Just got CC'd while running Rapid Maneuver...BUG?

Emma_Overload
Emma_Overload
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I ran into an EP gank squad down in the sewer, so I popped Rapid Maneuver so I could run away. 5 seconds later to my great surpise, I was KNOCKED down and killed. How is this even possible? The tooltip says you are supposed to be immune to snares and immobilization. BTW, I did NOT use any attacks while I was running, and the visual effect for RM was active right up until the second I fell.
#CAREBEARMASTERRACE
  • Molag_Crow
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    Yep! it's definitely bugged. Thanks for coming forward with this because I was starting to think that I was the only one claiming about this bug too!
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  • SeptimusDova
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    yep bugged not even Khajiit super powers can fix it. Whisker must now grow back from fire damage.
  • Kammakazi
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    Yep! it's definitely bugged. Thanks for coming forward with this because I was starting to think that I was the only one claiming about this bug too!

    You really want that bug fixed huh
  • ColoursYouHave
    ColoursYouHave
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    Hmm. That's been happening to me for as long as I can remember. Always just assumed it was WAI.
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    Pretty much all of the CC immunity skills have lying tooltips. But it has been that way in some cases since launch. Immovable was always stopped by talons. So was mist form. It just has gotten worse.

    Just as there are different types of CC, there are different types of immunity. ZOS needs to categorize those types and let us know which skills fit in to which categories.
  • SeptimusDova
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    It would be nice to have Forum CC Immunity from Damage Control effects. Sometimes Khajiit draw to much ZOS aggro and with blocking nerfed. This one takes many hits!!!
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    I ran into an EP gank squad down in the sewer, so I popped Rapid Maneuver so I could run away. 5 seconds later to my great surpise, I was KNOCKED down and killed. How is this even possible? The tooltip says you are supposed to be immune to snares and immobilization. BTW, I did NOT use any attacks while I was running, and the visual effect for RM was active right up until the second I fell.
    Hmm. That's been happening to me for as long as I can remember. Always just assumed it was WAI.

    That power is a speed buff for me that's the only thing about it that works all the time.
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  • SeptimusDova
    SeptimusDova
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    Warning Level 2 · See this one has aggro debuff... Cannot speak with freedom has whiskers clipped must use the unwritten CatCode to communicate with mind waves. So relax and open your minds and receive groovy Khajiit thoughts on this Bug/Not bug/ tooltip game is only for one percenters topics.


  • UltimaJoe777
    UltimaJoe777
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    Snare: Reduced Movement Speed.
    Immobilization: Rooted.

    You say you got knocked down with Rapid Maneuver active? Well that seems legit to me...
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  • SeptimusDova
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    Meow Mzzzle MzzLE GRRRRRr. Khajiit cant say it arrrrghhh... Will send message...
  • Prizax
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    Yeah since the update it has been bug along with elusive mist.
  • Yonkit
    Yonkit
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    Rapid Maneuvers
    • Mobilize your forces, granting Major Expedition and Major Gallop to you and your allies, increasing Movement Speed by 40% and Mounted Speed by 40%.
    • Also grants immunity to snares and immobilization.
    • The effect ends if you initiate an attack.
    Can people not read? Snares are snares, immobilization are roots. Stuns, Fears, Knockdowns, and Disorients, are Stuns, Fears, Knockdowns, and Disorients, it's not bugged in anyway. Mist form on the other hand is bugged according to the description, as it does not give you Immunity to all control effects. Rapid however, is not suppose to give immunity to control effects, and works just as the description intends it too.

    You got wrecked, use an invisibility potion next time.
    Edited by Yonkit on September 30, 2015 2:06AM
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  • Emma_Overload
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    Yonkit wrote: »
    Rapid Maneuvers
    • Mobilize your forces, granting Major Expedition and Major Gallop to you and your allies, increasing Movement Speed by 40% and Mounted Speed by 40%.
    • Also grants immunity to snares and immobilization.
    • The effect ends if you initiate an attack.
    Can people not read? Snares are snares, immobilization are roots. Stuns, Fears, Knockdowns, and Disorients, are Stuns, Fears, Knockdowns, and Disorients, it's not bugged in anyway. Mist form on the other hand is bugged according to the description, as it does not give you Immunity to all control effects. Rapid however, is not suppose to give immunity to control effects, and works just as the description intends it too.

    You got wrecked, use an invisibility potion next time.

    Uhh, when I was knocked down, I was IMMOBILIZED... as in I could literally NOT MOVE.

