    Lucky28 wrote: »
    There is hardly no reason why it wouldn´t be capped. Only ones who might get salty are the ones who grinded like crazy to get over 1000+ CPs. If PvP gets interesting (balanced, no lag) we might see some of the gone-for-now players make come back.

    Not a grinder. Have 153 CP, am very salty. a lot of interest in playing this game past endgame and in the long term just went out the window. and i found PvP to be more interesting because of CP.

    was just talking to Guilds about the possibility of this change the other day. you really are gonna see a lot of good players leaving with this change. and not even grinders or op players in anyway just people who've been playing since beta.

    That is you but I know many who played the game for about a year. Then one day they realize they need to start grinding CPs to be effective in the game. For many, the idea of mixed pve/ pvp was too much. By playing PvP alone you would get maybe 1-3 CPs daily. We already knew after a couple of days after 1.6 launched that some were grinding around 10 CPs daily. I am speaking of HC PvP players not some casuals. If you got 153 I fail to see your logic. You hardly hit 501 any time soon. I mean they prolly raise the cap b4 you are even close to 501.
    A is for Atronach.
    B is for Bungler's Bane.
    C is for Comberry.
  • Eirella
    Eirella
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    I'm fine with the cap since I only have about 350 :P.
    (PC/NA) - | @Eirella - formerly @jinxgames | CP 1000+ | Mainly PvPer (EP) | Haxus
    /uninstalled
  • Ishammael
    Ishammael
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    ToRelax wrote: »
    Don't understand some reasoning in this thread. Who cares how you got your CP? If you have more than most players, it's an imbalance. A seasonal cap is no solution, but better than what we have now and it might make the game a bit more enjoyable while it is dieing anyway.

    Agree here.

    Next, CPs were acknowledged as a huge imbalance problem by basically everyone. I'm not sure anybody even likes the CP system. Not sure why people will be upset. If you hit 500 CPs early, congrats you'll be on a level field with everyone. That's what we want in pvp. Balanced fights.
  • Derra
    Derra
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    Lucky28 wrote: »
    There is hardly no reason why it wouldn´t be capped. Only ones who might get salty are the ones who grinded like crazy to get over 1000+ CPs. If PvP gets interesting (balanced, no lag) we might see some of the gone-for-now players make come back.

    Not a grinder. Have 153 CP, am very salty. a lot of interest in playing this game past endgame and in the long term just went out the window. and i found PvP to be more interesting because of CP.

    was just talking to Guilds about the possibility of this change the other day. you really are gonna see a lot of good players leaving with this change. and not even grinders or op players in anyway just people who've been playing since beta.

    That is you but I know many who played the game for about a year. Then one day they realize they need to start grinding CPs to be effective in the game. For many, the idea of mixed pve/ pvp was too much. By playing PvP alone you would get maybe 1-3 CPs daily. We already knew after a couple of days after 1.6 launched that some were grinding around 10 CPs daily. I am speaking of HC PvP players not some casuals. If you got 153 I fail to see your logic. You hardly hit 501 any time soon. I mean they prolly raise the cap b4 you are even close to 501.

    This is nonsense. It took about two hours of pvp to get two CP. There have been days way better with being at about 450k xp/h and there have been days only sitting at 200k xp/h in pvp.
    I´ve made about three and a half CP on average per day by pvping. With that amount i hit the cap before even IC went live.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Derra
    Derra
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    Ishammael wrote: »
    ToRelax wrote: »
    Don't understand some reasoning in this thread. Who cares how you got your CP? If you have more than most players, it's an imbalance. A seasonal cap is no solution, but better than what we have now and it might make the game a bit more enjoyable while it is dieing anyway.

    Agree here.

    Next, CPs were acknowledged as a huge imbalance problem by basically everyone. I'm not sure anybody even likes the CP system. Not sure why people will be upset. If you hit 500 CPs early, congrats you'll be on a level field with everyone. That's what we want in pvp. Balanced fights.

