I'm not speaking for ZoS, but the answer should be quite obvious: if you capped the game at level 50, gamers would have been upset. Take a look around. Anything that goes wrong is met with rage, with the oft used "pull your head our of your...", which I say is completely rude.The title is a quote from a ZOS employee on the most recent ESO LIVE in regards to the Champion System. My question: Why implement this system in the first place if they were aware of the impact it would have on the game design?
I'm not speaking for ZoS, but the answer should be quite obvious: if you capped the game at level 50, gamers would have been upset. Take a look around. Anything that goes wrong is met with rage, with the oft used "pull your head our of your...", which I say is completely rude.The title is a quote from a ZOS employee on the most recent ESO LIVE in regards to the Champion System. My question: Why implement this system in the first place if they were aware of the impact it would have on the game design?
I also think the comment is taken out of context. The CP system isn't "broken", it's that ZoS underestimated how many people would level up so fast as to break the scale.
It's no different than Destiny, which just threw everyone back a few "levels" in order to keep players "aligned". Otherwise, the unbalance would seriously make PvP horrendous (moreso).
And that's where the issue of this game is: PvP. None of the CP issues have anything to do with the base game. It's all about PvP, where players in veteran are getting smoked by players who are now banding together to "zerg" players.
At this stage, there's really no solution that's going to work which won't either A) tick off the players who "earned" their current rank oralienate those who are trying to do the same in order to compete with those already at the top.
Taking the CP/VR away from players is not a solution.
Therefore, there's only one left: slow the game down and reduce the damage.
It's not a perfect solution, but at this stage in the game, any solution's going to be met with hate.
It would be interesting to see a poll of the number of players willing to have CP/VR reset if ZoS restructures the scaling.
I'm not speaking for ZoS, but the answer should be quite obvious: if you capped the game at level 50, gamers would have been upset. Take a look around. Anything that goes wrong is met with rage, with the oft used "pull your head our of your...", which I say is completely rude.The title is a quote from a ZOS employee on the most recent ESO LIVE in regards to the Champion System. My question: Why implement this system in the first place if they were aware of the impact it would have on the game design?
I also think the comment is taken out of context. The CP system isn't "broken", it's that ZoS underestimated how many people would level up so fast as to break the scale.
It's no different than Destiny, which just threw everyone back a few "levels" in order to keep players "aligned". Otherwise, the unbalance would seriously make PvP horrendous (moreso).
And that's where the issue of this game is: PvP. None of the CP issues have anything to do with the base game. It's all about PvP, where players in veteran are getting smoked by players who are now banding together to "zerg" players.
At this stage, there's really no solution that's going to work which won't either A) tick off the players who "earned" their current rank oralienate those who are trying to do the same in order to compete with those already at the top.
Taking the CP/VR away from players is not a solution.
Therefore, there's only one left: slow the game down and reduce the damage.
It's not a perfect solution, but at this stage in the game, any solution's going to be met with hate.
It would be interesting to see a poll of the number of players willing to have CP/VR reset if ZoS restructures the scaling.
limiting it to 360? hmm that wouldn't be half bad but I would be more for actually making CP account wide not what zenimax thinks is account wide, meaning if you have 300CP and give 1 character 250CP you will only have 50CP to share among all your other characters, also I wouldn't tie them to XP points, hell I would prefer if they were buyable with INGAME GOLD, that's easy to get but the price should go up by 1000 gold for each one you buy kind of like the bag upgrades so people with 1 million gold cant buy them all. the first one could cost 1000 gold and the second one would cost 2000 gold then the third 3000 and so on up to 360 while the last ones would cost you 360000 per CP so you would literally need like 10 million gold to buy them all.slumber_sandb16_ESO wrote: »Replace all Champion stars with all passives, limit the amount of points you can have so you can only fully fill 2-4 trees at most, balance the passives to not be overly powerful, make them give smaller bonuses but that add up the more you focus on one type. Bam! Now you can create different builds in the champion system with different focuses like a tank spending points into defensive passives and then not having points to spend on damage passives etc.
Focus each tree on a specific thing like physical damage, physical resistance, healing maybe even crafting. Kinda more like it was in Skyrim.
I agree with that the CP system should've been limited to 360 max. That still presents slight power imbalances between players but it's not that bad. I also think CP should've been tied to achievement points instead of xp. That way it's a reward for people who play through multiple aspects of the game(questing, cyrodiil, ic, dungeons, trials etc...) and not just who can grind in their respective v10 areas or cracked wood cave the longest.
We knew it was going to be a problem, but we didn't expect it to happen as quickly as it did"
- Michael Scott
The title is a quote from a ZOS employee on the most recent ESO LIVE in regards to the Champion System. My question: Why implement this system in the first place if they were aware of the impact it would have on the game design? Furthermore, why continue to balance the game around this system if they knew it was a problem? ...
