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IC PvP vs. PvE fix proposition *Ambassador Mode*.

  • sagitter
    sagitter
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    The original plan included a way to "choose" a PvP-free IC. It was called "restricted access" and it depended on what happened on overland Cyrodiil, while also adding sense to overland PvP.

    People whined.

    ZOS listened. No more restricted access to IC.

    Guess what ? People whine.

    As to the present "ambassador" suggestion : no, thank you. I don't want IC to become yet another CP grinding area and have it invaded by "PvP-immune" steel tornado spammers. And I don't see why else people would come there killing mobs if there are no TelVar stones and no trophies to collect.

    While I'd prefer the original option of restricted access, I can say for doing it everyday that districts' daily quests are perfectly doable solo (and I suck at PvP, believe me). They're fun and exciting and they would be boring as hell and mind numbingly easy if there was no PvP risk involved.

    .

    You are wrong, the original plan was pvp only keep owning gated acces, a mechanic introduced in Daoc 15 years ago and Brought here. Then ppl complained about paying a dlc whining a 24/24 7/7 acces and then they removed this mechanic.
    THEY FIRST PROMISED THIS DLC FOR PVP PLAYERS put it in your mind. If you don't like it wait for Orsiunium.
  • Anlaemar
    Anlaemar
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    I honestly didn't read the word wall, however I do believe I would agree with it. But...

    This DLC is for PvP with PvE elements. It is designed for the PvP Player. Orsinium will for the PvE player. It's like asking for the Orsinium DLC to have PvP areas for our PvP players. Don't. Just... dont....
    (NA) Anlaemar with 750+ Champion Points
    Member Since April 15, 2014
    (EP)Alrik Vadason - Nord Dragonknight
    Tank
    (EP)Matdasi Hlarrobar - Breton Mageblade
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  • Wolfshead
    Wolfshead
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    Faunter wrote: »
    The entire point of the Imperial City is risk and to gain and lose Tel Var stones.

    True but then please explain to me why you get gank when dont even have Tel Var stone for when enter IC i get gank the sec i left door i did not have change to to kill trash mob so yeah get gank over and over again what if point if did not get stone 1 st why do the think i have stone 2nd time or 20th time???

    I dont buy this whole thing your wrote the point of IC is to risk and gain and lose stone to me it feel more that PvP just like mess with PvE player for the know that get free kill so get easy point that is all.

    And honestly i dont frack about Tel Var Stones or any other trophies to me it is more that i want see story so yeah if are any chance for this "Ambassador mode" i full support for at end of day everyone should have same right to play this game on there own terms beside i have been agains this whole mixing PvP with PvE concept from day 1.
    If you find yourself alone, riding in green fields with the sun on your face, do not be troubled; for you are in Elysium, and you're already dead
    What we do in life, echoes in eternity
  • Marrtha
    Marrtha
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    I do wish I could go out and just explore without being returned to the sewers base by the courtesy of a 10 man group.

    Use @Marrtha when replying!
  • Prabooo
    Prabooo
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    IC: PvP content mixed with PvE elements

    Orsinium: PvE only content

    Simple.
  • Enodoc
    Enodoc
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    Faunter wrote: »
    The entire point of the Imperial City is risk and to gain and lose Tel Var stones.
    Not if you have no interest in Tel Var Stones and only want to go to the city for the storyline.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • anitajoneb17_ESO
    anitajoneb17_ESO
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    Enodoc wrote: »
    Faunter wrote: »
    The entire point of the Imperial City is risk and to gain and lose Tel Var stones.
    Not if you have no interest in Tel Var Stones and only want to go to the city for the storyline.

    The storyline is easy if you're grouped. Doesn't have to be a zerg, 3 people are enough.
    ZOS was careful this time, storyline hubs are protected areas so that we can read and immerse into the story.
    We still cannot enjoy the story, but it's NOT because of the PvP environment, it's because it's grouped.
    Just like Craglorn or any group dungeon in the game, you have no access to story because it's group content and unless you're extremely lucky, you'll never ever get into a group where people care about the story and let you enjoy it and take the time. All they care about is jump from one quest objective to the next as quickly as possible.


