Maintenance for the week of September 22:
· [COMPLETE] NA megaservers for maintenance – September 22, 4:00AM EDT (8:00 UTC) - 10:00AM EDT (14:00 UTC)
· [COMPLETE] EU megaservers for maintenance – September 22, 8:00 UTC (4:00AM EDT) - 14:00 UTC (10:00AM EDT)

Allow teleport out of IC when you are in your home base

Legedric
Legedric
✭✭✭✭✭
Hey guys,

what really annoys me about IC is the fact I have to leave it via Cyrodiil instead of allowing me to port to Craglorn, Belkarth, a dungeon etc. when I am in my home base.

I do understand you want us to not TP out of anywhere in IC because we should have to fight our way back and that's fine. However, this approach is already rendered invalid as you may just switch from home to guest campaign to leave IC towards Cyrodiil at any point, no matter where you are.

But what is the point to force us to use a door out of IC sewers that lets us spawn right at Cyrodiils entrance just to use the wayshrine and port again when we want to leave the area entirely?

Especially with all the loading screen love we are experiencing since IC release I find it extremely annoying to be forced to face at least 2 loading screens (3 if I am up in a district because you cannot leave IC from there at all).

So please let us freely teleport (for the usual gold cost) from IC home base areas to any wayshrine, including the Cyrodiil ones to keep the possibility to go up to Cyrodiil directly.
In addition, make it possible to teleport to any wayshrine from a spawn zone in an IC district. This would reduce the amount of loading screens when I want to leave IC from a district from 3 to 1.

Best regards,

Legedric
Edited by Legedric on September 30, 2015 9:49AM
Legedric the Flamedancer ► - Redguard Dragon Knight
Legedric the Stormdancer ► - Altmer Sorcerer
Legedric the Sundancer ► - Altmer Templar

EU | DRUCKWELLE - Retter des Kaiserreiches
  • Zanfire
    Zanfire
    Moving to/from IC is mostly a pain in the a**. This is one of the things I refer to when I say that ESO is not an "user friendly" game.

    Especially with the actual loading screen times, moving around/to IC is quite boring.

    A faster way to access the city would be nice. For example, by somehow linking it to the travel network.

    The same for leaving it.
    PSNID: LoneTear77 (EU, Italy) # Blog: http://zanfire.blogspot.it/
    - Zanfire (EU Nord Ebonheart Dragon Knight, VR16)
    - Silma Holimion (EU Bosmer Ebonheart Nightblade, quiclky growing)
  • hrothbern
    hrothbern
    ✭✭✭✭✭
    Legedric wrote: »
    Hey guys,

    what really annoys me about IC is the fact I have to leave it via Cyrodiil instead of allowing me to port to Craglorn, Belkarth, a dungeon etc. when I am in my home base.

    I do understand you want us to not TP out of anywhere in IC because we should have to fight our way back and that's fine. However, this approach is already rendered invalid as you may just switch from home to guest campaign to leave IC towards Cyrodiil at any point, no matter where you are.

    But what is the point to force us to use a door out of IC sewers that lets us spawn right at Cyrodiils entrance just to use the wayshrine and port again when we want to leave the area entirely?

    Especially with all the loading screen love we are experiencing since IC release I find it extremely annoying to be forced to face at least 2 loading screens (3 if I am up in a district because you cannot leave IC from there at all).

    So please let us freely teleport (for the usual gold cost) from IC home base areas to any wayshrine, including the Cyrodiil ones to keep the possibility to go up to Cyrodiil directly.
    In addition, make it possible to teleport to any wayshrine from a spawn zone in an IC district. This would reduce the amount of loading screens when I want to leave IC from a district from 3 to 1.

    Best regards,

    Legedric

    Yeah, would be great if ESO would build that for us.

    But there is a short cut: Near every base, around the corner, is the entrance of your pact White-Gold Tower dungeon.
    Just go in and directly go out and you come at the wayshrine of your Capital City.
    for free :)

    Edited by hrothbern on September 30, 2015 10:02AM
    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • Enodoc
    Enodoc
    ✭✭✭✭✭
    ✭✭✭✭✭
    I had a similar suggestion in which activating the Sewer Exit would give a pop-up box with three options of where to port to:
    Imperial Sewers Exit
    You are leaving the Imperial City. Where would you like to go?
    • [E] Sewer Entrance
    • [F] Cyrodiil Border Gate
    • [X] Alliance Capital
    You could conceivably change the [X] option to "Open Wayshrine Map".
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • Forestd16b14_ESO
    Forestd16b14_ESO
    ✭✭✭✭✭
    ✭✭
    IC is a pvp area not a pve area in case you forgot so it will be following the no teleport rule. So yea gonna just have to live with it rather leave the sewers and travle from there back the gate ? Cause ZOS can make that happen just as easily.
  • Silverminken
    Silverminken
    ✭✭
    There are a few issues, with the entering leaving IC today.

