nimander99 wrote: »I miss the road ahead. I feel like ZOS has become so insular from it's player base.
The reason for this goes something like this...
Dev: "Hey guys check out this cool Spellcrafting system we're working on"
Player: "When! when! when!"
Dev: "We hope Soon(TM) but no promises"
*Time goes buy eventually becoming Soon(TM)
Player: "WHERE IS SPELL CRAFTING?!? YOU PROMISED!!! I'M SUING AND FLAMING SOCIAL MEDIA EVERYWHERE I QUIT!!!"
Dev: /stuck
Matt Firor does have a long list of accomplishments in the gaming industry, but for some reason he forgot them all when designing ESO; for example, the DAOC had underwater exploration and ESO doesn't?
So 14 years later he helps designs a game that is two steps backwards in design features?
The ESO game play mechanics will never make sense to me and adds nothing new (to the player) that other 14 years old games have already provided!
It doesn't matter how well the quests are written, the quality of the music, or the graphics, the sustainability of a game is solely dependent on game play mechanics, rewards verse difficulty, and end game content; without the later three a game will not profit in the competitive world of MMOs and maintain a large player base.
The fact that the level cap system has changed two times in a year indicates to me that the game play mechanics, rewards verse difficulty, and end game content wasn't fully developed by launch time. The fact that the game balance is changed weekly indicates to me that the developers either don't understand the basic concept of game mechanics, don't understand the dependencies within their game code, or both.
So why do I still play ESO? I like the game community, but that's not enough to stop me from jumping ship when the next shiny play toy comes along.
I've been interested in this game since PC release and thought on it for a week when it was released on console before I bought it and talked one of my friends into buying it. Since then he cant wait for Fallout 4 to be released so he can move on to a game that isnt riddled with game breaking, enjoyment sucking bugs.
I've been interested in this game since PC release and thought on it for a week when it was released on console before I bought it and talked one of my friends into buying it. Since then he cant wait for Fallout 4 to be released so he can move on to a game that isnt riddled with game breaking, enjoyment sucking bugs.
lmao
I won't even get Fallout 4 until they have fixed all the bugs and glitches that come out with it.
Bethesda is known for releasing buggy games, so if that's your hope better prepare for disappointment.
The B2P announcement came in January, more than one month after this intensive internal beta.“To go those extra four or five months? It was essential. We had the game done in December but we didn’t want to have stupid little problems rear up so we wanted to test it well. So instead of launching we did an intensive internal beta.
I've been interested in this game since PC release and thought on it for a week when it was released on console before I bought it and talked one of my friends into buying it. Since then he cant wait for Fallout 4 to be released so he can move on to a game that isnt riddled with game breaking, enjoyment sucking bugs.
lmao
I won't even get Fallout 4 until they have fixed all the bugs and glitches that come out with it.
Bethesda is known for releasing buggy games, so if that's your hope better prepare for disappointment.
Remember Skyrim on PS3? *shudder*
It still haunts me in my dreams.
Matt Firor does have a long list of accomplishments in the gaming industry, but for some reason he forgot them all when designing ESO; for example, the DAOC had underwater exploration and ESO doesn't?
So 14 years later he helps designs a game that is two steps backwards in design features?
The ESO game play mechanics will never make sense to me and adds nothing new (to the player) that other 14 years old games have already provided!
It doesn't matter how well the quests are written, the quality of the music, or the graphics, the sustainability of a game is solely dependent on game play mechanics, rewards verse difficulty, and end game content; without the later three a game will not profit in the competitive world of MMOs and maintain a large player base.
The fact that the level cap system has changed two times in a year indicates to me that the game play mechanics, rewards verse difficulty, and end game content wasn't fully developed by launch time. The fact that the game balance is changed weekly indicates to me that the developers either don't understand the basic concept of game mechanics, don't understand the dependencies within their game code, or both.
So why do I still play ESO? I like the game community, but that's not enough to stop me from jumping ship when the next shiny play toy comes along.
There is NO reason for ANY MMO to still have those simple to fix bugs going on 5, five, F-I-V-E! MOnths after release!Communication is key to a happy community, even if the community doesnt like what you're saying if you at least give them something they will be content. Hiding from "haters" by not communication with your player base at all just makes it so your happy players become disgruntled and unhappy fast. So you are just turning you otherwise content player into someone that wont stick around long because they cant get a response to any of their questions. aka, me and my friends.