    I guess coming from daoc i´ve been socialized with a system where there was no balance bc you had infinite character progression with the RA system. Still the best pvp to date in my opinion.
    I don´t want an even playingfield. I want a fair chance and character progression with goals to work towards in pvp.
    Edited by Derra on October 6, 2015 10:56AM
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Axyredo
    Axyredo
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    RIP DARK SYNER
    Havoc
    EP Dragonknight - Axyredo
    EP/DC Templar - Axy
    #NerfMagicDK
  • Ishammael
    Ishammael
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    Derra wrote: »
    Ishammael wrote: »
    ToRelax wrote: »
    Don't understand some reasoning in this thread. Who cares how you got your CP? If you have more than most players, it's an imbalance. A seasonal cap is no solution, but better than what we have now and it might make the game a bit more enjoyable while it is dieing anyway.

    Agree here.

    Next, CPs were acknowledged as a huge imbalance problem by basically everyone. I'm not sure anybody even likes the CP system. Not sure why people will be upset. If you hit 500 CPs early, congrats you'll be on a level field with everyone. That's what we want in pvp. Balanced fights.

    I guess coming from daoc i´ve been socialized with a system where there was no balance bc you had infinite character progression with the RA system. Still the best pvp to date in my opinion.
    I don´t want an even playingfield. I want a fair chance and character progression with goals to work towards in pvp.

    I understand this perspective. The players that post here on these forums are top couple of percent. Yes, we will lose some of our effort. Just like when I lose my gold gear on level cap increases.

    The big caveat is the following:

    At least on NA, pvp needs fresh blood. There are players that have been hanging around which will have these CPs. Lots of players have quit that should be encouraged to return. New players need to not be handicapped. A catch up mechanism and seasonal cap addresses both of those.
  • Lucky28
    Lucky28
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    Lucky28 wrote: »
    There is hardly no reason why it wouldn´t be capped. Only ones who might get salty are the ones who grinded like crazy to get over 1000+ CPs. If PvP gets interesting (balanced, no lag) we might see some of the gone-for-now players make come back.

    Not a grinder. Have 153 CP, am very salty. a lot of interest in playing this game past endgame and in the long term just went out the window. and i found PvP to be more interesting because of CP.

    was just talking to Guilds about the possibility of this change the other day. you really are gonna see a lot of good players leaving with this change. and not even grinders or op players in anyway just people who've been playing since beta.

    That is you but I know many who played the game for about a year. Then one day they realize they need to start grinding CPs to be effective in the game. For many, the idea of mixed pve/ pvp was too much. By playing PvP alone you would get maybe 1-3 CPs daily. We already knew after a couple of days after 1.6 launched that some were grinding around 10 CPs daily. I am speaking of HC PvP players not some casuals. If you got 153 I fail to see your logic. You hardly hit 501 any time soon. I mean they prolly raise the cap b4 you are even close to 501.

    Doesn't matter. i am not a grinder and do not have a lot of CP and am extremely disappointed with this change. so, your assertion of only grinders will be salty over this change is wrong.

    I'm in large part a Solo player. CP made PvP encounters interesting. wasn't stagnant. however, putting that aside. a lot of players i enjoyed playing with are going to leave because of this, so i probably will as well. that's putting aside the fact that 75% of my friend list is already inactive due to 2.1. there is just less and less reason to continue playing the game. sad because this is the only MMO i've ever really enjoyed, short but sweet i guess.
    Edited by Lucky28 on October 6, 2015 11:05AM
    Invictus
  • Derra
    Derra
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    Ishammael wrote: »
    Derra wrote: »
    Ishammael wrote: »
    ToRelax wrote: »
    Don't understand some reasoning in this thread. Who cares how you got your CP? If you have more than most players, it's an imbalance. A seasonal cap is no solution, but better than what we have now and it might make the game a bit more enjoyable while it is dieing anyway.

    Agree here.

    Next, CPs were acknowledged as a huge imbalance problem by basically everyone. I'm not sure anybody even likes the CP system. Not sure why people will be upset. If you hit 500 CPs early, congrats you'll be on a level field with everyone. That's what we want in pvp. Balanced fights.