    1. if you are required to get to the sewer entrance to enter, you should leave the same way! How come you must find the entrance and then when you want to leave, you are somehow teleported back to you base camp in Cyrodiil?

    2. Why do you not end up in IC when leaving group dungeons? (I know for one obvious reason, population caps causing overpopulation in Cyrodiil, so having 5,10,50 minutes loading screens to leave group dungeons would be very bad) and also forcing players just wanting to do these group dungeons to actually choose campaign, why not, they are after all located in the middle of a PvP zone!

    3. Why do population in IC count towards the total for Cyrodiil campaign? today there are no real benefits for all the people inside IC to care about that state of Cyrodiil, the only time they need to care about the map, is when they want to enter IC! all other times, it has no real negative effect when you are inside IC. Why not make IC to be separate instances from Cyrodiil and if many want to be inside IC, you create more instances... I do understand that it will cause some strange effects with the different fractions and how they are present. but since so many part of IC are already divided up into smaller instances already, it should not cause to much problem, as changing location would change instance. And now the population in IC do not need to be counted for the overall population of Cyrodiil, and thus so bogus low pop bonus some fractions get in Cyrodiil are not causing bad imbalance, it is sad that you run over the people trying to PvP outside IC by being 2-4 times as many, and at the same time having low pop bonuses! Because most of the players in the pop locked fraction are inside IC.

    4. Gated access should be in all campaigns, to encourage people to care at least a little about the campaign and owned resources. And just as with the scroll temple protective spell that stops people from getting the elder scrolls when not the access keeps to the gate is in enemy hands, people already inside IC should get kicked out (killed) if all home keeps are lost! It is a war zone, and there are much magical power around, so if scroll temple can have a protective spell, why not IC? I do understand that this suggestion will cause a huge whine from the PvE community that wants an IC without any PvP elements whatsoever, so they can farm away without no risks involved.

    5. Travel between campaigns, why is it that you are still allowed to roam into ANY campaign? all it takes is to have a group with various home and guest campaigns, and then you can move the entire group to a campaign? So now groups of players can jump into any campaign and overrun that campaign and then move to the next. And earning all sorts of low pop and low scores bonuses, and thus giving help to the players from their fraction that has that campaign as home, without actually having to commit to that campaign, by choosing it to be home or guest (just one player in the group needs todo that, and it could be one form the campaign that wants help, as they just need to group up, and made leader and move the entire group).


    So there are lots of issues with travelling, wayshrines and the like when it comes to Cyrodiil. So why not fix the glaring stupid things first, before trying to change a PvP zone into PvE zones with wayshrines spread out over the entire map.
  • Mettaricana
    Mettaricana
    ✭✭✭✭✭
    ✭✭✭
    Queue to get in loading screen til I'm in travel to keep loading screen enter sewer loading screen try go back to pve areas loading screen to leave run all the way to shrine warp another loading screen... oh and each loading screen os 4-7 mins long
  • Riga_Mortis
    Riga_Mortis
    ✭✭✭✭✭
    I'd like it if IC and cryodiill were separate to que up for overall aswell.
    XBOX 1X
    GT - TAGNUTZ
  • Kova
    Kova
    ✭✭✭✭✭
    Wait...can no one else travel to player when in their base? Because I can, and I think it's fantastic.
    EP Sorc: Aydinn
    AD Stamplar: Verdant`Knight
    DC Stamblade: Apple`Punch
    EP Stam Sorc: Kós
    AD DragonKnight: Transmigrant
    EP NIghtblade: Aydinn
  • i3ig_Gun
    i3ig_Gun
    ✭✭✭
    I agree.

    My normal method of getting out of IC, is to step into WGT and then step back out, putting me in Wayrest.

    If we made it to our homebase, let us tele out of Cyrodiil from there.

