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270 writs and 15 hours of loading screens for this?!

  • PinoZino
    PinoZino
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    Belidos wrote: »

    It doesn't matter whether it's important to you or not, you're entering a discussion about how long it takes to finish getting the traits, not how long it takes to reach your personal goal, if there's a discussion about how long it takes to level a character i'm not going to argue it only takes two days because I only level to twenty, likewise here they're discussing how long it takes to train all the traits and you say it only takes three months to get the specific traits you want, that's not the same discussion. I' not saying you're playing wrong, i'm saying you're arguing the wrong point.

    It's like this conversation:

    Person 1: How long does it take to drive to Scotland?
    Person 2: It takes about 4hrs
    Person 3: No it doesn't it takes 2hrs
    Person 2: Impossible!
    Person 3: Yeah 2hrs, granted I only ever drive as far as Manchester, but that only takes 2hrs and I don't want to go to Scotland so 2hrs is all it takes.

    It's more like:

    Person 1: How long does it take to drive to Scotland?
    Person 2: Zero. Because you're already in Scotland.
    Founder of Tradelodge, a trade guild operating on the European Megaserver for Playstation®4.

    Visit our website: http://tradelodge.blogspot.com/
  • willymchilybily
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    yeah one crafter is the future, at the moment i have not enough levelled alts and still more SP to get on my main. but one day.

    I get Xivkyn all the time from opening the trophy chests. unfortunately my first scroll was helmet and i assumed it was not hard to get and sold it for less than it was worth, but i wouldnt stress over a style you can either make it or pay someone for it to be made. You still need the malachite anyway so dont stress over it until you have enough malachite. Then make what you want/can and get someone else to make what you cant
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  • IKilled007
    IKilled007
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    Do me a HUGE favor, if you will: if you own any stocks, bonds, or other financial instruments traded on the equities markets, if you gamble on sports, or if you play the lottery, tell me the specifics so I can make sure to avoid anything you're involved in at all costs. Thanks!
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  • Belidos
    Belidos
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    yeah one crafter is the future, at the moment i have not enough levelled alts and still more SP to get on my main. but one day.

    I disagree that it's a good move to do all the crafts on one charcter, it sounds like a good idea in terms of skill points, but what about storage? I have enough storage issues with one or two crafts on a character, all the crafts on one character is going to take a lot of shifting resources around every time you want to craft.
    Edited by Belidos on October 1, 2015 8:57AM
  • Mettaricana
    Mettaricana
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    Dude I got all styles and 90% of all traits and all crafts maxed on one char your logic for characters and crafting is so bad players and zos will be telling this like a joke to their grandchildren...
  • Rosveen
    Rosveen
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    Belidos wrote: »
    yeah one crafter is the future, at the moment i have not enough levelled alts and still more SP to get on my main. but one day.

    I disagree that it's a good move to do all the crafts on one charcter, it sounds like a good idea in terms of skill points, but what about storage? I have enough storage issues with one or two crafts on a character, all the crafts on one character is going to take a lot of shifting resources around every time you want to craft.
    I keep most in my bank (more bank slots please, ZOS). The rest my crafter keeps in her maxed out bags. I don't actively play her outside crafting, so I don't need much space beyond the basic potions, food or gems. The rest is for whatever odds and ends I don't want to keep on my active chars.
    Edited by Rosveen on October 1, 2015 9:51AM
  • PinoZino
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    Rosveen wrote: »

    I disagree that it's a good move to do all the crafts on one charcter, it sounds like a good idea in terms of skill points, but what about storage? I have enough storage issues with one or two crafts on a character, all the crafts on one character is going to take a lot of shifting resources around every time you want to craft.

    I keep most in my bank (more bank slots please, ZOS). The rest my crafter keeps in her maxed out bags. I don't actively play her outside crafting, so I don't need much space beyond the basic potions, food or gems. The rest is for whatever odds and ends I don't want to keep on my active chars.

    I don't understand why you need a lot inventory space for your crafter. Can you tell what you put in your inventory?

    I must say I create stuff for other people on demand, I don't have a stock for finished products, but I've tons of raw material about anything.