I've been interested in this game since PC release and thought on it for a week when it was released on console before I bought it and talked one of my friends into buying it. Since then he cant wait for Fallout 4 to be released so he can move on to a game that isnt riddled with game breaking, enjoyment sucking bugs. The guild banks were annoying before but now you cant even use them on console. No text chat on console is a huge mistake, no minimap, no search option in the guild stores, no useable LFG function, glaring class imbalances, passives and spells/abilities that still either dont work or dont work as intended(Blood magic passive doesnt work with Encase). Those are just a very small portion of the issues with this game.
.
-Mat Firor SOURCE" Charging a flat monthly (or subscription) fee means that we will offer players the game we set out to make, and the one that fans want to play. Going with any other model meant that we would have to make sacrifices and changes we weren't willing to make."
Yolokin_Swagonborn wrote: »-Mat Firor SOURCE" Charging a flat monthly (or subscription) fee means that we will offer players the game we set out to make, and the one that fans want to play. Going with any other model meant that we would have to make sacrifices and changes we weren't willing to make."
I wonder what lesson he learned from that.
Yolokin_Swagonborn wrote: »-Mat Firor SOURCE" Charging a flat monthly (or subscription) fee means that we will offer players the game we set out to make, and the one that fans want to play. Going with any other model meant that we would have to make sacrifices and changes we weren't willing to make."
I wonder what lesson he learned from that.
Funkopotamus wrote: »There is NO reason for ANY MMO to still have those simple to fix bugs going on 5, five, F-I-V-E! MOnths after release!Communication is key to a happy community, even if the community doesnt like what you're saying if you at least give them something they will be content. Hiding from "haters" by not communication with your player base at all just makes it so your happy players become disgruntled and unhappy fast. So you are just turning you otherwise content player into someone that wont stick around long because they cant get a response to any of their questions. aka, me and my friends.
I've been interested in this game since PC release and thought on it for a week when it was released on console before I bought it and talked one of my friends into buying it. Since then he cant wait for Fallout 4 to be released so he can move on to a game that isnt riddled with game breaking, enjoyment sucking bugs. The guild banks were annoying before but now you cant even use them on console. No text chat on console is a huge mistake, no minimap, no search option in the guild stores, no useable LFG function, glaring class imbalances, passives and spells/abilities that still either dont work or dont work as intended(Blood magic passive doesnt work with Encase). Those are just a very small portion of the issues with this game.
.
I am sorry, but it is disgusting. I can understand balance issues sure.. Any MMO will always have "Balance" issues with each update/change to levels and gear...
What MMO's do not have are simple bugs that are never addressed. I have never seen a company just flat ignore simple bugs and then think that adding in new levels and gear to the game is a great idea.
How are ZOS ever going to be able to move forward in a positive position when they are just piling garbage on top of garbage! ZOS needs to clean this game up! Fix the bugs before they go adding more headaches/things that are going to need "Fixes"
I dunno man.. It just seems like the ship sailed without the crew sometimes.
nikolaj.lemcheb16_ESO wrote: »nikolaj.lemcheb16_ESO wrote: »Why should Matt Firor have to learn this? He has produced at least one MMO already - a very acclaimed one too - Dark Age of Camelot. Surely he already know these things?
He wasn't the lead developer in DaoC, he was their pvp developer. He lead the development of new frontier which where a failure until they changed the gameplay into almost exactly what we see in Cyrodiil today and he lead the design of pvp warfare in warhammer online which were also a failure because of the way it forced people to pve grind to achieve pvp goals (and the best way to win for each side where to avoid each others armies and take keeps *sigh*).
So seeing that until players react you don't see changes is nothing new.
When his team went to do warhammer, the new dev team on DaoC turned the game around in less than 4 months and revitalized it fixing most of the problems that had been stubbornly ignored for years by the old dev team.
this is why we don't get feedback,fixes,etc. sounds like a very pompous guy
Actually he has to get credit for having changed. See this game really does adapt and change a LOT faster than most mmos I have played. They still make the same mistakes and have to react to player behavior. BUT they really do that and fix stuff. His teams still ignore player feedback during development but they do react to how people receive content very fast.
