TheShadowScout wrote: »Suuuure...
...group leader stays at sewer homebase, allows players to port back to safety when feeling in danger, or just having a nice bunch of TV stones, bypassing any TV stone loss or transport rune purchases...
...group leader dragonleaps on wall, goes stealth, hides in corner, invasion force ports after and take keep defenders from behind...
...group leader scouts, group ports after if demeed safe, or upon finding gankworthy target...
...enemy threatens two keeps? No problem, send one each per keep, make the one attacked group leader, port whole group to defense...
...and that are only the exploits I could think of right in the first five seconds! I am sure inventive players would find more...
No, thanks, better keep it to an "port to wayshrine nearest guildmate/friend/etc." like we already have... and when in group for sewers or such, just spend a few thoughts on coordination...
Back in old country we call these mechanic "Forward Camp".
...that's a bit like saying "Oh, hitting that eshaust port on the death star required too much effort, it's fine, we don't need to split it up in multiple less then torpedo sized subports..." or if you prefer more historical examples "Oh, we don't need any precautions in the poop chute at Chateau Gaillard, it would require way too much effort to crawl up that..."These all require effort....
TheShadowScout wrote: »...that's a bit like saying "Oh, hitting that eshaust port on the death star required too much effort, it's fine, we don't need to split it up in multiple less then torpedo sized subports..." or if you prefer more historical examples "Oh, we don't need any precautions in the poop chute at Chateau Gaillard, it would require way too much effort to crawl up that..."These all require effort....
In my experience, if something IS possible to abuse, someone WILL abuse it. And I see just too many ways this could turn into some sort of "reinforcements appearing out of thin air from halfway around tamriel" mess...
I mean, take the aforementioned forward camps, I remember what kind of mess those made of neverending sieges and instant defense forces through bloodporting to the camp in your keep the moment a siege started...
No thanks. Coordinate with your group from the start instead of asking for a shortcut through dungeons.
So I was down in the sewers earlier today trying to get to my group, I had the thought that the ability to be teleported to the group leader would be very helpful. I could see a place for it in the alliance support branch. It is also supported in the lore and past games utilized it, there is also a similar system already in the game would just be nice to activate things manually.