    With the current maximized personal inventory, bank inventory and the mount bags, I have plenty of room.

    As an extra you could bundle forces with 9 other craftsmen, start a mini-guild for own purposes and use the Guild Inventory of 500 slots.
    Edited by PinoZino on October 1, 2015 9:40AM
    Founder of Tradelodge, a trade guild operating on the European Megaserver for Playstation®4.

    Visit our website: http://tradelodge.blogspot.com/
  • Ourorboros
    Ourorboros
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    Unless you want the thread locked, best to tone it down.

    Maybe it makes sense now to have all crafts on one character, but it did not start that way. This is not the first discussion about which way is better. There are pros and cons to each side. And telling someone who has been playing the game since the beginning they are 'doing it wrong' when your own experience does not include some earlier game limitations is pure hubris.

    One thing is for sure, there is nothing in the game history with motifs to indicate ZOS would turn this into a grinding game starting with Dwemer chapters. The field looked very different before that.

    Basically, when the game became "Tamreil Unlimited", ZOS threw out just about every thing that made the game unique among MMOs, and joined the cash grab like everyone else. The motifs are a prime example of this.
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  • Cherryblossom
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    SirAndy wrote: »
    A couple of people here are missing the point completely ...

    The OP has 3 crafting characters, each having maxed a different craft. Meaning, he will need 3 copies of each style book to be able to craft everything for that style.

    I have a similar setup with main 3 toons, one in each faction and each master in two crafts.
    1. Blacksmith/Provisioner
    2. Woodworker/Enchanter
    3. Clothier/Alchemist

    This was very beneficial while leveling those toons since i could split the skill points needed and the inventory slots needed for the mats.

    Now that i'm on my 4th toon (dedicated PvP character) ...
    :smile:

    I had done a similar thing,

    Blacksmith/Clothier
    Woodworker/Alchemist
    Enchanter

    However with deconstructing VR16 items, my Woodworker/Alchemist has now maxed Blacksmith/Clothier, so with the new gear max a profession is very quick and easy!

    Problem I still have it with space in bags :)
  • PinoZino
    PinoZino
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    Ourorboros wrote: »
    Unless you want the thread locked, best to tone it down.

    Maybe it makes sense now to have all crafts on one character, but it did not start that way. This is not the first discussion about which way is better. There are pros and cons to each side. And telling someone who has been playing the game since the beginning they are 'doing it wrong' when your own experience does not include some earlier game limitations is pure hubris.

    One thing is for sure, there is nothing in the game history with motifs to indicate ZOS would turn this into a grinding game starting with Dwemer chapters. The field looked very different before that.

    Basically, when the game became "Tamreil Unlimited", ZOS threw out just about every thing that made the game unique among MMOs, and joined the cash grab like everyone else. The motifs are a prime example of this.

    Using authority as a defense is rarely a valid defense. It doesn't matter if they are already longer in the game. They created a build-design they regret today. Even at the start they could have mixed 2 and even 3 professions.
    Founder of Tradelodge, a trade guild operating on the European Megaserver for Playstation®4.

    Visit our website: http://tradelodge.blogspot.com/
  • krees28b14_ESO
    krees28b14_ESO
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    Ourorboros wrote: »
    Unless you want the thread locked, best to tone it down.

    Maybe it makes sense now to have all crafts on one character, but it did not start that way. This is not the first discussion about which way is better. There are pros and cons to each side. And telling someone who has been playing the game since the beginning they are 'doing it wrong' when your own experience does not include some earlier game limitations is pure hubris.

    For the moment there is nothing wrong with putting all crafts onto one character. However, this is an MMO. Any experienced MMO player can tell you that with each year and every expansion the MMO will change. Features will be added while others modified and some may be removed completely. Eventually ZoS will have to do something with crafting to make it more engaging. But, in the process I think as time goes by having all crafts on one character will become more difficult as each craft will consume more points. So, planning ahead and separating the crafts now is not a bad idea. But, you do run the risk that nothing changes and you are wasting your time. To each their own. Yes, you can say "ZoS can't think that far ahead" or" I doubt they would *** off their player base" but words like that are spoken at every expansion in every MMO.
  • Rosveen
    Rosveen
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    PinoZino wrote: »
    Rosveen wrote: »

    I disagree that it's a good move to do all the crafts on one charcter, it sounds like a good idea in terms of skill points, but what about storage? I have enough storage issues with one or two crafts on a character, all the crafts on one character is going to take a lot of shifting resources around every time you want to craft.

