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ESO Player Housing / Guild Housing

Dober
Dober
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It’s official, housing is coming to Elder Scrolls Online at some point. Zenimax Online had previously hinted that they were thinking about it, but now there have been multiple confirmations that it’s actually being worked on from Matt Firor and Rich Lambert

Well, Hopefully!! I mean is this a MMO? A MMO RPG? Is this still Elder Scrolls? Where I could had a House in previous Games? I only say Cheese Room!!

No seriously now. We want a Home. I mean, my Toon, Ki-Tano Drakenslayer is a 9 ft, 988 lbs Orc Tank he defeated the Deadric Prince, saved Kings and folks but he is Homeless!! Not only this, no I also hang around a bunch of Hobos who meet up in the Dessert for a Guild Meeting bc we have no proper Guild Hall to meet up!

So I already have a great running post about this on Facebook with a reach of 13k ppl now help make this Official and give the Development a little kick in a Bütt so they get us House's! Tell me how you feel, a must have? Don't care? What would you rater have? A House or a Guild Hall? Crafting Stations in there? Trophy Case fir Achievements? Let me, no let them hear what you want!

I will try to post the Link of the Facebook post in the comments (first Discussion)

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  • Legedric
    Legedric
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    Source of any recent "confirmations"?

    Well, nevermind... They also said they would remove Veteran Ranks, add character re-customization to the crowns store etc. like almost a year ago.

    So the list about what they said they would do is quite some lengthy thing, the list about things they actually completed and released isn't nearly half of that...
    Edited by Legedric on October 1, 2015 8:30AM
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  • Dober
    Dober
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  • PinoZino
    PinoZino
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    I hope it's just a false rumour.

    The result of housing is pretty clear:
    • Or the supply of houses is very limited and prices will be extreme
    • Or they would take the Ultima Online approach, were you could build a house on any open spot. In no time the world was full of houses and the game became ugly. Oh and these houses were pretty expensive too.
    It's a nay for me. Not that it matters.

    Edited by PinoZino on October 1, 2015 8:42AM
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  • Dober
    Dober
    ✭✭
    It was ESO Live EP 24 I believe where Rich said this
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  • Dober
    Dober
    ✭✭
    PinoZino wrote: »
    I hope it's just a false rumour.

    The result of housing is pretty clear:
    • Or the supply of houses is very limited and prices will be extreme
    • Or they would take the Ultima Online approach, were you could build a house on any open spot. In no time the world was full of houses and the game became ugly. Oh and these houses were pretty expensive too.
    It's a nay for me. Not that it matters.

    I should be like in DC Universe Online where you have several spots to buy and the House is a instan ce

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  • PinoZino
    PinoZino
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    Dober wrote: »
    PinoZino wrote: »
    I hope it's just a false rumour.

    The result of housing is pretty clear:
    • Or the supply of houses is very limited and prices will be extreme
    • Or they would take the Ultima Online approach, were you could build a house on any open spot. In no time the world was full of houses and the game became ugly. Oh and these houses were pretty expensive too.
    It's a nay for me. Not that it matters.

    I should be like in DC Universe Online where you have several spots to buy and the House is a instan ce

    Nice approach. I assume you couldn't decorate your own house in that game?

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    Visit our website: http://tradelodge.blogspot.com/
  • i3ig_Gun
    i3ig_Gun
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    I'd be down for this...

    Lets add houses with unlimited bank spaces to store stuff...

    I want to be able to decorate it as well..

    same with guild halls
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  • Belidos
    Belidos
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    Dober wrote: »

    Erm, so you post here saying that t's official then provide a link to your own Facebook page which links right back to this thread .... something fishy there.
  • Dober
    Dober
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    Nice approach. I assume you couldn't decorate your own house in that game?

    [/quote]
    A lot of decoration in DCUO that was funny!
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  • Dober
    Dober
    ✭✭
    Belidos wrote: »
    Dober wrote: »

    Erm, so you post here saying that t's official then provide a link to your own Facebook page which links right back to this thread .... something fishy there.

    Well the first comment was made a while back in a interview can't remember. I have it some where. Rich talks about it on ESO Live EP 24 I think. On reddit is also a post about it. So no fish at all
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  • Zanfire
    Zanfire
    PinoZino wrote: »
    I hope it's just a false rumour.

