Hiero_Glyph wrote: »Surprise Attack comes to mind as been equally annoying whhen spammed due to how the snare effect works.
Zenimax I have to report a bug. My Surprise Attack does not snare. Fix please.
purple-magicb16_ESO wrote: »That's brutal! My wrecking blow takes about 5 mins on the wind up. lol! This almost doesn't even look like the same game I'm playing. 'course I use BA not GS, but still its a world of difference speed-wise. He must also have the weapon speed trait. Block and dodge roll man! Get some distance there. Root him if you have to. Lets be honest, you weren't completely incapacitated for the whole fight, you did have critical moments where you chose healing over getting him under control or putting distance between you. Root (which would've stolen some of his stam) THEN heal would've been your best option imo. But you do have a point, everything else in this game has cooldowns, I just took it for granted that this had a cool down too and never tried it twice in a row. I know with one of the morphs you get a nice dmg bonus on next strike too, as long as its not WB otherwise the dmg would stack and be ridiculously high.
The thing with WB is that the first one has a wind up, but subsequent ones really do not, as the wind up nearly covers over the GCD the game has.
So once you have finished the first WB, subsequent ones are as fast as spamming any instant cast ability. Another reason why spamming it is so lucrative right now.
This was happening to me the other day. Knocked down by it, as I was getting up, knocked down again.
Not a problem with the skill, just the fact I could get CCed so easily.
Biting jabs is used a LOT too since IC i've noticed.
spamming jabs is a lot like poking yourself in the eye with a cocktail stick, it does no damage and harms your chances of killing anything.
as a templar im so close to actually taking it off my bar altogether, i have the magicka version for the heals, 50% less healing makes mine utterly useless... i was healing for 40% of the damage it did, dmg nerf, healing nerf, it now does 20% of the square root of jack all.
TequilaFire wrote: »All I can say is:
WB
WB
WB
Crystal frags
Crystal frags
Crystal frags
Focused aim
Focused aim
Focused aim
Biting jabs
Biting jabs
Biting Jabs
Surprise attack
Surprise attack
Surprise attack
My point?
All players mostly spam their best ability as you only have so many slots by the time you slot a heal, gap closer and CC.
Plus weapon swap doesn't work half the time.
all those other skills, frags, focused aim, jabs and surprise give CC immunity, WB will not activate CC immunity until you hit the ground, thus making you double CC break (bug) or get stunned twice in a row. (this isnt only a issue if they spam it)
It needs to give CC immunity after the stun like all other skills.
This was happening to me the other day. Knocked down by it, as I was getting up, knocked down again.
Not a problem with the skill, just the fact I could get CCed so easily.
Biting jabs is used a LOT too since IC i've noticed.
spamming jabs is a lot like poking yourself in the eye with a cocktail stick, it does no damage and harms your chances of killing anything.
as a templar im so close to actually taking it off my bar altogether, i have the magicka version for the heals, 50% less healing makes mine utterly useless... i was healing for 40% of the damage it did, dmg nerf, healing nerf, it now does 20% of the square root of jack all.
TequilaFire wrote: »All I can say is:
WB
WB
WB
Crystal frags
Crystal frags
Crystal frags
Focused aim
Focused aim
Focused aim
Biting jabs
Biting jabs
Biting Jabs
Surprise attack
Surprise attack
Surprise attack
My point?
All players mostly spam their best ability as you only have so many slots by the time you slot a heal, gap closer and CC.
Plus weapon swap doesn't work half the time.
all those other skills, frags, focused aim, jabs and surprise give CC immunity, WB will not activate CC immunity until you hit the ground, thus making you double CC break (bug) or get stunned twice in a row. (this isnt only a issue if they spam it)
It needs to give CC immunity after the stun like all other skills.
It is possible to double CC with frags if they don't break the first and you get a lucky proc timing. CC needs to be overhauled completely. I always break everything immediately so I dont really have any trouble aside from fear bugging out.
That's not excusing the CC bugs though.