    I keep most in my bank (more bank slots please, ZOS). The rest my crafter keeps in her maxed out bags. I don't actively play her outside crafting, so I don't need much space beyond the basic potions, food or gems. The rest is for whatever odds and ends I don't want to keep on my active chars.

    I don't understand why you need a lot inventory space for your crafter. Can you tell what you put in your inventory?

    I must say I create stuff for other people on demand, I don't have a stock for finished products, but I've tons of raw material about anything.

    With the current maximized personal inventory, bank inventory and the mount bags, I have plenty of room.

    As an extra you could bundle forces with 9 other craftsmen, start a mini-guild for own purposes and use the Guild Inventory of 500 slots.
    Oops. I don't and I said as much. But I accidentally cut of half a quote tag, so it looked like I did. Fixed now.

    I created two equipment crafters too. I knew it was going to be a prohlem as soon as I saw the prices of the Imperial motif, but I figured it's just one purchase... When the Dwemer motif came out, it was clear two crafters wouldn't be sustainable in the future, so I decided to move blacksmithing. I started from scratch, it took months, but I still had my first blacksmith with 8 traits if I wanted to craft something in the meantime. I'm pretty much done now. Still have some unresearched nirnhoned items, but that's by my own choice to neglect them and because I wasn't researching anything while I wasn't playing, not because of the transfer.

    If you have only 3 months left before finishing everything, I'd definitely recommend you do to it. You'll be right about done by the time Orsinium comes out.
    Edited by Rosveen on October 1, 2015 9:59AM
  • PinoZino
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    For the moment there is nothing wrong with putting all crafts onto one character. However, this is an MMO. Any experienced MMO player can tell you that with each year and every expansion the MMO will change. Features will be added while others modified and some may be removed completely. Eventually ZoS will have to do something with crafting to make it more engaging. But, in the process I think as time goes by having all crafts on one character will become more difficult as each craft will consume more points. So, planning ahead and separating the crafts now is not a bad idea. But, you do run the risk that nothing changes and you are wasting your time. To each their own. Yes, you can say "ZoS can't think that far ahead" or" I doubt they would *** off their player base" but words like that are spoken at every expansion in every MMO.

    Well I played before other MMO's and in these ones I also separated the crafters from the fighters alts.
    Most people did. If you ask me, that's common sense.

    Sure in the future maybe ZOS will 'invent' new professions, but then if needed I'll create a new craft alt.
    Founder of Tradelodge, a trade guild operating on the European Megaserver for Playstation®4.

    Visit our website: http://tradelodge.blogspot.com/
  • DRXHarbinger
    DRXHarbinger
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    See I got lucky and got the whole Xivkyn book one my 3rd looting spree, as for Glass, I ended up with a Fragment per day right up until it appeared in the store and now I haven't had any, Nircrux's seem to have vanished at the same time too, I have this nice new very rare motif but I can't craft it unless I splurge into the greedy guild stores.

    Glass looks crap anyway, nothing like the old style glass, Xivkyn looks much better and slightly easier to get, all about grinding in a mob, rather than waiting day after day for the writs to come up.
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  • Belidos
    Belidos
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    PinoZino wrote: »

    I don't understand why you need a lot inventory space for your crafter. Can you tell what you put in your inventory?

    There are in the region of 40 different crafting materials for equipment craft, over 50 for provisioning, 18 reagents plus 10(?) different waters for alchemy, and 49 runes for enchanting. Plus 9 trait resources, a dozen or so style resources and 4 upgrade resources for each of the three equipment crafts. That's roughly 200 different crafting materials total, the bank cap is 240 iirc so one stack of each resource is a huge chunk of your space.