    The result of housing is pretty clear:
    • Or the supply of houses is very limited and prices will be extreme
    • Or they would take the Ultima Online approach, were you could build a house on any open spot. In no time the world was full of houses and the game became ugly. Oh and these houses were pretty expensive too.
    It's a nay for me. Not that it matters.

    Other MMORPG threated housing in a very simple way: the houses you can buy are already set in specific places, and anyone who buyed it has a personal instance into it. Or you just access a single common "entrance" that throw you into the personal instance of your house.

    These are probably the best ways to allow everyone to have a house AND avoid the risk of Tamriel's uncontrolled urbanization.
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  • Arundo
    Arundo
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    Great news, hope that they bring housing which you can buy on your toon and not only guild houses.
  • Legedric
    Legedric
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    There are plenty of examples of how housing may work (Everquest 2, FFXIV, just to name some), but most of them don't use megaservers.

    So I think an approach like Wildstar has it (they use megaservers now, too) would be ok. Every house has its own instance (or instanced neighboorhood) and so you don't really have to struggle with physical limitations of spots etc. and still can show off your house's surroundings (like garden, decorations and so on) and invite friends to meet up at a place.

    One example from Wildstar:
    https://www.youtube.com/watch?v=DkoEZwsnoeE

    The surrounding part of the house starts at about 3:00.
    Every tree, plant, table and whatnot you see there is individually placed there by the owener.

    Disclaimer: Wildstar has some extremely different story/world settings. This is not how I imagine it would look like in ESO, I just want to show off how the technical solution may work out.
    Edited by Legedric on October 1, 2015 9:22AM
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  • PinoZino
    PinoZino
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    Dober wrote: »
    A lot of decoration in DCUO that was funny!


    Zanfire wrote: »
    PinoZino wrote: »
    I hope it's just a false rumour.

    The result of housing is pretty clear:
    • Or the supply of houses is very limited and prices will be extreme
    • Or they would take the Ultima Online approach, were you could build a house on any open spot. In no time the world was full of houses and the game became ugly. Oh and these houses were pretty expensive too.
    It's a nay for me. Not that it matters.

    Other MMORPG threated housing in a very simple way: the houses you can buy are already set in specific places, and anyone who buyed it has a personal instance into it. Or you just access a single common "entrance" that throw you into the personal instance of your house.

    These are probably the best ways to allow everyone to have a house AND avoid the risk of Tamriel's uncontrolled urbanization.

    Yeah, @Dober already explained. Way better as the UO approach, that was horror :)
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  • Headaches
    Headaches
    Soul Shriven
    I loved Hearthfire! Gathering the mats and the options for decorating were pretty fun. I liked how you could see the progress of building and adding furniture, trophies and being able to display various swords, sheilds and armors. I hope ZOS uses some of the Hearthfire DLC concept for housing.
  • Gidorick
    Gidorick
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    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Dober
    Dober
    ✭✭
    Gidorick wrote: »

    Oh man this is awesome! With Skills and all of it. Very well thoughts. I would like to inv everyone to go and check his link.
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  • Gidorick
    Gidorick
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    Thanks @Dober. I really hope they give us multiple options for housing. Personally, I don't know if I'd ever want more than just a place in a city but I know there are many people who would want a really robust housing system.
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  • Slurg
    Slurg
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    I'd be happy with just the little house called "Home" in the Hollow City. Just give me some containers to store my crap in, a bed to rest in (would love a rested bonus) and a rocking chair in front of a fireplace and I'm good.

    Instead I'm sure we'll wait another two years for an overblown buggy mess that isn't even usable without massive crown store purchases.
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  • corrosivechains
    corrosivechains
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    not that I'm against player housing, you do realize there were other Elder Scrolls games before Oblivion, right? Housing in Elder Scrolls games was not an endemic feature.

    Saddly though, housing in MMO's wont ever really be like UO again. What we'll see is something similar to LotRO where it's instanced with very little variety, or like Archeage where it's confined to specific plots open to exploitation and "slum-lording". Of those two options, I'd prefer the LotRO version, which would compliment the crown store as mostly a decorative fluff feature with extra storage.
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  • SaltyWorley
    I really like the idea of Guild Halls over individual housing. It'd be easy to implement, IMHO, because it could work like the guild trader system, but with a longer lease period. Guilds could bid on houses as they do with guild traders; the winning guild would have a lease on that guild hall for, say, a month. You'd probably need to include something to add value to make it an investment, like the guild traders are (i.e. you're not just paying money for space, you're spending money to make money). I see several ways that could happen.