The overall changes to how abilities and stats works that we got this winter really fixed most of the problems we had so far. Yes it created new problems but they were far less problematic than what we had before. The champ system while being wonderful in its idea lacked in how it worked out (the curve for how bonuses progress in relation to the number of points is the main reason for its failure) but they know this and consider fixes.
The only failure they haven't fixed at all and probably never will is Craglorn. Forced grouping outside of dungeons or raids is a thing of the past in the mmo world and Craglorn showed quite well what happens if you try. But fixing craglorn at this stage is probably a waste of money so it will stay the wasteland it is.
IC is also going to be a wasteland sadly. Too many mobs for small scale pvp, no objectives for large scale pvp and no reason to pve there when Orsinium is released. I hope they return to it in 6 months or so and change it into something worthwhile but again it might be that there is no money in doing that.
Funkopotamus wrote: »There is NO reason for ANY MMO to still have those simple to fix bugs going on 5, five, F-I-V-E! MOnths after release!Communication is key to a happy community, even if the community doesnt like what you're saying if you at least give them something they will be content. Hiding from "haters" by not communication with your player base at all just makes it so your happy players become disgruntled and unhappy fast. So you are just turning you otherwise content player into someone that wont stick around long because they cant get a response to any of their questions. aka, me and my friends.
I've been interested in this game since PC release and thought on it for a week when it was released on console before I bought it and talked one of my friends into buying it. Since then he cant wait for Fallout 4 to be released so he can move on to a game that isnt riddled with game breaking, enjoyment sucking bugs. The guild banks were annoying before but now you cant even use them on console. No text chat on console is a huge mistake, no minimap, no search option in the guild stores, no useable LFG function, glaring class imbalances, passives and spells/abilities that still either dont work or dont work as intended(Blood magic passive doesnt work with Encase). Those are just a very small portion of the issues with this game.
.
I am sorry, but it is disgusting. I can understand balance issues sure.. Any MMO will always have "Balance" issues with each update/change to levels and gear...
What MMO's do not have are simple bugs that are never addressed. I have never seen a company just flat ignore simple bugs and then think that adding in new levels and gear to the game is a great idea.
How are ZOS ever going to be able to move forward in a positive position when they are just piling garbage on top of garbage! ZOS needs to clean this game up! Fix the bugs before they go adding more headaches/things that are going to need "Fixes"
I dunno man.. It just seems like the ship sailed without the crew sometimes.
LOL.. five months.. FIVE months.. Noob.
Try 17 months, not counting Beta testing. As another posted out in another thread, what players perceive as simple may not be as simple to the coders.
I SURE dont want to hear what finally killed Lotro for me, "We will not have any new expansions for the next year. We will spend it all fixing bugs that we have neglected for the past five years."
nimander99 wrote: »I miss the road ahead. I feel like ZOS has become so insular from it's player base.
The reason for this goes something like this...
Dev: "Hey guys check out this cool Spellcrafting system we're working on"
Player: "When! when! when!"
Dev: "We hope Soon(TM) but no promises"
*Time goes buy eventually becoming Soon(TM)
Player: "WHERE IS SPELL CRAFTING?!? YOU PROMISED!!! I'M SUING AND FLAMING SOCIAL MEDIA EVERYWHERE I QUIT!!!"
Dev: /stuck
Funkopotamus wrote: »There is NO reason for ANY MMO to still have those simple to fix bugs going on 5, five, F-I-V-E! MOnths after release!
Funkopotamus wrote: »Umm I was here all through the beta.. I played PC... I was simply saying that not fixing these bugs and porting them over to the console just makes the company look.. well..... BAD lol
Its okay though...on bro...
Keeping on!
Funkopotamus wrote: »There is NO reason for ANY MMO to still have those simple to fix bugs going on 5, five, F-I-V-E! MOnths after release!Funkopotamus wrote: »Umm I was here all through the beta.. I played PC... I was simply saying that not fixing these bugs and porting them over to the console just makes the company look.. well..... BAD lol
Its okay though...on bro...
Keeping on!
YOU were the one saying five months dude. I took you at your word. Soo. WHO looks bad?