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Nerf/Fix Wrecking Blow / Fix CC Immunity!

  • Hiero_Glyph
    Hiero_Glyph
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    Jeckll wrote: »
    Surprise Attack comes to mind as been equally annoying whhen spammed due to how the snare effect works.

    Zenimax I have to report a bug. My Surprise Attack does not snare. Fix please.

    Haha, I meant to say Teleport Strike but I had just read Surprise Attack in a previous post so I literally used that instead. My bad, but if you have been Ambushed by a player while running away you know exactly what I am talking about.

    If players are really against WB spam then they need ZOS to fix the animation. IIRC, it has a 1.8s animation and only requires ~1s before it deals damage. This is why it seems instant on subsequent attacks. The fact that the knockdown animation is slower than the WB spam is a separate issue since CC immnity will not proc until you hit the ground, making the second one give a free CC with no way to prevent it, leading to the 3rd and 4th WBs most likely. To be fair, most of the issues with WB are due to ZOS not shortening the animation and adjusting the knockdown animation.
    Edited by Hiero_Glyph on October 1, 2015 3:21PM
  • purple-magicb16_ESO
    purple-magicb16_ESO
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    danno8 wrote: »
    That's brutal! My wrecking blow takes about 5 mins on the wind up. lol! This almost doesn't even look like the same game I'm playing. 'course I use BA not GS, but still its a world of difference speed-wise. He must also have the weapon speed trait. Block and dodge roll man! Get some distance there. Root him if you have to. Lets be honest, you weren't completely incapacitated for the whole fight, you did have critical moments where you chose healing over getting him under control or putting distance between you. Root (which would've stolen some of his stam) THEN heal would've been your best option imo. But you do have a point, everything else in this game has cooldowns, I just took it for granted that this had a cool down too and never tried it twice in a row. I know with one of the morphs you get a nice dmg bonus on next strike too, as long as its not WB otherwise the dmg would stack and be ridiculously high.

    The thing with WB is that the first one has a wind up, but subsequent ones really do not, as the wind up nearly covers over the GCD the game has.

    So once you have finished the first WB, subsequent ones are as fast as spamming any instant cast ability. Another reason why spamming it is so lucrative right now.

    No kiddin? Like I said, never really tried it more than once as the wind up was so slow (apparently only on the initial). I only ever used it in pve for bosses that I wanted knockdown and dmg bonus on. Once I did it, I always moved on to other follow up abilities. Hmmm interesting....
    I don't comment here often but when I do, I get [snip]
  • P3ZZL3
    P3ZZL3
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    Visemere wrote: »
    Brrrofski wrote: »
    This was happening to me the other day. Knocked down by it, as I was getting up, knocked down again.

    Not a problem with the skill, just the fact I could get CCed so easily.

    Biting jabs is used a LOT too since IC i've noticed.

    spamming jabs is a lot like poking yourself in the eye with a cocktail stick, it does no damage and harms your chances of killing anything.

    as a templar im so close to actually taking it off my bar altogether, i have the magicka version for the heals, 50% less healing makes mine utterly useless... i was healing for 40% of the damage it did, dmg nerf, healing nerf, it now does 20% of the square root of jack all.

    Then you must be doing something wrong. I run it on my Magicka Temp and can comfortable solo group mobs, mini boss's, Portals and taken a fair chunk out of a Flag Man in the Sewers.

    I can kill some 1v1's and loose against others, which seems about run of the mill.Anything above 2v1 and as I'm running light and my shields are not great, game over.
    CP561 Redguard | Jabsy Templar | Stamina Build
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  • Xeven
    Xeven
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    Araxleon wrote: »
    All I can say is:

    WB
    WB
    WB

    Crystal frags
    Crystal frags
    Crystal frags

    Focused aim
    Focused aim
    Focused aim

    Biting jabs
    Biting jabs
    Biting Jabs

    Surprise attack
    Surprise attack
    Surprise attack

    My point?

    All players mostly spam their best ability as you only have so many slots by the time you slot a heal, gap closer and CC.
    Plus weapon swap doesn't work half the time.


    all those other skills, frags, focused aim, jabs and surprise give CC immunity, WB will not activate CC immunity until you hit the ground, thus making you double CC break (bug) or get stunned twice in a row. (this isnt only a issue if they spam it)

    It needs to give CC immunity after the stun like all other skills.

