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Need pvp help - magicka DK

willymchilybily
willymchilybily
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I don't think I need a build though I'd welcome it if available. Main thing is buffed stats screen, (food or drink stated) And gear example. Run out of stamina so quick (use to stam DK pvp) and have loads of health and magicka no problems with running out of magicka, can survive a great deal heavy armour but can't kill very well even low levels and don't want to go buy a lot of spell damage sets only to find I can nearly kill someone but then do start running our of magicka

Also I'm struggling with mist form/ elusive mist as an escape so input and stats guidance welcome. Or full build if you find it easier and can link one

I want to make a go of my magicka DK but so close to respec back to stamina even though it might not even help.
PSN - WarpPigeon - Guild: TheSyndicate - EU, Ebonheart Pact
Dragon Knight [Magicka] - 720 - Stormproof
Night Blade [Magicka] - 720 - Stormproof
Sorcerer [Magicka] - 720 - Flawless Conqueror
Templar [Magicka] - 720 - Stormproof
Dragon Knight [Stamina] - 720 - Stormproof
Night Blade [Stamina] - 720 - Stormproof
Sorcerer [Stamina] - 720
  • caperon
    caperon
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    I'm in the same situation. Well, I need a working build because right now I fell that magicka DK sucks in PvP. The worst magicka class in pvp right now.
  • Armitas
    Armitas
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    Stamina DK's are the only ones with burst because lava whip has very low base damage and the dots are unreliable. Unless you can burst something down in a knockdown rotation you are going to be in for an extended fight so I think sustainability from drinks will give you a more balanced build.

    Light armor will give you more dps than heavy armor, and you can get high mitigation using the CP system, bloodspawn set, weapon/armor traits and volatile armor. If you couple high mitigation in light armor along with high health recovery, rapid regen, coagulating dragon blood buff, burning heart passive, and igneous shield you won't need to block. If you expect to face multiple enemies put on deep breath, it's our best heal right now.

    You won't be able to get a lot of offense without some major defensive sacrifices, but you can regain the damage you lost from enemy healing by slotting reverberating bash for the heal debuff. With a heal debuff even if you aren't doing tons of damage, at least more of it will stick to you opponent. If you use DK chains (amazing when it works) as your gap closer and don't block and you won't run out of stamina from reverberating bash, you won't need to roll out of anything either because chains will move you even while rooted.
    Edited by Armitas on September 18, 2015 7:40PM
    Retired.
    Nord mDK
  • puffy99
    puffy99
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    Experimenting with Bar1 (Magnus flame staff) V9 right now
    5 Light/ 2 Heavy (cyrodil/(magnus/divines)
    Cyrodill Rings, Warlock neck <noticed that was nerfed btw.
    Boon will go to Thief

    Shattering Rocks to root
    Hit with engulfing flames
    Strike with Flame Lash
    Pop IGN Shield as needed
    rinse and repeat
    Radiant Mage Light on both bars
    Dragons Leap ULT

    Restoration Staff on 2nd bar for heals. Combat Prayer and some others.

    I really want to like this mix and I believe with the right rotation it can be a good crit build/spell damage build.

    The downside is if you get rooted yourself it makes you vulnerable if IGN shield is down.

    Any ideas?
  • Aunatar
    Aunatar
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    As a heavy armored magicka DK myself, I have to say the playstyle is nearly dead, but we have to state a couple of things.
    1) Just admit you are not going to do great things in solo, you are group dependant. DK lacks of mobility, burst damage, good resource management (skills cost a lot!)
    However, you can be extremely useful in a small scale situation, spamming CC, snares and putting a lot of pressure on the enemies. If played well, you will lure the attention on yourself (being extremely tanky due to the dmg reduction and the fixes on spell/armor penetration) and the real dmg dealers in your group will easily do their job.
    2) You have to spend a lot of time on it, finding the right sinergies between skills; start spamming flame lash without any clue and you will run out of magicka in a few seconds, making almost 0 dmg. Skills also depends on the situation and on the other people in your group, then skill swap add-ons may be useful. I am still trying many different things in order to make them fit my playstyle. Just saying I rely on 3 different skills for self healing when playing solo or duo.
    3) It is going to cost TONS of gold and time for theorycrafting. You will need insanely good gear, stats and build in general.
    You can't block without having enough stamina, you can't survive with low HP and magicka. Forget maximizing one stat like sorcerers and nightblades do, you need all of them. CP matter too.

