Magicka DPS DK. --> Pyromancer concept.
Destro staff, everything that's burning. Google it, there are many exciting builds out there.
WyldfireWyrm wrote: »Out of curiosity, what is all the hype I hear about stamina DKs? Is it just hype or is there really something to it?
Yep as a main dk I can safely tell u you will be hardly using any dk skills as a dk.....
Pve dps: rally, wb wb wb wb wb wb wb wb wb wb wb wb wb wb wb wb wb wb (boss in execute range), exe, exe, exe, exe, exe, exe, exe, exe. Oh and make sure u maintain rally and searing strike dot
Pvp: rally, crit Rush crit Rush crit crush, until opponent decides to fight, wb wb wb wb wb wb wb, occasional vigor + dragon leap and fossilize when u need a range cc, exe exe exe
WyldfireWyrm wrote: »Ok. So the class itself offers little in the way of stamina builds. Good to know.
hardcore_gmr wrote: »Yep as a main dk I can safely tell u you will be hardly using any dk skills as a dk.....
Pve dps: rally, wb wb wb wb wb wb wb wb wb wb wb wb wb wb wb wb wb wb (boss in execute range), exe, exe, exe, exe, exe, exe, exe, exe. Oh and make sure u maintain rally and searing strike dot
Pvp: rally, crit Rush crit Rush crit crush, until opponent decides to fight, wb wb wb wb wb wb wb, occasional vigor + dragon leap and fossilize when u need a range cc, exe exe exeWyldfireWyrm wrote: »Ok. So the class itself offers little in the way of stamina builds. Good to know.
Please don't follow the advice of people who obviously are not very good players. First the DK class has a ton of survivability class skills and make good use of your magic. Yes for DPS you will want to lean on weapon skills but Fiery Breathe lowers armor resistance, Unstable flame is probably the best damage dot in the game, Cinderstorm is easily among the best CC in the game, Reflective scale makes magic user look stupid as they spam projectiles, Ingenous shield turns Rally into a semi decent heal as well as damage buff, oh and its a damage shield. If you are using pots with the right setup you can use Green Dragon Blood for that Stam Regen and healing increase, Obsidian Shard is a good single target CC and you get a minor armor increase from it. If you are using Earthen Heart skills, you get minor brutality for you and everyone around, you generate ultimate faster, and you get stamina back. All this to setup a ultimate which restores your main stat.
Yeah if you spam wrecking blow, crit rush, and executioner you will kill scrubs but for anybody with skills you better familiarize yourself with those other skills. In short, you get to use your class skills a lot if you know what you are doing, and if you want to be a noob killing wrecking blow and crit rush spamming machine follow that other guys advice. But Stam Dk is super strong in the hands of a smart player, once you realize you have more survivability, CC, and DPS than pretty much every other class you realize that those pushing this Wrecking blow agenda are trying to turn you into the same kind of bad player that they complain about.
Well, I've been running x2 sword+board setup and utilising a lot of dk spells just fine. Lately 1v1 wb spammers barely scratch my health before I put them down. It's not a high burst DPS build, but it handles well. I am only level 26, so not everything is morphed yet
Bar 1: Offence
1. Shield Assault
2. Unstable Flame
3. Ransack
4. Molten Armaments
5. Talons
U: Take Flight
Bar 2: Defence
1. Volatile Armour
2. Defensive Stance
3. Fiery Breath
4. Dragon Blood (will replace with Vigor most likely)
5. Obsidian Shield
U: Standard
So yeah, mostly DK spells with some S+B skills in there for gap closing and debuffs. I use medium armour for extra stam bonuses and weapon damage, but you could go heavy if you wanted. I'd also suggest tri-stat food because you'll be using a lot of magicka and stam, but this build has been pretty solid for me.
WyldfireWyrm wrote: »hardcore_gmr wrote: »Yep as a main dk I can safely tell u you will be hardly using any dk skills as a dk.....
Pve dps: rally, wb wb wb wb wb wb wb wb wb wb wb wb wb wb wb wb wb wb (boss in execute range), exe, exe, exe, exe, exe, exe, exe, exe. Oh and make sure u maintain rally and searing strike dot
Pvp: rally, crit Rush crit Rush crit crush, until opponent decides to fight, wb wb wb wb wb wb wb, occasional vigor + dragon leap and fossilize when u need a range cc, exe exe exeWyldfireWyrm wrote: »Ok. So the class itself offers little in the way of stamina builds. Good to know.
