I hit 1k cp about a month before IC was released. Spent alot of time grinding those suckers out, never used any exploits etc, just mostly grinding in Cyrodiil delves. My record in one day was 13 cp and that was before xp potions were introduced. I averaged probably 1cp per hour, and around 1 per 40 mins with potions, but I didn't use Cracked Wood alot. I'm sure there is a considerable number of people out there with more cp then me.
Probably like alot of people I don't pay much attention to forums since I prefer to be playing the game...and I can tell you from personal experience in pvp - your accumulated cp don't mean squat if you play badly or make bad decisions in pvp - i'm sitting over 1.1k cp and all gold armor/willpower jewelry etc atm and I still get wrecked by sta builds spamming charge and wrecking blow if I don't react very fast and appropriately, even then sometimes the sta builds just seem overwhelming to my poor mag sorc.
A champion point cap will not balance the game/disparities, there are deeper issues....
It will make me cancel my sub if I no longer have any reason to earn xp.
You mise well just autogrant people cp per month.
Everquest and D3 (and other games) have similar alternate experience systems and have never proposed caps etc, that i'm aware of, it may help mitigate some of the disparities in pvp but as someone who has played and loved the game since beta, and has spent A TON of time leveling those cp for my build, I dislike this idea intensely.
Apply a cap to pvp if you must, I expect it to not accomplish much, but I see no reason to apply it to pve.
FireCowCommando wrote: »Keep in mind this thread is going to be bias, since a large portion of the more casual players that have low CP either never had a forum account or visit very rarely.
Still interested to see how this shapes up!
monkeymystic wrote: »There is one big flaw with this poll:
Console players will not have as much CP as PC players on average, PC has been out much longer with CP being active..
Actually... a lot of the vexation is present on PC as well, of players who aren't spending many hours each day grinding out c-points, and then feel like they will never be able to catch up...monkeymystic wrote: »If ZOS caps CP less than 1000 for PC players, they are shooting themselves in the foot, since 1.7 patch and IC made CP progression even faster, and they would lose subs (10% exp become useless etc). Console is still a good amount behind on average.
By simply comparing the CP of PC players to those of Console players we can see how big the gap is. There's also of course CP gaps that exist within only PC/Console players. If a CP cap is going to be made there either needs to be 2 separate caps, 1 for each platform (grouping PS4 with Xb1) or 1 cap that's big enough to allow PC players to keep that sense of progress they've achieved.
It would be stupid to cap CP at something like 300 when the average player on PC is probably around 350-400 atm. That would mean that by the time the Cap is implemented and the average is over 300, PC has lost all that progress they've made so that ZOS could appease console players who's average player may be barely hitting that number.
I hit 1k cp about a month before IC was released. Spent alot of time grinding those suckers out, never used any exploits etc, just mostly grinding in Cyrodiil delves. My record in one day was 13 cp and that was before xp potions were introduced. I averaged probably 1cp per hour, and around 1 per 40 mins with potions, but I didn't use Cracked Wood alot. I'm sure there is a considerable number of people out there with more cp then me.
Probably like alot of people I don't pay much attention to forums since I prefer to be playing the game...and I can tell you from personal experience in pvp - your accumulated cp don't mean squat if you play badly or make bad decisions in pvp - i'm sitting over 1.1k cp and all gold armor/willpower jewelry etc atm and I still get wrecked by sta builds spamming charge and wrecking blow if I don't react very fast and appropriately, even then sometimes the sta builds just seem overwhelming to my poor mag sorc.
A champion point cap will not balance the game/disparities, there are deeper issues....
It will make me cancel my sub if I no longer have any reason to earn xp.
You mise well just autogrant people cp per month.
Everquest and D3 (and other games) have similar alternate experience systems and have never proposed caps etc, that i'm aware of, it may help mitigate some of the disparities in pvp but as someone who has played and loved the game since beta, and has spent A TON of time leveling those cp for my build, I dislike this idea intensely.
Apply a cap to pvp if you must, I expect it to not accomplish much, but I see no reason to apply it to pve.