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When will Dark Flare get the Crystal Fragments treatment?

  • BugCollector
    BugCollector
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    OSean980 wrote: »
    That's great advice considering good magic Templars don't even bother with puncturing sweep! Nerf the world!

    That's the first time I've heard that. I've 3manned vCoA with only 1 wipe with Skoria under hardmode parameters, and consistently get 16k dps while main healing. The entire class is jabs.

    Yea, jabs, jabs, jabs, jabs... sooo boring!
    May knowledge guide you to enlightenment
  • leroit
    leroit
    jabs jabs jabs thats it
  • BugCollector
    BugCollector
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    Any comment, Zenimax?
    May knowledge guide you to enlightenment
  • Kas
    Kas
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    The skill is useless for pve (many people think otherwise, but people also think the new dungeons are "hard"...)
    The damage is not terrible but it just isn't part of an optimal dps rotiation under any condition.

    it could be very good for pvp. however, the problem isn't the skill itself but the "meta".

    An interruptable spell right now is most good if and only if:
    1) you're more than the enemy
    or
    2) the enemy is bad

    This is because the channel can be interrupted (for good damage and a damage boost on the next attack, and a CC effect). Add to that that the travel time isn't exactly lightning fast and that it can be dodged and reflected.

    This makes it very situational to use already. Additionally, if you have the tools (skills on your bar) you can just block it and purge the debuff. Blocking is strong against the damage, because you can regen more stamina during the cast time than you need for blocking. Purge, especially through purifying ritual is very strong because you trade a shorter animation for a longer one.

    The current meta has the problem that most skills with a cast time, are first hard to land and if landed, their effect can be reverted in the same or even less time. I don't recall a single skill where the cast-time + risk of interrupt is really worth the effect. Changing this, though, (to something where interrupting channeled spells is necessary because you otherwise hae a very hard way to deal with the spell) would make 1vX a ton harder because you cannot interupt a whole bunch of enemy randoms.

    If you'd give it a cahnce to instant cast, tough,. The skill would quickly go up to being insanely strong (and probably OP). Simply because the healing debuff already is a very strong effect and the damage (whel moderate dps) is very good burst.


    TL;DR: Instead of discussing dark flare, we might as well discuss skills with a cast-time in general. The risk (interrupt, dodge, reflect, los, ...) is never worht the reward (damage healed, cc broken, debuffs purged in less time and with less risk)
    Edited by Kas on September 29, 2015 10:23AM
    @bbu - AD/EU
    Kasiia - Templar (AR46)
    Kasiir Aberion - Sorc (AR38)
    Dr Kastafari - Warden (~AR31)
    + many others
  • BugCollector
    BugCollector
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    Kas wrote: »
    The skill is useless for pve (many people think otherwise, but people also think the new dungeons are "hard"...)
    The damage is not terrible but it just isn't part of an optimal dps rotiation under any condition.

    it could be very good for pvp. however, the problem isn't the skill itself but the "meta".

    An interruptable spell right now is most good if and only if:
    1) you're more than the enemy
    or
    2) the enemy is bad

    This is because the channel can be interrupted (for good damage and a damage boost on the next attack, and a CC effect). Add to that that the travel time isn't exactly lightning fast and that it can be dodged and reflected.

    This makes it very situational to use already. Additionally, if you have the tools (skills on your bar) you can just block it and purge the debuff. Blocking is strong against the damage, because you can regen more stamina during the cast time than you need for blocking. Purge, especially through purifying ritual is very strong because you trade a shorter animation for a longer one.

    The current meta has the problem that most skills with a cast time, are first hard to land and if landed, their effect can be reverted in the same or even less time. I don't recall a single skill where the cast-time + risk of interrupt is really worth the effect. Changing this, though, (to something where interrupting channeled spells is necessary because you otherwise hae a very hard way to deal with the spell) would make 1vX a ton harder because you cannot interupt a whole bunch of enemy randoms.

    If you'd give it a cahnce to instant cast, tough,. The skill would quickly go up to being insanely strong (and probably OP). Simply because the healing debuff already is a very strong effect and the damage (whel moderate dps) is very good burst.


    TL;DR: Instead of discussing dark flare, we might as well discuss skills with a cast-time in general. The risk (interrupt, dodge, reflect, los, ...) is never worht the reward (damage healed, cc broken, debuffs purged in less time and with less risk)

    Well Kas, I did mention in one of my post that in order for Dark Flare to get an instant cast, the Empower buff would have to go and the Healing debuff should change to a single target healing debuff. Sounds fair?
    May knowledge guide you to enlightenment
  • Cinbri
    Cinbri
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    Not sure why you still use Dark Flare while Solar Barrage became much more usefull morph.
  • Fizzlewizzle
    Fizzlewizzle
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    Cinbri wrote: »
    Not sure why you still use Dark Flare while Solar Barrage became much more usefull morph.
    Curious...
    What did they change about Solar Barrage. Can't remember any patch notes or (noticeable) ingame changes.
    Mending-The-Wounded, Aldmeri Dominion, Templar.
  • BugCollector
    BugCollector
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    Cinbri wrote: »
    Not sure why you still use Dark Flare while Solar Barrage became much more usefull morph.
    Curious...
    What did they change about Solar Barrage. Can't remember any patch notes or (noticeable) ingame changes.

    Nothing at all.
    May knowledge guide you to enlightenment
  • Master_Kas
    Master_Kas
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    CP5 wrote: »
    Insta-cast aoe major healing debuff? That buffs its own damage?

    Dark flare doesn't give empowerment, Thats the other morph.

    Or am I wrong ?:)
    EU | PC
  • nordsavage
    nordsavage
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    Let me phase it like this, do you want the wrecking blow spammers to have that same option. You can pull some pretty high dps with dark flare. My Templar is primarily a healer with moderate spell power (about 1800) and can get 10k dps or better with just dark flare. This would not be balanced with no cast time.
    Edited by nordsavage on October 3, 2015 2:04PM
    I didn't choose tank life, tank life chose me.
  • CP5
    CP5
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    Master_Kas wrote: »
    CP5 wrote: »
    Insta-cast aoe major healing debuff? That buffs its own damage?

    Dark flare doesn't give empowerment, Thats the other morph.

    Or am I wrong ?:)

    It does, only difference between dark flare and the base skill is the aoe healing debuff.
  • twistedmonk
    twistedmonk
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    Meaning a chance to instant cast with reduced cost.

    I thought this was going to be a another nerf request.

    I agree 100000000000000%

    On a side note, whoever was the graphics animator for Templar, should be sacked. worst animations/cast times/ buggy animations in the game by far. whoever hired the Templar animator should be sacked as well.

    Edited by twistedmonk on October 3, 2015 2:46PM
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