Please don't follow the advice of people who obviously are not very good players. First the DK class has a ton of survivability class skills and make good use of your magic. Yes for DPS you will want to lean on weapon skills but Fiery Breathe lowers armor resistance, Unstable flame is probably the best damage dot in the game, Cinderstorm is easily among the best CC in the game, Reflective scale makes magic user look stupid as they spam projectiles, Ingenous shield turns Rally into a semi decent heal as well as damage buff, oh and its a damage shield. If you are using pots with the right setup you can use Green Dragon Blood for that Stam Regen and healing increase, Obsidian Shard is a good single target CC and you get a minor armor increase from it. If you are using Earthen Heart skills, you get minor brutality for you and everyone around, you generate ultimate faster, and you get stamina back. All this to setup a ultimate which restores your main stat.
Yeah if you spam wrecking blow, crit rush, and executioner you will kill scrubs but for anybody with skills you better familiarize yourself with those other skills. In short, you get to use your class skills a lot if you know what you are doing, and if you want to be a noob killing wrecking blow and crit rush spamming machine follow that other guys advice. But Stam Dk is super strong in the hands of a smart player, once you realize you have more survivability, CC, and DPS than pretty much every other class you realize that those pushing this Wrecking blow agenda are trying to turn you into the same kind of bad player that they complain about.
Are you speaking mostly from the standpoint of PVP or PVE?
I do like the idea of a stamina DK. It might be a nice change of pace and the Dunmer boost to magicka would give me access to more utility/survivability and CC.
How would everyone rate magicka versus stamina DKs in terms of survivability/utility, damage and CC?
EDIT: I should really just ask which resource is better in PVE, since I do dungeons way more often than PVP?
hardcore_gmr wrote: »WyldfireWyrm wrote: »hardcore_gmr wrote: »Yep as a main dk I can safely tell u you will be hardly using any dk skills as a dk.....
Pve dps: rally, wb wb wb wb wb wb wb wb wb wb wb wb wb wb wb wb wb wb (boss in execute range), exe, exe, exe, exe, exe, exe, exe, exe. Oh and make sure u maintain rally and searing strike dot
Pvp: rally, crit Rush crit Rush crit crush, until opponent decides to fight, wb wb wb wb wb wb wb, occasional vigor + dragon leap and fossilize when u need a range cc, exe exe exeWyldfireWyrm wrote: »Ok. So the class itself offers little in the way of stamina builds. Good to know.
Please don't follow the advice of people who obviously are not very good players. First the DK class has a ton of survivability class skills and make good use of your magic. Yes for DPS you will want to lean on weapon skills but Fiery Breathe lowers armor resistance, Unstable flame is probably the best damage dot in the game, Cinderstorm is easily among the best CC in the game, Reflective scale makes magic user look stupid as they spam projectiles, Ingenous shield turns Rally into a semi decent heal as well as damage buff, oh and its a damage shield. If you are using pots with the right setup you can use Green Dragon Blood for that Stam Regen and healing increase, Obsidian Shard is a good single target CC and you get a minor armor increase from it. If you are using Earthen Heart skills, you get minor brutality for you and everyone around, you generate ultimate faster, and you get stamina back. All this to setup a ultimate which restores your main stat.
Yeah if you spam wrecking blow, crit rush, and executioner you will kill scrubs but for anybody with skills you better familiarize yourself with those other skills. In short, you get to use your class skills a lot if you know what you are doing, and if you want to be a noob killing wrecking blow and crit rush spamming machine follow that other guys advice. But Stam Dk is super strong in the hands of a smart player, once you realize you have more survivability, CC, and DPS than pretty much every other class you realize that those pushing this Wrecking blow agenda are trying to turn you into the same kind of bad player that they complain about.
Are you speaking mostly from the standpoint of PVP or PVE?
I do like the idea of a stamina DK. It might be a nice change of pace and the Dunmer boost to magicka would give me access to more utility/survivability and CC.
How would everyone rate magicka versus stamina DKs in terms of survivability/utility, damage and CC?
EDIT: I should really just ask which resource is better in PVE, since I do dungeons way more often than PVP?
I play Stam DK DPS. I use the same setup for PVP and PVE. 2h and bow.
