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game feedback

Pandasaurus
Pandasaurus
Soul Shriven
my initial impressions of ESO were:
amazing graphics
similar gameplay as Skyrim
simple items
simple skills
no mods, only add ons? whyyyy?

mods made Skyrim way better than the original game, including much better graphic enhancements, better items, better skills, endless options
ESO really should allow for mods as they only let players customize the game to be how they want it to be

the items are ridiculously simple for a fantasy world, and though i like the set items and their unique mod bonuses, i can imagine it taking weeks to collect an entire set. also, since they're sets, you can only have one unique mod equipped at a time.

the skills are also pretty basic... i've been playing a 4 year old game with way more skill options and more interesting skill effects which is what really makes a game fun to play.

an easy solution to all the complaints is to allow for player made mods as they can add endless customization to the game.
maybe disable mods for pvp to make it fair, but otherwise the more options the better.
  • Usara
    Usara
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    Skyrim, you store the information of the game on your computer. Here, the information is stored on Zenimax servers.
    Meaning that if you want to modify your shiny sword, you will have to install your mod on ZoS server.

    See the problem now ? :)

    There are add-ons (and add-ons = mods, this is just semantic)
    But you can only modify what is stored on your computer, the UI (User Interface)
    Edited by Usara on October 4, 2015 10:53PM
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  • Shadesofkin
    Shadesofkin
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    Why on earth would a massively multiplayer online roleplaying game allow mods?

    The game isn't skyrim and honestly, thank g-d for that. Skyrim is the weakest of the entire Elder Scroll series and was only mega popular due to the already strong popularity of previous games and its major release onto consoles.
    Edited by Shadesofkin on October 4, 2015 10:51PM
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  • RAGUNAnoOne
    RAGUNAnoOne
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    Why on earth would a massively multiplayer online roleplaying game allow mods?

    The game isn't skyrim and honestly, thank g-d for that. Skyrim is the weakest of the entire Elder Scroll series and was only mega popular due to the already strong popularity of previous games and its major release onto consoles.

    true, skyrim will never come close to morrowind in gameplay and immersion. (though they could have tuned down the physical hit miss thing a bit...)
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  • Kuroinu
    Kuroinu
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    my initial impressions of ESO were:
    amazing graphics
    similar gameplay as Skyrim
    simple items
    simple skills
    no mods, only add ons? whyyyy?

    mods made Skyrim way better than the original game
    , including much better graphic enhancements, better items, better skills, endless options
    ESO really should allow for mods as they only let players customize the game to be how they want it to be

    the items are ridiculously simple for a fantasy world, and though i like the set items and their unique mod bonuses, i can imagine it taking weeks to collect an entire set. also, since they're sets, you can only have one unique mod equipped at a time.

    the skills are also pretty basic... i've been playing a 4 year old game with way more skill options and more interesting skill effects which is what really makes a game fun to play.

    an easy solution to all the complaints is to allow for player made mods as they can add endless customization to the game.
    maybe disable mods for pvp to make it fair, but otherwise the more options the better.

    Because then the community would actually make the game they wanted... :trollface:

    That aside, MMOs rarely have community Mods that impact major parts of the game. It's doable, but there would be a lot of issues due to the MMO natures of the game. It's one thing to mod a single player game and have players use that mod as they see fit, as it only effects them. This cannot be said for the MMO genre, since your creation could impact others. Lots of jumping through hoops to get something "certified" and all that nonsense.
  • EDS604
    EDS604
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    more skill options doesn't make a game better. i played a couple of mmo's and tbh i love the fact you have only 5 skills + an ulti on your bar. makes you have to think careful about what skills you pick, preventing ridiculous counter to everything builds. also, modding an mmo? erh.. say whut?
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  • Pandasaurus
    Pandasaurus
    Soul Shriven
    you all make valid arguments... but then they should allow for an offline version of the game to be played with mods. separate characters and all so mods don't interfere with the online MMO economy.

