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Argonian passives idea

Jitterbug
Jitterbug
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Amphibean Regeneration
Increases Magicka and Stamina regeneration by 3/6/9%
Increases swimming speed by 50%
(removed the potion effect and added permanent regen

Argonian Aptitude
Increases Max Health, Stamina and Magicka by 1/2/3%
Poison and Disease Resistance is permanently increased by x
(added Stamina and Magicka to the old buff to Health and halved the buff)

Hist Skin
Staged health regen bonus
Full health = No bonus
90% health = Small bonus (30%)
60% health = Medium bonus (60%)
30% health = High bonus (90%)

(total revamp of the top tier passive to better fit the Argonian race, by @Fizzlewizzle )

What do you guys think?
Edited by Jitterbug on October 10, 2015 10:44PM
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    Jitterbug wrote: »
    Amphibious
    Increases swimming speed by x% and Poison and Disease Resistance by x
    (removed the potion thing)

    Argonian Aptitude
    Increases Max Health, Stamina and Magicka by 1/2/3%
    (added stamina and magicka but halved the percentage)

    Quick to Mend
    Increases healing received by 3/6/9% and increases healing done by 2/4/6%
    (effectively making self-heals 15% stronger, and maybe even make healers choose the race)

    What do you guys think?
    I love it just one thing keep the potion passive take the swimming as it really serves no purpose PvP or PvE swimming a little faster is just a complete waste. Buff the poison and disease resistance, nearly everything in the Marsh poisonous not laughing at poison damage as an Argonian is saddening.

    Honestly I would rather the health we have now vs 3% more magic or stamina, 6% health and one of them would be great but a little of all three would be too weak.

    Quick to mend would be awesome if it worked like that.

    Chaos Shadow-Scale: Shadow Archer
    Chaos Death-Scale: Shadow Knight
    Tanks-With-Sap-Essence: Dark Mage
    Dark Brotherhood Listener: Blade of Argonia
    Chaos Dragon-Scale: Draconic Shield Master
    Chaos Light-Scale: Marsh Paladin
    Chaos Lightning-Scale: Daedric Master
    Hurricane Chaos: Storm Archer
    Bask-In-My-Light: Warrior of The Light
    Forged-In-Dragon-Fire: Pyro Mage
    Guardian of The Hist: Light Mender
    Chaos of Black Marsh: Master of The Burning Sword
    Star of Chaos: Frost Blade Champion
    Chaos-Lightning-Tower: Lightning Shield Master

    For the King of Argonia
    May Sithis hold back his Void
  • dodgehopper_ESO
    dodgehopper_ESO
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    Who knows. I think ZoS is pretty adamant on the potion thing.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Levo18
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    #2 is OP as hell.
    all three stats increased.
    argonian master race.
  • bigereard
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    I think argonian passive is very defensive, and recovery focus.

    How about give all regeneration +10%/15% when under the effect of potion.

    Instead of damage resistance, how about give argonian immunity/decreased chance/time to certain type of debuff like bleed, disease, poison, or defile.
    It'll quite appealing for PvP and self healing build (especially when combine with your concept on quick to mend).

    Or
    We also can make argonian health-magicka race, since there's no race with that combination. So the bonus is 6% health 6% magicka.

  • Jitterbug
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    Levo18 wrote: »
    #2 is OP as hell.
    all three stats increased.
    argonian master race.

    even when it's only 1/2/3?
    bigereard wrote: »
    I think argonian passive is very defensive, and recovery focus.

    How about give all regeneration +10%/15% when under the effect of potion.

    Instead of damage resistance, how about give argonian immunity/decreased chance/time to certain type of debuff like bleed, disease, poison, or defile.
    It'll quite appealing for PvP and self healing build (especially when combine with your concept on quick to mend).

    Or
    We also can make argonian health-magicka race, since there's no race with that combination. So the bonus is 6% health 6% magicka.

    I like that idea... Minor regen on top of the major regen that comes off a tri-stat potion.

    As to the other comments, and thanks for those, I'll adjust the OP with your ideas.
  • jhharvest
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    Swimming in Pvp used to be cool because you could cross rivers where others couldn't. Obviously Zos had to nerf that in the current patch. :/

    What I'd like to see from amphibious: shorter cd / longer duration on potions. Quick to mend affecting out going heals would indeed give Argonians a perk as a healer which is what it seemed like Zos were trying with the old resto staff learning buff.
  • 13igTyme
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    Levo18 wrote: »
    #2 is OP as hell.
    all three stats increased.
    argonian master race.