Bar 1: 2h/DPS
1. Crit Rush
2. Unstable flame
3. Wrecking Blow
4. Executioner
5. Forward momentum
U. Corrosive Armor
Bar 2: Bow/Defense
1. Magnum Shot
2. Burning Breathe
3. Reflective Scale
4. Igneous Shield
5. Cinderstorm
U. Standard of might/Ferocious Leap / Meteor
To answer your question more directly, magic DK is strong but I feel stamina is a better playstyle overall, especially solo. It uses stamina for DPS and magic for defense. Most DK skills are magic defensive based and I like having my utility skills cost me no DPS resource. I would say magic DK has slightly less survivability solo because the low resistance of light armor, but that can be overcome. Stamina has great survivability and even better damage output solo, in my opinion. I feel Stamina is really the best way to play DK, with a good bit of defensive class skills and some high powered offensive skills from your weapon.
hardcore_gmr wrote: »Yep as a main dk I can safely tell u you will be hardly using any dk skills as a dk.....
Pve dps: rally, wb wb wb wb wb wb wb wb wb wb wb wb wb wb wb wb wb wb (boss in execute range), exe, exe, exe, exe, exe, exe, exe, exe. Oh and make sure u maintain rally and searing strike dot
Pvp: rally, crit Rush crit Rush crit crush, until opponent decides to fight, wb wb wb wb wb wb wb, occasional vigor + dragon leap and fossilize when u need a range cc, exe exe exeWyldfireWyrm wrote: »Ok. So the class itself offers little in the way of stamina builds. Good to know.
Please don't follow the advice of people who obviously are not very good players. First the DK class has a ton of survivability class skills and make good use of your magic. Yes for DPS you will want to lean on weapon skills but Fiery Breathe lowers armor resistance, Unstable flame is probably the best damage dot in the game, Cinderstorm is easily among the best CC in the game, Reflective scale makes magic user look stupid as they spam projectiles, Ingenous shield turns Rally into a semi decent heal as well as damage buff, oh and its a damage shield. If you are using pots with the right setup you can use Green Dragon Blood for that Stam Regen and healing increase, Obsidian Shard is a good single target CC and you get a minor armor increase from it. If you are using Earthen Heart skills, you get minor brutality for you and everyone around, you generate ultimate faster, and you get stamina back. All this to setup a ultimate which restores your main stat.
Yeah if you spam wrecking blow, crit rush, and executioner you will kill scrubs but for anybody with skills you better familiarize yourself with those other skills. In short, you get to use your class skills a lot if you know what you are doing, and if you want to be a noob killing wrecking blow and crit rush spamming machine follow that other guys advice. But Stam Dk is super strong in the hands of a smart player, once you realize you have more survivability, CC, and DPS than pretty much every other class you realize that those pushing this Wrecking blow agenda are trying to turn you into the same kind of bad player that they complain about.
hardcore_gmr wrote: »Yep as a main dk I can safely tell u you will be hardly using any dk skills as a dk.....
Pve dps: rally, wb wb wb wb wb wb wb wb wb wb wb wb wb wb wb wb wb wb (boss in execute range), exe, exe, exe, exe, exe, exe, exe, exe. Oh and make sure u maintain rally and searing strike dot
Pvp: rally, crit Rush crit Rush crit crush, until opponent decides to fight, wb wb wb wb wb wb wb, occasional vigor + dragon leap and fossilize when u need a range cc, exe exe exeWyldfireWyrm wrote: »Ok. So the class itself offers little in the way of stamina builds. Good to know.
Please don't follow the advice of people who obviously are not very good players. First the DK class has a ton of survivability class skills and make good use of your magic. Yes for DPS you will want to lean on weapon skills but Fiery Breathe lowers armor resistance, Unstable flame is probably the best damage dot in the game, Cinderstorm is easily among the best CC in the game, Reflective scale makes magic user look stupid as they spam projectiles, Ingenous shield turns Rally into a semi decent heal as well as damage buff, oh and its a damage shield. If you are using pots with the right setup you can use Green Dragon Blood for that Stam Regen and healing increase, Obsidian Shard is a good single target CC and you get a minor armor increase from it. If you are using Earthen Heart skills, you get minor brutality for you and everyone around, you generate ultimate faster, and you get stamina back. All this to setup a ultimate which restores your main stat.
Yeah if you spam wrecking blow, crit rush, and executioner you will kill scrubs but for anybody with skills you better familiarize yourself with those other skills. In short, you get to use your class skills a lot if you know what you are doing, and if you want to be a noob killing wrecking blow and crit rush spamming machine follow that other guys advice. But Stam Dk is super strong in the hands of a smart player, once you realize you have more survivability, CC, and DPS than pretty much every other class you realize that those pushing this Wrecking blow agenda are trying to turn you into the same kind of bad player that they complain about.