    It is possible to double CC with frags if they don't break the first and you get a lucky proc timing. CC needs to be overhauled completely. I always break everything immediately so I dont really have any trouble aside from fear bugging out.

    That's not excusing the CC bugs though.

    Edited by Xeven on October 1, 2015 3:33PM
  • Brrrofski
    Brrrofski
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    Visemere wrote: »
    Brrrofski wrote: »
    This was happening to me the other day. Knocked down by it, as I was getting up, knocked down again.

    Not a problem with the skill, just the fact I could get CCed so easily.

    Biting jabs is used a LOT too since IC i've noticed.

    spamming jabs is a lot like poking yourself in the eye with a cocktail stick, it does no damage and harms your chances of killing anything.

    as a templar im so close to actually taking it off my bar altogether, i have the magicka version for the heals, 50% less healing makes mine utterly useless... i was healing for 40% of the damage it did, dmg nerf, healing nerf, it now does 20% of the square root of jack all.

    It hasn't bothered me, just seen a lot more of it.
  • Xeven
    Xeven
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    Damage abilities with a healing component do not get double nerfed from battle spirit.
  • Araxleon
    Araxleon
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    Xeven wrote: »
    Araxleon wrote: »
    All I can say is:

    WB
    WB
    WB

    Crystal frags
    Crystal frags
    Crystal frags

    Focused aim
    Focused aim
    Focused aim

    Biting jabs
    Biting jabs
    Biting Jabs

    Surprise attack
    Surprise attack
    Surprise attack

    My point?

    All players mostly spam their best ability as you only have so many slots by the time you slot a heal, gap closer and CC.
    Plus weapon swap doesn't work half the time.


    all those other skills, frags, focused aim, jabs and surprise give CC immunity, WB will not activate CC immunity until you hit the ground, thus making you double CC break (bug) or get stunned twice in a row. (this isnt only a issue if they spam it)

    It needs to give CC immunity after the stun like all other skills.

    It is possible to double CC with frags if they don't break the first and you get a lucky proc timing. CC needs to be overhauled completely. I always break everything immediately so I dont really have any trouble aside from fear bugging out.

    That's not excusing the CC bugs though.

    actually oddly enough, WB punishes people who CC break really fast thats usually how the double CC break bug happens XD
  • kuscoe
    kuscoe
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    While I agree WB spam is absolutely skilless in both videos it seemed you didn't manage your stam at all so the complaint imo is invalid
  • coolermh
    coolermh
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    I only get WB'd when im attcked by multiple people otherwise the skill is easy to avoid. They need to make it so if it gets blocked it stuns the person doing it. (Just like what happens to mobs). This would discourage people from spamming it.
    -MrHeid625
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  • Molag_Crow
    Molag_Crow
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    I'm liking the alternative suggestions here.

    kuscoe wrote: »
    While I agree WB spam is absolutely skilless in both videos it seemed you didn't manage your stam at all so the complaint imo is invalid

    True but after that 2nd video I put most of my (small amount) of CPs into Tumbling (Break free/dodge roll reduced cost) instead of Mooncalf (Stam regen) which slightly helps.

    In the heat of battle, everybody makes mistakes... anybody who doesn't admit that is just fooling themselves. I attempted to block a few WB's to get off Puncturing Sweep but of course that was a terrible idea due to Puncturing Sweep not being fast enough to get the knockback effect off before the WB brings the pain.

    In my current gear state and choice of CPs, I can break out of a few WBs but that still leaves me vulnerable due to it being spammed, as I'm already saying.. now don't get me wrong, I can kill WB-spammers if I get a good burst off but in the 2nd video (which I cut) whenever I got that one guy down to under 20% health, he'd run at lightning speed and stealth in some random room so it just dragged on like that, even when I chased his retreat with my charge etc.
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  • WrathOfRegicide
    WrathOfRegicide
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    Honestly what ZoS should've done a long time ago, was to make it so skills have diminishing returns. So if you use Wrecking Blow once you do 100% damage, use it twice in a row 80% damage if you use it a third time in a row 60% damage, etc. It's honestly ridiculous to see people just spam wrecking blow and think they've achieved something when they kill a person. You shouldn't be rewarded for spamming one skill over and over, it just makes a bad PvP experience for everyone.
  • Hiero_Glyph
    Hiero_Glyph
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    Honestly what ZoS should've done a long time ago, was to make it so skills have diminishing returns. So if you use Wrecking Blow once you do 100% damage, use it twice in a row 80% damage if you use it a third time in a row 60% damage, etc. It's honestly ridiculous to see people just spam wrecking blow and think they've achieved something when they kill a person. You shouldn't be rewarded for spamming one skill over and over, it just makes a bad PvP experience for everyone.

