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Werewolf's Journal: The Imperial City

  • shadow071179
    shadow071179
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    I know its not likely but, Id love to see a Class depended skill for Werewolfs.

    NB: Werewolf stealth skill (Shadow wolf).
    Sorc: Summon 2 wolfs ore werewolfs
    DK: Armour buff skill
    Temp: Now idee jet.
  • Chrlynsch
    Chrlynsch
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    I know its not likely but, Id love to see a Class depended skill for Werewolfs.

    NB: Werewolf stealth skill (Shadow wolf).
    Sorc: Summon 2 wolfs ore werewolfs
    DK: Armour buff skill
    Temp: Now idee jet.

    If @ZOS really wanted to make an easy fix to make werewolf sexy they would allow us to use/ slot class skills while in werewolf form.
    Edited by Chrlynsch on September 11, 2015 1:43AM
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • RAGUNAnoOne
    RAGUNAnoOne
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    Ahzek wrote: »
    CP5 wrote: »

    Just want to point out whenever damage like that is shown for ww it doesn't seem to take into account situations where they are directly targeted and need to do things on their own like heal, cc break/block, move, exc. Its nice, but still giving up so much for the transformation in places where you don't have control of the situation are more often suicidal.

    The same is true for every other DPS build.

    Also, with the invulnerability during transforming I often find myself using WW just in the situations i am being pressured hard. Dodging meteors or other hard hits is quite a boon. Additionally for the first 30 or so seconds WW is an incredible beast when fighting the odds. Buffed up with standard buffs from before the transformation simply makes it an absolute powerhouse for a short period of time. Critsurge and Rally are the biggest gamechangers I have noticed here, but other, more subtle, buffs can be a great deal as well (evasion, lighning form, etc.).

    Prediction, next in WW tweaks: a "Fix" to prevent that if they do that then I will be very upset. can't have much fun without it being "fixed"
    Edited by RAGUNAnoOne on September 11, 2015 3:25AM
    PS4 NA
    Argonian Master Race

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

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  • Chrlynsch
    Chrlynsch
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    Ahzek wrote: »
    CP5 wrote: »

    Just want to point out whenever damage like that is shown for ww it doesn't seem to take into account situations where they are directly targeted and need to do things on their own like heal, cc break/block, move, exc. Its nice, but still giving up so much for the transformation in places where you don't have control of the situation are more often suicidal.

    The same is true for every other DPS build.

    Also, with the invulnerability during transforming I often find myself using WW just in the situations i am being pressured hard. Dodging meteors or other hard hits is quite a boon. Additionally for the first 30 or so seconds WW is an incredible beast when fighting the odds. Buffed up with standard buffs from before the transformation simply makes it an absolute powerhouse for a short period of time. Critsurge and Rally are the biggest gamechangers I have noticed here, but other, more subtle, buffs can be a great deal as well (evasion, lighning form, etc.).

    Prediction, next in WW tweaks: a "Fix" to prevent that if they do that then I will be very upset. can't have much fun without it being "fixed"

    What do you think the are going to "fix"?
    Edited by Chrlynsch on September 11, 2015 12:23PM
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • Chrlynsch
    Chrlynsch
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    Devs please check out a couple of these skills.

    Feral pounce: only long pounces add time, so a lot of the time we pounce in combat we get nothing.
    Fix: add a sliding reward scale. 0-25% of max Range 1 sec, 26%-50% 2 seconds, 51%-75% 3 Seconds, 76%-100% 4 seconds.

    Feral pounce should be brought inline with damage like explosive charge.

    Still can't synergize some abilities like shards.

