Slayyer-AUS wrote: »This should have been fixed straight away i don't know how they could leave a game breaking bug like this persist
Me neither, I'm done with pvp till its fixed, can't do anything about it reporting them for exploiting doesn't get people banned either
Anything where you follow specific steps to do I consider an exploit especially when it gives you an infinite amount of damage output.Master_Kas wrote: »Me neither, I'm done with pvp till its fixed, can't do anything about it reporting them for exploiting doesn't get people banned either
It's not exploiting. If so then EVERYONE who used (in 1.6) undodgeble lava whip/concealed weapon/teleport strike or bugged dawnbreaker of smiting was exploiting. Sharpened maces too.
It's a bugged skill yes, it's cheap yes. Exploit? No.
Exploit was for example doublemundus or more munduses, werewolf+vampire same time.
You're surprised by zos letting bugs stay for long periods? Lol
Actually what they need to do is buff other traps so that there's more of a balance and maintain all traps being deadly, because you know that's what traps do, kill.
All these PVPers whining over something that's supposed to be deadly amazes me, it's supposed to keep you on your feet. that's what traps do. smh
Greetings, all.
We have completed a hotfix across all megaservers where we temporarily removed the Minor Force buff from Trap Beast to address a bug where it was dealing more damage than intended. The ability is otherwise unchanged. A permanent fix for this issue will be in the next incremental patch.
Thank you.
Sallington wrote: »This is the anti-zerg skill we wanted, right?
Right?
Jessica Folsom wrote:It's a very grey area.