    Players would just weave in light and heavy attacks or animation cancel a different skill and then WB again. Again, the only solution is to fix the problem, not use a bandaid fix. Shorten the animation and fix CC immunity first, then you can tweak WB.
  • Xeven
    Xeven
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    The problem is NOT Wrecking Blow. Stamina builds need strong abilities to be competitive. The problem is CC immunity. It's whack.
  • WrathOfRegicide
    WrathOfRegicide
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    There used to be no CC immunity on Wrecking Blow, people would stun in mid wind up and negate the person using Wrecking Blow so they wouldn't be able to use the skill which is why ZoS added the CC immunity. Also one of main problems of ESO PvP is skill spamming its dumb and NEEDS diminishing returns.
    Edited by WrathOfRegicide on October 1, 2015 10:20PM
  • Molag_Crow
    Molag_Crow
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    Honestly what ZoS should've done a long time ago, was to make it so skills have diminishing returns. So if you use Wrecking Blow once you do 100% damage, use it twice in a row 80% damage if you use it a third time in a row 60% damage, etc. It's honestly ridiculous to see people just spam wrecking blow and think they've achieved something when they kill a person. You shouldn't be rewarded for spamming one skill over and over, it just makes a bad PvP experience for everyone.

    Players would just weave in light and heavy attacks or animation cancel a different skill and then WB again. Again, the only solution is to fix the problem, not use a bandaid fix. Shorten the animation and fix CC immunity first, then you can tweak WB.

    Good point but what would even be a good way to fix CC immunity? hmm
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  • Malmai
    Malmai
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    Hello. I made a Wrecking Blow topic ages ago and basically complained about how it is spammable and CC immunity sometimes doesn't free you from its constant knockdown, so I came back.. with a video. but first....


    Please Note: I do not intend on naming and shaming the player(s,) as it is not exactly the fault of the player if they're allowed to continuously spam the same hard-hitting, CC-ing ability. I also know that I got wrecked by a lower level (who is scaled up to v14 in PvP, but still) and before the "L2P" replies, I am a Magicka Templar, I didn't have enough Stamina to keep breaking out/dodge rolling away (especially in the first video,) I'm in 5 light 2 heavy, I have champion points in Break free/dodge roll and the FIRST video is from before the IC patch, purely to show CC immunity not working (though it seems to be working a little better in IC when 1v1) -- The SECOND video is from inside Imperial City, live.


    Edit: Old, irrelevant video due to IC update, though WB still remains the same.
    I'm wondering why Wrecking Blow's knockback doesn't have much diminishing returns at all, why is it so quick of a move to get off and laggy, and why CC immunity isn't always protecting one at the right time, as you can see in the first short video. (Though it's an old one) The player is able to do a total of 16 Wrecking Blows.


    Edit: It's still a Plague in Imperial City, although this fight was decent, it is quite a shame to find that players have to resort to literally bashing 1 skill over and over for a kill, and Jab/Sweep isn't that bad in comparison due to it being a slightly long channel which can be interrupted BY wrecking blow before the last jab gets off to knock the target back.

    Edit: I was in my 'PvE-ish build at the time, so I didn't have on Radiant Ward, not like that'll make much difference these days anyway. :lol:


    Summary (In my opinion)

    So on a fundamental level, I see that Wrecking Blow is flawed. It's quite an abusive ability because of its damage, speed and knockdown combined. If I was to make this ability fair, I'd reduce the damage on the thing or give its knockdown a cooldown so that it won't apply on every swing, or at least make the knockdown effect a chance instead of guaranteed.

    And
    The three issues I see with Wrecking Blow are that it causes a stun, the damage stacks with itself, and it can't be blocked. Does it need a damage nerf? No. A wrecking blow is supposed to be powerful. What it needs to prevent spamming is a resource cost increase similar to the Sorcs Bolt Escape. To prevent 5-6 Wrecking Blows chained one after the other, if it's used within a certain time frame it the cost is increased with the cost increase stacking if you keep spamming it.