  • Enodoc
    Enodoc
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    Enodoc wrote: »
    Faunter wrote: »
    The entire point of the Imperial City is risk and to gain and lose Tel Var stones.
    Not if you have no interest in Tel Var Stones and only want to go to the city for the storyline.
    The storyline is easy if you're grouped. Doesn't have to be a zerg, 3 people are enough.
    ZOS was careful this time, storyline hubs are protected areas so that we can read and immerse into the story.
    We still cannot enjoy the story, but it's NOT because of the PvP environment, it's because it's grouped.
    Just like Craglorn or any group dungeon in the game, you have no access to story because it's group content and unless you're extremely lucky, you'll never ever get into a group where people care about the story and let you enjoy it and take the time. All they care about is jump from one quest objective to the next as quickly as possible.
    Can't disagree with that assessment. I think I managed to solo 3 of the 6 story quests on PTS (Elven Gardens, Arboretum, Memorial), but the other 3 are group-required (Nobles, Arena, Temple). Memorial is the worst for being affected by PvP, and the Sanctuary areas there are unavailable outside of the quest as well.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • DaveTheMinion
    DaveTheMinion
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    Every group would run with someone using "Mark of the Imperial Saviour" to scout ahead for them.

    Simple solution, when you put the tab on you can no longer see any pvp players only other tab players.

    EU PS4 Megaserver
    VR16 Sorc - Daggerfall - Magic Build
    VR16 Nightblade - Daggerfall - Stamina Build

    PS4 Guild: Illuminati Gaming for the over 30's is not a myth.
  • TheShadowScout
    TheShadowScout
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    Yeah, riiight.

    I can see the cunning plan behind this...

    Take up mark of the savoir, do district quest, return mark, turn in quest, get full TV stone box... all the rewards, none of the PvProblems...

    Nice try.

    I'd agree to this if the PvPers get a "mark of the outlaw" that allows them to attack all PvEers in PvE areas. And get rewards for those kills as well!
    Fair's fair, after all.
    And I'd hate this happening, so I'd hate an opt-out of imperial city PvP happening as well.
    And I don't even like PvP!

    If anything, I'd want a "flag of truce" that can only be equipped in your faction base, keeps someone unattackable by players and incapable of attacking at all, but dissapears if they get attacked by monsters - like a disguise. That -would- make more sense, and would not allow them to just milk the warzone for the rewards without any of the risks. Wouldn't be very useful, true... but it'd be fun running up to the enemy base with it and shout a message...

    As for the PvE whining... I mean, come on, the next three DLCs will be PvE anyways... Orsinium solo region, Murkmire group region, and then there's also TG and DB, which will very likely be instanced solo stuff again...
    For now, just let the PvPeople have their bone, without demanding they give you half of it. The next three will be all yours. And likely the DLC sceme will remain that... one DLC per 3 months, three PvE, one PvP... so the PvEers will end up getting more anyhow, and the pvPers will be the ones feeling left out in the big picture.
  • Kuroinu
    Kuroinu
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    Yeah, riiight.

    I can see the cunning plan behind this...

    Take up mark of the savoir, do district quest, return mark, turn in quest, get full TV stone box... all the rewards, none of the PvProblems...

    Nice try.


    I'd agree to this if the PvPers get a "mark of the outlaw" that allows them to attack all PvEers in PvE areas. And get rewards for those kills as well!
    Fair's fair, after all.
    And I'd hate this happening, so I'd hate an opt-out of imperial city PvP happening as well.
    And I don't even like PvP!

    If anything, I'd want a "flag of truce" that can only be equipped in your faction base, keeps someone unattackable by players and incapable of attacking at all, but dissapears if they get attacked by monsters - like a disguise. That -would- make more sense, and would not allow them to just milk the warzone for the rewards without any of the risks. Wouldn't be very useful, true... but it'd be fun running up to the enemy base with it and shout a message...

