Maintenance for the week of May 18:
· [COMPLETE] NA megaservers for maintenance – May 18, 4:00AM EDT (8:00 UTC) - 9:00AM EDT (13:00 UTC)
· [COMPLETE] EU megaservers for maintenance – May 18, 8:00 UTC (4:00AM EDT) - 13:00 UTC (9:00AM EDT)

ESO Player Housing / Guild Housing

  • Dober
    Dober
    ✭✭

    @Legedric

    Yes! And like Status of the Guilds top DPS, Tank, Healer, highest donation, top PvP, top DSA Team and so on

    Edited by Dober on October 1, 2015 6:13PM
    Follow us on Facebook - The Syndicate ESO
    Join us on the PSN Community Group - The Syndicate ESO
    Add me on Facebook "Karl Doberman" for Auction inv and much more
  • robkrush
    robkrush
    ✭✭✭✭✭
    Dober wrote: »
    @Legedric

    Yes! And like Status of the Guilds top DPS, Tank, Healer, highest donation, top PvP, top DSA Team and so on

    It'd be kinda nice to be able to port directly to it like you can the harborage.
    PS4-NA-DC
    PSN: robkrush

    The game's central concept of "PvP in PvP areas and be safe in safe areas" needs to stay the way it is.
    ZOS, 1-12-2016
  • SaltyWorley
    Other MMORPG threated housing in a very simple way: the houses you can buy are already set in specific places, and anyone who buyed it has a personal instance into it. Or you just access a single common "entrance" that throw you into the personal instance of your house.

    These are probably the best ways to allow everyone to have a house AND avoid the risk of Tamriel's uncontrolled urbanization.

    But should everyone have a house? My opinion is no. If we're being true to what we see in the game, housing (certainly in cities) appears to be for the very well to do. Lots of people camping out in the woods, wandering around, sleeping in the alley, etc. You should need to rise to a certain status/wealth/whatever before you can get that sort of luxury lifestyle.

    A variant of that idea that I like better would be to have "apartment buildings" that can be leased by guilds. It could be what you suggest - a single building with a unique instance for each guild - and when you enter, there's a common area for the guild folk to hang out, trade stuff, deposit stuff into whatever storage is in there, decorate, etc. I'd like that better because I think the idea of a single person house isn't consistent with the general reason for the game existing, which is to play with other people (I know some people prefer to play it as if it's a solo game, but IMHO it's intended for group play). If you want to accommodate singles, maybe there's an option where as a single player you can "buy" a spot in the apartment building and you get a room in a building with other single people. That would encourage at least some degree of interaction.

  • Kuroinu
    Kuroinu
    ✭✭✭✭✭
    I'm going to build a house on the mountain next to the skyshard in Cyrodiil. I'm aware that this would be incredibly unrealistic in terms of what would be possible with housing in ESO, but I love my enthusiasm.
  • nimander99
    nimander99
    ✭✭✭✭✭
    ✭✭
    robkrush wrote: »
    Serious question fellas. What exactly are you gonna do with these houses? What would you do with guild houses? I think a lot of times people think there will be people hanging out there all the time but mostly people are playing the game not sitting in a house arent they? We have banks and crafting center's so I don't see a use. BTW, I'm not trying to offend the homemakers of ESO; I am legit curious.

    If done right it can be a cool place to mount battle trophies, decorate the way you want, maybe even craft (fingers crossed). The sky is the limit... it adds a level of sandbox to the game that it sorely needs imho.
    I AM UPDATING MY PRIVACY POLICY

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    ∽∽∽ 2 years of Elder Scrolls Online ∼∼∼
    "Give us money" = Box sales & monthly sub fees,
    "moar!" = £10 palomino horse,
    "MOAR!" = Switch to B2P, launch cash shop,
    "MOAR!!" = Charge for DLC that subs had already paid for,
    "MOAR!!!" = Experience scrolls and riding lessons,
    "MOARR!!!" = Vampire/werewolf bites,
    "MOAARRR!!!" = CS exclusive motifs,
    "MOOAARRR!!!" = Crown crates,
    "MOOOAAARRR!!!" = 'Chapter's' bought separately from ESO+,
    "MOOOOAAAARRRR!!!!" = ???

