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Build advice for a (mostly) solo pve stamina dk

Bloodgharm
Bloodgharm
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So I've just about gotten to Cadwell's gold on my magicka nb and I'm looking for a change of pace. I've got the itch to start up a warrior/knight archetype character and thought that dk's seem like a logical choice...what with their innate healing and damage shields. Basically, I'm trying to guage the situation post IC patch and gather some info before I tra-la-la down a road I know nothing about. I've done a little digging and can't seem to find much about running a solo pve stam dk so I've come to the forums to plead for the facts and not simply opinion and conjecture. Will this type of build work?

Now that my preamble is over, here is my wish list...and please tell me if I'm acting noobish and if anything on my list is nonsensical.

1. I want to look like a knight so I would like to wear as much heavy armor as possible.
I know that playing solo, I'll be running as a dps. That being said, I can probably get away with 2-4 pieces of heavy armor mostly for aesthetics.

2. I want to run 2h and 1h&shield.
Yes, I know that sword and board is meant for tanking for the most part, but I feel like I could get away with it if I put most of my defensive skills and buffs on that bar. Stuff like gdb and igneous shield could go here and allow me to solo WBs, dolmens and public dungeons.

Aaaaand...that's pretty much it for my wishlist. (That wasn't so tough now, was it?) Now for the parts where my knowledge is sparse and I need more input.
1. What race? If I go with dunmer, are the stamina morphs of class skills affected by my racial passives? Should I pick a race with more stamina regen?
2. What crafted armor sets do I use while leveling? I figure I'll need something like hunding's and ashen grip for more dps, buuuut I could be wrong.
3. Which mundus stone? I figure something that boosts my max stamina or maybe stamina regen. What's going to make my life easier?
4. Champion points? So since my only other toon is at VR6, I haven't got a whole lot of CP. I'd just like to know what's essential to start with.
5. Skills? Yes, I realize that there are only 2 stam morph skills in the dk's repetoir, but I'm sure I'll be filling out my bars with support and buff skills as well as weapon skills for my main dd's.*

*As a guide, I'd like to use as many class skills as possible and avoid spamming WB and Execute. I will probably have Execute for...well...my execute skill, but I'd prefer not to hit one button for every fight. I was thinking of switching it up and throwing that shield rush on one bar for my gap closer and then use my ardent flame skills to lay on the dots then go with some sort of weapon skill until they're in execute range.

Closing thoughts:
From what I've read, I know that stam dk's aren't in style right now because of the whole blocking nerf and roll dodge business, but I'm not looking to min/max. I also know that my dps won't be near what my stam nb had, but I'm ok with that as long as I can hold out in boss fights and keep on fighting. I'm aware that my wish list isn't really practical, but I play this game for me and I just want to have fun. I'd like to thank anyone who can point me in the right direction and remember that it's just a game, so please don't flame or troll me ;).

Regards,

Bloodgharm
  • hardcore_gmr
    hardcore_gmr
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    As a Stam DK main who plays solo (for the most part) let me tell you that this class is all kinds of what you are looking for. Since it looks like you are going to get everything on your wishlist lets go down the list and I can describe my setup.

    1. I usually go with 5 medium 2 heavy although I have been testing 5 medium 2 light for those magic passives in the light armor tree. I usually am using heavy on chest and helmet cause I hate almost all medium helmets. This way you get the look of a heavy armor character but the utility and DPS of the medium armor.
    2. While I usually am using 2h and Bow, 2h and 1h and shield works just as well. You hit the nail on the head with the defensive bar for igneous shield, reflective scale, and GDB. I usually throw burning breathe on there as well as that is more of a debuff skill rather than a DPS skill. Since you will probably not be attacking from this bar I throw cinderstorm on here as well. If you use bow, I use magnum shot to create space instead of GDB. GDB is good but it cost a ton of magic and with no cost reduction for it, I find that igneous + forward momentum works well.
    3. Mundus stone is usually weapon damage for DPS, though if you are not playing a stam race you may want to go with regen.
    4. My race is Bosmer, (21% regen for the win) but redguard is really good as well. Dunmer isn't bad you get 9% max magic and 6% max stamina from racial bonus but since you are not as reliant on fire damage as a magic DK or the ardent flame skill line you may want to focus on stamina based races for higher max stamina.
    5. Gear should definitely be hunding's +ashen for leveling.
    6. CP for me are for balancing my class where gear and race leaves me weak. I put some points into boosting my max damage output but don't go crazy, at least not early on. I mainly focus on mighty and piercing for damage, cost reduction/regen depending on whether you intend to use food or drink, and then quick recovery for added healing when I pop ingenious shield
    7. Don't buy into the whole DK and 2 stam skill nonsense. Stam players use magic and DK has some really great magic based class skills to buff you which is perfect because this means you are not burning precious DPS resource on buffs. Except forward momentum but that is a lower cost than rally and has better utility in my opinion. I usually use my magic skills on the defensive bar as I will switch to pop a skill then switch back to my two hand. On my DPS bar I run crit rush, unstable flame, wrecking blow, executioner, and forward momentum.