    WOW skilled Biting jabs = wrecking blow...
  • Molag_Crow
    Molag_Crow
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    Malmai wrote: »
    WOW skilled Biting jabs = wrecking blow...

    WOW did you have to quote the whole OP combined with a comment that makes no sense?

    srcstc.gif
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  • Rayste
    Rayste
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    Xeven wrote: »
    The problem is NOT Wrecking Blow. Stamina builds need strong abilities to be competitive. The problem is CC immunity. It's whack.

    Hmm that's not entirely true. Damage is still out of whack for certain abilities. 11k WB's, 16k heavy attacks (DK buffed ofc), 10k surprise attacks ...... there are other culprits but these I see a lot.
    The Teach - AD Templar
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    Simple fix really. Fix cc imunity and nerf wrecking blow to a cast time of 3 seconds you know like the NPCs wrecking blows. Simple but know zos there gonna take the way to complicated road that causes more harm than fixes like 0 stamina regen.
  • tplink3r1
    tplink3r1
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    EnOeZ wrote: »
    Hello. I made a Wrecking Blow topic ages ago and basically complained about how it is spammable and CC immunity sometimes doesn't free you from its constant knockdown, so I came back.. with a video. but first....

    Please Note: I do not intend on naming and shaming the player, as it is not exactly the fault of the player if they're allowed to continuously spam the same hard-hitting, CC-ing ability. I also know that I got wrecked by a lower level (who is scaled up to v10 in PvP, but still) and before the "L2P" replies, I am a Magicka Templar, I didn't have enough Stamina to keep breaking out/dodge roll away, I'm in 5 light 2 heavy (epics) and this is before the IC patch.

    Also: I do not know if this has been addressed/fixed in the Imperial City update, as I'm on PS4 and ours isn't until the 16th.



    So basically, I'm wondering why Wrecking Blow's knockback doesn't have much diminishing returns and continuously knocks one down, and why CC immunity isn't protecting me at the right time, as you can see in this short video. The player is able to do a total of 16 Wrecking Blows.

    I don't get it.
    This is PVP, where is your instant CC ability ?
    Where is your root ?

    You have to slot those kinds of abilities for PVP otherwise, of course one will spam its most damaging ability if he has the opportunity to.

    Wrecking Blow is a one sec cast during the time of which you should :
    • CC
    • Root and Move
    • Roll dodge (ok you have low stamina)

    However completely sacrificing stamina, stamina related Champion Points, items and/or stamina-giving abilities and/or passive your class has comes with a price. It also seams to me you take a lot of damage either your opponent runs a glass canon style, either you are low on defenses: how many impenetrable traits, how many defensive CPs, what armor ?

    Perhaps you have a more PVE oriented background, just use Soft and Hard CCs to avoid this situation and pimp your passive and active defenses.

    Hope it helps.
    I don't think templars have one.
    VR16 Templar
    VR3 Sorcerer
  • Molag_Crow
    Molag_Crow
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    I've just thought of a suggestion/solution for Templars which may sound a bit too extreme.

    Give us a new/another Morph to Channeled Focus which grants the Templar Immunity to all CC while stood inside of it. (the little AOE circle).

    I quote like it, but I know it'll sound unfair to others... :pensive::trollface:
    Edited by Molag_Crow on October 2, 2015 2:58AM
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  • RAGUNAnoOne
    RAGUNAnoOne
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    Just battled an old friend just returning in an arranged duel, he spammed WB a lot. I cloaked and backstabbed or healed every time he did it >:)
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  • Muizer
    Muizer
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    Wrecking Blow "spam" isn't the issue here. The problem we need to be discussing is this:

    WHY is the OP getting CC'd repeatedly before his CC immunity timer is up?

    That shouldn't even be possible!

    I use WB a lot (Being a stam DK, it's the only competitve DPS ability) and I can assure you that its CC immunity is working. Something else must be going on if they get knocked down over and over.

    Please stop making requests for game features. ZOS have enough bad ideas as it is!
  • Molag_Crow
    Molag_Crow
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    Well, I know this may be slightly irrelevant since it's about NPCs but while I've been soloing a resources in Cyrodiil today, I've noticed that when guards bash (stun) me, especially 2 guards doing it together, I'll get double-stunned. Like, what I mean by that is that I'll break out of the first stun instantly and then the next stun after it will stun me again and it seems to be repeating over and over, I doubt it's NPC-related only as it happens whenever I'm fighting 3 or more players who CC.