    Male, Dunmer, VR16, Templar, Aldmeri Dominion, Master Crafter & all Traits, CP450
  • Kuroinu
    Kuroinu
    ✭✭✭✭✭
    One more thing, I gotta have a garden. Growing my potatoes and cabbages along with my mushrooms and flowers. As an alchemist and provisioner, I need my green finger fix man!
  • sadownik
    sadownik
    ✭✭✭✭✭
    Heh i remember almost exactly the same thread from over a year ago. "Housing is comming! And soon!"
    Edited by sadownik on October 1, 2015 6:48PM
  • robkrush
    robkrush
    ✭✭✭✭✭
    Other MMORPG threated housing in a very simple way: the houses you can buy are already set in specific places, and anyone who buyed it has a personal instance into it. Or you just access a single common "entrance" that throw you into the personal instance of your house.

    These are probably the best ways to allow everyone to have a house AND avoid the risk of Tamriel's uncontrolled urbanization.

    But should everyone have a house? My opinion is no. If we're being true to what we see in the game, housing (certainly in cities) appears to be for the very well to do. Lots of people camping out in the woods, wandering around, sleeping in the alley, etc. You should need to rise to a certain status/wealth/whatever before you can get that sort of luxury lifestyle.

    A variant of that idea that I like better would be to have "apartment buildings" that can be leased by guilds. It could be what you suggest - a single building with a unique instance for each guild - and when you enter, there's a common area for the guild folk to hang out, trade stuff, deposit stuff into whatever storage is in there, decorate, etc. I'd like that better because I think the idea of a single person house isn't consistent with the general reason for the game existing, which is to play with other people (I know some people prefer to play it as if it's a solo game, but IMHO it's intended for group play). If you want to accommodate singles, maybe there's an option where as a single player you can "buy" a spot in the apartment building and you get a room in a building with other single people. That would encourage at least some degree of interaction.

    Someone mentioned beds and a "rested" bonus. Can you imagine being a vamp and having a casket in your house. That'd be awesome!
    PS4-NA-DC
    PSN: robkrush

    The game's central concept of "PvP in PvP areas and be safe in safe areas" needs to stay the way it is.
    ZOS, 1-12-2016
  • FuriousFridge
    FuriousFridge
    ✭✭✭
    Dober wrote: »
    It’s official, housing is coming to Elder Scrolls Online at some point. Zenimax Online had previously hinted that they were thinking about it, but now there have been multiple confirmations that it’s actually being worked on from Matt Firor and Rich Lambert

    Well, Hopefully!! I mean is this a MMO? A MMO RPG? Is this still Elder Scrolls? Where I could had a House in previous Games? I only say Cheese Room!!

    No seriously now. We want a Home. I mean, my Toon, Ki-Tano Drakenslayer is a 9 ft, 988 lbs Orc Tank he defeated the Deadric Prince, saved Kings and folks but he is Homeless!! Not only this, no I also hang around a bunch of Hobos who meet up in the Dessert for a Guild Meeting bc we have no proper Guild Hall to meet up!

    So I already have a great running post about this on Facebook with a reach of 13k ppl now help make this Official and give the Development a little kick in a Bütt so they get us House's! Tell me how you feel, a must have? Don't care? What would you rater have? A House or a Guild Hall? Crafting Stations in there? Trophy Case fir Achievements? Let me, no let them hear what you want!

    I will try to post the Link of the Facebook post in the comments (first Discussion)

    - Dober - The Syndicate -

    That's fine and Dandy but they have other stuff to worry about rather than adding some houses for the roleplayers
    1. DLCs
    2. Bug Fixes
    3. Better UI
  • SaltyWorley
    robkrush wrote: »
    Serious question fellas. What exactly are you gonna do with these houses? What would you do with guild houses? I think a lot of times people think there will be people hanging out there all the time but mostly people are playing the game not sitting in a house arent they? We have banks and crafting center's so I don't see a use. BTW, I'm not trying to offend the homemakers of ESO; I am legit curious.

    I agree that people won't necessarily "hang out" there just to socialize, but if you incorporate game mechanics into it, there will be a reason to be there. There are lots of ways to do that. The most obvious example is to create an incentive to be there, or conversely a penalty for not being there.