~ Snip ~
Personofsecrets wrote: »Wow, they really said that? Very unprofessional and manipulative of the developers to push through such a system.
First off, the bulk of my thoughts are in this thread.
http://forums.elderscrollsonline.com/en/discussion/219998/cp-farmers-now-is-the-time-to-hit-it/p1
However,They spent all that time and money creating it. It was getting released no matter what. It's like how they release everything else people think is rushed. It's business. Whether it's good or bad business is up for debate, but they aren't going to keep pushing back release dates or their bosses will pull the plug or fire them. They have to show their bosses production. If they created the champion system only to scrap it or keep pushing it back their bosses would be furious.
Yeah, maybe it isnt this life and death, but, what you say here is wrong. If Toyota put out a Camry, knowing the brakes would sometimes turn themselves on without the driver doing anything, the people who knew it would be out of a job immediately. The company would be condemned by the public for making shoddy product and sales would drop, costing them sales of not only Camry but also Corollas and Highlanders. Stockholders would be looking for peoples heads.
During the test drives of the Champ System on the PTS, the issues of "too many CP too quickly" were raised. And, players were told that was not possible to become too powerful from the Champ system.
Now, all day, I have been reading posts and thoughts.. and I have no idea what to tell ZoS, about how to get out of this mess they have gotten themselves into.
Bad PR, yeah, Lots of dis-satisfied customers, Yeah. Unprofessional conduct, sometimes, but also a relaxed environment that most of their team seems to enjoy.Obviously, something needs to happen. Just,, I cant see what? Caps doesnt play right. Nuking both the Vet and Champ system does, but, how to implement replacement?
Anyone else feeling like Orcsinium may be ZoS Mists of Pandaria?
...
I'm not speaking for ZoS, but the answer should be quite obvious: if you capped the game at level 50, gamers would have been upset. Take a look around. Anything that goes wrong is met with rage, with the oft used "pull your head our of your...", which I say is completely rude.The title is a quote from a ZOS employee on the most recent ESO LIVE in regards to the Champion System. My question: Why implement this system in the first place if they were aware of the impact it would have on the game design?
I also think the comment is taken out of context. The CP system isn't "broken", it's that ZoS underestimated how many people would level up so fast as to break the scale.
It's no different than Destiny, which just threw everyone back a few "levels" in order to keep players "aligned". Otherwise, the unbalance would seriously make PvP horrendous (moreso).
And that's where the issue of this game is: PvP. None of the CP issues have anything to do with the base game. It's all about PvP, where players in veteran are getting smoked by players who are now banding together to "zerg" players.
At this stage, there's really no solution that's going to work which won't either A) tick off the players who "earned" their current rank oralienate those who are trying to do the same in order to compete with those already at the top.
Taking the CP/VR away from players is not a solution.
Therefore, there's only one left: slow the game down and reduce the damage.
It's not a perfect solution, but at this stage in the game, any solution's going to be met with hate.
It would be interesting to see a poll of the number of players willing to have CP/VR reset if ZoS restructures the scaling.
dodgehopper_ESO wrote: »I always thought soft caps would accompany the Champion System. We use to have soft caps, it confuses me why they got rid of them only to slap the CP system on top. Soft caps would have been the inherent balance in the system, and would have also made the gap between races a lot easier to cross (particularly if every racial trait had something similar to be earned from the CP System).
@WarlordGrievous Good News is, however, I'm sure there will be a "convenient" way to obtain those things without a grind per-say
Zenimax Online Studios didn't develop the single player games, that was Bethesda Game Studios. ZOS was created in 2007 just for ESO, which is their first game (but many developers they employ, or used to employ, are MMO veterans). They didn't have anything to do with the games you love. You have only ESO to form your judgement.I'm a big fan of the single-player games so not a Zenimax hater. Morrowind is still my favourite game ever. But this looks like another example of the kind of mistake you rarely see with other developers. I wonder if their history with the single-player games might be the problem.
Mods have always been their saving grace. When they screwed up - eg. magic in Skyrim or the perk point cap - people made mods and everyone installed them. No harm no foul. Game kept selling like hot cakes. So they've never had to worry about getting the fine details right. Just make a good story and provide the tools for modding.
Put on a seasonal cap!
And disable it in PVP - really this is 100 % most important.
There are a lot of posts disappearing lately. Specifically the ones that prove without a shadow of a doubt that ZOS screwed the pooch and messed up, or ones where customers are voicing their dissatisfaction with the game as it currently stands.
https://www.youtube.com/watch?v=2luhwy3KAE0