    I won't put my build on the forum but if you think it could be any useful just pm me and I will be happy trying to help. I might end learning from you aswell.
    DK's don't need an escape, they just stay and fight. Otherwise, pick an alt.
    @Aunatar
    V16 Sorcerer - Aunatar
    V16 DK - Aunatarans (Currently main)
    V16 DK - Aunatar Evereth
    V16 DK - Aunataran
    V16 NB - Aunatars
    V4 Templar - Lysindel
    Lvl 30 NB - Vile Aunataroni De Pipino
    Free spot, looking for suggestions
  • willymchilybily
    willymchilybily
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    The problem I have is balance I'm in heavy armour so I can take a lot of abuse and I have crafted sets to make up for missing some light armour passives.

    If I use drinks great 2k magicka regen 1k stam regen, But I only have 21.5k magicka! And 18k health and 9k stamina. I can dodge and break free a lot more but I die a lot more

    If I use food 26k magicka, 22k hp 13k stam 1.55k magicka regen but only 565 stam regen im literately screwed on escape and dodge I get like 1 escape, I'm using voltile armour in place of immovable but no knock down immunity, I tried to use chains instead of shield charge but no stun to flame lash

    I use flame lash instead of a wrecking blow 4k tooltip(so probably 2k damage) 5k if off balance, 9k heal over two seconds great amazing heal plus champ points in heal. But it'll take me ten lashes to get someone close to dead. Wtf I just sustain through until I get cc locked through lack of stamina.

    I have 1.4k spell power, this I think is the problem but even if I get rid of seducer for Magnus. Use storm knight too I'll lose torug's pact, I'll lose syrabane so I won't actually get much more spell damage or just straight swap seduce for Magnus I'll 5piece I lose a lot of reduced cost. be at 1.5k spell power. Unless I really drop my regen from jewellery I'm going to never be more than 1.7k (I'm only VR 12 using blue gear) so even after that what my tooltip flame lash is still <6k at best the battle spirit value is 3k damage. So instead of 10 lashes I need 7?

    where as with stamina I can rock my dreuger king heavy for nice weapon damage and heavy with white strakers medium with robust enchants just to not die get a boost of 12% damage and WD is already at 1100 on my magicka character so with actual WD boosting sets and so forth I'm cooking on gas. Not to mention crit I can stack to 40% without trying , 8k wrecking blow with more damage and more crit chance, without trying or using abilities, yet here on my magicka class I'm using radiant Mage light and only getting 20%spell crit total. I just don't think magicka DK can compete till you hit max level can craft max gear gold, use mass C&P to buff flame damage, but still stack resistances and the rest.