    Dunmer get 9% magicka and 6% stamina, but you don't see people calling them OP.
    PS4 | NA | l3igTyme

    Thinking about coming back to play...
  • 13igTyme
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    bigereard wrote: »
    I think argonian passive is very defensive, and recovery focus.

    How about give all regeneration +10%/15% when under the effect of potion.

    Instead of damage resistance, how about give argonian immunity/decreased chance/time to certain type of debuff like bleed, disease, poison, or defile.
    It'll quite appealing for PvP and self healing build (especially when combine with your concept on quick to mend).

    Or
    We also can make argonian health-magicka race, since there's no race with that combination. So the bonus is 6% health 6% magicka.

    That's what I've always wanted. It also fits the lore.
    PS4 | NA | l3igTyme

    Thinking about coming back to play...
  • Jitterbug
    Jitterbug
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    13igTyme wrote: »
    bigereard wrote: »
    I think argonian passive is very defensive, and recovery focus.

    How about give all regeneration +10%/15% when under the effect of potion.

    Instead of damage resistance, how about give argonian immunity/decreased chance/time to certain type of debuff like bleed, disease, poison, or defile.
    It'll quite appealing for PvP and self healing build (especially when combine with your concept on quick to mend).

    Or
    We also can make argonian health-magicka race, since there's no race with that combination. So the bonus is 6% health 6% magicka.

    That's what I've always wanted. It also fits the lore.

    Ive put it is an alternative to #2 in the OP
  • bigereard
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    Potion's duration is more lore friendly than potion's CD. I would like to see that too.
    However it's gonna be OP at some point, if some people invest heavily on potion duration they can have like 30+ sec immovable duration every 45 sec.

    About the regeneration, I think it's better if it's not minor buffs, just like any other regen racial.
    Since in your concept the argonian will has good healer trait, many people will likely to go templar, and templar already have a skill that give all minor regen.

    Wow, I really hope argonian will have more attractive trait in the next patch.
  • Jitterbug
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    bigereard wrote: »
    Potion's duration is more lore friendly than potion's CD. I would like to see that too.
    However it's gonna be OP at some point, if some people invest heavily on potion duration they can have like 30+ sec immovable duration every 45 sec.

    About the regeneration, I think it's better if it's not minor buffs, just like any other regen racial.
    Since in your concept the argonian will has good healer trait, many people will likely to go templar, and templar already have a skill that give all minor regen.

    Wow, I really hope argonian will have more attractive trait in the next patch.

    I agree, it would be more fitting to grant major regens, but they will not stack with the effect from a tripot. So I made it minor not to make it redundant.

    I know the Templar is archetype healer but I think a lot of people are open minded to things like sorcs or NBs healing, and since it also effect selfhealing it would be beneficial for any build. Maybe not so people would pick Argonian, but if one did it would not be so vastly behind the other racials.
  • bigereard
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    Ah, apologize if what I am saying is confusing, not a native speaker myself.

    What I mean in regen bonus is: neither major or minor buff, but stack with both.
    It just like wood elf's Y'ffre endurance or khajit's robust constitution and other racial regen passive.

    It's also consistent since there's no major or minor buff in racial skill. (khajit's carnage stack with major/minor savagery, nord's rugged stack with major/minor protection, breton's spell resistance stack with major/minor ward, etc.)

    And for the class you're right, it's not always templar.
    But there's also NB's relentless focus, and sorc's restoring twilight. Both give minor regen, I think it will be better if these three skill stack with any racial regen.

    Anyway, thank for creating this thread, it's nice to see that the little lizard still get some love.
  • Jitterbug
    Jitterbug
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    bigereard wrote: »
    Ah, apologize if what I am saying is confusing, not a native speaker myself.

    What I mean in regen bonus is: neither major or minor buff, but stack with both.
    It just like wood elf's Y'ffre endurance or khajit's robust constitution and other racial regen passive.