    Maybe add a 1 way wayshrine or Portal inside the homebase that we can use to return to our capital cities.

    It would make it much easier then hitting 2 loading screens (one for WGT, and another when stepping out)

    Load time are out of hand :/
    XBOX ONE - NA
    GT: i3ig Gun
    Legion of Many - Daggerfall Covenant
  • Legedric
    Legedric
    ✭✭✭✭✭
    IC is a pvp area not a pve area in case you forgot so it will be following the no teleport rule. So yea gonna just have to live with it rather leave the sewers and travle from there back the gate ? Cause ZOS can make that happen just as easily.

    I am a PvP player from the bottom of my heart but the current situation to leave the IC is nothing else but pure nonsense and has nothing to do with any "no teleport rule".

    That's why I said they should allow teleports when you are at your home base in IC. Not while you are deep within the sewers after you just got 3k stones from a PK. You leave the base -> Teleport disabled. That's it. No wayshrines need to be added anywhere at all.

    I know about the possibility to go to WGT and port from there but it changes nothing as you get a loading screen when you zone into WGT and when you port our of it, just like today with first we go to Cyrodiil and port away from there...

    To make it clear: I do NOT want to turn IC into a PVE zone and allowing us to TP out of our sewer home base wouldn't have any impact on PvP at all.
    If you read other posts/threads from me you see I am in fact complaining about too much PvE in IC but that's another story.
    But loading screens and zoning in general is a giant PITA today and every loading screen we can get rid of is a success in my opinion.
    Edited by Legedric on September 30, 2015 11:32AM
    Legedric the Flamedancer ► - Redguard Dragon Knight
    Legedric the Stormdancer ► - Altmer Sorcerer
    Legedric the Sundancer ► - Altmer Templar

    EU | DRUCKWELLE - Retter des Kaiserreiches
  • PBpsy
    PBpsy
    ✭✭✭✭✭
    ✭✭✭
    IC is a pvp area not a pve area in case you forgot so it will be following the no teleport rule. So yea gonna just have to live with it rather leave the sewers and travle from there back the gate ? Cause ZOS can make that happen just as easily.

    Nah. Just get out of IC . Run straight into the river get slaughterfisheds port to base or get ganked by the derp that waits at the door thinking you are dumb enough to have any derp stones at the door. Thanks mr Derp , now I don't have to run to the river. Only thing this achieves is give people 2 or 3 more loading screens and makes the queue last a bit longer for the guys waiting if there is a queue. In other words the convenient game mechanics we come to expect from ZOS.
    Edited by PBpsy on September 30, 2015 12:21PM
    ESO forums achievements
    Proud fanboi
    Elitist jerk
    Troll
    Hater
    Fan of icontested(rainbow colors granted)
  • Lord Xanhorn
    Lord Xanhorn
    ✭✭✭✭
    You can travel to anyone in your guild, friend's list, or party while in the base of your camp within IC for free. I am surprised more people don't know this.
    I'm kind of a small deal!
  • Enodoc
    Enodoc
    ✭✭✭✭✭
    ✭✭✭✭✭
    1. if you are required to get to the sewer entrance to enter, you should leave the same way! How come you must find the entrance and then when you want to leave, you are somehow teleported back to you base camp in Cyrodiil?
    Agreed. My pop-up suggestion has that as an option.
    2. Why do you not end up in IC when leaving group dungeons?
    This is mostly due to the queue. Since the dungeons are not part of the Campaigns, and thus not part of the population counter, you'd have to re-queue for the campaign to get back into IC. A parallel suggestion to my Sewer Exit pop-up is a Dungeon Exit pop-up which allows you to choose between going to your Alliance Capital, or joining your Home or Guest Queue.
    3. Why do population in IC count towards the total for Cyrodiil campaign?
    Each IC is tied to a parent Cyrodiil I think for a couple of reasons. If the population counters were separate, you'd have to re-queue to get between them. That would result in a queue for Cyrodiil, then another queue for IC when you reach the door. There's also the Cyrodiil campaign bonuses that transfer through to IC. If the instances were separated, there would be no campaign bonuses while in IC.
    4. Gated access should be in all campaigns, to encourage people to care at least a little about the campaign and owned resources. And just as with the scroll temple protective spell that stops people from getting the elder scrolls when not the access keeps to the gate is in enemy hands, people already inside IC should get kicked out (killed) if all home keeps are lost!
    Maybe not kicked out immediately, but only if they are killed. (This was how Darkness Falls worked.) If you manage to stay alive in the city, while the enemies are piling in, then you shouldn't be killed outright.
    5. Travel between campaigns, why is it that you are still allowed to roam into ANY campaign? all it takes is to have a group with various home and guest campaigns, and then you can move the entire group to a campaign? So now groups of players can jump into any campaign and overrun that campaign and then move to the next.
    Brian said he would be looking into how this plays out. If it's still being exploited in the same way it was before, I'm sure they'll address that as well.
    So there are lots of issues with travelling, wayshrines and the like when it comes to Cyrodiil. So why not fix the glaring stupid things first, before trying to change a PvP zone into PvE zones with wayshrines spread out over the entire map.
    Yes. But OP never said they wanted to put wayshrines all over Cyrodiil.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • miked83b14_ESO
    miked83b14_ESO
    ✭✭✭
    Just pick someone on your guild roster and fast travel to them for free. Problem solved. Your welcome.
  • Enodoc
    Enodoc
    ✭✭✭✭✭
    ✭✭✭✭✭
    Just pick someone on your guild roster and fast travel to them for free. Problem solved. Your welcome.
    Pretty sure that doesn't work. You can't teleport in Cyrodiil. (If it does work, it's a bug.)
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • PBpsy
    PBpsy
    ✭✭✭✭✭
    ✭✭✭
    You can travel to anyone in your guild, friend's list, or party while in the base of your camp within IC for free. I am surprised more people don't know this.