Sighs.... U do realise OP mentioned that he mainly PVEs right. All this advice is worth diddly squat in pve. I gave him the best pve setup that can still hold its own in most group pvp situations. If u want to have a pvp focused build then yeah go with reflective scales and cinders storm and all that stuff. Really how much of the OPs post did u read. Cinder storm and reflective scales on a pve stam dk.... And also I don't appreciate the tone of ur post when clearly the only bad advice given here is your nonsensical post that is completely a pvp build.
WyldfireWyrm wrote: »hardcore_gmr wrote: »WyldfireWyrm wrote: »hardcore_gmr wrote: »Yep as a main dk I can safely tell u you will be hardly using any dk skills as a dk.....
Pve dps: rally, wb wb wb wb wb wb wb wb wb wb wb wb wb wb wb wb wb wb (boss in execute range), exe, exe, exe, exe, exe, exe, exe, exe. Oh and make sure u maintain rally and searing strike dot
Pvp: rally, crit Rush crit Rush crit crush, until opponent decides to fight, wb wb wb wb wb wb wb, occasional vigor + dragon leap and fossilize when u need a range cc, exe exe exeWyldfireWyrm wrote: »Ok. So the class itself offers little in the way of stamina builds. Good to know.
Please don't follow the advice of people who obviously are not very good players. First the DK class has a ton of survivability class skills and make good use of your magic. Yes for DPS you will want to lean on weapon skills but Fiery Breathe lowers armor resistance, Unstable flame is probably the best damage dot in the game, Cinderstorm is easily among the best CC in the game, Reflective scale makes magic user look stupid as they spam projectiles, Ingenous shield turns Rally into a semi decent heal as well as damage buff, oh and its a damage shield. If you are using pots with the right setup you can use Green Dragon Blood for that Stam Regen and healing increase, Obsidian Shard is a good single target CC and you get a minor armor increase from it. If you are using Earthen Heart skills, you get minor brutality for you and everyone around, you generate ultimate faster, and you get stamina back. All this to setup a ultimate which restores your main stat.
Yeah if you spam wrecking blow, crit rush, and executioner you will kill scrubs but for anybody with skills you better familiarize yourself with those other skills. In short, you get to use your class skills a lot if you know what you are doing, and if you want to be a noob killing wrecking blow and crit rush spamming machine follow that other guys advice. But Stam Dk is super strong in the hands of a smart player, once you realize you have more survivability, CC, and DPS than pretty much every other class you realize that those pushing this Wrecking blow agenda are trying to turn you into the same kind of bad player that they complain about.
Are you speaking mostly from the standpoint of PVP or PVE?
I do like the idea of a stamina DK. It might be a nice change of pace and the Dunmer boost to magicka would give me access to more utility/survivability and CC.
How would everyone rate magicka versus stamina DKs in terms of survivability/utility, damage and CC?
EDIT: I should really just ask which resource is better in PVE, since I do dungeons way more often than PVP?
I play Stam DK DPS. I use the same setup for PVP and PVE. 2h and bow.
Bar 1: 2h/DPS
1. Crit Rush
2. Unstable flame
3. Wrecking Blow
4. Executioner
5. Forward momentum
U. Corrosive Armor
Bar 2: Bow/Defense
1. Magnum Shot
2. Burning Breathe
3. Reflective Scale
4. Igneous Shield
5. Cinderstorm
U. Standard of might/Ferocious Leap / Meteor
To answer your question more directly, magic DK is strong but I feel stamina is a better playstyle overall, especially solo. It uses stamina for DPS and magic for defense. Most DK skills are magic defensive based and I like having my utility skills cost me no DPS resource. I would say magic DK has slightly less survivability solo because the low resistance of light armor, but that can be overcome. Stamina has great survivability and even better damage output solo, in my opinion. I feel Stamina is really the best way to play DK, with a good bit of defensive class skills and some high powered offensive skills from your weapon.
Thanks for the info. I want to play my DK as a melee fighter, which I know can be done with either resource, but your explanation of magicka DK skills being largely defensive in nature versus offensive stamina skills makes a lot of sense. I think stamina might be a nice change of pace. I know I've enjoyed magicka DK in the past (during the PC only days), but I'm sure a lot has changed since then.