    If for example you're doing blacksmithing and enchanting and have one stack of each resource including traits and styles then that's roughly 90 slots needed at a minimum, plus while you are still learning traits you will be holding onto equipment with learnable traits for future use, so you can usually fill up a characters capped inventory and then some just with the two crafts.

    Not to mention if you were doing all crafts on one character and had multiple stacks of resources.
  • krees28b14_ESO
    krees28b14_ESO
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    PinoZino wrote: »

    For the moment there is nothing wrong with putting all crafts onto one character. However, this is an MMO. Any experienced MMO player can tell you that with each year and every expansion the MMO will change. Features will be added while others modified and some may be removed completely. Eventually ZoS will have to do something with crafting to make it more engaging. But, in the process I think as time goes by having all crafts on one character will become more difficult as each craft will consume more points. So, planning ahead and separating the crafts now is not a bad idea. But, you do run the risk that nothing changes and you are wasting your time. To each their own. Yes, you can say "ZoS can't think that far ahead" or" I doubt they would *** off their player base" but words like that are spoken at every expansion in every MMO.

    Well I played before other MMO's and in these ones I also separated the crafters from the fighters alts.
    Most people did. If you ask me, that's common sense.

    Sure in the future maybe ZOS will 'invent' new professions, but then if needed I'll create a new craft alt.

    It is not just the advent of new professions that can be a problem. Changes to the current crafting system can force those alts to emerge also. For example, Lotro added in crafting guilds. While you could not do all crafting professions on one character joining a guild gave the ability to one-shot crit a recipe once a week. If ESO had something like this added but one character could only join one guild your other professions on that character would be screwed. They also looked at people simply maxing out your guild then changing guilds back and forth by adding in a quest chain that would take a couple hours to complete by finding the necessary mats. So what you did makes sense splitting up your crafts on different characters. But, for the time being one character is enough... I just do not want to hear the complaints from people when they make a change and people are not prepared for it.
  • PinoZino
    PinoZino
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    Rosveen wrote: »
    There are in the region of 40 different crafting materials for equipment craft, over 50 for provisioning, 18 reagents plus 10(?) different waters for alchemy, and 49 runes for enchanting. Plus 9 trait resources, a dozen or so style resources and 4 upgrade resources for each of the three equipment crafts. That's roughly 200 different crafting materials total, the bank cap is 240 iirc so one stack of each resource is a huge chunk of your space.

    If for example you're doing blacksmithing and enchanting and have one stack of each resource including traits and styles then that's roughly 90 slots needed at a minimum, plus while you are still learning traits you will be holding onto equipment with learnable traits for future use, so you can usually fill up a characters capped inventory and then some just with the two crafts.

    Not to mention if you were doing all crafts on one character and had multiple stacks of resources.

    Ah thx! That makes sense. :)

    I'm currently not doing much with provisioning and enchanting. I just add recipes and deconstruct runestones.

    I don't think I will explore the food business ever anyway. At least not for the moment.
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    Visit our website: http://tradelodge.blogspot.com/
  • PinoZino
    PinoZino
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    It is not just the advent of new professions that can be a problem. Changes to the current crafting system can force those alts to emerge also. For example, Lotro added in crafting guilds. While you could not do all crafting professions on one character joining a guild gave the ability to one-shot crit a recipe once a week. If ESO had something like this added but one character could only join one guild your other professions on that character would be screwed. They also looked at people simply maxing out your guild then changing guilds back and forth by adding in a quest chain that would take a couple hours to complete by finding the necessary mats. So what you did makes sense splitting up your crafts on different characters. But, for the time being one character is enough... I just do not want to hear the complaints from people when they make a change and people are not prepared for it.

    You can't protect yourself against everything. We can only do our best.
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  • Brrrofski
    Brrrofski
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    It's RNG.

    Plain and simple.

    Sell dupes and buy others.

    Problem solved
  • Brrrofski
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    Belidos wrote: »
    yeah one crafter is the future, at the moment i have not enough levelled alts and still more SP to get on my main. but one day.

