Is there any other Skill in this Game with three Abilities? I mean high damage, stun and damage booster?
Sensesfail13 wrote: »I noticed you spamming biting jabs.... Better nerf that too... oh wait, everything has been nerfed into the ground so anything that does reasonable damage is being used... like wrecking blow and biting jabs. You are the people that have ruined this game.

Spamming biting jabs

I got this last night for the first time from a Red in PC EU. Turned up in Chilli, tried to run past. Ran after him. Nearly got him and he hit me with 3 wrecking blows and 2 execute. Said "lol you noob, learn to CC block". Then told me how awesome he was at pvp and that he would still win if I got a group of 20 together and then blocked me.
I honestly couldn't stop laughing after I got myself together for my 34TV stone loss
AzraelKrieg wrote: »The three issues I see with Wrecking Blow are that it causes a stun, the damage stacks with itself, and it can't be blocked. Does it need a damage nerf? No. A wrecking blow is supposed to be powerful. What it needs to prevent spamming is a resource cost increase similar to the Sorcs Bolt Escape. To prevent 5-6 Wrecking Blows chained one after the other, if it's used within a certain time frame it the cost is increased with the cost increase stacking if you keep spamming it.
Hiero_Glyph wrote: »Surprise Attack comes to mind as been equally annoying whhen spammed due to how the snare effect works.
Hiero_Glyph wrote: »AzraelKrieg wrote: »The three issues I see with Wrecking Blow are that it causes a stun, the damage stacks with itself, and it can't be blocked. Does it need a damage nerf? No. A wrecking blow is supposed to be powerful. What it needs to prevent spamming is a resource cost increase similar to the Sorcs Bolt Escape. To prevent 5-6 Wrecking Blows chained one after the other, if it's used within a certain time frame it the cost is increased with the cost increase stacking if you keep spamming it.
You can't go down this road or you open up other skills to the same. Surprise Attack comes to mind as been equally annoying whhen spammed due to how the snare effect works. There would even be an argument for Puncturing Strikes, although that is a class design flaw not spammed on purpose. WB just needs to be able to be interrupted again. You can already do this by walking towards the WB spammer and having it auto-cancel when you get too close.
tordr86b16_ESO wrote: »If they nerf WB. DK's are going to suck even more.
AzraelKrieg wrote: »And the tooltip for Surprise Attack says that it should only cause Fracture when cast from Stealth or Invisible.
AzraelKrieg wrote: »And the tooltip for Surprise Attack says that it should only cause Fracture when cast from Stealth or Invisible.
Nope, tooltip got fixed with Update 7. Working as intended.
AzraelKrieg wrote: »
Ok. Seems a bit silly to fracture outside of stealth though.
AzraelKrieg wrote: »
Ok. Seems a bit silly to fracture outside of stealth though.
What's silly about that? Puncture does the same.
AzraelKrieg wrote: »AzraelKrieg wrote: »
Ok. Seems a bit silly to fracture outside of stealth though.
What's silly about that? Puncture does the same.
Puncture makes sense since it's a blade being thrust into the armour, piercing it that way. Surprise Attack is animated as a crossing strike and it's supposed to be an unseen strike.
CrowsDescend wrote: »Hello. I made a Wrecking Blow topic ages ago and basically complained about how it is spammable and CC immunity sometimes doesn't free you from its constant knockdown, so I came back.. with a video. but first....
Please Note: I do not intend on naming and shaming the player(s,) as it is not exactly the fault of the player if they're allowed to continuously spam the same hard-hitting, CC-ing ability. I also know that I got wrecked by a lower level (who is scaled up to v14 in PvP, but still) and before the "L2P" replies, I am a Magicka Templar, I didn't have enough Stamina to keep breaking out/dodge rolling away (especially in the first video,) I'm in 5 light 2 heavy, I have champion points in Break free/dodge roll and the FIRST video is from before the IC patch, purely to show CC immunity not working (though it seems to be working a little better in IC when 1v1) -- The SECOND video is from inside Imperial City, live.
Edit: Old, irrelevant video due to IC update, though WB still remains the same.I'm wondering why Wrecking Blow's knockback doesn't have much diminishing returns at all, why is it so quick of a move to get off and laggy, and why CC immunity isn't always protecting one at the right time, as you can see in the first short video. (Though it's an old one) The player is able to do a total of 16 Wrecking Blows.Edit: It's still a Plague in Imperial City, although this fight was decent, it is quite a shame to find that players have to resort to literally bashing 1 skill over and over for a kill, and Jab/Sweep isn't that bad in comparison due to it being a slightly long channel which can be interrupted BY wrecking blow before the last jab gets off to knock the target back.
Edit: I was in my 'PvE-ish build at the time, so I didn't have on Radiant Ward, not like that'll make much difference these days anyway.Summary (In my opinion)
So on a fundamental level, I see that Wrecking Blow is flawed. It's quite an abusive ability because of its damage, speed and knockdown combined. If I was to make this ability fair, I'd reduce the damage on the thing or give its knockdown a cooldown so that it won't apply on every swing, or at least make the knockdown effect a chance instead of guaranteed.
AndAzraelKrieg wrote: »The three issues I see with Wrecking Blow are that it causes a stun, the damage stacks with itself, and it can't be blocked. Does it need a damage nerf? No. A wrecking blow is supposed to be powerful. What it needs to prevent spamming is a resource cost increase similar to the Sorcs Bolt Escape. To prevent 5-6 Wrecking Blows chained one after the other, if it's used within a certain time frame it the cost is increased with the cost increase stacking if you keep spamming it.
TequilaFire wrote: »All I can say is:
WB
WB
WB
Crystal frags
Crystal frags
Crystal frags
Focused aim
Focused aim
Focused aim
Biting jabs
Biting jabs
Biting Jabs
Surprise attack
Surprise attack
Surprise attack
My point?
All players mostly spam their best ability as you only have so many slots by the time you slot a heal, gap closer and CC.
Plus weapon swap doesn't work half the time.
This was happening to me the other day. Knocked down by it, as I was getting up, knocked down again.
Not a problem with the skill, just the fact I could get CCed so easily.
Biting jabs is used a LOT too since IC i've noticed.
purple-magicb16_ESO wrote: »That's brutal! My wrecking blow takes about 5 mins on the wind up. lol! This almost doesn't even look like the same game I'm playing. 'course I use BA not GS, but still its a world of difference speed-wise. He must also have the weapon speed trait. Block and dodge roll man! Get some distance there. Root him if you have to. Lets be honest, you weren't completely incapacitated for the whole fight, you did have critical moments where you chose healing over getting him under control or putting distance between you. Root (which would've stolen some of his stam) THEN heal would've been your best option imo. But you do have a point, everything else in this game has cooldowns, I just took it for granted that this had a cool down too and never tried it twice in a row. I know with one of the morphs you get a nice dmg bonus on next strike too, as long as its not WB otherwise the dmg would stack and be ridiculously high.