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Battle Levelling needs tinkering

Alucardo
Alucardo
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Seen this pop up a bit, and I myself think something needs to be done about it. From what I've been reading it looks like this:

Non-battle levelled dude: I can't kill anything because they all have ridiculous amounts of health
Battle levelled dude: I can't survive because my regeneration and resource management sucks
Zenimax: lurk

Problem and Solution
My issue? I could seriously waltz into Cyrodiil wearing nothing but a level 3 jockstrap and it wouldn't make a difference on my survivability. That's when you know there's something wrong.
I'd like to see the health dropped, but sets and enchantments come into play. I feel like it was a waste levelling my crafter when I could just use the soul shriven crap I was given at the beginning of the game. There's no strategy to your gear at all when battle levelled. It's just "Here, take a butt load of health and go have fun ya little scamp". Not cool man.
This might not be the best solution, but I'd like to hear other peoples thoughts. Either way, I'm hoping our sets and enchantments make a difference so there's more tactical advantage rather than a huge boost to attributes from the Gods. There will still need to be some kind of boost, but not as significant as it is now if other avenues of enchantments are available.

Confrontational extra
Should this happen, CPs would need to be capped/blocked on non-vet campaigns. No, I'm not being biased. I have over 150 myself and even I think it's stupid (non-vet only).
  • Asmael
    Asmael
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    Mmh...

    Enchantments do not matter, however, these work:
    - Flat cost reduction
    - +% Mundus effect (Divines trait)
    - +% Learning speed (Training trait)
    - Weapon enchants (Disease, fire, cold...)
    - +% Crit chance (Precise trait)
    - {untested} Spell / physical penetration
    - 5 pieces bonus sets (Seducer, Death's wind...)
    - Drinks / Foods

    So... equipment DOES matter.
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  • Alucardo
    Alucardo
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    Asmael wrote: »
    Mmh...

    Enchantments do not matter, however, these work:
    - Flat cost reduction
    - +% Mundus effect (Divines trait)
    - +% Learning speed (Training trait)
    - Weapon enchants (Disease, fire, cold...)
    - +% Crit chance (Precise trait)
    - {untested} Spell / physical penetration
    - 5 pieces bonus sets (Seducer, Death's wind...)
    - Drinks / Foods

    So... equipment DOES matter.

    Jewellery counts (my cost reduction did lower the spell cost) but sets do not change your stats.

    17,698 stamina wile wearing a jack with 111 stamina enchantment.
    17,698 stamina without jack with 111 stamina enchantment

    Gear seems to have NO affect on your stats at all
  • Alucardo
    Alucardo
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    Just removed my whole set (which has weapon damage), and my weapon damage didn't change either. Once again proving that sets make no difference
  • mcurley
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    Well sets and gear do matter, just not even close to the same extent as they do for end game gear since only some of the bonuses will be applied to your stats. Once you figure out how everything works and doesn't work you will have a much better time of it.

    Edited by mcurley on September 21, 2015 5:37PM
    For the Covenant!
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  • Alucardo
    Alucardo
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    mcurley wrote: »
    Well sets and gear do matter, just not even close to the same extent as they do for end game gear since only some of the bonuses will be applied to your stats. Once you figure out how everything works and doesn't work you will have a much better time of it.