    I can read just fine, by the way. Don't blame players for misunderstandings caused by ZOS' utter refusal to write a proper rulebook or manual for their game.
    #CAREBEARMASTERRACE
  • Lylith
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    I ran into an EP gank squad down in the sewer, so I popped Rapid Maneuver so I could run away. 5 seconds later to my great surpise, I was KNOCKED down and killed. How is this even possible? The tooltip says you are supposed to be immune to snares and immobilization. BTW, I did NOT use any attacks while I was running, and the visual effect for RM was active right up until the second I fell.
    Hmm. That's been happening to me for as long as I can remember. Always just assumed it was WAI.

    That power is a speed buff for me that's the only thing about it that works all the time.


    sometimes, lately, i've had the speed buff itself not work. :/

    Edited by Lylith on September 30, 2015 5:44AM
  • Sharee
    Sharee
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    Lylith wrote: »
    I ran into an EP gank squad down in the sewer, so I popped Rapid Maneuver so I could run away. 5 seconds later to my great surpise, I was KNOCKED down and killed. How is this even possible? The tooltip says you are supposed to be immune to snares and immobilization. BTW, I did NOT use any attacks while I was running, and the visual effect for RM was active right up until the second I fell.
    Hmm. That's been happening to me for as long as I can remember. Always just assumed it was WAI.

    That power is a speed buff for me that's the only thing about it that works all the time.


    sometimes, lately, i've had the speed buff itself not work. :/

    I noticed that the 'prevent attacking innocents' UI setting prevents many abilities from being used while you have a town NPC selected as target, even if those abilities could not harm the NPC. Retreating maneuver is one of them (also shadow cloak, etc.)
  • Yonkit
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    Yonkit wrote: »
    Rapid Maneuvers
    • Mobilize your forces, granting Major Expedition and Major Gallop to you and your allies, increasing Movement Speed by 40% and Mounted Speed by 40%.
    • Also grants immunity to snares and immobilization.
    • The effect ends if you initiate an attack.
    Can people not read? Snares are snares, immobilization are roots. Stuns, Fears, Knockdowns, and Disorients, are Stuns, Fears, Knockdowns, and Disorients, it's not bugged in anyway. Mist form on the other hand is bugged according to the description, as it does not give you Immunity to all control effects. Rapid however, is not suppose to give immunity to control effects, and works just as the description intends it too.

    You got wrecked, use an invisibility potion next time.

    Uhh, when I was knocked down, I was IMMOBILIZED... as in I could literally NOT MOVE.

    I can read just fine, by the way. Don't blame players for misunderstandings caused by ZOS' utter refusal to write a proper rulebook or manual for their game.

    It's not a misunderstanding if you've played other MMOs and understand the basic combat mechanics, or you if you can read and understand basic grade school english, Rapid Maneuver grants immunity to Snares & Immobilization not Stuns, not Fear, not Disorients, you were likely targeted with Shield Charge, or Toppling Charge.
    Toppling Charge
    • Charge with your divine lance to impale an enemy for Magic Damage and stun them for (1.5) seconds.
    • Casting targets are set off balance for (5) seconds.
    • Always STUNS and casting targets are set off balance.

    Shield Charge
    • Rush enemy and ram them, dealing [x] Physical Damage and STUNNING them for 2 seconds.

    I wouldn't blame you if it wasn't right there in your tool-tip in your game blatantly put out for all to read, next time, use an invisibility potion that grants Major Expedition, and you'll get away much easier than using Rapid, Rapid is pretty bad to use as an escape mechanic unless you're a Stamina build and can spam it four or five times and CC break, and if you don't want to take this advice then use an Immovable Potion and hit Rapid, this way you can't be CC'd at all.
    Edited by Yonkit on September 30, 2015 6:38AM
    Has an Alter Ego in the form of a very large quadrupedal black & white Bear.
  • olsborg
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    It actually only provides immunity vs roots and imobilizations. Not hard cc like knockdown or fear. But even that is kinda buggy, ive been rooted before while having this "immunity" from casting shuffle. You still get rooted by Stampede

    PC EU
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  • Sharee
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    olsborg wrote: »
    It actually only provides immunity vs roots and imobilizations. Not hard cc like knockdown or fear. But even that is kinda buggy, ive been rooted before while having this "immunity" from casting shuffle. You still get rooted by Stampede

    The root must have come from something else. Stampede only snares, it does not root.

    Also, shuffle immunity is only 3.5 seconds (even tho the dodge buff lasts for 20+ seconds), and then only in 7/7 medium(if you have fewer medium pieces, the immunity duration is even shorter)
  • olsborg
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    Sharee wrote: »
    olsborg wrote: »
    It actually only provides immunity vs roots and imobilizations. Not hard cc like knockdown or fear. But even that is kinda buggy, ive been rooted before while having this "immunity" from casting shuffle. You still get rooted by Stampede

    The root must have come from something else. Stampede only snares, it does not root.