    Holly crap! That works. Mind=Blown.
    Considering that this is allowed then it actually makes no sense not to allow free port to shrines also.
    ESO forums achievements
    Proud fanboi
    Elitist jerk
    Troll
    Hater
    Fan of icontested(rainbow colors granted)
  • Leandor
    Leandor
    ✭✭✭✭✭
    ✭✭
    Did they change something? Because the last time I exited the sewers base toward Cyrodiil proper, I found myself at one of my faction gates, approximately a couple of meters away from the wayshrine... You can safe yourself a loading screen by being able to teleport out directly, but other than that I don't see the benefits of a change.
  • Legedric
    Legedric
    ✭✭✭✭✭
    Just pick someone on your guild roster and fast travel to them for free. Problem solved. Your welcome.

    It.Doesn't.Work.

    At least for me. When I click the "Travel to player" option I get the message on the top right telling me I can't use that option for the target.
    Leandor wrote: »
    Did they change something? Because the last time I exited the sewers base toward Cyrodiil proper, I found myself at one of my faction gates, approximately a couple of meters away from the wayshrine... You can safe yourself a loading screen by being able to teleport out directly, but other than that I don't see the benefits of a change.

    Yes you end up on a gate in Cyrodiil, please read the posts in this thread again...

    I want to get rid of the loading screen fom IC into Cyrodiil when I want to leave Cyrodiil and the IC completely at that point.
    Edited by Legedric on September 30, 2015 1:47PM
    Legedric the Flamedancer ► - Redguard Dragon Knight
    Legedric the Stormdancer ► - Altmer Sorcerer
    Legedric the Sundancer ► - Altmer Templar

    EU | DRUCKWELLE - Retter des Kaiserreiches
  • PBpsy
    PBpsy
    ✭✭✭✭✭
    ✭✭✭
    Legedric wrote: »
    Just pick someone on your guild roster and fast travel to them for free. Problem solved. Your welcome.

    It.Doesn't.Work.

    At least for me. When I click the "Travel to player" option I get the message on the top right telling me I can't use that option for the target.
    Leandor wrote: »
    Did they change something? Because the last time I exited the sewers base toward Cyrodiil proper, I found myself at one of my faction gates, approximately a couple of meters away from the wayshrine... You can safe yourself a loading screen by being able to teleport out directly, but other than that I don't see the benefits of a change.

    Yes you end up on a gate in Cyrodiil, please read the posts in this thread again...

    I want to get rid of the loading screen fom IC into Cyrodiil when I want to leave Cyrodiil and the IC completely at that point.

    I had just tried it and it DOES work. Maybe there are other factors involved.
    ESO forums achievements
    Proud fanboi
    Elitist jerk
    Troll
    Hater
    Fan of icontested(rainbow colors granted)
  • Legedric
    Legedric
    ✭✭✭✭✭
    Ok so for some people it works, unfortunately for me it doesn't (just checked again a minute ago trying to travel to a guild mate in Craglorn).