    Also, you may say more skills doesnt = more fun, but to some people it does.
    also, if im limited to casting the same few skills for so many hours they should at least be interesting skills to use. none of the low level skills have interested me at all. also skill trees would be nice, but the skill leveling system seems about as simple as it could possibly be.
  • phairdon
    phairdon
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    I'd be all for mods, providing they were restricted to weapon skins, armor skins, horse armor skins. Cosmetic stuff.
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  • Pandasaurus
    Pandasaurus
    Soul Shriven
    phairdon wrote: »
    I'd be all for mods, providing they were restricted to weapon skins, armor skins, horse armor skins. Cosmetic stuff.

    i would rather cosmetic stuff be earnable in game. then your character can look awesome because of the effort you put in.
  • Carraig
    Carraig
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    phairdon wrote: »
    I'd be all for mods, providing they were restricted to weapon skins, armor skins, horse armor skins. Cosmetic stuff.

    These are potential crown store items and hence a potential source of income for ZOS... I don't think they will give that up so easy.
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  • Stelo
    Stelo
    I think the only problem I have with ESO is the lack of creativity between the items. From Dwarven all the way to Calcinium, there's not a single difference with the armor sets except for their default colors. Same goes for the weapons. This is somewhat disappointing, but the game is amazing overall. Also, they need to change the Werewolf Berserker fur into black. That's not too much to ask...
  • Stelo
    Stelo
    Woops, accidentally posted twice
    Edited by Stelo on October 5, 2015 9:33AM
  • Belidos
    Belidos
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    you all make valid arguments... but then they should allow for an offline version of the game to be played with mods. separate characters and all so mods don't interfere with the online MMO economy.

    They do, it's called Skyrim.

    This is not an offline single player game, it is a massively multiplayer online roleplaying game, if you don't want the multiplayer aspect then Arena, Oblivion, Morrowind and Skyrim are your options.

    MMO's don't allow for mods for the simple reason that everything in game has to be itemized and balanced against everything else in game, the more skills you have the less balance you have, the more unique items you have the less balanced and fair it is for other players, especially when it comes to PvP. not to mention that mods in a multiplayer game inevitably lead to hacks and cheats, just look at what happened to classic games like Unreal Tournament and such and you can see the problem.
  • Olivierko
    Olivierko
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    What we really need is an offline forum for threads like these.
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  • Kuroinu
    Kuroinu
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    Carraig wrote: »
    phairdon wrote: »
    I'd be all for mods, providing they were restricted to weapon skins, armor skins, horse armor skins. Cosmetic stuff.

    These are potential crown store items and hence a potential source of income for ZOS... I don't think they will give that up so easy.

    Actually, they could make money this way. Much like how they tried to with Steam and Skyrim modders, which went very bad lol. But this game is different and I could see it being more possible here, but I'm not too bothered if it doesn't.
  • Pandasaurus
    Pandasaurus
    Soul Shriven
    Belidos wrote: »
    you all make valid arguments... but then they should allow for an offline version of the game to be played with mods. separate characters and all so mods don't interfere with the online MMO economy.

    They do, it's called Skyrim.

    This is not an offline single player game, it is a massively multiplayer online roleplaying game, if you don't want the multiplayer aspect then Arena, Oblivion, Morrowind and Skyrim are your options.

    MMO's don't allow for mods for the simple reason that everything in game has to be itemized and balanced against everything else in game, the more skills you have the less balance you have, the more unique items you have the less balanced and fair it is for other players, especially when it comes to PvP. not to mention that mods in a multiplayer game inevitably lead to hacks and cheats, just look at what happened to classic games like Unreal Tournament and such and you can see the problem.

    ok, but if Skyrim has aspects much better than ESO then there is an issue.
    why not have mod makers submit mods for consideration and the ESO team can decide if they'll allow them to be added to the game? then there is no possibility of hacks or cheats and mods will be limited to what they accept.

    also, why do things need to be "itemized and balanced"? why does the game need to be fair for all players? PvP could have balancing aspects or it could have ranking systems. for example, PvP players can get ranked by their win-loss ratio and be matched against players with similar win-loss ratios.
    diablo 3 is a multiplayer rpg and has countless unique item stats and many skills to choose from. i haven't heard complaints about anything in the game being unbalanced. the game devs need to rethink their priorities... if a game gets boring by level 10 because players only have a few skill options up until then they should rethink the skill system and loot system. i also haven't found a single item i enjoyed finding because they all have such simple stats. in a fantasy world the items should have interesting stats and magic players should have interesting skills.
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