    I guess coming from daoc i´ve been socialized with a system where there was no balance bc you had infinite character progression with the RA system. Still the best pvp to date in my opinion.
    I don´t want an even playingfield. I want a fair chance and character progression with goals to work towards in pvp.

    I understand this perspective. The players that post here on these forums are top couple of percent. Yes, we will lose some of our effort. Just like when I lose my gold gear on level cap increases.

    The big caveat is the following:

    At least on NA, pvp needs fresh blood. There are players that have been hanging around which will have these CPs. Lots of players have quit that should be encouraged to return. New players need to not be handicapped. A catch up mechanism and seasonal cap addresses both of those.

    Well what speaks against adjusting the curve for cp then and implementing a hardcap that makes it actually impossible to optain every perk

    Just adjust the CP curve so ppl get like 350cp by the time they´re finished leveling to v16 and hardcap cp at 1500 with the last cp taking something like 30million XP.

    I wouldn´t mind loosing CP to an adjusted XP curve that punishes grinding.

    I mind a seasonal cap that takes away from the progression i´ve made and takes away any progression by normally playing for my character until that cap is raised.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Minnesinger
    Minnesinger
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    Lucky28 wrote: »
    Lucky28 wrote: »
    There is hardly no reason why it wouldn´t be capped. Only ones who might get salty are the ones who grinded like crazy to get over 1000+ CPs. If PvP gets interesting (balanced, no lag) we might see some of the gone-for-now players make come back.

    Not a grinder. Have 153 CP, am very salty. a lot of interest in playing this game past endgame and in the long term just went out the window. and i found PvP to be more interesting because of CP.

    was just talking to Guilds about the possibility of this change the other day. you really are gonna see a lot of good players leaving with this change. and not even grinders or op players in anyway just people who've been playing since beta.

    That is you but I know many who played the game for about a year. Then one day they realize they need to start grinding CPs to be effective in the game. For many, the idea of mixed pve/ pvp was too much. By playing PvP alone you would get maybe 1-3 CPs daily. We already knew after a couple of days after 1.6 launched that some were grinding around 10 CPs daily. I am speaking of HC PvP players not some casuals. If you got 153 I fail to see your logic. You hardly hit 501 any time soon. I mean they prolly raise the cap b4 you are even close to 501.

    Doesn't matter. i am not a grinder and do not have a lot of CP and am extremely disappointed with this change. so, your assertion of only grinders will be salty over this change is wrong.

    I'm in large part a Solo player. CP made PvP encounters interesting. wasn't stagnant. however, putting that aside. a lot of players i enjoyed playing with are going to leave because of this, so i probably will as well. that's putting aside the fact that 75% of my friend list is already inactive due to 2.1. there is just less and less reason to continue playing the game. sad because this is the only MMO i've ever really enjoyed, short but sweet i guess.

    You do realize that many of the top PvP guilds are inactive after 1.6 CP system was introduced. I can only hope that the damage inflicted to them will be partly repaired. I hate to see guildies leave the game because of the forced CP rally.They said this is a disaster when the 1.6 patch notes on PTS were released. For playing the game since BETA they were given 75 CPs. 75 lousy CPs. You don´t need to be a genious to see that to get the good perks you needed hundreds of CPs. One of my guildie said he needs around 800 to have the build he wants. If nothing CP system was a slap in the face of many usually active players.

    I don´t care of CP cap being higher because I have enough to be on level with majority of players. But I can see the point of 501 cap. It is high for the majority of the gamers. Maybe they can enjoy of the game again. If they gain 1-3 CP daily by just PvPing and keep them competitive it is all I can hope.
    A is for Atronach.
    B is for Bungler's Bane.
    C is for Comberry.
  • Minnesinger
    Minnesinger
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    Double post.
    Edited by Minnesinger on October 6, 2015 11:42AM
    A is for Atronach.
    B is for Bungler's Bane.
    C is for Comberry.
  • Yiko
    Yiko
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    500 is a fine number. I would rather have the cap on the low end than the high end.