    Example 1: Guild halls have special beds that grant you a well-rested (or similar) bonus. Players will want to visit the guild hall frequently to take advantage. Lots of similar things - crafting stations that produce slightly better items than world stations, etc.

    Example 2: Guild hall improvements that require a certain number of people to be there. You can slightly improve the hall once per day (for example, make its defenses stronger), but only if you have five guild members there to work on it. If you get five people there once per day, slowly you can improve the defensive ability of your hall to make it better able to resist attacks. Sort of like fishing: it's a simple game mechanic that gives you more benefit the more people that are there.

    Example 3: Attacks by enemies that can either yield benefits or cause damage. Suppose you can improve the guild hall over time - you can increase its bank size, number of beds, number of plants that produce clothing materials, number of deposits that produce blacksmithing materials, etc. Once per day, it gets attacked by a mob. Let's assume they're trying to rob the place or are just crazy and like destroying things. The entire guild gets a 10 minute warning that monsters have been sighted in the area of the guild hall. Members of the guild have 10 minutes to travel to the guild hall and organize its defense. A mob hits. If lots of guild members have managed to return to defend it, they can wipe out the mob, which is programmed to drop good loot (let's assume these are bandits who have stolen all of the really good items from other houses in the area). If you get some people back and make a valiant stand, but can't quite defeat them (i.e. everyone who's there for the defense dies), you get less loot, but the remaining members of the mob are scared off and retreat, doing no damage to the house. Maybe that's if you kill off half the mob. If very few or no people return for defense, the mob stays intact (more than 50% are left) and it loots the guild hall, causing damage and potentially taking some of your gold/valuables.

    If it's just a house, I agree, there's no point. If you incorporate it into the game - i.e. if the guild hall is a game within the game - then it has meaning. It's something you collectively can improve over time - for example, people can donate gold to build a better door, or it requires collecting a lot of something in order to spawn a new plant that gives clothing materials - and protect from harm. The more you protect it, the better it becomes. If you keep improving it and defending it, eventually you have a field full of plants that produce materials, or mines that produce ore, or a really large bank, or super nice mattresses that give a big well rested bonus, so there's an incentive to improve/defend it.

    Just some ideas.
  • myrrrorb14_ESO
    myrrrorb14_ESO
    ✭✭✭✭✭
    I would like guild houses more so than individual homes. Trophy rooms, meeting halls, etc.

    Added features such as guild achievemnts could unlock different rooms or features. Maybe tie in some minor bonuses to non combat things.
    Edited by myrrrorb14_ESO on October 1, 2015 7:04PM
  • robkrush
    robkrush
    ✭✭✭✭✭
    robkrush wrote: »
    Serious question fellas. What exactly are you gonna do with these houses? What would you do with guild houses? I think a lot of times people think there will be people hanging out there all the time but mostly people are playing the game not sitting in a house arent they? We have banks and crafting center's so I don't see a use. BTW, I'm not trying to offend the homemakers of ESO; I am legit curious.

    I agree that people won't necessarily "hang out" there just to socialize, but if you incorporate game mechanics into it, there will be a reason to be there. There are lots of ways to do that. The most obvious example is to create an incentive to be there, or conversely a penalty for not being there.

    Example 1: Guild halls have special beds that grant you a well-rested (or similar) bonus. Players will want to visit the guild hall frequently to take advantage. Lots of similar things - crafting stations that produce slightly better items than world stations, etc.

    Example 2: Guild hall improvements that require a certain number of people to be there. You can slightly improve the hall once per day (for example, make its defenses stronger), but only if you have five guild members there to work on it. If you get five people there once per day, slowly you can improve the defensive ability of your hall to make it better able to resist attacks. Sort of like fishing: it's a simple game mechanic that gives you more benefit the more people that are there.

    Example 3: Attacks by enemies that can either yield benefits or cause damage. Suppose you can improve the guild hall over time - you can increase its bank size, number of beds, number of plants that produce clothing materials, number of deposits that produce blacksmithing materials, etc. Once per day, it gets attacked by a mob. Let's assume they're trying to rob the place or are just crazy and like destroying things. The entire guild gets a 10 minute warning that monsters have been sighted in the area of the guild hall. Members of the guild have 10 minutes to travel to the guild hall and organize its defense. A mob hits. If lots of guild members have managed to return to defend it, they can wipe out the mob, which is programmed to drop good loot (let's assume these are bandits who have stolen all of the really good items from other houses in the area). If you get some people back and make a valiant stand, but can't quite defeat them (i.e. everyone who's there for the defense dies), you get less loot, but the remaining members of the mob are scared off and retreat, doing no damage to the house. Maybe that's if you kill off half the mob. If very few or no people return for defense, the mob stays intact (more than 50% are left) and it loots the guild hall, causing damage and potentially taking some of your gold/valuables.

