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IC PvP vs. PvE fix proposition *Ambassador Mode*.

SG_Celerrimus
SG_Celerrimus
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Ok, so here is what I think might fix the issue of PvP people not wanting to deal with PvE people, and PvE people not wanting to deal with PvP people, in the Imperial City.

AMBASSADOR MODE

Ok, so essentially what this could be is that while in your alliance's base in the Imperial City, there could be an NPC called the "Imperial Representative" and he pleads to you for help to fight the daedra that are swarming the city, and asks that you don the "Mark of the Imperial Saviour", which is a universally respected symbol of someone trying to purge the daedra from the Imperial city. While you have this mark on you, you are immune to all PvP related combat and are unable to participate in PvP combat, but you are also unable to gather any Tel'Var stone (and potentially any trophies from NPCs). In order to revert back to being PvP enabled, you would need to return to the "Imperial Representative" and return your "Mark of the Imperial Saviour".

This way people can't go PvE mode and gain an unfair advantage in Tel'Var stones (or trophies potentially), and do not need to participate in active PvP unless they want to. This might cut down on the PvE player zerg issue that PvP players are noticing, and reduce the issue of PvP players interfering with PvE content that PvE players are noticing.

Hope this helps :)
  • DigitalShibby
    DigitalShibby
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    Every group would run with someone using "Mark of the Imperial Saviour" to scout ahead for them.
  • SG_Celerrimus
    SG_Celerrimus
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    Every group would run with someone using "Mark of the Imperial Saviour" to scout ahead for them.

    Wouldn't that also work in the opposite way? If you see someone from the other faction with a "Mark" on them, then you would probably guess that its time to run like you are being chased by an angry Sheogorath, in turn hurting the effectiveness of doing that for large PvP zergs?

    The "Mark of the Imperial Saviour" could also be made so that when you stealth, you do not go invisible for enemy players, just NPCs.
    Edited by SG_Celerrimus on September 20, 2015 12:28AM
  • Xendyn
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    Well, at first look, I kind of like it. It would let the PvEers get their dailies done, but if they want to farm stones or trophies they have to participate in the whole thing.
    Most of the complaints I see are about getting the quests done.

    What are you thinking of for the visual on this...the Mark?
    Lag is ruinin' my 'mershun!
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    PC/NA
  • SG_Celerrimus
    SG_Celerrimus
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    Xendyn wrote: »
    Well, at first look, I kind of like it. It would let the PvEers get their dailies done, but if they want to farm stones or trophies they have to participate in the whole thing.
    Most of the complaints I see are about getting the quests done.

    What are you thinking of for the visual on this...the Mark?

    I was thinking just have them glow blue like you do when you gain the immunity right after using doors.
  • Enodoc
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    Sounds like an interesting idea to me. Spiritual companion as it were to my idea for a Citizen rank in the Alliance War.
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  • Knootewoot
    Knootewoot
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    And i want a mark of the solo-ist when i need the PvE gear from the trials. I hate PvE, but i need the gear for it to keep up in PvP since everybody uses it. I also want to cast deadroths and dwemer sphere's.
    ٩(͡๏̯͡๏)۶
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  • Vangy
    Vangy
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    The way i see it... this game needs to cater to both PVE and PVP-ers. The harsh truth is that the number of PvE-ers seem to far outweigh the PVP/hardcore crowd. So we can all stamp our feet and whine and cry about PVP not getting anything and how forcing PVE-ers to PVP is fair since PVP-ers have to PVE to get their gear blah blah.

    At the end of the day, 30 man zergs of PVE-ers running around IC all day long is just PVE-ers getting their way. They farm and farm and maybe once in a blue moon get wiped by a PVP guild or counter zerg. But for the most part, IC IS and WILL be a PVE zone ( yes 30 people beating down on a group of 5 to me is PVE.. just like hitting an NPC). Maybe once in a while u might get a good solid 1v1/3v5 etc action but for the mooooost part, IC is going to be PVE zerg stone farm until all of them get their gear and dont need to ever come into IC ever again.

