24 should kill 8 guys easily. No wonder this game is so dead. Btw, IC will cure lag and zerging.
there is a simplyer solution, make it like with TVs and loot in ic, just the 12 ppls with the most dps or hps will get APs
there is a simplyer solution, make it like with TVs and loot in ic, just the 12 ppls with the most dps or hps will get APs
Hyperplexed wrote: »
there is a simplyer solution, make it like with TVs and loot in ic, just the 12 ppls with the most dps or hps will get APs
Yep,
I believe also that restriction of the number of players that get the spoils is the way to go: XP, AP, CP, loot.
Though I would add Incoming Damage to Damage dealt and Healing dealt. Otherwise ranged glass canons get relatively too much and frontline players with more mitigation and less damage can forget it.
The real issue however, even with only DPS and HPS:
The complication is that you divide spoils per singular character killed, and that killed character is not healed !
Adding up the Damage the killed character receives is easy to code.
But how do you attribute the relevant healing to the involved allies when a fiendly character is killed???
I thought out several algoritms to do this, whereby incoming damage is easier (!), but they are all complicated in coding and will only add to the lag !!!
Hyperplexed wrote: »
then dont zerg arround, easy as pie
removing cap Limit will cause more Problems, do you think a 12 man Group, even if they have 3600 CPs,
could whipe out abraxus or karisha Trains for example?
Listen, I'm fine with how the game is right. I've learned how to adapt with every update but I just giving advice to ZOS. Players that have been playing since the beginning and players that excel at the game know what works and what doesn't.
The reason I am sharing my knowledge is because I want this game to be great and grow to be bigger than WoW. Without a doubt this game has the potential.
McSwaggins wrote: »Am I the only person who considers a 8-12 man group a zerg still
ZOS revert AOEs back to how they were and we will deter 20+ man group with our 8-12 man groups which in result will reduce the zerg and lag
It's really tough for a 8-12 man group to go up against 24+ man group in comparison to how it was before 1.6.
Here is a short video of some credibility:
https://youtube.com/watch?v=wQKYL-pq1cY
I'm dead serious. This isn't a troll post.
McSwaggins wrote: »Am I the only person who considers a 8-12 man group a zerg still
DaveTheMinion wrote: »ZOS revert AOEs back to how they were and we will deter 20+ man group with our 8-12 man groups which in result will reduce the zerg and lag
It's really tough for a 8-12 man group to go up against 24+ man group in comparison to how it was before 1.6.
Here is a short video of some credibility:
https://youtube.com/watch?v=wQKYL-pq1cY
I'm dead serious. This isn't a troll post.
Hang on, how can you say this "It's really tough for a 8-12 man group to go up against 24+ man group in comparison to how it was before 1.6."
Then say this "Nah, I disagree. Usually groups that run 24 man groups are the bad ones. Back in 1.5 and lower we would run 8-12 man groups and we would farm zergs. I used to be a DiE member".
?????????????