    As for the PvE whining... I mean, come on, the next three DLCs will be PvE anyways... Orsinium solo region, Murkmire group region, and then there's also TG and DB, which will very likely be instanced solo stuff again...
    For now, just let the PvPeople have their bone, without demanding they give you half of it. The next three will be all yours. And likely the DLC sceme will remain that... one DLC per 3 months, three PvE, one PvP... so the PvEers will end up getting more anyhow, and the pvPers will be the ones feeling left out in the big picture.

    Too shortsighted, even the OP suggested that you could not obtain Tel Var stones while under this effect. This would require that any means to gain stones via drops, quests etc. also be unavailable. Quite simply, not doing PvP, not gaining Tel Var stones. That is the goal.

    It really doesn't need to be more complex than that.
  • LiquidZ
    LiquidZ
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    Nope... and nope.
  • Enodoc
    Enodoc
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    Yeah, riiight.

    I can see the cunning plan behind this...

    Take up mark of the savoir, do district quest, return mark, turn in quest, get full TV stone box... all the rewards, none of the PvProblems...

    Nice try.
    Tel Var Stones would not be part of the reward if the quest was done while in Ambassador Mode.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • Vangy
    Vangy
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    When i want to PVP i actively do it in cyro or go to IC looking for fights. When i want to farm TV stones i dont appreciate encounters especially while taking on 3 mobs etc. I just love it when people say if u dont like PVP dont go to IC. Sorry friend, I WILL go to IC and join a zerg of 25 and steam roll mobs and any sorry pvpers caught out alone (ie not in a zerg too) from my base to centre and run back in ard 20 mins with 1500 stones. If u think u get nothing from a zerg u are DEAD wrong. So wrong. U can have 50 players smacking a portal and as long as u tag a single mob u get a nice fat chest with around 90-150 tv stones. Clear all the centre portals and molag bal simulacrum and u get a nice phat 1000 tv stones in a decent amount of time. So... yeah. IC belongs to PVE-ers till they are done farming their gear and then.. its gona be a ghost town. Sad truth.
    (2)V16 Dk- stam dps/stam tank/mag dps
    (2)V16 Sorc- mag dps/stam dps
    (2)V16 nb- stam dps/mag dps
    (1)v16 temp- mag tank/mag dps
    CP: 610 and counting

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates! Viva la revolutionz
  • phairdon
    phairdon
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    I'd like to add to this in regard to pvp, Cyrodiil, IC, zergs. To me, peoples idea of what pvp means can be slightly skewed. Pvp = player vs player, 1v1, 50v50, regardless of numbers, we are still battling other players. Really comes down to what game developers decide when creating games.
    Cyrodiil is alliance vs alliance. 3 alliances (armies) fighting for control of Cyrodiil, Emperorship. No restrictions were placed on how many people can run in a group. All about choice. Players can decide to roam solo, ganking other players or duelling with enemy players. Guild only squads can be created, same with raid groups, havoc squads along with zergs, blobs. This also applies to IC. No restrictions in place.
    In both cases, players forming groups are the ones who can dictate the size of a group. When it comes to IC, players are going to learn their chance of gaining stones & other loot will be significantly less while venturing around in large groups or it may not matter to them. Sometime down the track, players will have either gained what they needed from IC and/or the novelty will wear off. Pvp''ers migrate back to Cyrodiil, pve'rs back to whatever they do outside of Cyrodiil.
    Even if group size restrictions were put in place, groups are going to follow one another around the sewer & IC whether intentionally or not. Just as we see 'stragglers'' following groups around now.
    Also find it hard to believe, you do not get groups of say 30 players in Cyrodiil steam rolling smaller groups, considering zergs in Cyrodiil continue to be a hot topic. Just because a group is large, it cannot be assumed they are strictly pve players. Pays to remember not all players participating in pvp (AvA) are élite'or hardcore pvpérs.
    Guess what! IC is not going anywhere. Not like IC is only here for a limited time.
    Edited by phairdon on September 21, 2015 1:31PM
    Your immersion is breaking my entitlement. Buff Sorc's. Darkshroud the cremator Death by furRubeus BlackFluffy knight BladesThe Fat PantherPsijic Fungal SausageFlesheater the VileCaspian Rafferty FernsbyArchfiend Warlock PiersThe Black BishopEvil Wizard Lizard (EU)Neberra Vestige Fajeon (EU)Salanis Deathstick (EU)Blood Mage Alchemist (EU)
  • SammyPeer
    SammyPeer
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    Vangy wrote: »
    Clear all the centre portals and molag bal simulacrum and u get a nice phat 1000 tv stones in a decent amount of time.