While I agree WB spam is absolutely skilless in both videos it seemed you didn't manage your stam at all so the complaint imo is invalid
WrathOfRegicide wrote: »Honestly what ZoS should've done a long time ago, was to make it so skills have diminishing returns. So if you use Wrecking Blow once you do 100% damage, use it twice in a row 80% damage if you use it a third time in a row 60% damage, etc. It's honestly ridiculous to see people just spam wrecking blow and think they've achieved something when they kill a person. You shouldn't be rewarded for spamming one skill over and over, it just makes a bad PvP experience for everyone.
Hiero_Glyph wrote: »WrathOfRegicide wrote: »Honestly what ZoS should've done a long time ago, was to make it so skills have diminishing returns. So if you use Wrecking Blow once you do 100% damage, use it twice in a row 80% damage if you use it a third time in a row 60% damage, etc. It's honestly ridiculous to see people just spam wrecking blow and think they've achieved something when they kill a person. You shouldn't be rewarded for spamming one skill over and over, it just makes a bad PvP experience for everyone.
Players would just weave in light and heavy attacks or animation cancel a different skill and then WB again. Again, the only solution is to fix the problem, not use a bandaid fix. Shorten the animation and fix CC immunity first, then you can tweak WB.
CrowsDescend wrote: »Hello. I made a Wrecking Blow topic ages ago and basically complained about how it is spammable and CC immunity sometimes doesn't free you from its constant knockdown, so I came back.. with a video. but first....
Please Note: I do not intend on naming and shaming the player(s,) as it is not exactly the fault of the player if they're allowed to continuously spam the same hard-hitting, CC-ing ability. I also know that I got wrecked by a lower level (who is scaled up to v14 in PvP, but still) and before the "L2P" replies, I am a Magicka Templar, I didn't have enough Stamina to keep breaking out/dodge rolling away (especially in the first video,) I'm in 5 light 2 heavy, I have champion points in Break free/dodge roll and the FIRST video is from before the IC patch, purely to show CC immunity not working (though it seems to be working a little better in IC when 1v1) -- The SECOND video is from inside Imperial City, live.
Edit: Old, irrelevant video due to IC update, though WB still remains the same.I'm wondering why Wrecking Blow's knockback doesn't have much diminishing returns at all, why is it so quick of a move to get off and laggy, and why CC immunity isn't always protecting one at the right time, as you can see in the first short video. (Though it's an old one) The player is able to do a total of 16 Wrecking Blows.Edit: It's still a Plague in Imperial City, although this fight was decent, it is quite a shame to find that players have to resort to literally bashing 1 skill over and over for a kill, and Jab/Sweep isn't that bad in comparison due to it being a slightly long channel which can be interrupted BY wrecking blow before the last jab gets off to knock the target back.
Edit: I was in my 'PvE-ish build at the time, so I didn't have on Radiant Ward, not like that'll make much difference these days anyway.Summary (In my opinion)
So on a fundamental level, I see that Wrecking Blow is flawed. It's quite an abusive ability because of its damage, speed and knockdown combined. If I was to make this ability fair, I'd reduce the damage on the thing or give its knockdown a cooldown so that it won't apply on every swing, or at least make the knockdown effect a chance instead of guaranteed.
AndAzraelKrieg wrote: »The three issues I see with Wrecking Blow are that it causes a stun, the damage stacks with itself, and it can't be blocked. Does it need a damage nerf? No. A wrecking blow is supposed to be powerful. What it needs to prevent spamming is a resource cost increase similar to the Sorcs Bolt Escape. To prevent 5-6 Wrecking Blows chained one after the other, if it's used within a certain time frame it the cost is increased with the cost increase stacking if you keep spamming it.
WOW skilled Biting jabs = wrecking blow...

The problem is NOT Wrecking Blow. Stamina builds need strong abilities to be competitive. The problem is CC immunity. It's whack.
I don't think templars have one.CrowsDescend wrote: »Hello. I made a Wrecking Blow topic ages ago and basically complained about how it is spammable and CC immunity sometimes doesn't free you from its constant knockdown, so I came back.. with a video. but first....