    But they don't matter, like I said. Having the gear on or being naked had no effect on my stats whatsoever.
  • Jumper45
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    set effects would. It would really just boil down to having skills leveled,sets and CPs. Just enough to put an edge vs someone who isnt. I can tell you yes i can walk into pvp as lvl 22 and have 30k hp,13k stamina and 20k magicka. with OK regen. ( 1k) It puts my on par with my VR 8 character stat wise minus the armor sets etc which puts my VR8 at around 1200 regen or so not including food etc. Is it a bad thing? No not at all. You dont want to be running around collect shards in IC and get roflpwned and all your hard earned shards taken away or be no help at all to others around you. No offence but ill go ahead and make a stand on this issue if you agree or not. Dont even bother saying low levels have no business there. There are level 20 armor sets etc that can be bought and I am able to kill the trash mobs or heal people just fine as a battle leveled lvl 20-25 I was keeping a group of 14 healed by myself just fine while we ran around killing bosses. Am i as good as a Vr16? Maybe not i only have a seducer set. But can i still be of help? ofc i am. Also im not sure why anyone would find this a problem. It means you have more people to pvp with which is something you will always want with a warm bodies game that is pvp and have them being somewhat useful then being swat away like a fly by a higher level. Sure enemy team has battle leveled people but so do you. Its also a good outlet for people who want to play an alt but not have to grind quests for hours up hours to get some action with said character. As long as you have a main to feed you CPs and you have access to your build its quite nice to be able to atleast pvp with friends or others and not have to grind all the way to VR16 to be of use. For the newbie who have no clue what to do fine. They have a bunch of HP making them cannon fodder but you to use as meat shields. Eye of the beholder and all I suppose. PVP just isnt a place where when u look to your backup in the heat only to find they are crushed in a single moment and only serve to "Buff" The enemy team via shards etc. Id also like to mention you can obtain Healer set etc at lower levels in IC. So even the High level set issues are moot to a degree. Healers habit used to be VR12 + But my low level healer has a few peices from IC. It helps when you turn around to look for help and you find me there actually able to keep you alive vs 2-3 people. Take that away and you'll see how fun pvp can be when you are getting crushed by who has the most population via high level VRs because you lose access to a bunch of players because they cant pvp with you. You wont have big groups clashing in the tunnels of the sewers pushing back and forth to see who is the victor. You'll just have a group of 15 VR 16s running around smashing everything in their path while you try to dodge them and hold your few shards that you collected. Does that mean you wont be on the winning side either? No. But that situation isnt fun for anyone lol.
    Edited by Jumper45 on September 21, 2015 8:34PM
    “All right, I've been thinking, when life gives you lemons, don't make lemonade! Make life take the lemons back! Get mad! I don't want your damn lemons! What am I supposed to do with these? Demand to see life's manager!
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    17 Years MMORPG Experience healing and I still havn't figured out why people stand in red circles.
  • zornyan
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    Alucardo wrote: »
    Just removed my whole set (which has weapon damage), and my weapon damage didn't change either. Once again proving that sets make no difference

    That's because it's not a % bonus, take 12% weapon damage from 5 medium pieces, that works, as does 30% stam cost reduction and regen, as does max health/magika etc.

    For instance my imperial templar with 7/7 heavy with food had 40k odd hp. And roughly 1200-1300 weapon damage.

    My khajit Nb had 29k roughly health, with 2400 (including empower and from stealth attacks) weapon damage and a fair bit higher stam regen.

    It's just a gear that said "adds 300 weapon damage and 3000 health" would make no difference as it's not a percentile.
  • bowmanz607
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    any set bonuses that give a percentage difference change your stats. For instance, crit percentage or the seducer set that gives 8% cost reduction or whitstrakes or way of the arena or really most 5 pc bonus sets effect your stats. I use the twice-born star for example giving me two mundus stones. Also, cost reduction jewlry works. Mundus stone works. Also, impen armor trait and divines armor trait work. The warlock is a nice set to run for the magicka return. Or try fiords for a medium build which is better than nothing. Also, the passives fromyour armor works. So, you will see increased magicka and stan=mina recovery or crit damage for instance. Traits on your weapons also work. Food and drink work. Lastly, your racial passives work also. There is some flexibility if you build right. In fact, battle level is the best way to create a hybrid build.
  • leepalmer95
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    They need to drop the hp to a base of 22k or something, 30k base hp (35k with food) makes the already increase ttk really annoying.

    Considering stone drops off bosses and such and based on dmg done, maybe drop the hp for some added regen/max mag/stam or a bit of wpn dmg?

