Love IC, good mix of PvP and PvE, no issues with IC.
All the nerfs though...WHY? I am now the only one of my friends playing this...the others all left. Boring without them, so I am starting to fall off a bit myself.
Tripped over my friends bra.....
....
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..she is always setting booby traps!
The content, gameplay, sets, balance passes were great. I have a lot of fun playing the content however it has some issues which need some love.
The damage/healing nerf needs some tweaking, as we've gone from one shot builds to healer stacking in numbers being almost impossible to break.
Additionally Cyrodiil combat seems pointless/worthless causing it to empty out, the issue is only made worse by factions once again claiming "buff campaigns" and not playing on campaigns where PvP would actually happen.
Closing a couple of the campaigns and bringing Thornblade back to 30 days (keeps should be long battle campaigns) might help get people actually fighting for IC rather than farming.
@Turelus - EU PC Megaserver "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
If I've said this once, I've said it a hundred times.
They should've never made this many changes in one update. The updates reads like a novel. They really should've broken it down to 3 or 4 updates. Way to many changes at once. Hell it's almost like a new game with so many changes.
Now they are seeing the problems of having so many changes at once. It will take them weeks or months to sort it all out.
I really like how they've commented about the non-existent beams. They said, we've read comments about beams being missing but we can't recreate it, we're looking into it. How about we the community send you 10,000 video clips of the beams not being there anymore. Will that help? Does that make it real since you can't recreate it in the studio.
Just very frustrating when you pay $ 60 for a game and then you are an ESO member and we get an update and bugs everywhere. But I'm still playing and moving right along. I really really like ESO and will play this for quite some time but throw us a bone here. How about some weekly updates and not a massive update like you just did. I thought you guys said a while back, that this game would be constantly updated. I took that to mean, weekly updates. Other game studios can do it, how about here.
The 50% damage/healing reduction in PvP was the best and most brave decision I have ever seen in an MMO and has done wonders.
Fights now last much longer (which is how it should be) but you can still tell when you get that player that either 1. Is much better than you are or 2. Has much better gear. So the right elements still shine through. It makes having skill and better gear more appealing as now its a shock when someone has a quarter of their health taken off rather than it just being an every day occurance. People have to actually sit up and TRY now.
The way PvP was before was mind numbing.. Why people would just want to run around 1 hitting people is beyond me and then still call themselves "PVPers". NOW you actually have to PVP and think about the fight and think about others ways of killing an enemy/ group rather than just the usual kamikaze rush.
Meh it is only okay because of the increase drop rate of some monster throphies and increase chance of jewelry from them but still no fix for long loading screens
Where is the option: I think they should have added IC on launch. I'm a PvE player so I'm not buying it, but all the players are gone in the other regions.
Character: Skjorff Chilheart the WolflikeTankyswankyhulk, BLOOD FOR THE PACT
Guild: The Eet-Team
Pc Eu server
Skooma is bad, and beer is bad also, so don't do drugs kids, they are bad, skooma is bad
First DLC in a year? I am thoroughly enjoying it. Finally something new to do.
Kobaal - VR16 Dragon Knight - PC [NA] Azura Star Kobaal Shadowborn - VR16 NightBlade - PC [NA] Azura Star Kobaal Stormborn- VR3 Sorcerer - PC [NA] Azura Star Fat Old Templar - lvl 19 Templar - PC [NA] BwB
We will be closing the Thornblade campaign on the PC/Mac North American and European megaservers with this patch, and introducing our first Imperial City gated access campaign: Axe of Belharza.
If you have earned at least Tier 1 rewards in Thornblade at the time it is closed, you will receive them shortly after logging in.
Anyone previously assigned to Thornblade will receive a free home campaign reassignment.
The Axe of Belharza campaign has the same scoring methods as Thornblade:
Resources, outposts, and Elder Scrolls will generate zero points. Ownership of keeps will generate one point per scoring cycle
The campaign has a 7-day duration.
Both Veteran and non-Veteran player characters may join this new campaign.
Access to the Imperial City is gated in the Axe of Belharza campaign by owning your native six keeps.
THIS is a good start. Now, gate Azura's before it's too late.