    LOL @ the tears for an even (more or less) playing field.
  • Bashev
    Bashev
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    500 is a lot. It should be 360. I play almost everyday and I have around 250. The average is 1 CP per day. I started with 70 and for 6 months I got around 180. As you can see 1 per day. Now I have to play half a year just to reach the cap. Probably only 1% from the population are over the cap.
    Because I can!
  • Lava_Croft
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    People complaining that the cap is too low are people who care more about themselves than the overall health of a sickly game.
  • Bashev
    Bashev
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    Lava_Croft wrote: »
    People complaining that the cap is too low are people who care more about themselves than the overall health of a sickly game.
    Why is that? Dont you think that PvPing 4 hours per night gives you 1 CP? Why ppl who PvE should have an advantage on me?

    Because I can!
  • Vatana
    Vatana
    Soul Shriven
    I am over 500 CP, getting 3-4 CP per day is not a problem for an active player. You gain a lot by questing with your alts. Doing daily undaunted pledges with 4 characters gives you a lot of experience every day + trials, arena and so ... there should´t be a cap, just a experience necessary to gain a CP should be raising (like in paragon system in DIABLO 3).

    Now, when Orsinium comes, I wont have the fruits of my time spent making CP.

    I have been paying for thi game since the early access, but this is too much even for me.

    I want a refund for my prepaid subscription!
  • Ishammael
    Ishammael
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    Lava_Croft wrote: »
    People complaining that the cap is too low are people who care more about themselves than the overall health of a sickly game.

    I actually.... agree with @Lava_Croft.

  • Lucky28
    Lucky28
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    Lucky28 wrote: »
    Lucky28 wrote: »
    There is hardly no reason why it wouldn´t be capped. Only ones who might get salty are the ones who grinded like crazy to get over 1000+ CPs. If PvP gets interesting (balanced, no lag) we might see some of the gone-for-now players make come back.

    Not a grinder. Have 153 CP, am very salty. a lot of interest in playing this game past endgame and in the long term just went out the window. and i found PvP to be more interesting because of CP.

    was just talking to Guilds about the possibility of this change the other day. you really are gonna see a lot of good players leaving with this change. and not even grinders or op players in anyway just people who've been playing since beta.

    That is you but I know many who played the game for about a year. Then one day they realize they need to start grinding CPs to be effective in the game. For many, the idea of mixed pve/ pvp was too much. By playing PvP alone you would get maybe 1-3 CPs daily. We already knew after a couple of days after 1.6 launched that some were grinding around 10 CPs daily. I am speaking of HC PvP players not some casuals. If you got 153 I fail to see your logic. You hardly hit 501 any time soon. I mean they prolly raise the cap b4 you are even close to 501.

    Doesn't matter. i am not a grinder and do not have a lot of CP and am extremely disappointed with this change. so, your assertion of only grinders will be salty over this change is wrong.

    I'm in large part a Solo player. CP made PvP encounters interesting. wasn't stagnant. however, putting that aside. a lot of players i enjoyed playing with are going to leave because of this, so i probably will as well. that's putting aside the fact that 75% of my friend list is already inactive due to 2.1. there is just less and less reason to continue playing the game. sad because this is the only MMO i've ever really enjoyed, short but sweet i guess.

    You do realize that many of the top PvP guilds are inactive after 1.6 CP system was introduced. I can only hope that the damage inflicted to them will be partly repaired. I hate to see guildies leave the game because of the forced CP rally.They said this is a disaster when the 1.6 patch notes on PTS were released. For playing the game since BETA they were given 75 CPs. 75 lousy CPs. You don´t need to be a genious to see that to get the good perks you needed hundreds of CPs. One of my guildie said he needs around 800 to have the build he wants. If nothing CP system was a slap in the face of many usually active players.

    I don´t care of CP cap being higher because I have enough to be on level with majority of players. But I can see the point of 501 cap. It is high for the majority of the gamers. Maybe they can enjoy of the game again. If they gain 1-3 CP daily by just PvPing and keep them competitive it is all I can hope.