    I disagree that it's a good move to do all the crafts on one charcter, it sounds like a good idea in terms of skill points, but what about storage? I have enough storage issues with one or two crafts on a character, all the crafts on one character is going to take a lot of shifting resources around every time you want to craft.

    You don't need that much.

    All the writs need a max of like 6 items per day. Over 6 professions, that's 36. I think it's a 3 day rotation, so you need a little over 100 slots for writs.

    I stuck everything else on a mule and move it into my bank when needed.
  • Palidon
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    I you have not figured it out already ZOS is all about repeatable content. Why folks would do 270 crafting writs is a mystery to me. The rewards are not that great and it will take you forever to get the Glass Motif if you finally get it at all. Why not just pay 5000 crowns for the Glass Motif and be done with it. There is no sense complaining when that option is open to you.
  • ZigoSid
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    After many days and writs I finally got my first page, belts, a few days ago.

    I'm not even trying anymore to find fragments since that ^^'
  • PinoZino
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    Palidon wrote: »
    I you have not figured it out already ZOS is all about repeatable content. Why folks would do 270 crafting writs is a mystery to me. The rewards are not that great and it will take you forever to get the Glass Motif if you finally get it at all. Why not just pay 5000 crowns for the Glass Motif and be done with it. There is no sense complaining when that option is open to you.

    Some players just like it.

    I sometimes go farm some wood or something, a bit robotically, tedious, boring, but it cleans my head after a nervous day. It's not effort/efficient because you can find them cheap in the stores.

    Other players have maybe other justifications for the repeating tasks.

    The game is broad, if you don't like a certain aspect, don't do it.
    Founder of Tradelodge, a trade guild operating on the European Megaserver for Playstation®4.

    Visit our website: http://tradelodge.blogspot.com/
  • efroh
    efroh
    I guess the bigger question here is:
    WHY IS THERE A $50 CASH SHOP ITEM THAT ISN'T ACCOUNT-WIDE?!

    THIS. I had no idea it's only limited to one character. That is such a cash grab, lol.
  • Sharmony
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    I posted this thread a long while back during the PTS, they proceeded to do nothing about it so :/http://forums.elderscrollsonline.com/en/discussion/208600/crafting-writs-current-bugs-and-problems-on-the-pts#latest
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  • Saltypretzels
    Saltypretzels
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    Seems like you had a great drop rate on glass pages. 51/270? That is a good percentage. That is more than half a million gold if you sell them straight out. Don't know why you are complaining.
  • Jennifur_Vultee
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    Ourorboros wrote: »
    Unless you want the thread locked, best to tone it down.

    Maybe it makes sense now to have all crafts on one character, but it did not start that way. This is not the first discussion about which way is better. There are pros and cons to each side. And telling someone who has been playing the game since the beginning they are 'doing it wrong' when your own experience does not include some earlier game limitations is pure hubris.

    One thing is for sure, there is nothing in the game history with motifs to indicate ZOS would turn this into a grinding game starting with Dwemer chapters. The field looked very different before that.

    Basically, when the game became "Tamreil Unlimited", ZOS threw out just about every thing that made the game unique among MMOs, and joined the cash grab like everyone else. The motifs are a prime example of this.


    +1 Well said.

    I've been playing ESO right about two years now including the beta and these console people often have no clue how hard it was to get bank and inventory space and how precious it was in the early stages of the game. With the expansion of bank and inventory space that's been made available since the console launch its made things much easier. I know when I was considering doing even two crafts on one character my skill points were stretched so thin that I had to make some hard choices on if they were going into crafting or fighting skills. Back at launch it just made more sense to break up crafting rather than try to do it all on one with the limitations of storage and skill points. Even the number of skill points available has increased since Craglorn went live. I completely agree that someone who wasn't there and now has things available that we didn't shouldn't be telling those of us who had to deal with the limitation that we just made bad choices. We made the best choices we could have at the time.
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  • kupacmac
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    Ourorboros wrote: »
    Unless you want the thread locked, best to tone it down.