    I dont know about immunity from PVP or what not, but this problem needs to be addressed somehow. I tried to PVP in IC and the one thing i realised is cyro is soooo much better. To me IC is just another zone for my PVE gear farm needs.
    (2)V16 Dk- stam dps/stam tank/mag dps
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  • jcaceresw
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    I think Telvar and thropies should drop but on a lower percentage. Lets say at 25% of their normal percentages instead of nil.
  • Kuroinu
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    I like the idea of not gaining Tel Var stones whilst not participating in the war. From the sound of it, this is probably what Imperial City needs.

    From the perspective of a good story. It makes sense to have a group of Imperial rebels that are fighting to retake the City from the Daedra. Now this rebel group could be assisted by the Fighters Guild, which is universally known throughout Tamriel and therefore needs no introduction. Players could be branded with the Fighters Guild symbol whilst running around the Imperial City and the Pact, Dominion and Covenant would respect this effort and make it known to not interfere with these individuals. I always have to put story first and make sense of things this way lol.

    Anyway, I like this idea and if it was to be implemented anything like I've said above, I'd like it even more!
  • Arunei
    Arunei
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    I actually really like this idea, for people who want to get the quests done (or just wanna grind mobs in peace for experience or whatever). I'm kind of surprised nothing like this was implemented w/ IC's launch, considering how much people have complained about getting stomped in Cyro proper while trying to do quests.
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    Delthor Rellenar: Dunmer Magknight DPS - Sarah's ex who's a certified psychopath
    Lirawyn Calatare: Altmer Magplar Healer - Traveling performer and bard who's 101% vanilla bean
    Gondryn Beldeau: Breton Tankplar - Sarah's Mages Guild mentor and certified badass old person
    Gwendolyn Jenelle: Breton Magplar Healer - Friendly healer with a coffee addiction
    Soliril Larethian- Altmer Magblade DPS - Blind alchemist who uses animals to see and brews plagues in his spare time
    Tevril Rallenar: Dunmer Stamcro DPS - Delthor's "special" younger brother who raises small animals as friends
    Celeroth Calatare: Bosmer <insert role here> - Shapeshifting Bosmer with enough sass to fill Valenwood

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  • r.jan_emailb16_ESO
    r.jan_emailb16_ESO
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    No.
    Lairgren | DC Dragonknight - August Palatine
    playing for eXile


    I'm done, CU somewhere else.
  • ThePonzzz
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    There just is no need for this. Questing in the IC is just not that hard for 2 or 3 people to get it done together. Now, I'm not a fan of the tel var stone theft on death, but it is what it is. I'd rather see double alliance points in the IC or something.
  • anitajoneb17_ESO
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    The original plan included a way to "choose" a PvP-free IC. It was called "restricted access" and it depended on what happened on overland Cyrodiil, while also adding sense to overland PvP.

    People whined.

    ZOS listened. No more restricted access to IC.

    Guess what ? People whine.

    As to the present "ambassador" suggestion : no, thank you. I don't want IC to become yet another CP grinding area and have it invaded by "PvP-immune" steel tornado spammers. And I don't see why else people would come there killing mobs if there are no TelVar stones and no trophies to collect.

    While I'd prefer the original option of restricted access, I can say for doing it everyday that districts' daily quests are perfectly doable solo (and I suck at PvP, believe me). They're fun and exciting and they would be boring as hell and mind numbingly easy if there was no PvP risk involved.

    .
    Edited by anitajoneb17_ESO on September 20, 2015 5:47PM
  • Faunter
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    The entire point of the Imperial City is risk and to gain and lose Tel Var stones.
    Edited by Faunter on September 20, 2015 5:44PM
  • Scyantific
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    Nope. Take your beatings like a man.
  • SG_Celerrimus
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    Faunter wrote: »
    The entire point of the Imperial City is risk and to gain and lose Tel Var stones.

