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So, I did the Imperial Prison for the first time :

Brasseurfb16_ESO
Brasseurfb16_ESO
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And I hate it,

I enjoy healthy doses of difficulty, realy I do, but I do not enjoy getting one shot by a VR5 flesh golem because my guild isn't fully geared yet and I can't drop it down fast enough while I'm pulling over 14K DpS. I do not like it either when the second boss of that same prison spawns those same golems and the only mechanic that allows you to prevent those is BROKEN. Yes, I say BROKEN, because half the time the synergy isn't showing up and you loose up to 3sec trying to position yourself with your cursor while waves and waves of soul shrivens are walking very fast to that sacrificial pool.

I'm not done with this instance yet, but right now I feel very frustrated. The dungeon is in my oppinion unfinished and the execution feels sloppy. Ennemies have way to much health points, the lower levels of it at least, and it seems to orient itself way to much around the current meta builds... I would like to see a group finish that dungeon without multiple Wrecking Blow or Force Shock spams in their team. I would be very interested to see the results...

My 50cents.
Edited by Brasseurfb16_ESO on September 26, 2015 8:12AM
  • Garion
    Garion
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    I did it yesterday with four members of my exclusively PvP guild and I can only pull about 10 - 12k DPS if I am not using power overload with my current build (which is entirely PvP oriented).

    I am ashamed to admit it, but I even enjoyed it a little bit and felt a sense of accomplishment when it's done.

    Don't see what the problem is.

    The only bug I encountered was the portals on the last boss not working correctly if they were on top of one another when you have to jump in them.
    Lastobeth - VR16 Sorc - PvP Rank 41 (AD)
    Lastoblyat - VR16 Templar - PvP Rank 14 (AD)
    Ninja Pete - VR16 NB - PvP Rank 10 (AD)
    Labo the Banana Slayer - VR14 Sorc - PvP Rank 12 (EP)

    Member of Banana Squad | Officer of Arena
  • Leon119
    Leon119
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    I dissagree. Wgt and icp difficulty is something that was missing in this game. Im actually quite dissapointed that they nerfed the mob dmg in the 1st place a while back. The only thing bad with the dungeons is the ridiculous set drop rates and the lack of a token system to justify said drop rates
  • PainfulFAFA
    PainfulFAFA
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    delete
    Edited by PainfulFAFA on September 26, 2015 8:51AM
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  • Shader_Shibes
    Shader_Shibes
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    Leon119 wrote: »
    The only thing bad with the dungeons is the ridiculous set drop rates and the lack of a token system to justify said drop rates

    Agree, i have now gone 15 runs of vet prison and vet wgt (inc hm) without a dropped set, excluding vault loot.

  • Brasseurfb16_ESO
    Brasseurfb16_ESO
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    Leon119 wrote: »
    I dissagree. Wgt and icp difficulty is something that was missing in this game. Im actually quite dissapointed that they nerfed the mob dmg in the 1st place a while back. The only thing bad with the dungeons is the ridiculous set drop rates and the lack of a token system to justify said drop rates

    My problem with the city is not the difficulty from the ennemies themself, it is as easy as any dungeons. What I hate is the fact every monster are just sacks of HP. Especialy those flesh golems which puts a lot of pressure on your team because if your team doesn't have the meta DpS build you whipe because of a cheap enrage mechanic. That's not difficulty but gear/build check...

    The second boss could also be a lot more manadgeable if the synergy on those poison sacks was actualy appearing the moment you step on it, not 3sec after you have adjusted your cursor. Because during those 3sec I could do something usefull instead...

    The second boss fight just feel unresponsive and it is frustrating as hell to not have total control over your character.
    Edited by Brasseurfb16_ESO on September 26, 2015 9:46AM
  • Garion
    Garion
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    Leon119 wrote: »
    I dissagree. Wgt and icp difficulty is something that was missing in this game. Im actually quite dissapointed that they nerfed the mob dmg in the 1st place a while back. The only thing bad with the dungeons is the ridiculous set drop rates and the lack of a token system to justify said drop rates

    My problem with the city is not the difficulty from the ennemies themself, it is as easy as any dungeons. What I hate is the fact every monster are just sacks of HP. Especialy those flesh golems which puts a lot of pressure on your team because if your team doesn't have the meta DpS build you whipe because of a cheap enrage mechanic. That's not difficulty but gear/build check...

    The second boss could also be a lot more manadgeable if the synergy on those poison sacks was actualy appearing the moment you step on it, not 3sec after you have adjusted your cursor. Because during those 3sec I could do something usefull instead...

    Have a sorc (if you have one) on the side with three doors, have them streaking between those doors and worry about nothing else. Have your healer on the other side dealing with the two doors there. Have your tank and spare DPS dealing with the boss and the any atronachs that spawn - bear in mind that you can use the bombs on the atros as well.

    Easy.
    Lastobeth - VR16 Sorc - PvP Rank 41 (AD)
    Lastoblyat - VR16 Templar - PvP Rank 14 (AD)
    Ninja Pete - VR16 NB - PvP Rank 10 (AD)
    Labo the Banana Slayer - VR14 Sorc - PvP Rank 12 (EP)

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  • Brasseurfb16_ESO
    Brasseurfb16_ESO
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    Garion wrote: »
    Leon119 wrote: »
    I dissagree. Wgt and icp difficulty is something that was missing in this game. Im actually quite dissapointed that they nerfed the mob dmg in the 1st place a while back. The only thing bad with the dungeons is the ridiculous set drop rates and the lack of a token system to justify said drop rates

    My problem with the city is not the difficulty from the ennemies themself, it is as easy as any dungeons. What I hate is the fact every monster are just sacks of HP. Especialy those flesh golems which puts a lot of pressure on your team because if your team doesn't have the meta DpS build you whipe because of a cheap enrage mechanic. That's not difficulty but gear/build check...