    Also, shuffle immunity is only 3.5 seconds (even tho the dodge buff lasts for 20+ seconds), and then only in 7/7 medium(if you have fewer medium pieces, the immunity duration is even shorter)

    Yea sorry my bad there, I meant to say snare from Stampede. And that happens 1 sec after casting shuffle (i have this escape routine where I dodge with bow equipped to get major expedition and cast shuffle kinda while dodging). But I still seem to get rooted and snared, specially by stampede even if im supposed to have that immunity. (7 medium armor)

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    PvP only
  • Saint_JiubB14_ESO
    Saint_JiubB14_ESO
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    olsborg wrote: »
    Sharee wrote: »
    olsborg wrote: »
    It actually only provides immunity vs roots and imobilizations. Not hard cc like knockdown or fear. But even that is kinda buggy, ive been rooted before while having this "immunity" from casting shuffle. You still get rooted by Stampede

    The root must have come from something else. Stampede only snares, it does not root.

    Also, shuffle immunity is only 3.5 seconds (even tho the dodge buff lasts for 20+ seconds), and then only in 7/7 medium(if you have fewer medium pieces, the immunity duration is even shorter)

    Yea sorry my bad there, I meant to say snare from Stampede. And that happens 1 sec after casting shuffle (i have this escape routine where I dodge with bow equipped to get major expedition and cast shuffle kinda while dodging). But I still seem to get rooted and snared, specially by stampede even if im supposed to have that immunity. (7 medium armor)

    all gap closers now apply a unpreventable cc+immobilization effect while they animate. Which is likely what you experienced.
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  • Turelus
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    Snare: Reduced Movement Speed.
    Immobilization: Rooted.

    You say you got knocked down with Rapid Maneuver active? Well that seems legit to me...

    This. Rapid doesn't protect against all CC just snares AFAIK.
    @Turelus - EU PC Megaserver
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  • Emma_Overload
    Emma_Overload
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    Yonkit wrote: »
    Yonkit wrote: »
    Rapid Maneuvers
    • Mobilize your forces, granting Major Expedition and Major Gallop to you and your allies, increasing Movement Speed by 40% and Mounted Speed by 40%.
    • Also grants immunity to snares and immobilization.
    • The effect ends if you initiate an attack.
    Can people not read? Snares are snares, immobilization are roots. Stuns, Fears, Knockdowns, and Disorients, are Stuns, Fears, Knockdowns, and Disorients, it's not bugged in anyway. Mist form on the other hand is bugged according to the description, as it does not give you Immunity to all control effects. Rapid however, is not suppose to give immunity to control effects, and works just as the description intends it too.

    You got wrecked, use an invisibility potion next time.

    Uhh, when I was knocked down, I was IMMOBILIZED... as in I could literally NOT MOVE.

    I can read just fine, by the way. Don't blame players for misunderstandings caused by ZOS' utter refusal to write a proper rulebook or manual for their game.

    It's not a misunderstanding if you've played other MMOs and understand the basic combat mechanics, or you if you can read and understand basic grade school english, Rapid Maneuver grants immunity to Snares & Immobilization not Stuns, not Fear, not Disorients, you were likely targeted with Shield Charge, or Toppling Charge.
    Toppling Charge
    • Charge with your divine lance to impale an enemy for Magic Damage and stun them for (1.5) seconds.
    • Casting targets are set off balance for (5) seconds.
    • Always STUNS and casting targets are set off balance.

    Shield Charge
    • Rush enemy and ram them, dealing [x] Physical Damage and STUNNING them for 2 seconds.

    I wouldn't blame you if it wasn't right there in your tool-tip in your game blatantly put out for all to read, next time, use an invisibility potion that grants Major Expedition, and you'll get away much easier than using Rapid, Rapid is pretty bad to use as an escape mechanic unless you're a Stamina build and can spam it four or five times and CC break, and if you don't want to take this advice then use an Immovable Potion and hit Rapid, this way you can't be CC'd at all.

    I understand basic grade school English, a**hole. Why are you so insulting? What's your beef?

    I read all tooltips closely, but ZOS throws around these terms like "immobilized" without ever defining precisely what they mean IN GAME. Another perfect example of this is the tooltip for Mist Form which refers to "control effects". Where the f*** do they ever describe exactly what is and is not a control effect? Nowhere.

    The result of this lazy documentation by ZOS is that players have to post on the forums to get answers... and occasionally get into an argument with some arrogant jerk, apparently.
    #CAREBEARMASTERRACE
  • SeptimusDova
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    Emma that is Yonkit's style don't take it personally . It cannot help itself. It was raised by Argonians and Bosmer.
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