The damage mitigation formula is
Mitigation = Armour*(1-Penetration)/(Level*1000) - Focus/(Level*1000) - 0.12*Spell Erosion
Spell Erosion and Piercing are interchangable. The game doesn't show mitigation values only armour values. What screenshot do you want to see?
Waffennacht wrote: »A well renowned player but up a build recently. In that build he claimed to have over the 33k resistance. In that topic he stated the higher resist was capped BUT if they had something that reduced the armor (or like penetration) that the added resistance then would be applied.
Example would be like he has 40k resist, the attack has 5k armor pen, seeing as after the pen the resist is still above 33k, so he received 50% mitigation.
Is this how it works? I would like some confirmation
tyler_spearsb14_ESO wrote: »