    Maybe 2.5k more stam/mag and 200 more stam/mag regen?
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • bowmanz607
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    They need to drop the hp to a base of 22k or something, 30k base hp (35k with food) makes the already increase ttk really annoying.

    Considering stone drops off bosses and such and based on dmg done, maybe drop the hp for some added regen/max mag/stam or a bit of wpn dmg?

    Maybe 2.5k more stam/mag and 200 more stam/mag regen?

    but what about people who want to play tanky? now they cant do that. they cant stack armor and now they have low health. I like how it is. The health is merely allows the player to take a couple more hits allowing for them to hit for a little more damage in that time. Given that damge is low on a battle leveled toon the extra health allows for a few extra hit helping to even out the low damage per hit. Not to mention the low regen making it even more difficult to sustain yourself in a fight leading to more hits being taken while you regen stats. imo, it is fine.
  • Alucardo
    Alucardo
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    bowmanz607 wrote: »
    any set bonuses that give a percentage difference change your stats. For instance, crit percentage or the seducer set that gives 8% cost reduction or whitstrakes or way of the arena or really most 5 pc bonus sets effect your stats. I use the twice-born star for example giving me two mundus stones. Also, cost reduction jewlry works. Mundus stone works. Also, impen armor trait and divines armor trait work. The warlock is a nice set to run for the magicka return. Or try fiords for a medium build which is better than nothing. Also, the passives fromyour armor works. So, you will see increased magicka and stan=mina recovery or crit damage for instance. Traits on your weapons also work. Food and drink work. Lastly, your racial passives work also. There is some flexibility if you build right. In fact, battle level is the best way to create a hybrid build.

    Yes, what I said wasn't 100% true.. the last effect on a 5pc works. For example, with my 5pc Ashen I'm still going around breathing fire, or if I wear a 5pc NS I don't get the speed penalty while stealthed. It was appreciated the last trait on our sets was still respected, but it's not good enough. I worked hard in order to level my crafter, only to enter pvp and find they don't mean much.
    I made the decision yesterday to just give in and level my characters to VR16 so I can enjoy the game the way it was meant to be played. Any thing below that and you're getting half a game imo.
  • willymchilybily
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    I only notice the problem in VR campaign as thats what im playing bt assume applies to both. I think they need to take the character base stats and run them through a very simple formula and some if statements and cap them at suitable peaks for over achievers and get some much more user friendly battle levelling. no one at any VR should go in with battle levelling applied and see a decrease in stats

    you probably need
    • 1 generic formula for weapon damage, spell damage modification
    • 1 generic formula for stamina/magicka regen modification
    • 1 generic formula for Magicka and Stamina values modification
    • health I'd fix at a set minimum value for all 17k before food buffs but wouldn't change anything for players going above that minimum.
    • armor scales anyway based on level so this can be left untouched.

    If a player focuses on spell/weapon damage over regen or regen over raw damage and so on that really should be accounted for as they set up a character to play in that way. And what works for one class isn't necessarily applicable to all.


    PSN - WarpPigeon - Guild: TheSyndicate - EU, Ebonheart Pact
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  • Waffennacht
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    I could set up my armor to be extremely powerful for battle leveling. But when I hit vet 14 you'll see the thread, "I use to be OP but now I suck I hate you battle leveling!"

    We've already seen such threads.

    So to compensate I'm setting my char so when I get vet 14 I'll be as close to my pre vet 14 self. As is my magicka pool would be the exact same if I turned off battle leveling, my resist would go up and I'd lose health (trying to get it naturally that high however)

    If your pre vet 14 build is having trouble with resources... well that's the build, you can change it for better resource management. I have faced a few vet 12s with poor resource management and they lose to my vet 5.

    But I'll be honest. Took me days and 50k in gold to get where I like it now.
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Alucardo
    Alucardo
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    I could set up my armor to be extremely powerful for battle leveling.

    I'm all for ideas if you can help make my armour mean something while battle levelled. This isn't necessary "X needs to happen". If you you can make the weapon damage/stam regen and all that on my gear count, then please let me know your secrets.
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