    Well, I wouldn't say the entire point of the Imperial City is just that, and some people don't care for the PvP elements (which is the entire point of it), and would rather just do the PvE stuff because they aren't good at PvP and don't want to deal with gankers while trying to do the quest.
  • SG_Celerrimus
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    Also, quick idea note to add to it, I think it would be fair if Ambassador Mode dropped while you were deep within an enemy faction's sewers, maybe their 2nd sewer zone it drops.
  • CaptainObvious
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    So here's the thing. IC is a lot like feudal Japan. The real power comes from the farmers. As long as there are TV farmers in IC, then there will be PVP encounters for the PVP players that will drag them in to IC.

    When Orsinium drops, then all of the PVE players will drop IC and move to Orsinium. That will decrease the typical population of the Cyrodiil campaigns. After a short while, IC will basically be a ghost town.

    As seen by other posts, IC is not a PvP addition. It is an attempt to get the two factions of players to work together. It is attempting to blend oil and water. While not everyone is hardline, and there have been some successes at cross pollenation, I don't think it was a success for either type of player.

    That being said, when IC becomes a ghost town, then most likely, people will return to regular cyrodiil as there is actually a PvP goal associated with it. Thus IC will be playable by small groups looking to complete and get out with little or no PvP encounters except for maybe other PvEers or really bored trolls with nothing better to do.
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  • Personofsecrets
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    good idea op.
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  • AbraXuSeXile
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    Just give the imperial city to pve'ers now and stop splitting pop.

    thats my proposal.
    AbraXuS
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  • RAGUNAnoOne
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    I like it you could do quests without someone like the dominion camping in required quest zones with the clear intent of not letting others complete the quest.

    you should also only be able to group up and speak with other ambassadors all other channels disabled. perhaps not gaining as much TV stones like say 75% reduction on all sources as a compromise.

    PS where you the one I grouped up with? I am bad with names and if you are you definitely witnessed what I am saying
    Edited by RAGUNAnoOne on September 20, 2015 11:53PM
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  • RAGUNAnoOne
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    Just give the imperial city to pve'ers now and stop splitting pop.

    thats my proposal.

    Add an optional server that is IC PvE only not mixed and possibly make the multiplier harder to increase and make deaths cost like 50% stones. keep the PvP mix for those that want it more reward that way but more risk
    Edited by RAGUNAnoOne on September 21, 2015 12:11AM
    PS4 NA
    Argonian Master Race

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  • phairdon
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    Why should pve players be punished because a pve element is part of IC. Zergs were around before IC arrived on the scene. Its a fallacy to think otherwise.
    Take away the zerg, you'll get a population drop. Who wants to play a game where its unsafe to go anywhere, due to players hiding everywhere waiting to gank people roaming solo, whether in Cyrodiil or the IC. Then we have highly skilled individuals taking down small groups on their own. Zerg's serve a purpose.
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  • leepalmer95
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    phairdon wrote: »
    Why should pve players be punished because a pve element is part of IC. Zergs were around before IC arrived on the scene. Its a fallacy to think otherwise.
    Take away the zerg, you'll get a population drop. Who wants to play a game where its unsafe to go anywhere, due to players hiding everywhere waiting to gank people roaming solo, whether in Cyrodiil or the IC. Then we have highly skilled individuals taking down small groups on their own. Zerg's serve a purpose.

    Zergs don't server any purpose at all, you literally gain nothing while being in a zerg.

    If you don't want to play a game where it's unsafe to go around solo then don't go in pvp. It's that simple.

    People knew about the TV stones before it was released and yet people are still whining about it.

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  • acw37162
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    Knootewoot wrote: »
    And i want a mark of the solo-ist when i need the PvE gear from the trials. I hate PvE, but i need the gear for it to keep up in PvP since everybody uses it. I also want to cast deadroths and dwemer sphere's.


    Hmmmm, the only PVE thing in this game you have to do is complete the story, which you in fact don't have to do.