    Maybe it makes sense now to have all crafts on one character, but it did not start that way. This is not the first discussion about which way is better. There are pros and cons to each side. And telling someone who has been playing the game since the beginning they are 'doing it wrong' when your own experience does not include some earlier game limitations is pure hubris.

    One thing is for sure, there is nothing in the game history with motifs to indicate ZOS would turn this into a grinding game starting with Dwemer chapters. The field looked very different before that.

    Basically, when the game became "Tamreil Unlimited", ZOS threw out just about every thing that made the game unique among MMOs, and joined the cash grab like everyone else. The motifs are a prime example of this.


    +1 Well said.

    I've been playing ESO right about two years now including the beta and these console people often have no clue how hard it was to get bank and inventory space and how precious it was in the early stages of the game. With the expansion of bank and inventory space that's been made available since the console launch its made things much easier. I know when I was considering doing even two crafts on one character my skill points were stretched so thin that I had to make some hard choices on if they were going into crafting or fighting skills. Back at launch it just made more sense to break up crafting rather than try to do it all on one with the limitations of storage and skill points. Even the number of skill points available has increased since Craglorn went live. I completely agree that someone who wasn't there and now has things available that we didn't shouldn't be telling those of us who had to deal with the limitation that we just made bad choices. We made the best choices we could have at the time.

    I had the opposite reaction. It became painfully obvious to me during beta that I needed to have a dedicated equipment crafting character that did all 3 crafts. Primarily because in beta motifs were expensive to buy and fairly rare to acquire unless you devoted a lot of time just to opening wardrobes, chests, desks, etc. I knew skill points would be an issue, so I just set aside a little bit of time every day or two to play my crafter, level him up, and grab all of the skyshards as I went. I never really had inventory issues because I just devoted my bank and my crafter's personal inventory to mats since I didn't really play him other than to level up. I did make a mule to hold excess mats though.
    Edited by kupacmac on October 1, 2015 4:41PM
  • Ourorboros
    Ourorboros
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    Belidos wrote: »
    PinoZino wrote: »

    I don't understand why you need a lot inventory space for your crafter. Can you tell what you put in your inventory?

    There are in the region of 40 different crafting materials for equipment craft, over 50 for provisioning, 18 reagents plus 10(?) different waters for alchemy, and 49 runes for enchanting. Plus 9 trait resources, a dozen or so style resources and 4 upgrade resources for each of the three equipment crafts. That's roughly 200 different crafting materials total, the bank cap is 240 iirc so one stack of each resource is a huge chunk of your space.

    If for example you're doing blacksmithing and enchanting and have one stack of each resource including traits and styles then that's roughly 90 slots needed at a minimum, plus while you are still learning traits you will be holding onto equipment with learnable traits for future use, so you can usually fill up a characters capped inventory and then some just with the two crafts.

    Not to mention if you were doing all crafts on one character and had multiple stacks of resources.

    No question there are a lot of different items, and it would be easy to stuff the bank and crafting characters. But why keep low value, rarely used items in the bank? How often do you craft STURDY trait? How many styles do you craft on a regular basis? Which foods and alchemy potions do you make frequently? Anything that does not see regular use can be easily stored on a few alts. I try to keep only what I use on a regular basis on my crafter and in the bank. I keep a stack of each crafting material that is rarely used packed away on alts. I treat 2/3 or more of trait and style mats as trash. Once a week or so, I may have to log into the alts to move things like Oru and Haoko runes out of the bank. I'm not thrilled to have to play the mule game, but it's not too bad since there are many rarely used mats I just trash. Before adding all the new IC mats, my main character, who is also my all-in-one crafter, could leave the bank with over 100 bag slots. That may seem low to some, but since I struggled with 20-30 slots in the early days of the character, it feels roomy to me.

    TL:DR You don't need to be a pack rat and save everything. Make some choices about what you need and it is more than manageable to have an all-in-one crafter. And as much as I agree there are good reasons to spread crafting among several characters, it makes more and more sense to consolidate crafting into one character. Certainly inventory is not a blockage to that, except by choice.
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    Breton Sorcerer Maester.White - BB meets GoT >Master Crafter< { 9 Traits completed 4/23/15 }
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