    It's also consistent since there's no major or minor buff in racial skill. (khajit's carnage stack with major/minor savagery, nord's rugged stack with major/minor protection, breton's spell resistance stack with major/minor ward, etc.)

    And for the class you're right, it's not always templar.
    But there's also NB's relentless focus, and sorc's restoring twilight. Both give minor regen, I think it will be better if these three skill stack with any racial regen.

    Anyway, thank for creating this thread, it's nice to see that the little lizard still get some love.

    I think I get it now :)

    It's a solid argument, no doubt. Do you have any thoughts on numerical values?
  • Jitterbug
    Jitterbug
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    I tried putting something in the OP, let me know what you think @bigereard
    Edited by Jitterbug on October 4, 2015 4:11PM
  • FriedEggSandwich
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    The swim speed was kinda fun while levelling, although I agree it's almost completely useless for tactical purposes. How about we leave the swim speed but give all the other races an almost useless passive to match? That way we could all have fun thinking up useless passives for each race :)
    PC | EU
  • Jitterbug
    Jitterbug
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    The swim speed was kinda fun while levelling, although I agree it's almost completely useless for tactical purposes. How about we leave the swim speed but give all the other races an almost useless passive to match? That way we could all have fun thinking up useless passives for each race :)

    Sounds like fun, but also it sounds like a sure fire way to derail this thread ;)
  • KingShocker
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    REMOVE SWIM SPEED!!!! WHAT!?!?! I don't think argonians can handle a nerf like that
  • Jitterbug
    Jitterbug
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    REMOVE SWIM SPEED!!!! WHAT!?!?! I don't think argonians can handle a nerf like that

    Hehe, no, I'm not happy about it either. Just trying to keep it in line with the other racials. But keep wim speed for all I care. Just throw it on top of something.
  • NativeJoe
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    How about we remap EVERYONE... argonians included. seeing AD filled with min maxers because they're the only faction with so many OP racials... I mean bretons get some spell resist that is equal to : if an attack does 20k, it will do 18.5k instead. mean while the high elves get the MASTER race caster because staves are elemental damage which they get a boost too.. as are 66% of the skills sorcs can use o.o.... And 21% stamina regen with wood elves, and the gods of crits the khajit?

    What do we get as EP and DC? more hit points? more resistances? faster swim? better potion usage? running a little tiny bit faster? what is "THIS" garbage? the bonuses we get arn't even "that" ground breaking. mean while their bonuses are the equivalent to 80 Champion points or so x.x ... and they get to stack that ontop of whatever cp they actually do earn x.x
    650cp+ Sorcerer 100+ days /played
    Broken'Stick North American Server
    https://www.twitch.tv/trixytricks
  • bigereard
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    It's sounds good so far @Jitterbug, thankyou.

    When ESO first goes live last year, when I read about argonian's swimming passive, I think ESO will have a lot of underwater or at least water content.
    It's unfortunate, I think swimming speed is potentially a good passive with the right content in game.

    Actually breton's 3% magicka cost reduction is the most garbage racial if we compare racial passive with CP point.
  • Jitterbug
    Jitterbug
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    NativeJoe wrote: »
    How about we remap EVERYONE... argonians included. seeing AD filled with min maxers because they're the only faction with so many OP racials... I mean bretons get some spell resist that is equal to : if an attack does 20k, it will do 18.5k instead. mean while the high elves get the MASTER race caster because staves are elemental damage which they get a boost too.. as are 66% of the skills sorcs can use o.o.... And 21% stamina regen with wood elves, and the gods of crits the khajit?

    What do we get as EP and DC? more hit points? more resistances? faster swim? better potion usage? running a little tiny bit faster? what is "THIS" garbage? the bonuses we get arn't even "that" ground breaking. mean while their bonuses are the equivalent to 80 Champion points or so x.x ... and they get to stack that ontop of whatever cp they actually do earn x.x

    I agree, but I will kindly remind everyone to keep this thread oriented towards tweaking the Argonian passives so we might inspire the devs to make solid passives for this race, because let's face it: ain't nobody cool like argonians ;)
  • Jitterbug
    Jitterbug
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    bigereard wrote: »
    It's sounds good so far @Jitterbug, thankyou.

    When ESO first goes live last year, when I read about argonian's swimming passive, I think ESO will have a lot of underwater or at least water content.
    It's unfortunate, I think swimming speed is potentially a good passive with the right content in game.