    Hey Vangy, I have rolled many a central set of the two rings of portals in the middle of IC with you and even when I get credit for every boss and Molag Balls Deeps Simulacrum I do not get 1000 TV from the middle section of those portals alone. What is your secret?

    P.S. I agree with all other things (that I have not quoted) in your post.

  • Vangy
    Vangy
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    SammyPeer wrote: »
    Vangy wrote: »
    Clear all the centre portals and molag bal simulacrum and u get a nice phat 1000 tv stones in a decent amount of time.

    Hey Vangy, I have rolled many a central set of the two rings of portals in the middle of IC with you and even when I get credit for every boss and Molag Balls Deeps Simulacrum I do not get 1000 TV from the middle section of those portals alone. What is your secret?

    P.S. I agree with all other things (that I have not quoted) in your post.

    Bring 1000 stones with u. Chances of running into another Zerg is like 1 in 10. You will make tons more than u lose in the long run.
    (2)V16 Dk- stam dps/stam tank/mag dps
    (2)V16 Sorc- mag dps/stam dps
    (2)V16 nb- stam dps/mag dps
    (1)v16 temp- mag tank/mag dps
    CP: 610 and counting

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates! Viva la revolutionz
  • Vangy
    Vangy
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    Also u will net around 1.5k to 2k for the whole run. From base to centre and back. The 1 k in middle is an estimation. 4 outer drops an average of 100-150 stones each. Maybe 3 centre ones banner drops around 100+ each. So that makes it around 1k depending on the multiplier you have.
    (2)V16 Dk- stam dps/stam tank/mag dps
    (2)V16 Sorc- mag dps/stam dps
    (2)V16 nb- stam dps/mag dps
    (1)v16 temp- mag tank/mag dps
    CP: 610 and counting

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates! Viva la revolutionz
  • Vangy
    Vangy
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    @SammyPeer : also hit me up in game of ya see me online. I can give u some extra pointers when I'm organising my 25 man Zerg blog QQ farm runs. Also the number of hate tells I get from people who get killed is hilarious. "Omg u Zerg noob. U think ur pro cos u killed me with 30 people blah blah"'. Get in the zergs way and u will get quashed like a little lvl 5 npc. Zerg is king. Zerg is life. All hail the Zerg.

    (2)V16 Dk- stam dps/stam tank/mag dps
    (2)V16 Sorc- mag dps/stam dps
    (2)V16 nb- stam dps/mag dps
    (1)v16 temp- mag tank/mag dps
    CP: 610 and counting

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates! Viva la revolutionz
  • StihlReign
    StihlReign
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    Lock IC and introduce capture the flag mechanics.

    You have the flag, the zone or District is open.

    Also...an Alliance should be required to hold at least ONE Imperial Keep to enter.

    The current gimme state is Absolutely unacceptable and ridiculous.

    PvPer's provided PvE'ers with Emperor bonuses for over a year.

    A little PvP to access PvE content should be part of the game.

    And hurry with the Justice System.
    "O divine art of subtlety and secrecy!