    If it's just a house, I agree, there's no point. If you incorporate it into the game - i.e. if the guild hall is a game within the game - then it has meaning. It's something you collectively can improve over time - for example, people can donate gold to build a better door, or it requires collecting a lot of something in order to spawn a new plant that gives clothing materials - and protect from harm. The more you protect it, the better it becomes. If you keep improving it and defending it, eventually you have a field full of plants that produce materials, or mines that produce ore, or a really large bank, or super nice mattresses that give a big well rested bonus, so there's an incentive to improve/defend it.

    Just some ideas.

    Sounds fun. Shoot, I'm getting excited.
    PS4-NA-DC
    PSN: robkrush

    The game's central concept of "PvP in PvP areas and be safe in safe areas" needs to stay the way it is.
    ZOS, 1-12-2016
  • SaltyWorley
    Actually, I think both individual and guild housing would work, but I think guild housing should always be better (or at the minimum, have a higher ceiling). If you're a solo player, you can buy a small place, but it will never approach the usefulness of a large guild hall. You have a much smaller garden to plant things in, no special crafting stations with bonuses, etc. You're limited in the number and quantity of things you can produce. You can have some windowboxes that grow a few plants so you can harvest materials, but not a giant field like a guild hall would have. But you still get some benefits - you have a bed that grants you well rested, a storage area you can improve to store more items, etc. Better than nothing, but you do better when you're part of a larger group.

    And what would be cool is for players to be able to have both, which actually makes sense if you think about it. You're not necessarily all going to live at a guild hall. That's where you all meet, do events, plant things, work the forge fires, etc. Everyone also has their own personal place. If you play solo, you can just lease your own place and forgo the guild hall. If you're in a guild, you have your own place and all of the benefits that gives, plus you have a guild hall where you can improve your equipment, farm materials, etc.
  • Asherons_Call
    Asherons_Call
    ✭✭✭✭✭
    I'm going to build a house on the mountain next to the skyshard in Cyrodiil. I'm aware that this would be incredibly unrealistic in terms of what would be possible with housing in ESO, but I love my enthusiasm.

    A giant has already taken up residence there. He might disapprove of his new neighbor
  • OneWhomWaits
    OneWhomWaits
    ✭✭✭
    Saw this post on FB, and thought I'd meander in. Thanks Dober.

    I like the idea of guild halls for socializing. Right now I travel to random cities like Mournhold or Riften and can kind of catch up on what some folks are up to.

    I enjoyed my house in Skyrim. I remember putting out all of my weapons on display and storing my materials in the chest. I traveled the world and collected things like the butterflies in the glass jars and put them up on the shelf. It was a home in a sense. Somewhere for my toon to start and end the day. It had crafting right there and the whole bit.

    The only thing that I didn't like in that game was the whole adopting kids and whatnot. It was weird to me. Just saying. I accidentally killed her pet in front of her and the snot nosed brat would never talk to me again. :sigh:

    The ability to invite other players in our group to travel to our homes would be pretty cool. They should be unable to pick up items however.

    A guild hall or guild neighborhood where your guild mates can live for a team environment would not be an awful suggestion. Now to find a guild of people who actually interact with each other...

    I'd like a stable on the side of my house. I could have all of my mounts sitting there waiting to be saddled up, etc. Similar to our house in Skyrim.

    We're all just kind of hashing what ifs. Would be wonderful to have zos confirm if this is something still on the radar for them.
  • cmorning
    cmorning
    ✭✭
    Horrible idea. In a mega server atmosphere, where would you put all the houses? The world would be full of houses and would be junk.

    You can't say, well they could add more servers just for the houses and have a special housing map. NO NO NO...If they could add more servers, they would already do this and add more server space to PVP. Then we would not have the wonderful message of, this is an usually long load time....