    Actually breton's 3% magicka cost reduction is the most garbage racial if we compare racial passive with CP point.

    As I said I have nothing against the swim passive, actually I kinda like it for what it is. I just fear that it stands in the way of a passive that actually makes for a better character, gameplay wise.
  • Resipsa131
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    13igTyme wrote: »
    Levo18 wrote: »
    #2 is OP as hell.
    all three stats increased.
    argonian master race.

    Dunmer get 9% magicka and 6% stamina, but you don't see people calling them OP.
    If its a Magicka Build what is 600 Extra Stamina going to do for your build? I'd say Dunmer are the most flexible racial passives but not close to OP or even the best passives.

  • Jitterbug
    Jitterbug
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    Resipsa131 wrote: »
    13igTyme wrote: »
    Levo18 wrote: »
    #2 is OP as hell.
    all three stats increased.
    argonian master race.

    Dunmer get 9% magicka and 6% stamina, but you don't see people calling them OP.
    If its a Magicka Build what is 600 Extra Stamina going to do for your build? I'd say Dunmer are the most flexible racial passives but not close to OP or even the best passives.

    I don't think anyone said Dunmer were OP. The guy meant that giving Argonians more base stats wouldn't be OP either.
  • Jitterbug
    Jitterbug
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    Nevermind, they fixed everything
    Racial
    Argonian
    Amphibious: The swim speed bonus from this ability will now properly apply if you purchase the passive while swimming.

    :P
    Edited by Jitterbug on October 5, 2015 10:08PM
  • 13igTyme
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    Resipsa131 wrote: »
    13igTyme wrote: »
    Levo18 wrote: »
    #2 is OP as hell.
    all three stats increased.
    argonian master race.

    Dunmer get 9% magicka and 6% stamina, but you don't see people calling them OP.
    If its a Magicka Build what is 600 Extra Stamina going to do for your build? I'd say Dunmer are the most flexible racial passives but not close to OP or even the best passives.

    That was the point of my post. The guy I quoted said 3% magicka, health, and stamina would be OP. My post was to say that it's not OP.
    PS4 | NA | l3igTyme

    Thinking about coming back to play...
  • Jitterbug
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    Just thought os something crazy.

    What if Argonians got the Bosmer treatment and the first passive actually flat out boosted magicka regen by 7/14/21% .... too much?
  • dodgehopper_ESO
    dodgehopper_ESO
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    Jitterbug wrote: »
    Just thought os something crazy.

    What if Argonians got the Bosmer treatment and the first passive actually flat out boosted magicka regen by 7/14/21% .... too much?

    Its cool, although thematically I think the 'Robust' trait actually belongs to the Argonians more than any other race. In actuality I think it should be HIGHER than an Orc or Nord. Argonians are not as tough as an orc or nord, but they bounce back better... that's always been their thing.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Jitterbug
    Jitterbug
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    Jitterbug wrote: »
    Just thought os something crazy.

    What if Argonians got the Bosmer treatment and the first passive actually flat out boosted magicka regen by 7/14/21% .... too much?

    Its cool, although thematically I think the 'Robust' trait actually belongs to the Argonians more than any other race. In actuality I think it should be HIGHER than an Orc or Nord. Argonians are not as tough as an orc or nord, but they bounce back better... that's always been their thing.

    I think that's what the healing received is supposed to represent. And honestly health regen would be kind of a lackluster buff :P
  • dodgehopper_ESO
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    Jitterbug wrote: »
    Jitterbug wrote: »
    Just thought os something crazy.

    What if Argonians got the Bosmer treatment and the first passive actually flat out boosted magicka regen by 7/14/21% .... too much?

    Its cool, although thematically I think the 'Robust' trait actually belongs to the Argonians more than any other race. In actuality I think it should be HIGHER than an Orc or Nord. Argonians are not as tough as an orc or nord, but they bounce back better... that's always been their thing.

    I think that's what the healing received is supposed to represent. And honestly health regen would be kind of a lackluster buff :P

    Then maybe the % should be higher than 30%. I think to be fair we have to realize that Robust is better than Red Diamond, by leaps and bounds.
    Edited by dodgehopper_ESO on October 7, 2015 7:14PM
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
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