    The only changes I can see relating to NPCs in Cyrodiil, were;
    Melee guards will no longer stun themselves when bashing with their shields.
    Archer guards will no longer stun themselves when performing power shots.

    So I don't know. I definitely think CC immunity is bugged, seriously. If I knew a few cooperative enemies, I'd arrange a meet up somewhere and ask them to spam stuns/knockbacks on me just so I can record it and prove what I meant .... :dizzy:
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  • Molag_Crow
    Molag_Crow
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    Simple fix really. Fix cc immunity and nerf wrecking blow to a cast time of 3 seconds you know like the NPCs wrecking blows. Simple but know zos there gonna take the way to complicated road that causes more harm than fixes like 0 stamina regen.

    Good suggestion because the weapon speed increase trait is there for a reason, so one can't argue about it being -too- slow to cast if they have the wrong trait on their weapon.
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  • Emma_Overload
    Emma_Overload
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    Simple fix really. Fix cc immunity and nerf wrecking blow to a cast time of 3 seconds you know like the NPCs wrecking blows. Simple but know zos there gonna take the way to complicated road that causes more harm than fixes like 0 stamina regen.

    Good suggestion because the weapon speed increase trait is there for a reason, so one can't argue about it being -too- slow to cast if they have the wrong trait on their weapon.

    The weapon speed trait doesn't do anything to speed up ability cast times. All it does is allow you to make light attacks slightly faster.
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  • RatedChaotic
    RatedChaotic
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    If I fail to block sometimes I just put my controller down.
    Edited by RatedChaotic on October 3, 2015 4:38PM
  • Molag_Crow
    Molag_Crow
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    Simple fix really. Fix cc immunity and nerf wrecking blow to a cast time of 3 seconds you know like the NPCs wrecking blows. Simple but know zos there gonna take the way to complicated road that causes more harm than fixes like 0 stamina regen.

    Good suggestion because the weapon speed increase trait is there for a reason, so one can't argue about it being -too- slow to cast if they have the wrong trait on their weapon.

    The weapon speed trait doesn't do anything to speed up ability cast times. All it does is allow you to make light attacks slightly faster.

    Oh yeah, didn't think about that :p
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  • Sharee
    Sharee
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    Trashy Boy wrote: »
    I agree WB CC- break free immunity is not working correctly

    It is not CC-break immunity(the 8 second long one) that is not working correctly, but the auto-immunity you get when a CC on you expires naturally(the 5 second long one).

    If you CC break, you get the immunity instantly, and it works everytime. But if you let the CC run it's course, you are supposed to automatically get 5 seconds of CC immunity, and it is this auto-immunity that is not working correctly, in that it is applied a split second too late.

    CC on you expires -> slight delay -> CC imunity is gained. If you get hit by CC during that slight delay, you effectively get double-CCed.

    And i believe this is not a wrecking blow issue, but rather an issue with any CC (frags, fear) if you let it run the full duration.

  • Molag_Crow
    Molag_Crow
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    Sharee wrote: »
    Trashy Boy wrote: »
    I agree WB CC- break free immunity is not working correctly

    It is not CC-break immunity(the 8 second long one) that is not working correctly, but the auto-immunity you get when a CC on you expires naturally(the 5 second long one).

    If you CC break, you get the immunity instantly, and it works everytime. But if you let the CC run it's course, you are supposed to automatically get 5 seconds of CC immunity, and it is this auto-immunity that is not working correctly, in that it is applied a split second too late.

    CC on you expires -> slight delay -> CC imunity is gained. If you get hit by CC during that slight delay, you effectively get double-CCed.

    And i believe this is not a wrecking blow issue, but rather an issue with any CC (frags, fear) if you let it run the full duration.

    Whoa, Sharee.. you're like the ESO detective, always digging to the core of an in-game issue and explaining why this/that is broken etc. Thank you yet again. I didn't know that the break free Immunity is 8 seconds, interesting... the auto CC Immunity though? yeah, it is definitely that. When I'm soloing a resource and killing the Menders around the flag, an Honor Guard's bash-stun can stun me through CC immunity but the problem is, (which has been confirmed to me by other people I talk to) that even break free doesn't work sometimes for us on consoles, not sure about PC.

    Like earlier I got feared (mass hysteria) and could not break free until it ended... it's a joke.
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