Maintenance for the week of December 15:
· [COMPLETE] PC/Mac: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [COMPLETE] Xbox: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [COMPLETE] PlayStation®: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)

pvp is boring in its current state

stunya
stunya
Soul Shriven
Are there any plans to tweak pvp damage to survivability ratios? It seems like everyone is now living for a very very long time. A lot of people I know quit on me because they say its extremely boring and I have to agree. Update 7 feels more like a weak attempt at a blanket fix rather than a well thought out revamping of pvp mechanics. There are too many things I see wrong with this update to list I just and from what I have been reading, it has all been said in other threads. I simply want to know if there is work being done to balance pvp again, or if the devs feel pvp is where it should be and are planning to keep things how they currently are. I just dont want to invest more time into something I no longer enjoy unless devs realize things are a bit off balance and plan to tweak things a bit. Thanks.
  • Keepercraft
    Keepercraft
    ✭✭✭
    Yes, Imperial City with open access kill Cyrodil. :pensive:
    Still waiting for Sithis.
  • Waffennacht
    Waffennacht
    ✭✭✭✭✭
    ✭✭✭✭✭
    Before the update a battle was no more than 25 seconds long. I had a 30min battle two nights ago. Killed two players in about 7 min.

    The length of battle directly relates to player skill and build design
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Alucardo
    Alucardo
    ✭✭✭✭✭
    ✭✭✭✭✭
    Simple. Use siege like every one else

    bo6QQ9Q.png
  • Mojmir
    Mojmir
    ✭✭✭✭✭
    ✭✭✭✭✭
    Alucardo wrote: »
    Simple. Use siege like every one else

    bo6QQ9Q.png

    Your fighting monsters not close enough to your level lol
  • eliisra
    eliisra
    ✭✭✭✭✭
    Before the update a battle was no more than 25 seconds long. I had a 30min battle two nights ago. Killed two players in about 7 min.

    The length of battle directly relates to player skill and build design

    Interesting you say that, because I'm still getting 12-14k Wrecking Blows, Crystal Fragments and similar from players with refined VR16 gear, max spell/weapon power and loads of CPs. They are far from the majority of course. But it does mean that TTK will drop immensely soon enough, be more similar to the instagib fest that was 1.6, once the majority catches up.

    It's actually a bit terrifying.The dmg will keep increasing for sure, but now we cant block/dodge/shield any of it for ***...because ZoS.
  • PBpsy
    PBpsy
    ✭✭✭✭✭
    ✭✭✭
    The whole game is boring in its current state.

    stunya wrote: »
    Update 7 feels more like a weak attempt at a blanket fix rather than a well thought out revamping of pvp mechanics. .
    Wait, did you really expect something like that after 1.5?

    Edited by PBpsy on September 26, 2015 4:23AM
    ESO forums achievements
    Proud fanboi
    Elitist jerk
    Troll
    Hater
    Fan of icontested(rainbow colors granted)
  • Duelkiller
    i miss open world, imperial city is boring [edit] they could have just given ppl a place to make dueling easier something that is competitive instead of a pos imperial city where mobs kill u more than the players do and most fights are against zergs

    [Moderator Note: Edited per our rules on Cursing & Profanity]
    Edited by ZOS_MaryB on September 26, 2015 10:09AM
Sign In or Register to comment.