    Anyway didn't mean to rant still would like some advice. My heals seem to work fine at least as I put current cp into that. But I just can't get magicka to work for me, even escaping I can't manage with only elusive mist.. I'm so close to dropping that skill just because I have not managed to successfully escape with it yet. I'll keep going but Considering gold jewellery stam regen enchants using food to balance my class without a complete overhaul.
    Edited by willymchilybily on September 18, 2015 10:57PM
    PSN - WarpPigeon - Guild: TheSyndicate - EU, Ebonheart Pact
    Dragon Knight [Magicka] - 720 - Stormproof
    Night Blade [Magicka] - 720 - Stormproof
    Sorcerer [Magicka] - 720 - Flawless Conqueror
    Templar [Magicka] - 720 - Stormproof
    Dragon Knight [Stamina] - 720 - Stormproof
    Night Blade [Stamina] - 720 - Stormproof
    Sorcerer [Stamina] - 720
  • Aunatar
    Aunatar
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    Personally, I use food and really disagree with the choice of using drinks. Using block a lot, you are basically wasting your stamina regeneration; I was using drinks in 1.6, when dmg was way higher. 2k mag regen isn't that much too.
    Remember of Battle roar, Helping hands, damage: they all scale on your max stats.
    You can regen your stamina with helping hands, so magicka regen is the only one you really need. (Hp regen while being vampire is useless)
    21k max magicka instead of 27k is equal to (27-21)k/10.46spelldmg=573 spell dmg.
    I would reccomend you to stop working around your build until you get v16 and can afford gold and mats to start making proper gear. 1.4k spell power is only a few points higher than the spell power provided by a single legendary v16 weapon (not that much indeed)
    It only takes 2 hours to get from v14 to v16, while farming mats and TV. Pretty much the time "wasted" on the forum.
    @Aunatar
    V16 Sorcerer - Aunatar
    V16 DK - Aunatarans (Currently main)
    V16 DK - Aunatar Evereth
    V16 DK - Aunataran
    V16 NB - Aunatars
    V4 Templar - Lysindel
    Lvl 30 NB - Vile Aunataroni De Pipino
    Free spot, looking for suggestions
  • Vaelen
    Vaelen
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    Don't know about you guys, but I find Magicka DK to work decently in PvP. I run full heavy armor with 28k health/30k magicka/12k stam and 26k/26k resistance unbuffed, and I got 2800 spell damage buffed, and 760 magicka regen unbuffed. Some may call it a tanky dps build but its based on sustain, blockcasting, and heals thru burning embers which heals alot. Right now I'm working on increasing the magicka regen of the build to at least 900 through enchants.
    Edited by Vaelen on September 18, 2015 11:18PM
  • leepalmer95
    leepalmer95
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    Vaelen wrote: »
    Don't know about you guys, but I find Magicka DK to work decently in PvP. I run full heavy armor with 28k health/30k magicka/12k stam and 26k/26k resistance unbuffed, and I got 2800 spell damage buffed, and 760 magicka regen unbuffed. Some may call it a tanky dps build but its based on sustain, blockcasting, and heals thru burning embers which heals alot. Right now I'm working on increasing the magicka regen of the build to at least 900 through enchants.

    V14 regen glyphs regen like 170 or so.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Vaelen
    Vaelen
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    Vaelen wrote: »
    Don't know about you guys, but I find Magicka DK to work decently in PvP. I run full heavy armor with 28k health/30k magicka/12k stam and 26k/26k resistance unbuffed, and I got 2800 spell damage buffed, and 760 magicka regen unbuffed. Some may call it a tanky dps build but its based on sustain, blockcasting, and heals thru burning embers which heals alot. Right now I'm working on increasing the magicka regen of the build to at least 900 through enchants.

    V14 regen glyphs regen like 170 or so.

    Yes but the Mara vr16 necklace I have atm cannot be enchanted, so I'm currently trying to find a cheap willpower necklace.
  • Morozov
    Morozov
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    I kept magica but lost the heavy armor, I returned to a 1.5 style build I had which has been working pretty well in solo play and can also help in group. its a 5L/2H DW/Resto setup which focuses on casting shields for mitigation/heals and dots for damage. With current gear (and most of it is a mix of purple v13-15) I can pop potions with food buff and sit comfortably with 2500 spell damage and 1100 regen on the attack bar and 1700 spell damage with 1350 regen on the defense bar. The resto helps with defense and magica return while the dots from the attack bar help to widdle people down in solo play. Group play you basically cast shields and heal your group members.

    I know there is no DK execute unless you go 2H, but it just requires a combo of timed skills. Shooting star followed by an immediate fossilize leave a target open and not blocking a full SS. come in with a quick talons and they are sitting in fire for the duration for example. Ruffian also helps the damage with whips while the target is in talons. Just a bit of speccing correctly can get you a decent solo/group build.

    I will admit tho, the days of a DK running into the fray and mitigating 5-10 people at once are over. You need to play smarter nowadays, but its still viable regardless of the nay-sayers.
    AD
    Victorem
    PC - NA - AZ
    Vr 16: Morozov - DK
    Vr 1: Zephyr Grimm - Sorc
    Vr 5: Sad_Bunnie - Templar
    23: Repressed-Canadian-Rage - NB
    Voted "Most likely to squirrel off the crown" PC-NA
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