    The majority of people who stopped playing (for whatever reason) are more than likely not coming back, they've moved on.

    Whatever, haven't really enjoyed the game since 2.1 this cap kills the rest of it. If you like it that's your prerogative. though rather than cap it, they should have just made people with lower CP gain more XP faster.
    Edited by Lucky28 on October 6, 2015 12:45PM
    Invictus
  • Manoekin
    Manoekin
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    frozywozy wrote: »
    Manoekin wrote: »
    frozywozy wrote: »
    500 is perfect. I'm really happy about this change. I only have one character, barely stopped playing and I'm only at 300CPs. The only valid and understandable reason why people would be above is because they have alts, really. Otherwise, it's pure grinding which got nerfed and isn't possible to accomplish anymore.

    Wot...

    Just to clarify, people were able to grind 10cps per hour for months in the beginning.

    No?
  • _Chaos
    _Chaos
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    Vatana wrote: »
    I am over 500 CP, getting 3-4 CP per day is not a problem for an active player. You gain a lot by questing with your alts. Doing daily undaunted pledges with 4 characters gives you a lot of experience every day + trials, arena and so ... there should´t be a cap, just a experience necessary to gain a CP should be raising (like in paragon system in DIABLO 3).

    Now, when Orsinium comes, I wont have the fruits of my time spent making CP.

    I have been paying for thi game since the early access, but this is too much even for me.

    I want a refund for my prepaid subscription!

    Everything you just listed is PVE. I PVP for 3-4 hours a day 6 days a week and I'm barely hitting 350. 3-4 CP is a problem for the active players that don't want to lower themselves to grinding NPC's & doing the same dungeons/trials for over a year.
    'Chaos
  • OdinForge
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    BigTone wrote: »
    I'm at about 400 and the only "grinding" I've done is farming AD in the haderus sewers. Does that count? Personally I think the cap should have been slightly higher.

    AD tears on Haderus give special enlightenment.
    The Age of Wrobel.
  • tasopoulos
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    Being a late starter in the game, I am VR14 and only have like 130 CPs, so I guess I'm one of the favoured ones with the upcoming cap.
  • Vatana
    Vatana
    Soul Shriven
    Update 6 came alive at 3.4 +- few days, players with more VR character ge 70 CP + 9 months x 30 days = 270 CP with enlightment. We are now at 340 CP.

    if you dared and played more than for your enlightment, lets say you have made 2 CP a day you are now at 540 CP and thats over cap. CP a day is not a problem even for a pure PvP players.

    It is strange that we are rewarded +10 % exp gain by ESO plus membership but then we are going to be punished for using it.
  • Lucky28
    Lucky28
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    Vatana wrote: »
    Update 6 came alive at 3.4 +- few days, players with more VR character ge 70 CP + 9 months x 30 days = 270 CP with enlightment. We are now at 340 CP.

    if you dared and played more than for your enlightment, lets say you have made 2 CP a day you are now at 540 CP and thats over cap. CP a day is not a problem even for a pure PvP players.

    It is strange that we are rewarded +10 % exp gain by ESO plus membership but then we are going to be punished for using it.

    that is odd. why even subscribe at this point?.
    Invictus
  • Ryuho
    Ryuho
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    Reduce max CPs u can get from 3.6k to 1.2k.. Stop with seasonal caping, that entire CP system should force u to stregthen only some of ur stats, need to choose what to boost, in sense - i am mage i buff only mage related passives in CP system, cause i have CPs only for that.. I remember PTS duels with maxed CPs.. That was just sick.. Neverendless fights are boring!
    The Farron family team (EU)
    sorcerer - Rubeus Farron AR31
    templar - Selene Farron AR27
    nightblade - Ryuho Farron AR25
    stamplar - Nura Farron AR10
    stamsorcerer - Kitty Farron AR14 (adopted member)
    DK - Ryu Farron AR17


    RETIRED

    CU - next mmo
This discussion has been closed.