    You most certainly can't have a few houses and have to bid on them on a weekly basis to keep them. Damn the grinding PC players with Millions of dollars would only benefit from that.

    Yeah bad idea. Lets try to come up with others ideas for Z to work on. Like current game mechanics and bugs and such.

  • CoyoteNZ
    CoyoteNZ
    ✭✭
    I already posted this response in a different thread a while ago, but I think housing would be great, so I'll repost...

    My 2c worth on housing.

    Well sounds like housing is on its way, but I imagine it will be a long way away :(

    As to how it would work, this is how I would like to see it.

    I would like to see it Guild related, so you could end up having five houses if you were a member of five guilds.

    GUILD ACQUIRING A GULD HALL

    Firstly the guild has to activate housing. This would probably just be a once off purchase by the guild. This would give the guild a basic guild hall which comes with
    - one wayshire
    - a bunch of bunk rooms with chests at the end of each bed.
    - an outside terrain of a choice decided by the guild master (from a list available) on purchase.

    The chest at the end of the bed would only have a small limited space, like 5 slots. This could be upgraded with money etc. no matter which chest a person goes to, it always points him to his personal chest, so it doesn't matter which bunk room or bed he chooses.

    PURCHASING YOUR OWN HOUSE

    After that, there would be real-estate outside the hall. Every now and then there would be a little sign post where you could chose to purchase that slot. Naturally the prices would decrease further from the guild hall, though some spots, like near a river with a fishing spot, etc. would cost more. The purchase price of this mainly disappears, though some would go to the guild so the guild would i courage members to buy a section.

    BUILDING THE HOUSE
    The houses could be constructed maybe a little like Skyrim, but hopefully with a little more options.

    As for the houses themselves, I would like options like storage, work stations, personal wayshires, gardens, nice little practice PvP field out the back, etc to be available. These would all be a nice big juicy cash sink (in-game file, and cash store), with preference of a cut going to the guild.

    Personally I'd say everything inside ie containers, gardens,mets; are private, only accessible by the owner; everything outside the house, ie outdoor garden, storage box, etc is open to anybody walking past.

    ACCESSING THE HOUSES

    Preferred method to access the house would be if your guild had a guild hall, you can buy a guild key (stick it in the quest items preferably). When you 'use' the key, it opens a portal; which stays open u til either you walk away from it, or you walk through it. This would be an easy way to take your non-guild friends to your guilds island/plane of oblivian/etc.

    SELLING THE HOUSE
    We all like to look at new sites, or new houses. If you chose to sell your house, two options I would see fitting.
    1: You state you wish to move your house. First you empty the containers, then the house as a whole unit is placed as one item in your inventory. This way if/when you fi d a new site you like, you can purchase the land, and place the house. Naturally if you brought the house with crowns, this would be the only option, as you can't expect to turn crowns to gold, or refund crowns.

    2: empty the house, and sell it. You get like a %60 refund on materials and upgrades spent. The guild doesn't have to refund any of its cut naturally.


    GUILD PROBLEMS
    People will say that this leaves you at the mercy of your guild. If your guild dumps you, you can't access your house you paid for, and let's be honest, there are bad guilds out there. The way I would deal with this, is if you quit your guild, your house and all its contents are placed as one item in your inventory so you can replace it somewhere new, and you get a %60 refund on your land purchase.

    If your guild actually kicks you, you get your house placed in storage like above, but you get a %100 refund on your land purchase, and also the guild loses all the money it got from its cut from your land and house improvements; even if this puts the guild in dept. we can't make a system where the guild can blackmail you over access to your house or the investment in it.

    VISTORS AND DLC
    Vistors can travel through a portal and visit, but all containers are non-accessible. They can go outside and look at the landscape and houses, but they can't fish in the fishing holes, can't pick the flowers, can't purchase a section.

    Guild members who haven't purchase the DLC have the same rights as a vistor, but the they can purchase their own guild key to get there.

    Guild members who have purchased the DLC can pick flowers, fish, purchase land and build houses etc.

    This way you give people a little taste without the DLC, but to really join in, they need the purchase.
  • FuriousFridge
    FuriousFridge
    ✭✭✭
    CoyoteNZ wrote: »
    I already posted this response in a different thread a while ago, but I think housing would be great, so I'll repost...