Please Note: I do not intend on naming and shaming the player, as it is not exactly the fault of the player if they're allowed to continuously spam the same hard-hitting, CC-ing ability. I also know that I got wrecked by a lower level (who is scaled up to v10 in PvP, but still) and before the "L2P" replies, I am a Magicka Templar, I didn't have enough Stamina to keep breaking out/dodge roll away, I'm in 5 light 2 heavy (epics) and this is before the IC patch.
Also: I do not know if this has been addressed/fixed in the Imperial City update, as I'm on PS4 and ours isn't until the 16th.
So basically, I'm wondering why Wrecking Blow's knockback doesn't have much diminishing returns and continuously knocks one down, and why CC immunity isn't protecting me at the right time, as you can see in this short video. The player is able to do a total of 16 Wrecking Blows.
I don't get it.
This is PVP, where is your instant CC ability ?
Where is your root ?
You have to slot those kinds of abilities for PVP otherwise, of course one will spam its most damaging ability if he has the opportunity to.
Wrecking Blow is a one sec cast during the time of which you should :
- CC
- Root and Move
- Roll dodge (ok you have low stamina)
However completely sacrificing stamina, stamina related Champion Points, items and/or stamina-giving abilities and/or passive your class has comes with a price. It also seams to me you take a lot of damage either your opponent runs a glass canon style, either you are low on defenses: how many impenetrable traits, how many defensive CPs, what armor ?
Perhaps you have a more PVE oriented background, just use Soft and Hard CCs to avoid this situation and pimp your passive and active defenses.
Hope it helps.
Emma_Eunjung wrote: »Wrecking Blow "spam" isn't the issue here. The problem we need to be discussing is this:
WHY is the OP getting CC'd repeatedly before his CC immunity timer is up?
That shouldn't even be possible!
Melee guards will no longer stun themselves when bashing with their shields.
Archer guards will no longer stun themselves when performing power shots.
Forestd16b14_ESO wrote: »Simple fix really. Fix cc immunity and nerf wrecking blow to a cast time of 3 seconds you know like the NPCs wrecking blows. Simple but know zos there gonna take the way to complicated road that causes more harm than fixes like 0 stamina regen.
CrowsDescend wrote: »Forestd16b14_ESO wrote: »Simple fix really. Fix cc immunity and nerf wrecking blow to a cast time of 3 seconds you know like the NPCs wrecking blows. Simple but know zos there gonna take the way to complicated road that causes more harm than fixes like 0 stamina regen.
Good suggestion because the weapon speed increase trait is there for a reason, so one can't argue about it being -too- slow to cast if they have the wrong trait on their weapon.
Emma_Eunjung wrote: »CrowsDescend wrote: »Forestd16b14_ESO wrote: »Simple fix really. Fix cc immunity and nerf wrecking blow to a cast time of 3 seconds you know like the NPCs wrecking blows. Simple but know zos there gonna take the way to complicated road that causes more harm than fixes like 0 stamina regen.
Good suggestion because the weapon speed increase trait is there for a reason, so one can't argue about it being -too- slow to cast if they have the wrong trait on their weapon.
The weapon speed trait doesn't do anything to speed up ability cast times. All it does is allow you to make light attacks slightly faster.
Trashy Boy wrote: »I agree WB CC- break free immunity is not working correctly
Trashy Boy wrote: »I agree WB CC- break free immunity is not working correctly
It is not CC-break immunity(the 8 second long one) that is not working correctly, but the auto-immunity you get when a CC on you expires naturally(the 5 second long one).
If you CC break, you get the immunity instantly, and it works everytime. But if you let the CC run it's course, you are supposed to automatically get 5 seconds of CC immunity, and it is this auto-immunity that is not working correctly, in that it is applied a split second too late.
CC on you expires -> slight delay -> CC imunity is gained. If you get hit by CC during that slight delay, you effectively get double-CCed.
And i believe this is not a wrecking blow issue, but rather an issue with any CC (frags, fear) if you let it run the full duration.