    Guild halls could have a central bank that's much larger than any individual bank. This would allow guilds to store more and thus have more to sell.

    Guild halls could come with a built-in guild trader, which obviously provides a way to make money.

    Guild halls could allow for the harvesting of materials. Maybe there's a garden with provisioning ingredients. Maybe there's a field of plants with clothing raw materials. Maybe there's a rocky area with blacksmithing raw ores. Could also be a spot with rune stones.

    The final and most interesting thing would be to somehow incorporate the idea of the guild adding value to the home. For example: each guild hall starts with nothing other than the basics. The first guild that leases the guild hall would have the ability to invest in improvements. Maybe you have to collect a large number of a certain provisioning ingredient in order to start growing it in your garden - for example, you have to put in 10 apples, and when you do, an apple tree appears which generates one apple per day. Put in 100 more and it generates 10 apples per day. Put in 1,000 more and it generates 100 apples per day. And so on - each additional investment of that specific ingredient results in the guild hall's increased ability to produce that ingredient on an ongoing basis. The same could be done for all other types. Invest 1,000 ironthread, your fields now have an ironthread plant that produces 100 ironthread per day. Invest 10,000 voidsteel, your mine now produces 1,000 voidsteel per day.

    When it comes to the end of the month's lease, guilds bidding on that guild hall would be able to see its production capacity and factor that in to their bids. The more improvements the current guild has made, the more people will bid to lease it. If it's been improved to the point it can churn out lots of voidcloth, and you have lots of light armor users in your guild, that property is going to be more valuable to you than one that doesn't have that ability. The current guild then has two options. Either they make the highest bid to continue leasing that guild hall (in which case they can continue to improve its production capacity as well as use the existing production capacity to create items to sell, trade, etc) or if someone else makes a higher bid, the guild would get a percentage of that bid. That percentage could be based on the amount of time you've leased that particular guild hall. For example, if you're leaving after one month, you get 10% of the max bid. If you're leaving after two months, you get 20% of the max bid. And so on - like with a house, the more time you've spent there, the more equity you have and therefore the more you make when it sells.

    That would really make it fun for guilds. You'd have to work together to collect a large amount of a certain thing in order to keep improving the guild hall, so guilds would have events where everyone goes out and gets that, or contests for the most collected. And there would be limits on improvements to force you to decide which things you want, so you could customize the hall to your liking. For example, maybe you can only have <x> number of total things that can produce materials, so you have to decide how you want that to be used. All of them for void cloth plants? Half for void cloth plants, half for frost mirriam plants? Or maybe equal thirds between void cloth plants, frost mirriam plants, and voidstone deposits? And obviously there would also be cosmetic things you could add to make it look cool. You could invest lots of high quality wood to make the front door look super cool, invest lots of clothing material to make the sheets, tapestries, etc look cool, lots of high quality ores to make the metalwork on the door look awesome, etc. Guilds bidding on the guild hall would then have to factor that in to their bid. If you really like the way it looks, you would bid more because less cosmetic improvements are needed. If not, you might bid less because you know you're going to have to sink money/resources into redoing it to make it look like you want.

    Obviously lots of work would be needed to make sure everything's balanced - you don't want this to completely throw off the supply and demand of materials and such - but I think it would add a really fun aspect to the game.
  • Dober
    Dober
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    Wow, I just went true the hole post! Just great man. Love it guys!

    Do you guys know two world's? They had the neighbourhood system which was cool as well
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  • RAGUNAnoOne
    RAGUNAnoOne
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    If I were to do it I would have a "housing department building" in the capital and purchase private land, this would activate a portal in the room that leads to your own worldspace that other players can teleport to you when you are in it in order to get there (you can select to lock it so no one can do that). then you can build your house hearthfires style and even modify the landscape through an altar. Guildmasters can select "purchase guild hall" to purchase from guild bank funds a much larger worldspace that only the GM or someone with editing permission can edit. in another room 5 portals can exist each leading to one guilds guildhall each guild you are in.

    what do you think?
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  • AhPook_Is_Here
    AhPook_Is_Here
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    I hope they make it like Morrowind, where you find a house you like in a city, evict the current resident, maybe leaving him/her as a carpet on the floor and proceed to fill their containers with all the stuff you are too lazy to carry or sell to CREEPER, one of the more attractive points of living in Caldera.