    My 2c worth on housing.

    Well sounds like housing is on its way, but I imagine it will be a long way away :(

    As to how it would work, this is how I would like to see it.

    I would like to see it Guild related, so you could end up having five houses if you were a member of five guilds.

    GUILD ACQUIRING A GULD HALL

    Firstly the guild has to activate housing. This would probably just be a once off purchase by the guild. This would give the guild a basic guild hall which comes with
    - one wayshire
    - a bunch of bunk rooms with chests at the end of each bed.
    - an outside terrain of a choice decided by the guild master (from a list available) on purchase.

    The chest at the end of the bed would only have a small limited space, like 5 slots. This could be upgraded with money etc. no matter which chest a person goes to, it always points him to his personal chest, so it doesn't matter which bunk room or bed he chooses.

    PURCHASING YOUR OWN HOUSE

    After that, there would be real-estate outside the hall. Every now and then there would be a little sign post where you could chose to purchase that slot. Naturally the prices would decrease further from the guild hall, though some spots, like near a river with a fishing spot, etc. would cost more. The purchase price of this mainly disappears, though some would go to the guild so the guild would i courage members to buy a section.

    BUILDING THE HOUSE
    The houses could be constructed maybe a little like Skyrim, but hopefully with a little more options.

    As for the houses themselves, I would like options like storage, work stations, personal wayshires, gardens, nice little practice PvP field out the back, etc to be available. These would all be a nice big juicy cash sink (in-game file, and cash store), with preference of a cut going to the guild.

    Personally I'd say everything inside ie containers, gardens,mets; are private, only accessible by the owner; everything outside the house, ie outdoor garden, storage box, etc is open to anybody walking past.

    ACCESSING THE HOUSES

    Preferred method to access the house would be if your guild had a guild hall, you can buy a guild key (stick it in the quest items preferably). When you 'use' the key, it opens a portal; which stays open u til either you walk away from it, or you walk through it. This would be an easy way to take your non-guild friends to your guilds island/plane of oblivian/etc.

    SELLING THE HOUSE
    We all like to look at new sites, or new houses. If you chose to sell your house, two options I would see fitting.
    1: You state you wish to move your house. First you empty the containers, then the house as a whole unit is placed as one item in your inventory. This way if/when you fi d a new site you like, you can purchase the land, and place the house. Naturally if you brought the house with crowns, this would be the only option, as you can't expect to turn crowns to gold, or refund crowns.

    2: empty the house, and sell it. You get like a %60 refund on materials and upgrades spent. The guild doesn't have to refund any of its cut naturally.


    GUILD PROBLEMS
    People will say that this leaves you at the mercy of your guild. If your guild dumps you, you can't access your house you paid for, and let's be honest, there are bad guilds out there. The way I would deal with this, is if you quit your guild, your house and all its contents are placed as one item in your inventory so you can replace it somewhere new, and you get a %60 refund on your land purchase.

    If your guild actually kicks you, you get your house placed in storage like above, but you get a %100 refund on your land purchase, and also the guild loses all the money it got from its cut from your land and house improvements; even if this puts the guild in dept. we can't make a system where the guild can blackmail you over access to your house or the investment in it.

    VISTORS AND DLC
    Vistors can travel through a portal and visit, but all containers are non-accessible. They can go outside and look at the landscape and houses, but they can't fish in the fishing holes, can't pick the flowers, can't purchase a section.

    Guild members who haven't purchase the DLC have the same rights as a vistor, but the they can purchase their own guild key to get there.

    Guild members who have purchased the DLC can pick flowers, fish, purchase land and build houses etc.

    This way you give people a little taste without the DLC, but to really join in, they need the purchase.

    Sure AFTER they fix everything else that is need above a fancy house or guild hall for you all to sip tea in
  • Kuroinu
    Kuroinu
    ✭✭✭✭✭
    The fear I have for housing is the fact that the crown store might be heavily involved and ruin the experience.

    "Here's a new chair for 1000 Crowns! Buy this new bookcase to place all your Lorebooks in for 5000 crowns! Allow you to make these in game via woodworking? Are you mad boy?! Gods no! Hahahaha, you kids crack me up!"
    Edited by Kuroinu on October 1, 2015 9:22PM
  • Avalon
    Avalon
    ✭✭✭✭✭
    For housing, I agree with the DCUO method, but for guild houses?

