Shadesofkin wrote: »Why on earth would a massively multiplayer online roleplaying game allow mods?
The game isn't skyrim and honestly, thank g-d for that. Skyrim is the weakest of the entire Elder Scroll series and was only mega popular due to the already strong popularity of previous games and its major release onto consoles.
Pandasaurus wrote: »my initial impressions of ESO were:
amazing graphics
similar gameplay as Skyrim
simple items
simple skills
no mods, only add ons? whyyyy?
mods made Skyrim way better than the original game, including much better graphic enhancements, better items, better skills, endless options
ESO really should allow for mods as they only let players customize the game to be how they want it to be
the items are ridiculously simple for a fantasy world, and though i like the set items and their unique mod bonuses, i can imagine it taking weeks to collect an entire set. also, since they're sets, you can only have one unique mod equipped at a time.
the skills are also pretty basic... i've been playing a 4 year old game with way more skill options and more interesting skill effects which is what really makes a game fun to play.
an easy solution to all the complaints is to allow for player made mods as they can add endless customization to the game.
maybe disable mods for pvp to make it fair, but otherwise the more options the better.
I'd be all for mods, providing they were restricted to weapon skins, armor skins, horse armor skins. Cosmetic stuff.
Pandasaurus wrote: »you all make valid arguments... but then they should allow for an offline version of the game to be played with mods. separate characters and all so mods don't interfere with the online MMO economy.
Pandasaurus wrote: »you all make valid arguments... but then they should allow for an offline version of the game to be played with mods. separate characters and all so mods don't interfere with the online MMO economy.
They do, it's called Skyrim.
This is not an offline single player game, it is a massively multiplayer online roleplaying game, if you don't want the multiplayer aspect then Arena, Oblivion, Morrowind and Skyrim are your options.
MMO's don't allow for mods for the simple reason that everything in game has to be itemized and balanced against everything else in game, the more skills you have the less balance you have, the more unique items you have the less balanced and fair it is for other players, especially when it comes to PvP. not to mention that mods in a multiplayer game inevitably lead to hacks and cheats, just look at what happened to classic games like Unreal Tournament and such and you can see the problem.