Champ system can be expanded upon much more, and balanced. (IDEA)

olsborg
olsborg
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So, after the cap for cp is in, they should look at making it more versatile and exciting. Like adding new or replacing old passives with passives that you choose, you have a few choices, but if you choose one, or two, there are atleast just as many that you cant have in each star.

A few examples are.
  • You can dodgeroll in stealth and not be seen doing it.
  • You can block for 2 seconds before stamina regeneration drops to 0
  • Your CC immunity is extended by 1 second.
  • Your sneak speed is increased by 15%.
  • Your cold spells has a 2% chance to drain a victims stamina by XX and snaring them for 30%.

And so on ....this will let you "equip" your character more deeply in your way of playing your character, be it a rogue, an assassin or a knight.

With each tier. 10,30,75 and 120, you get 1 of these passive points to spend and there should be atleast 8 or 12 of these different passives to choose from in each starsign.

PC EU
PvP only
  • LordSemaj
    LordSemaj
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    Or do as EverQuest, DAOC, or RIFT did and include active skills and skill upgrades.

    Buff an existing skill by +1 level, morph it again to an advanced Champion form, or get an entirely new active skill befitting a Champion of the Realm.
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