    Through you we learn to be invisible, through you inaudible; and hence we can hold the enemy’s fate in our hands.” – Ch. VI, v. 8-9. — Master Sun Tzu

    "You haven't beaten me you've sacrificed sure footing for a killing stroke." — Ra's al Ghul

    He who is prudent and lies in wait for an enemy who is not, will be victorious — Master Sun Tzu

    LoS
  • SammyPeer
    SammyPeer
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    StihlReign wrote: »
    Lock IC and introduce capture the flag mechanics.

    You have the flag, the zone or District is open.

    Also...an Alliance should be required to hold at least ONE Imperial Keep to enter.

    The current gimme state is Absolutely unacceptable and ridiculous.

    PvPer's provided PvE'ers with Emperor bonuses for over a year.

    A little PvP to access PvE content should be part of the game.

    And hurry with the Justice System.

    Amen Steel
  • Sallington
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    Too many ideas are being thrown around by people too scared to run into an enemy player/group.

    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • Vangy
    Vangy
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    StihlReign wrote: »
    Lock IC and introduce capture the flag mechanics.

    You have the flag, the zone or District is open.

    Also...an Alliance should be required to hold at least ONE Imperial Keep to enter.

    The current gimme state is Absolutely unacceptable and ridiculous.

    PvPer's provided PvE'ers with Emperor bonuses for over a year.

    A little PvP to access PvE content should be part of the game.

    And hurry with the Justice System.

    Sure as long as I get my $$ back for IC. Or they can make v16 Mats available elsewhere. The whole reason I need to Zerg ic QQ is that I need to get my v16 mats to progress in PVE. So no. iC is not just a pvp zone so it shouldn't be tied to cyro keeps in anyway. If I can progress pve without stepping foot in ic then sure. Zeni can do whatever they want with ic and I couldn't care less because it doesn't affect me in any way. But as long as they force pvers to mindlessly grind mats in ic for God knows what reason (ic was supposed to be for pvpers no?), tying it to cyro is a bad idea.
    (2)V16 Dk- stam dps/stam tank/mag dps
    (2)V16 Sorc- mag dps/stam dps
    (2)V16 nb- stam dps/mag dps
    (1)v16 temp- mag tank/mag dps
    CP: 610 and counting

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates! Viva la revolutionz
  • Sallington
    Sallington
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    Vangy wrote: »
    StihlReign wrote: »
    Lock IC and introduce capture the flag mechanics.

    You have the flag, the zone or District is open.

    Also...an Alliance should be required to hold at least ONE Imperial Keep to enter.

    The current gimme state is Absolutely unacceptable and ridiculous.

    PvPer's provided PvE'ers with Emperor bonuses for over a year.

    A little PvP to access PvE content should be part of the game.

    And hurry with the Justice System.

    Sure as long as I get my $$ back for IC. Or they can make v16 Mats available elsewhere. The whole reason I need to Zerg ic QQ is that I need to get my v16 mats to progress in PVE. So no. iC is not just a pvp zone so it shouldn't be tied to cyro keeps in anyway. If I can progress pve without stepping foot in ic then sure. Zeni can do whatever they want with ic and I couldn't care less because it doesn't affect me in any way. But as long as they force pvers to mindlessly grind mats in ic for God knows what reason (ic was supposed to be for pvpers no?), tying it to cyro is a bad idea.

    V15-16 mats drop in v15-16 scaled PVE dungeons.
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • anitajoneb17_ESO
    anitajoneb17_ESO
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    Vangy wrote: »
    . Or they can make v16 Mats available elsewhere.

    Aren't they already ? I mean, you can scale any dungeon in normal or vet mode to VR16 and the mobs will drop VR16 stuff that you can decon...

