I've always believed that pets were designed most specifically for solo players running solo content, not so much for players in PvP or in Groups. Logically it makes sense, if you're in a group, why do you need additional help? Everything about their design screams "solo player". Many of the skills in other classes/weapon trees seem more designed for solo instead of group content as well, still others seem more designed for group, and some are useful for both. I have always found pets to be more beneficial solo, and whenever I've run group, I'll ditch the pet for other skills that are more group centric.
They are ok for questing as for dungeons / pvp not worth the space on the limited action bar. Now if they had a separate action bar they may come in handy and be worthwhile to use in the later 2 instances ..
I hate pets on dungeons.
I'm the tank and I want to control the fight.
Clanfears taking aggro and pulling things drives me mad. Firstly, I want to stack adds for aoe. Secondly, as soon as a clanfears die there's a loose add. So I have to keep watch on that, as well as boss, and adds, and aoes.
They have no place in dungeons.
I hate pets on dungeons.
I'm the tank and I want to control the fight.
Clanfears taking aggro and pulling things drives me mad. Firstly, I want to stack adds for aoe. Secondly, as soon as a clanfears die there's a loose add. So I have to keep watch on that, as well as boss, and adds, and aoes.
They have no place in dungeons.
You don't alway have to aggro an enemy to have aggro.
Sometimes being the closest thing to an enemy will give you aggro.
So I'll position myself in the correct places of adds spawn so they get me without being properly aggroed.
That goes out the window with pets.
And I know you can't tank everything, but I'll grab as mich as I can so the others can focus on their roles rather than defence and shields.
And even in this video... I never said you couldn't "wait" out some bosses with CC, and pets... But that isn't how the game is played o.o
That same sorc could have this exact video not using pets and instead harness magicka and do better dps.
And even in this video... I never said you couldn't "wait" out some bosses with CC, and pets... But that isn't how the game is played o.o
That's like, your opinion, man.
That same sorc could have this exact video not using pets and instead harness magicka and do better dps.
That same sorc disagrees wholeheartedly and wants his LOL button back.
1. Pets taunt should always be prioritized lower then a players taunt.
1. Pets taunt should always be prioritized lower then a players taunt.
That's kind of a silly suggestion don't you think, unless your comment was meant only for group content... because in solo PvE, I most definitely want my pet to be drawing the aggro. If pet aggro was always prioritized below a player, then basically what you're saying is that they shouldn't draw aggro at all.
There are builds where they´re useful. Sadly you have to tailor your whole build around pets to get the a point where they´re vaible. Considering this is a whole skillline of the sorcerer it should not work that way.
Also can you still not order your pets to attack your target on console? If that´s still the case my statement is only true for the pc version anyways.
Waffennacht wrote: »I get extremely impressive numbers with my pet build. Like what was said before its a dedicated pet build. It has to be dedicated, because what everyone said above.
If you add it up, you dedicate resto staff (heals them plus abilities effect them) you run them (4 slots IS huge), thankfully hardened ward is just awesome, all the perks help.
Do not run Daedric prey! I spent all the time doing the math and the only time Daedric prey does more damage is if you have both pets and atronach attacking, without missing a single attack (due to stealth, knockdown, cc, etc) its highly conditional.
The problem is, you have to dedicate everything to the pets just to be comparable to other builds. This greatly hurts your ability to counter multiple builds (pvp)
To the person whom said its set up mostly for solo, i absolutely agree. In vet dungeons I clearly see the difference, and they do make a huge difference.
About the attacks, that's very strange. Outside of Cyrodiil my pets do: Twilight approx 1550 per attack and Clannfear is approx 550. That's approx 2100 per attack. They attack every 2 seconds if unhindered, that's 1050 dps. I have only 30 attributes in magicka, have approx 19k magicka outside Cyrodiil. Your damage is surprisingly low is all.
Im running a more dps build atm. I dunno if you count one pet as a pet build or not, but getting good results in PvP.
Edit: oh and lets not forget about playstyle. An example would be casting hardened ward with your ward being full just so your pets' wards refresh.
https://www.youtube.com/watch?v=dhoVTC-3Kvc DannyLV702 wrote: »Would be great if they got rid of pets and gave us some better aoe.
1. Pets taunt should always be prioritized lower then a players taunt.
That's kind of a silly suggestion don't you think, unless it was specific to group content... because in solo PvE, I most definitely want my pet to be drawing the aggro. If pet aggro was always prioritized below a player, then basically what you're saying is that they shouldn't draw aggro at all.
I myself dropped pets. Been using them for over 6 months now, but I have to face the truth: They are not worth it. Especially the Twilight is an insult.
I probably would still use the volatile familiar, but it requires Necropotence in order to cause any damage and Necropotence is too outdated and has bad traits.
My opinion: I think they should Ditch the idea of "balance" the next time they create a pet set...(perhaps the next trial!) and they go straight for the jugular and make us OP for half a minute. then try to balance from there...because as far as I know...we've never been OP...but occasionally matching the performance of a differently stacked build.
it is our turn after all? right? I mean we literally have a set (shield breaker) meant to kill us, we havn't seen a gear upgrade since vr 12, and every sorc out there has 40k mana compared to a magic stack of merely 44-50k mana which isn't enough to make up for the fact those sorcs have 1000 to 2000 extra spell power over us dedicated pet builds. WE are officially the bottom of the barrel build. we literally have a dedicated skill line to this ...and don't have support o.o its absolutely mind blowing and infuriating
I remember awhile back when Eric was on ESO Live frequently talking about upcoming changes and he said something along the lines that (after talking about the new skills the other classes were getting to replace old ones) that "we buffed pets so much on our internal testing server that they are op" and that they would be nerfed before making it onto pts.
I remember awhile back when Eric was on ESO Live frequently talking about upcoming changes and he said something along the lines that (after talking about the new skills the other classes were getting to replace old ones) that "we buffed pets so much on our internal testing server that they are op" and that they would be nerfed before making it onto pts.
I wish that was actually true and they were buffed. Id say they easily need to be doing double damage and have health doubled or trippled. On top of that they need sets and CP points to affect them as well.