    Once you get more CP you will want to throw some magic cost reduction in there so you can keep up igneous shield. It generates ultimate, gives minor brutality, and a bit of stamina back with each cast on top of the added 30% healing buff. I usually will pop reflective scale on mages and archers in the distance so I can focus on melee fighters, then I crit rush them once its over, then crit rush back to the melee guys making sure to put reflective back up. I use ciderstorm for CC, and it usually keeps the melee guys from interfering when I need to wreck a mage. Since most of the DK defensive skills last a while you will not need to spam these magic skills but you will be switching between bars often as different skills are needed. This setup works for PVP and PVE, Dragonstar and all dungeons. Don't fall in love with Wrecking blow, I find that while it is amazing in PVE, it is subpar in PVP against players who know what they are doing. I find that I only use it against bosses anyway and often once maybe twice per fight. unstable flame is amazing and burning breathe is great for utility but stay away from the kindling skill, it doesn't effect stam users and is a waste of skill points. Same for world on fire, unless you use standard, but I find corrosive armor is better because it adds survivability plus it ignores all armor resistance. On my defensive bar I have dragon leap but standard can go here as well. I am finding myself going away from leap except for PvP because you get better returns out of using a higher cost ultimate.

    In summation this class is great solo especially if you put a bit of points into health to make the damage shield of igneous a deterrent. It meets every one of your wish list and then some.
  • Jitterbug
    Jitterbug
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    So nice to see guys still having their own ideas, and not only that but guys helping them realize them.
    Great answer by hardore_gmr, I have nothing to add, other than if what OP really wants is to run heavy armor I'd go for it 7/7 - you'll have little to no problems leveling naked so why not go full on RP? :D
  • hardcore_gmr
    hardcore_gmr
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    Jitterbug wrote: »
    So nice to see guys still having their own ideas, and not only that but guys helping them realize them.
    Great answer by hardore_gmr, I have nothing to add, other than if what OP really wants is to run heavy armor I'd go for it 7/7 - you'll have little to no problems leveling naked so why not go full on RP? :D

    This question was so well thought out and he obviously put some work in beforehand I felt I definitely needed to help. You can always get help from others when you make a well thought out post. props to the OP for thinking before he posted.
  • Bloodgharm
    Bloodgharm
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    Jitterbug wrote: »
    So nice to see guys still having their own ideas, and not only that but guys helping them realize them.
    Great answer by hardore_gmr, I have nothing to add, other than if what OP really wants is to run heavy armor I'd go for it 7/7 - you'll have little to no problems leveling naked so why not go full on RP? :D

    Thanks. I really appreciate it when I can find some good, helpful people on the forums. As for your suggestion, I thought about going 7/7 heavy, but my damage and stamina regen will suffer quite a bit, won't it? While I'm not looking to min/max, I would like to be able to traverse most encounters without having to pop stamina/magicka pots. Hardcore's suggestion that I go with chest and helmet for heavy seems like it will do the trick as far as my "look" is concerned.
  • Bloodgharm
    Bloodgharm
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    @hardcore_gmr

    Thanks. I really like your suggestions for the defensive bar. Cinderstorm for the snare then a burning breath for the dot and debuff is genius. Also, what are your thoughts on shield charge for a gap closer and heroic slash as ultimate generation? What are your thoughts on igneous weapons. I was thinking of putting it on my sword&board bar for more damage on my heavy attacks while i regen some stamina. Basically, I'd like my defense bar to look something like this:

    1h&shield
    Igneous shield
    Cinderstorm
    Burning breath
    Heroic slash
    Shield charge/igneous weapons
  • hardcore_gmr
    hardcore_gmr
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    Bloodgharm wrote: »
    @hardcore_gmr

    Thanks. I really like your suggestions for the defensive bar. Cinderstorm for the snare then a burning breath for the dot and debuff is genius. Also, what are your thoughts on shield charge for a gap closer and heroic slash as ultimate generation? What are your thoughts on igneous weapons. I was thinking of putting it on my sword&board bar for more damage on my heavy attacks while i regen some stamina. Basically, I'd like my defense bar to look something like this:

    1h&shield
    Igneous shield
    Cinderstorm
    Burning breath
    Heroic slash
    Shield charge/igneous weapons

    I like heroic slash as a means to generate more ultimate, but shield charge seems redundant considering you'll likely have crit rush on your DPS bar; and igneous weapons is a bit underwhelming considering that it has such a short duration and how long it takes to get out a fully charged heavy attack. I like defensive posture better if you feel reflective scale is used too much, but I go with reflective for the all purpose negate to range attacks rather than defensive posture's limitation to only magic. I do like the absorb magic morph of defensive posture now after the buff though so I feel confident that you will get better mileage out of that than shield charge or igneous weapons.

    Don't get me wrong I like shield charge if you choose invasion because that longer knock down is good for single target stun. I only like Igneous weapon on the destruction staff because the charge time can be reduced, on any other weapon you get at best 2 heavy attacks before you need to buff again. Both are good skills but I find when playing solo it is better to have a little something for as many situation as possible rather than filling in good skill that I will rarely ever use. but your own play will determine what you feel is best.
  • Swindy
    Swindy
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    As a Stam DK main who plays solo (for the most part) let me tell you that this class is all kinds of what you are looking for.
    My race is Bosmer, (21% regen for the win) but redguard is really good as well. Dunmer isn't bad you get 9% max magic and 6% max stamina from racial bonus but since you are not as reliant on fire damage as a magic DK or the ardent flame skill line you may want to focus on stamina based races for higher max stamina.

    And as my little Imp stamblade has run out of his solo Pve new material (he's not a group or Pvp kind of guy), this sounds like the character I THOUGHT he would grow up to be.
    I also wear medium purely for DPS but dislike the look of it...started off as a heavy s&b and still much prefer that look...just couldn't kill anything.
    Seems this will be my second character....complete with modelling instructions, many, many thanks guys.

    My only question: "Bosmer 21% regen for the win"?
    I'm very ignorant over the Bosmer concept.
    II Swindy II

    Australian on Xbox NA (ex EU)
  • hardcore_gmr
    hardcore_gmr
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    Swindy wrote: »
    As a Stam DK main who plays solo (for the most part) let me tell you that this class is all kinds of what you are looking for.
    My race is Bosmer, (21% regen for the win) but redguard is really good as well. Dunmer isn't bad you get 9% max magic and 6% max stamina from racial bonus but since you are not as reliant on fire damage as a magic DK or the ardent flame skill line you may want to focus on stamina based races for higher max stamina.

    And as my little Imp stamblade has run out of his solo Pve new material (he's not a group or Pvp kind of guy), this sounds like the character I THOUGHT he would grow up to be.
    I also wear medium purely for DPS but dislike the look of it...started off as a heavy s&b and still much prefer that look...just couldn't kill anything.
    Seems this will be my second character....complete with modelling instructions, many, many thanks guys.

    My only question: "Bosmer 21% regen for the win"?
    I'm very ignorant over the Bosmer concept.

    Wood elf (bosmer) gets 21% stamina regen from racial passive. They also get 3% max stamina increase, high resistance to poison if you go werewolf, and lower sneak radius that stacks with the sneak passive in medium armor. for my DK having high regen on stamina keeps DPS high and constant. I tried with a Redguard and though he hits harder resource management is an issue (at least it was until I went werewolf). With the Bosmer, I rely less on stamina pots and can get great DPS out of the class. My sustain damage is much better than my Redguard who can kill stuff much faster but can also run out of resources just as easily. I rarely ever run out of stamina on my Bosmer, in fact it only happens in craglorn when I've pulled too many adds then I'm basically dropping ultimates to get back stamina, which is something that my redguard does in most all small combat situations.

  • Bloodgharm
    Bloodgharm
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    I like heroic slash as a means to generate more ultimate, but shield charge seems redundant considering you'll likely have crit rush on your DPS bar; and igneous weapons is a bit underwhelming considering that it has such a short duration and how long it takes to get out a fully charged heavy attack. I like defensive posture better if you feel reflective scale is used too much, but I go with reflective for the all purpose negate to range attacks rather than defensive posture's limitation to only magic. I do like the absorb magic morph of defensive posture now after the buff though so I feel confident that you will get better mileage out of that than shield charge or igneous weapons.