  • cjthibs
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    Vangy wrote: »
    When i want to PVP i actively do it in cyro or go to IC looking for fights. When i want to farm TV stones i dont appreciate encounters especially while taking on 3 mobs etc. I just love it when people say if u dont like PVP dont go to IC. Sorry friend, I WILL go to IC and join a zerg of 25 and steam roll mobs and any sorry pvpers caught out alone (ie not in a zerg too) from my base to centre and run back in ard 20 mins with 1500 stones. If u think u get nothing from a zerg u are DEAD wrong. So wrong. U can have 50 players smacking a portal and as long as u tag a single mob u get a nice fat chest with around 90-150 tv stones. Clear all the centre portals and molag bal simulacrum and u get a nice phat 1000 tv stones in a decent amount of time. So... yeah. IC belongs to PVE-ers till they are done farming their gear and then.. its gona be a ghost town. Sad truth.

    And this is why I drink.
  • ThisOnePosts
    ThisOnePosts
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    It's not a bad idea. But I can see how this could work out both good and bad.

    Honestly I don't mind it but then people will be doing dailies in that mode then going back to farming the sewers (which could reduce the many chaotic yet fun encounters in the districts).. this could also have a negative effect on IC as a whole so that REALLY needs to be taken into consideration, as most people seem to absolutely love IC and you hear it in-game even more often than the forums (at least in my experience).

    I think the biggest issue with dailies, is only being able to have 1 in your journal at a time and only being able to collect the quest from going up the ladders in base.

    I will sometimes hit different districts doing PVP, looting chests, etc.. while I have a quest complete before returning to base. Instead I could have done a few dailies while PVPing, etc.. instead of wasting all of that time with loading screens and trips to and from base.
    Edited by ThisOnePosts on September 21, 2015 3:29PM
  • Sallington
    Sallington
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    Vangy wrote: »
    When i want to PVP i actively do it in cyro or go to IC looking for fights. When i want to farm TV stones i dont appreciate encounters especially while taking on 3 mobs etc. I just love it when people say if u dont like PVP dont go to IC. Sorry friend, I WILL go to IC and join a zerg of 25 and steam roll mobs and any sorry pvpers caught out alone (ie not in a zerg too) from my base to centre and run back in ard 20 mins with 1500 stones. If u think u get nothing from a zerg u are DEAD wrong. So wrong. U can have 50 players smacking a portal and as long as u tag a single mob u get a nice fat chest with around 90-150 tv stones. Clear all the centre portals and molag bal simulacrum and u get a nice phat 1000 tv stones in a decent amount of time. So... yeah. IC belongs to PVE-ers till they are done farming their gear and then.. its gona be a ghost town. Sad truth.

    This is incredibly wrong information.
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • Vangy
    Vangy
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    Really.... V16 normal and vet dungeons drop mats is ur answer................ Try doing vet 16 dungeons with pugs or casuals who are in <v14 gear. Even in normal mode it would take around 30 mins to clear one and the mats u get from Decon is a joke. I can walk into ic and farm the first room for 30 mins and get x10 more mats...... All they need to do is let the stupid mats drop off some nodes in crag and let the decon give u 3 instead of 1 and ic would be free of mindless Zerg bots like me.
    (2)V16 Dk- stam dps/stam tank/mag dps
    (2)V16 Sorc- mag dps/stam dps
    (2)V16 nb- stam dps/mag dps
    (1)v16 temp- mag tank/mag dps
    CP: 610 and counting

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates! Viva la revolutionz
  • Vangy
    Vangy
    ✭✭✭✭✭
    That being said tho I've already Zerged all of my 4 toons to v16 so now I just go to ic to gank some sorry soul who is fighting 3 mobs. This is not to grief but to make people mad enough to come here and QQ about it so zeni realises mixing pve and pvp is a bad idea.
    Edited by Vangy on September 21, 2015 3:30PM
    (2)V16 Dk- stam dps/stam tank/mag dps
    (2)V16 Sorc- mag dps/stam dps
    (2)V16 nb- stam dps/mag dps
    (1)v16 temp- mag tank/mag dps
    CP: 610 and counting

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates! Viva la revolutionz
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