    However, as PBspy already said... if this works (let's just assume itw orks for all of us) it doesn't make sense they are disabling us from teleporting out of IC hom ebase to a desired location...
    Legedric the Flamedancer ► - Redguard Dragon Knight
    Legedric the Stormdancer ► - Altmer Sorcerer
    Legedric the Sundancer ► - Altmer Templar

    EU | DRUCKWELLE - Retter des Kaiserreiches
  • miked83b14_ESO
    miked83b14_ESO
    ✭✭✭
    Legedric wrote: »
    Just pick someone on your guild roster and fast travel to them for free. Problem solved. Your welcome.

    It.Doesn't.Work.

    At least for me. When I click the "Travel to player" option I get the message on the top right telling me I can't use that option for the target.
    Leandor wrote: »
    Did they change something? Because the last time I exited the sewers base toward Cyrodiil proper, I found myself at one of my faction gates, approximately a couple of meters away from the wayshrine... You can safe yourself a loading screen by being able to teleport out directly, but other than that I don't see the benefits of a change.

    Yes you end up on a gate in Cyrodiil, please read the posts in this thread again...

    I want to get rid of the loading screen fom IC into Cyrodiil when I want to leave Cyrodiil and the IC completely at that point.

    I should have been more specific. Obviously you can't fast travel to a guild member who is in Cyrodiil or Imperial City because the fast travel function is not allowed there. However, if your in Cryodiil or Imperial City you can fast travel to a guild member who is out of Cryodiil or IC. This becomes very handing when your carrying a lot of TV stones and want to teleport out of there safe and free.
    Edited by miked83b14_ESO on September 30, 2015 3:09PM
  • Lord Xanhorn
    Lord Xanhorn
    ✭✭✭✭
    Fast travel ONLY works when you are in your base in the IC. If you are in the sewers, districts, or Cyrodil, it wont work. You also have to travel to someone. Not click on the wayshrine through your map.
    I'm kind of a small deal!
  • hydrocynus
    hydrocynus
    ✭✭✭✭✭
    Travel to player works from your base
    My internet is invalid
  • Docmandu
    Docmandu
    ✭✭✭✭✭
    MMO rule #101: Add time sinks.


    Guess they took it to the extreme... esp with the delay loop they added to the loading screens.
  • miked83b14_ESO
    miked83b14_ESO
    ✭✭✭
    Fast travel ONLY works when you are in your base in the IC. If you are in the sewers, districts, or Cyrodil, it wont work. You also have to travel to someone. Not click on the wayshrine through your map.

    When I'm in IC or Cryodiil and want to fast travel out I click on someone's name in a guild roster who's not in IC or Cryodiil and regardless if I am in the sewers, districts or Cryodiil, it always works.
  • SirDopey
    SirDopey
    ✭✭✭✭✭
    You can travel to anyone in your guild, friend's list, or party while in the base of your camp within IC for free. I am surprised more people don't know this.

    Ahhhhhhhhhhhhhhhhhh Shoosh you guys, too many people find out there's a way to get out of anywhere in IC without losing stones and it'll get disabled!!
    NA PC | AD
    xx Doc Holliday xx
  • nimander99
    nimander99
    ✭✭✭✭✭
    ✭✭
    You wrote a lot of words to make a simple point, but yeah, I agree with you.
    I AM UPDATING MY PRIVACY POLICY

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    ∽∽∽ 2 years of Elder Scrolls Online ∼∼∼
    "Give us money" = Box sales & monthly sub fees,
    "moar!" = £10 palomino horse,
    "MOAR!" = Switch to B2P, launch cash shop,
    "MOAR!!" = Charge for DLC that subs had already paid for,
    "MOAR!!!" = Experience scrolls and riding lessons,
    "MOARR!!!" = Vampire/werewolf bites,
    "MOAARRR!!!" = CS exclusive motifs,
    "MOOAARRR!!!" = Crown crates,
    "MOOOAAARRR!!!" = 'Chapter's' bought separately from ESO+,
    "MOOOOAAAARRRR!!!!" = ???

    Male, Dunmer, VR16, Templar, Aldmeri Dominion, Master Crafter & all Traits, CP450
Sign In or Register to comment.