    Don't get me wrong I like shield charge if you choose invasion because that longer knock down is good for single target stun. I only like Igneous weapon on the destruction staff because the charge time can be reduced, on any other weapon you get at best 2 heavy attacks before you need to buff again. Both are good skills but I find when playing solo it is better to have a little something for as many situation as possible rather than filling in good skill that I will rarely ever use. but your own play will determine what you feel is best.

    Thanks for the input. Of course I'd drop crit rush on my 2h bar if I decided to use shield charge and it's morphs. I think I'll go with defensive stance or absorb magic just because it's cheaper and will last for 20 secs or until used. Unless I'm pvping and can see a sorc or nb spamming projectile spells, then I'll go with reflective scales. I was thinking of including flames of oblivion, but I don't want to worry about losing 2 slots since it's a toggle. Wish there were more offensive skills in the 1h&shield tree as I'd like to make it my main dd bar, but sadly I think I'd just end up spamming heroic slash and unstable flame.
  • belly2504
    belly2504
    If you are just starting out as a DragonKnight it is more than viable to level in complete heavy I did and had no problems whatsoever.

    I play an Orc Dragon knight and levelled from 1/50 in full heavy and a 2 handed Sword just smashing things left right and centre I found I could solo most elite mobs myself no trouble at all.

    As I got to Veteran rank I switched to 5 medium 2 heavy and ran with dual wield on my first bar and 2 handed on my second bar.

    I love this new spec and kill most mobs before I have to worry about them hammering me.

    You still have all your lovely back ups greedy dragon blood, reflective scale ignious shield so surviability is still highly viable,

    I am Vet 3 at the moment and can easily the on a group of 3 vet 5 enemies and have no trouble.

    I am biased though I love the dragon knight.

    I run. My own variation of deltias the bloody butcher and love it it's all about playing how you want to,
  • Bloodgharm
    Bloodgharm
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    Ugh...I feel like half the DK skills should have stam morphs. Lava whip and stone fist...maybe talons, but it's mainly used for cc so it's fine based on magicka. Why did ZoS create a system like this? Why couldn't they have just scaled damage based on total attributes so the only thing limiting players are their resource pools. We could have hybrid builds...

    Instead, I'm stuck trying to figure out my DK 1h&shield build. I want that bar to be my main damage bar because it would fit my esthetic vision, but I can only use unstable flame, ransack and heroic slash...unless that would work.

    Someone give me advice. Can I build a 1h&shield main bar dk?
  • Erock25
    Erock25
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    Bloodgharm wrote: »
    Ugh...I feel like half the DK skills should have stam morphs. Lava whip and stone fist...maybe talons, but it's mainly used for cc so it's fine based on magicka. Why did ZoS create a system like this? Why couldn't they have just scaled damage based on total attributes so the only thing limiting players are their resource pools. We could have hybrid builds...

    Instead, I'm stuck trying to figure out my DK 1h&shield build. I want that bar to be my main damage bar because it would fit my esthetic vision, but I can only use unstable flame, ransack and heroic slash...unless that would work.

    Someone give me advice. Can I build a 1h&shield main bar dk?

    If you stack enough stam regeneration that you can sustain light attack -> ransack -> bash you can do some serious damage with 1h & shield .... especially as a dk who can also apply dots.
    You earned the 500 LOLs badge.
    You received 500 LOLs. It ain't no fluke, you post great stuff and we're lucky to have you here. +50 points
  • Bloodgharm
    Bloodgharm
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    Erock25 wrote: »
    Bloodgharm wrote: »
    Ugh...I feel like half the DK skills should have stam morphs. Lava whip and stone fist...maybe talons, but it's mainly used for cc so it's fine based on magicka. Why did ZoS create a system like this? Why couldn't they have just scaled damage based on total attributes so the only thing limiting players are their resource pools. We could have hybrid builds...

    Instead, I'm stuck trying to figure out my DK 1h&shield build. I want that bar to be my main damage bar because it would fit my esthetic vision, but I can only use unstable flame, ransack and heroic slash...unless that would work.

    Someone give me advice. Can I build a 1h&shield main bar dk?

    If you stack enough stam regeneration that you can sustain light attack -> ransack -> bash you can do some serious damage with 1h & shield .... especially as a dk who can also apply dots.

    What would you think of this skill setup for my offensive 1h&shield bar?

    Unstable flame
    Heroic slash
    Ransack
    Defensive stance
    Invasion

    The off bar could be something like this:

    Burning breath
    Igneous shield
    GDB
    Cinderstorm
    Hardened armor
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