    Use Oblivion. It is an infinite area, with pockets everywhere. A guild house would just be another pocket. Each player would have a 'guild house oblivion map' they can open just like we do with tamriel and cold harbour. It would have five islands on the map, each island can have a single way shrine that ties to that player's personal guilds, and they can travel to/from them using any way shrine.
  • Rex-Umbra
    Rex-Umbra
    ✭✭✭✭✭
    ✭✭
    Housing is essential for this game and would love a guild hall so long as it has some features with it.
    Xbox GT: Rex Umbrah
    GM of IMPERIUM since 2015.
  • FuriousFridge
    FuriousFridge
    ✭✭✭
    Rex-Umbra wrote: »
    Housing is essential for this game and would love a guild hall so long as it has some features with it.

    No its not in this one. Essential would be bug fixes, lag fixes etc. Housing and roleplaying in houses so you and your friends can have get togethers on what the topic of the night will be is not in anyway essential.
  • Dober
    Dober
    ✭✭
    cmorning wrote: »
    Horrible idea. In a mega server atmosphere, where would you put all the houses? The world would be full of houses and would be junk.

    You can't say, well they could add more servers just for the houses and have a special housing map. NO NO NO...If they could add more servers, they would already do this and add more server space to PVP. Then we would not have the wonderful message of, this is an usually long load time....

    You most certainly can't have a few houses and have to bid on them on a weekly basis to keep them. Damn the grinding PC players with Millions of dollars would only benefit from that.

    Yeah bad idea. Lets try to come up with others ideas for Z to work on. Like current game mechanics and bugs and such.

    Don't think of House standing around the world. It would be a selectionof House where you can walk up to the door and enter your house.
    Follow us on Facebook - The Syndicate ESO
    Join us on the PSN Community Group - The Syndicate ESO
    Add me on Facebook "Karl Doberman" for Auction inv and much more
  • Zanfire
    Zanfire
    PinoZino wrote: »
    Way better as the UO approach, that was horror :)

    I find UO system being the best ever, as it allows for great freedom and even the born of players based villages.

    Still, it coul work well only for a game with multiple servers and controlled population, OR strict GM presence, as it was in UO.
    PSNID: LoneTear77 (EU, Italy) # Blog: http://zanfire.blogspot.it/
    - Zanfire (EU Nord Ebonheart Dragon Knight, VR16)
    - Silma Holimion (EU Bosmer Ebonheart Nightblade, quiclky growing)
  • bedlom
    bedlom
    ✭✭✭✭✭
    Oh yes this would be the top DLC request for me.
  • NBrookus
    NBrookus
    ✭✭✭✭✭
    ✭✭✭✭
    When I read about this game before playing it, I honestly thought guilds "taking and defending keeps" meant that keeps were living/trading/crafting/training/meeting spaces for guilds. Presumably with farms and a guild shop and crafting stations where master craftsmen could pull orders from a wish list and fulfill them for an appropriate fee. In other words: a place your guild would really, really want to keep and other guilds from other factions would really, really want to take from you, because there are only so many keeps.

    Yeah... no.

    I don't think individual housing is really a need or even particularly appropriate for a continent-trotting hero always out fighting and questing. But barracks and safe zones and training space seems to me to be really appropriate for the infinite war of Tamriel. If your assigned barrack space has a little shelf to display your favorite trophies and a chest at the end of the bunk, so much the better.
  • Artheiron
    Artheiron
    ✭✭✭
    shut up and take my money.
  • Volkodav
    Volkodav
    ✭✭✭✭✭
    ✭✭
    Make housing like the Harborage.Solo,with the option to let friends in. Or,..as I have mentioned before,a pocket home like the Jeannie bottle. You hold it in your inventory till you want to use it.Put it on the ground and click it to go into it.
  • Dread_Viking
    Dread_Viking
    ✭✭✭✭
    i want a house so bad
    Don't worry girl I'm a Sorcerer, i got my Hardened Ward for protection
  • Rhazmuz
    Rhazmuz
    ✭✭✭
    i want a house so bad

    Bad necro, go back in your cave!
    Rhazmuz - Nord DK tank
    PS4 - EU
Sign In or Register to comment.