    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • Wolfchild07
    Wolfchild07
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    I think, and this should apply to everyone, not just ww, that when you use an ultimate, it should only cost the amount that the ultimate does. So, if you have a 200+ ult on 1 bar, and a 50 cost ultimate on another bar, and you trigger your 50 cost, you should still have the remainder on your other bar. Makes a lot more sense to me, anyway.
  • Farorin
    Farorin
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    Great opening post, and I love your suggestions!
  • CP5
    CP5
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    I think, and this should apply to everyone, not just ww, that when you use an ultimate, it should only cost the amount that the ultimate does. So, if you have a 200+ ult on 1 bar, and a 50 cost ultimate on another bar, and you trigger your 50 cost, you should still have the remainder on your other bar. Makes a lot more sense to me, anyway.

    You can store up 1k ultimate. Nightblades have that 50 point ultimate, I don't think that being cast 20 times in a row is a good idea.
  • Chrlynsch
    Chrlynsch
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    CP5 wrote: »
    I think, and this should apply to everyone, not just ww, that when you use an ultimate, it should only cost the amount that the ultimate does. So, if you have a 200+ ult on 1 bar, and a 50 cost ultimate on another bar, and you trigger your 50 cost, you should still have the remainder on your other bar. Makes a lot more sense to me, anyway.

    You can store up 1k ultimate. Nightblades have that 50 point ultimate, I don't think that being cast 20 times in a row is a good idea.

    Though this might seam like a way to beat zergs it probably would just give more power to them.

    Edited by Chrlynsch on September 17, 2015 4:10PM
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • CP5
    CP5
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    Prothwata wrote: »
    CP5 wrote: »
    I think, and this should apply to everyone, not just ww, that when you use an ultimate, it should only cost the amount that the ultimate does. So, if you have a 200+ ult on 1 bar, and a 50 cost ultimate on another bar, and you trigger your 50 cost, you should still have the remainder on your other bar. Makes a lot more sense to me, anyway.

    You can store up 1k ultimate. Nightblades have that 50 point ultimate, I don't think that being cast 20 times in a row is a good idea.

    Though this might seam like a way to beat zergs it probably would just give more power to them.

    Ultimates are more designed with a cost for down time, if this changed the ultimate spam would become popular i'm guessing.
  • Rampeal
    Rampeal
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    I would honestly Take the necessary nerf needed if we could just have a werewolf toggle. The whole time management is a drain and one can not simply fully enjoy this skill line with the constant ticking of the clock.
  • Chrlynsch
    Chrlynsch
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    Rampeal wrote: »
    I would honestly Take the necessary nerf needed if we could just have a werewolf toggle. The whole time management is a drain and one can not simply fully enjoy this skill line with the constant ticking of the clock.

    While the timer is an issue, I really don't think it needs to be removed. Tweeked yes, removed-not necessarily. To me the timer isn't necessary evil, I like the idea of having to maintain balance. There are many ways to improve current werewolf gameplay.

    Devour: should have a faster animation, there shouldn't be a cooldown.

    Timer: increase the base timer.

    Mechanic: stop timer drain while sprinting.




    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • Glaiceana
    Glaiceana
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    I agree with all your points @Prothwata
    One of the first things I noticed that stood out with werewolf was the painfully long movement before the heavy attack, the werewolf just stands there with arms open. Does need to be faster.

    Also, would be nice that the devour option on players wasn't so glitchy. At this point though I have got used to instructing people in game how to perform their bites to get around the randomness of the devour option appearing.

    One suggestion I have that is purely cosmetic, is that the female characters should have a slightly feminine werewolf form. I don't mean running around with giant breasts or anything like that of course, but they could do with a slightly thinner frame, different hip shape, etc. Doesn't make sense that everyone morphs into a male werewolf shape.
    Priests of Hircine
    Werewolves who bite for FREE! PC/EU
    Our total free bites: 7000+
    Guild Subreddit | Forum Thread | YouTube Playlist
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    Main Character: Ithaera - Stam DK, Nord, Female, DD, Werewolf.
    Rothelnog - Stam NB, Orc, Male, DD, Werewolf.
    J'Xena - Mag DK, Khajiit, Female, DD, Werewolf.
    Dances-With-Frost-Dragons - DK, Argonian, Male, Tank, Werewolf.
    Raziel The Paradox - Mag TP, Dark Elf, Male, DD, Vampire.
    Swims-Through-Starlight - TP, Argonian, Female, Healer, Werewolf.
    Glaicean Mag Ward, High Elf, Male, Ice DD, Werewolf.
    Hjurne Hircine's Forsaken - Sorc, Redguard, Male, PvP DD, Werewolf.
    My Total Free Werewolf Bites: 400+ (Ask me about bites if you need one!)
    Playing since July 2015!
  • Saltypretzels
    Saltypretzels
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    I really like WW. Against unprepared opponents in PvP, you rip them a new one. Just have to use it at the right time.