    This could also play into the justice/injustice system. Some player in your house filling your containers with their (soon to be your) stuff? Go in and take it back and make him/her into a carpet on your floor.

    Sometimes i do this in Rawl'ka, killing those argonians in that one home, but i can't put my stuff in their drawers to really make it mine and the rugs they become vanish after a while. That saddens me.

    But anyway having a supply limited Open PVP housing system might be a lot of fun, and I don't think it is something another mmo has tried before, so let's do it ZoS, lore friendly inmursiv solution!
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  • nimander99
    nimander99
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    PinoZino wrote: »
    I hope it's just a false rumour.

    The result of housing is pretty clear:
    • Or the supply of houses is very limited and prices will be extreme
    • Or they would take the Ultima Online approach, were you could build a house on any open spot. In no time the world was full of houses and the game became ugly. Oh and these houses were pretty expensive too.
    It's a nay for me. Not that it matters.

    Because there couldn't possibly be instanced housing?
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    "MOARR!!!" = Vampire/werewolf bites,
    "MOAARRR!!!" = CS exclusive motifs,
    "MOOAARRR!!!" = Crown crates,
    "MOOOAAARRR!!!" = 'Chapter's' bought separately from ESO+,
    "MOOOOAAAARRRR!!!!" = ???

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  • mrdankles
    mrdankles
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    Housing is cool I guess. More or so apartment wise. Few big buildings here and there where people can buy a place and not take up map space galore.
  • robkrush
    robkrush
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    Serious question fellas. What exactly are you gonna do with these houses? What would you do with guild houses? I think a lot of times people think there will be people hanging out there all the time but mostly people are playing the game not sitting in a house arent they? We have banks and crafting center's so I don't see a use. BTW, I'm not trying to offend the homemakers of ESO; I am legit curious.
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  • Dober
    Dober
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    robkrush wrote: »
    Serious question fellas. What exactly are you gonna do with these houses? What would you do with guild houses? I think a lot of times people think there will be people hanging out there all the time but mostly people are playing the game not sitting in a house arent they? We have banks and crafting center's so I don't see a use. BTW, I'm not trying to offend the homemakers of ESO; I am legit curious.

    Well we could have Guild Meetings, so we don't have to do it somewhere out in the Dessert and absolutely troll free
    We could hold our weekly Auctions in there (every Friday on PS4 NA DC) if you can give access to other Players, troll free
    We could use it for Roll Play or Partys (yes we have Party's after the Auction)

    You can always store some cheese in there ;)

    And Soooo much more
    Edited by Dober on October 1, 2015 5:59PM
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  • robkrush
    robkrush
    ✭✭✭✭✭
    Dober wrote: »
    robkrush wrote: »
    Serious question fellas. What exactly are you gonna do with these houses? What would you do with guild houses? I think a lot of times people think there will be people hanging out there all the time but mostly people are playing the game not sitting in a house arent they? We have banks and crafting center's so I don't see a use. BTW, I'm not trying to offend the homemakers of ESO; I am legit curious.

    Well we could have Guild Meetings, do we don't have to do it somewhere out in the Dessert and absolutely troll free
    We could hold our weekly Auctions on there (every Friday on PS4 NA DC) if you can give access to other Players
    We could use it for Roll Play or Partys (yes we have Party's after the Auction.
    You can always store some cheese in there ;)

    And Soooo much more

    I can see all that. Plus, thinking about it, it's be fun to store awards/trophies in there, maybe have some user interface stuff like a guild management tool, etc. The only thing that I don't like about the idea is that cool features will obviously be hidden behind a pay wall.

    What would be cool if of they put the new jewelry crafting table in the house only.
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    The game's central concept of "PvP in PvP areas and be safe in safe areas" needs to stay the way it is.
    ZOS, 1-12-2016
  • Asherons_Call
    Asherons_Call
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    PinoZino wrote: »
    I hope it's just a false rumour.

    The result of housing is pretty clear:
    • Or the supply of houses is very limited and prices will be extreme
    • Or they would take the Ultima Online approach, were you could build a house on any open spot. In no time the world was full of houses and the game became ugly. Oh and these houses were pretty expensive too.
    It's a nay for me. Not that it matters.

    In Asherons call they built many small subdivisions laid out around the world. Players had to explore to find them and if they found one not taken, they had to deposit gold and a few select items to secure the deed. It ran month to month so if you didn't pay up you lost the house.. And everything in it to the next owner!
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