I don't think you understand what the term "logical fallacy" is used for, because that isn't it. It refers to things like a strawman argument, or a slippery slope argument, etc.If you are outside of the range of spells and you are hiding you should not be seen by pvpers period. If they are on the opposite faction stealth should mean just that stealth.
Having to spam a stealth move because players can pick you out when you are yards and yards away from them is not how hiding actually works and just like the healthbar thing in PVP (which I think should be eliminated at no time should healthbars be visible by opposing factions even with abilities on them or dots) it's a logical fallacy to support such a thing.
It breaks immersion.
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I don't think you understand what the term "logical fallacy" is used for, because that isn't it. It refers to things like a strawman argument, or a slippery slope argument, etc.If you are outside of the range of spells and you are hiding you should not be seen by pvpers period. If they are on the opposite faction stealth should mean just that stealth.
Having to spam a stealth move because players can pick you out when you are yards and yards away from them is not how hiding actually works and just like the healthbar thing in PVP (which I think should be eliminated at no time should healthbars be visible by opposing factions even with abilities on them or dots) it's a logical fallacy to support such a thing.
It breaks immersion.
Having said that, when can players see you in stealth when you're out of their detection range and out of range of spells? Seems obvious that it shouldn't happen, so under what circumstances does it happen?
Stealth should be stealth, as in crouching shouldn't magically make you freaking invisible when the other guy has free line of sight and you are outside in the middle of a wide open field on a sniping bright sunny day.
The extra stupid stealth mechanics are one thing from the TES series that should not have been reproduced in TESO so well.
Stealth should be stealth, as in crouching shouldn't magically make you freaking invisible when the other guy has free line of sight and you are outside in the middle of a wide open field on a sniping bright sunny day.
The extra stupid stealth mechanics are one thing from the TES series that should not have been reproduced in TESO so well.
Nah don't worry about it, that's how physics works in the TES series. Just the act of crouching wraps you in a metaphysical blanket of Not Here such that you are not only invisible, but people also forget you were right next to them a few moments ago. The Thief archetype was written so strongly into the world that simple movements of the body result in profound physical changes to light and sound. It's kind of like how the Warrior archetype was written so strongly that you can both survive and recover from multiple stab wounds with ease, or how the Mage archetypal influence allows nearly anyone to pick of spellcasting if they train for it.
If you are outside of the range of spells and you are hiding you should not be seen by pvpers period. If they are on the opposite faction stealth should mean just that stealth.
Having to spam a stealth move because players can pick you out when you are yards and yards away from them is not how hiding actually works
and just like the healthbar thing in PVP (which I think should be eliminated at no time should healthbars be visible by opposing factions even with abilities on them or dots) it's a logical fallacy to support such a thing.
I agree, but it's an mmo and I know people like it. So the numbers are against us.Hardly a top priority in PVP and outside PVP you can make it as immersive as you like.It breaks immersion.