It's there a reason you chose bow over 1 hand and shield for your defensive bar?
Do you think werewolf or vampire would be a worthwhile addition to a stamina DK build?
https://www.youtube.com/watch?v=pEtJIIQK0J4 --> this is slightly outdated but once again no flappy fairy wings or cc? so he's bad too right?Follow the extremely complicated rotation above and u will do just fine.
Yep as a main dk I can safely tell u you will be hardly using any dk skills as a dk.....
Pve dps: rally, wb wb wb wb wb wb wb wb wb wb wb wb wb wb wb wb wb wb (boss in execute range), exe, exe, exe, exe, exe, exe, exe, exe. Oh and make sure u maintain rally and searing strike dot
Pvp: rally, crit Rush crit Rush crit crush, until opponent decides to fight, wb wb wb wb wb wb wb, occasional vigor + dragon leap and fossilize when u need a range cc, exe exe exe
WyldfireWyrm wrote: »That definitely seems more like a tanky build. I'm not sure how much I would enjoy that since I'm just coming off the tanking role. The long, dragged out fights in solo play were the really killer for me as a tank.
WyldfireWyrm wrote: »That definitely seems more like a tanky build. I'm not sure how much I would enjoy that since I'm just coming off the tanking role. The long, dragged out fights in solo play were the really killer for me as a tank.
It's an "in-the-middle" kind of build. I'm not a very good tank, so I wouldn't make my setup around that. But the build is definitely not about DPS.. more sustaining your opponent and burning them down. I haven't lost a 1v1 with this setup yet, and the last few duels I've left with 95% health after my opponent drops (the last one actually tried getting an advantage by sniping me off my horse and I still had no problems).
Keep the DoTs up, weave light attacks, ransack and shield bash. When they are low and out of resources, which they will be before you are, spam those talons, charge armaments and hit them with some high damaging heavy attacks. I love this build and won't be changing any time soon. Well, maybe when they introduce a stam morph of lava whip *HINT HINT ZENIMAX*.
Funny, looks a lot like the dude im lvling right now (lvl45). The basic princible at least I think. Im an orcWell, I've been running x2 sword+board setup and utilising a lot of dk spells just fine. Lately 1v1 wb spammers barely scratch my health before I put them down. It's not a high burst DPS build, but it handles well. I am only level 26, so not everything is morphed yet
Bar 1: Offence
1. Shield Assault
2. Unstable Flame
3. Ransack
4. Molten Armaments
5. Talons
U: Take Flight
Bar 2: Defence
1. Volatile Armour
2. Defensive Stance
3. Fiery Breath
4. Dragon Blood (will replace with Vigor most likely)
5. Obsidian Shield
U: Standard
So yeah, mostly DK spells with some S+B skills in there for gap closing and debuffs. I use medium armour for extra stam bonuses and weapon damage, but you could go heavy if you wanted. I'd also suggest tri-stat food because you'll be using a lot of magicka and stam, but this build has been pretty solid for me.
@hardcore_gmr : my first post and 2nd are really not that different. The single target rotation is still completely the same. For any 2h dk, I'm pretty sure the pve single target rotation is to mash face on Wb. There's nothing wrong or bad about that in pve. It's your main spender. I didn't bother with pvp advice since op mentioned he doesn't like to pvp. I just added tons of more words with a complete work up of skill slots in the 2nd post tbh. Look man I can tell ur really passionate about helping people but once again, when close to 10 other guides are running things nothing similar to yours there really does have to be something wrong no? The problem with your set up is that it won't work in pve. You have no Aoe at all. Unless you have some specialised boss killer role in a group it's not going to work and your gona be dead weight in a party of four.
Also the pt of me showing that video is to point out that you don't need to run skills like reflective scales in pve. You really shouldn't have to. It was addressed to you specifically with an @ tag not op. I did point out its outdated and deltia himself has posted a comment there saying that he's working on a new update. Also you seem to have missed the very valuable advice deltia has mentioned about how buffs work and why they are important. A lot of new dps players don't know information like this. Since you can't even bother to read my post to completion and you like to develop you own straw man arguments to attack ( the whole string of oh molten armaments got changed ravager got changed Blah blah) I'm done arguing with u and I do wonder if Youve done relevant pve content with ur build such as wgt in v16. If u have with that build, kudos to u and I rest my case.
And yes let's not derail this thread anymore. Op can read up on guides and try stuff out and see what works for him.