    Simply making the Salvation set scale to v16 would be a huge help.

    All I would really need, actually.
  • purple-magicb16_ESO
    purple-magicb16_ESO
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    Don't forget outright transformation fails. Don't believe me? Just try fighting a boss (any one will do) and transform halfway through the battle. It will fail - almost a guarantee. All my battles with bosses have to start with me already transformed or its wasted.
    Edited by purple-magicb16_ESO on October 1, 2015 7:11PM
    I don't comment here often but when I do, I get [snip]
  • Chrlynsch
    Chrlynsch
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    I really like WW. Against unprepared opponents in PvP, you rip them a new one. Just have to use it at the right time.

    Simply making the Salvation set scale to v16 would be a huge help.

    All I would really need, actually.

    Maybe just a reduce the ultimate cost? 200 ultimate off the bat just seams right, werewolf lost its extra ultimate generation but kept its cost...

    Though a V16 salvation set would be really nice. A new werewolf set would also be welcome.
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • draeganb16_ESO
    draeganb16_ESO
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    @purple-magicb16_ESO : What di you mean by "fail" ? You seems to be the first to talk about this, this might be a bug linked to your character because I've seens anything like that.

    Do you send a ticket about it ?
    When Bloodmoon calls, Rivers turns red.
  • CP5
    CP5
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    Prothwata wrote: »
    I really like WW. Against unprepared opponents in PvP, you rip them a new one. Just have to use it at the right time.

    Simply making the Salvation set scale to v16 would be a huge help.

    All I would really need, actually.

    Maybe just a reduce the ultimate cost? 200 ultimate off the bat just seams right, werewolf lost its extra ultimate generation but kept its cost...

    Though a V16 salvation set would be really nice. A new werewolf set would also be welcome.

    If they make a new werewolf set, for the sake of Hircine please don't have it be altmer style.
  • Saltypretzels
    Saltypretzels
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    Some of my most fun times in Cyrodil happen with werewolf, maybe because so many people claim it doesn't work in PvP. Yesterday a sorc tried bolting five times in a row away from me-- every time I was able to repounce and stay right with him. Finally he ran out of magic and I was right there, giving a final howl and death. It took a good 30 seconds to run back to where we started... lol.

    Good times.

    I would really really like to see how a big group of werewolves could pull off a zerg bust. Are there any active werewolf PVP guilds out there?
  • Xantaria
    Xantaria
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    I dunno ... I'm destroying people with werewolf ... yesterday I had a 15,200 Howl on an enemy templar with my Stam DK.

    When my werewolf is ready I can take 3 people with ease and make them vanish within seconds. The pressure you have as a werewolf with a stunning main attack, crazy light attack damage and a devastating leap is enourmous + you have a fear to get people out of their defence if necessary + people get feared when you transform right next to them. Usually I kill the first person while still transforming :')

    Learn how to weave correctly with Werewolf and dominate!

    People are also starting to fear Werewolves for how strong they can be. I can say they are on a good spot in PvE and PvP and might even be SLIGHTLY too strong.
    Edited by Xantaria on October 2, 2015 1:41PM
    Xantaria - Lead of Chimaira
    Hardcore Progress PvE Player - Livestream - Youtube

    World First Dro-m'Athra Destroyer
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