    The second boss could also be a lot more manadgeable if the synergy on those poison sacks was actualy appearing the moment you step on it, not 3sec after you have adjusted your cursor. Because during those 3sec I could do something usefull instead...

    Have a sorc (if you have one) on the side with three doors, have them streaking between those doors and worry about nothing else. Have your healer on the other side dealing with the two doors there. Have your tank and spare DPS dealing with the boss and the any atronachs that spawn - bear in mind that you can use the bombs on the atros as well.

    Easy.

    See that's my problem again, meta comp exemple. Oh if you can't do it take a sorcerer because they have streak... We didn't had any sorcerers and I was the most mobile in the team, so I did the poison sacks... And I couldn't deal with it because I lost too much time trying to get the synergy working!

    The issue doesn't reside in the difficulty, but the lack of responsiveness in the mechanics they are asking you to use in that fight.
    Edited by Brasseurfb16_ESO on September 26, 2015 9:58AM
  • Garion
    Garion
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    Garion wrote: »
    Leon119 wrote: »
    I dissagree. Wgt and icp difficulty is something that was missing in this game. Im actually quite dissapointed that they nerfed the mob dmg in the 1st place a while back. The only thing bad with the dungeons is the ridiculous set drop rates and the lack of a token system to justify said drop rates

    My problem with the city is not the difficulty from the ennemies themself, it is as easy as any dungeons. What I hate is the fact every monster are just sacks of HP. Especialy those flesh golems which puts a lot of pressure on your team because if your team doesn't have the meta DpS build you whipe because of a cheap enrage mechanic. That's not difficulty but gear/build check...

    The second boss could also be a lot more manadgeable if the synergy on those poison sacks was actualy appearing the moment you step on it, not 3sec after you have adjusted your cursor. Because during those 3sec I could do something usefull instead...

    Have a sorc (if you have one) on the side with three doors, have them streaking between those doors and worry about nothing else. Have your healer on the other side dealing with the two doors there. Have your tank and spare DPS dealing with the boss and the any atronachs that spawn - bear in mind that you can use the bombs on the atros as well.

    Easy.

    See that's my problem again, meta comp exemple. Oh if you can't do it take a sorcerer because they have streak... We didn't had any sorcerers and I was the most mobile in the team, so I did the poison sacks... And I couldn't deal with it because I lost too much time trying to get the synergy working!

    The issue doesn't reside in the difficulty, but the lack of responsiveness in the mechanics they are asking you to use in that fight, how hard is it to understand I just want the fight to feel more responsive?

    Was responsive enough for me. Responsive enough that we did it as soon as we figured out the mechanic :).

    Having said that, synergies in general need looking at. But I don't think this is a game breaking issue tbh.
    Edited by Garion on September 26, 2015 9:59AM
    Lastobeth - VR16 Sorc - PvP Rank 41 (AD)
    Lastoblyat - VR16 Templar - PvP Rank 14 (AD)
    Ninja Pete - VR16 NB - PvP Rank 10 (AD)
    Labo the Banana Slayer - VR14 Sorc - PvP Rank 12 (EP)

    Member of Banana Squad | Officer of Arena
  • Brasseurfb16_ESO
    Brasseurfb16_ESO
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    Garion wrote: »
    Was responsive enough for me. Responsive enough that we did it as soon as we figured out the mechanic :).

    Having said that, synergies in general need looking at. But I don't think this is a game breaking issue tbh.

    I think you are right, it is "responsive enough" to deal with the fight. We couldn't deal with this fight, but I believe it is totally manadgeable. But it just infuriated me that I was fighting with my keyboard and my mouse to get those sacks working at my pace.

  • DisgracefulMind
    DisgracefulMind
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    https://www.youtube.com/watch?v=_qSrkb8n9YY

    Game is too hard, amirite?
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  • BackFreckle
    BackFreckle
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    Vet ICP is a little fishy, v1 over fiend hitting for 35k with every flurry and flesh atros with sh*t ton of health that get enraged too fast and hits for 100k (we were scaling it down btw we were not v1)
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  • JD2013
    JD2013
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    I don't have a cookie cutter build. Got through IC prison just fine with no cookie cutter gear, too. Died once.
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  • Zahne
    Zahne
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    I completed the ICP vet yesterday and wont bother doing it again. The reason? nobody in the group got a single drop in the entire damn thing, so not only is it too long and not so much difficult but frustrating to complete its worthless.
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  • MaxwellC
    MaxwellC
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    I only agree with the buggie synergies, I've experienced more than my fair share as a DPS tank. It's pretty damn annoying since I would have to deplete my magicka pool (I'm a stam DK) using earthen heart abilities to get my stam back then I would have to pop a potion if I still cannot synergize.
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  • Alcast
    Alcast
    Class Representative
    Why do people expect to run through the dungeon the first time like there wont be issues. If the difficulty is too hard maybe start with Normal mode.
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  • Brasseurfb16_ESO
    Brasseurfb16_ESO
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    Alcast wrote: »
    Why do people expect to run through the dungeon the first time like there wont be issues. If the difficulty is too hard maybe start with Normal mode.

    Oh, that's your mistake for thinking that way, we did expect some sort of issue since none knew the strategy. And I actualy found out the strategy for the flesh sculptor pretty fast too. But my lower level guild members just couldn't compete with the content, because of their lack of CP and gear. Because of that, we didn't even ended the dungeon and lost countless gold for repairs.
    Edited by Brasseurfb16_ESO on September 26, 2015 12:49PM
  • Slayyer-AUS
    Slayyer-AUS
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    In my opinion the new dungeons are really easy and if anything they need to be buffed.
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