    All the best gear in this game is either crafted or comes from rewards for the worthy or random elite PVP vendor bags. PVP players have to make level 10 in PVE and that's about it.

    I can't list a single PVE only drop sets PVP'ers buy for thousands off the guild stores in fact it's quite the opposite Morag Tong, Shadow Walker, Ravager, Healer, Cyrodils Light.

    0 - 10 is all the required PVE.

    PvE either has to PVP or pay the prices for PVP gear.

    Truth is most PvP'ers want the PvE zergfests out of IC as quick as possible. Because guess what, they really don't mix they haven't in any game before ESO and ESO didn't find the magic formula, mixed bag forced content is a fail.

    Developers sit around in a room, not just for this game, for a lot if games, and brainstorm all these ideas to bring people who have totally different play styles and agendas together or just the cheapest/quickest way to provide content for both groups.

    In every instance I've ever witnessed you end up with neither group being even slightly satisfied.

    It's age old,

    You can please some of the people most of the time or most of the people done of the time but never all if the people all of the time.
    Edited by acw37162 on September 21, 2015 1:29AM
  • Xendyn
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    acw37162 wrote: »
    Knootewoot wrote: »
    And i want a mark of the solo-ist when i need the PvE gear from the trials. I hate PvE, but i need the gear for it to keep up in PvP since everybody uses it. I also want to cast deadroths and dwemer sphere's.


    Hmmmm, the only PVE thing in this game you have to do is complete the story, which you in fact don't have to do.

    All the best gear in this game is either crafted or comes from rewards for the worthy or random elite PVP vendor bags. PVP players have to make level 10 in PVE and that's about it.

    I can't list a single PVE only drop sets PVP'ers buy for thousands off the guild stores in fact it's quite the opposite Morag Tong, Shadow Walker, Ravager, Healer, Cyrodils Light.

    That was pretty recent. For the first 9 months of the game the best gear was locked behind Trials and then Undaunted Pledges. When all of a sudden those sets you mention became wanted it was more like finally pvpers have a way to make money. Most of them were running around before that with holes in their shoes and patches on their knees just trying to pay for their Tri pots and soul gems

    0 - 10 is all the required PVE.

    Unless, of course, you want Undaunted skills and monster sets

    PvE either has to PVP or pay the prices for PVP gear.



    Truth is most PvP'ers want the PvE zergfests out of IC as quick as possible. Because guess what, they really don't mix the haven't in any game before now and ESO didn't find the magic formula, mixed bag forced content is a fail.

    Lag is ruinin' my 'mershun!
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    PC/NA
  • acw37162
    acw37162
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    This is really very simple;

    Make a PVE IC reduce the number of stones you can earn for everything. Remove the modifier completely.
    Remove the possibility to earn any rewards in a group bigger then 12 on PVP servers.

    PvP players will stay in PvP.
    Zergs in PVP will be less pronounced.
    PVE players who just want stones or trophies have a place to go farm but it takes longer.

    They were obstinate and about mixing PvE and PvP they will continue to be obstinate because it's their playground and they can make whatever rules they like.

    All you can count on is some adjustment to rewards for large groups because the first fifteen attempts at socially engineered outcomes went swimmingly.

    Edited by acw37162 on September 21, 2015 1:38AM
  • Emma_Overload
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    I don't understand why this needs to be so complicated, and I sure as heck don't understand why anyone would suggest a "solution" that doesn't include Tel Var stones!

    Here's the REAL solution that will solve all complaints:

    Just make a separate campaign for PvE players. Everything else on this campaign would work the same way as the others, except PvP would be turned OFF in Cyrodiil and the Imperial City. In fact, you should just be able to use teleport shrines to go directly into the IC, if all you want to do is PvE.

    There are ALREADY half a dozen uselessly redundant campaigns. I seriously doubt even hardcore PvPers could explain the difference between them, other than which faction happens to be dominating them at the time. @ZOS should just re-purpose on of those campaigns if they can't be bothered to create a new one.

    Edited by Emma_Overload on September 21, 2015 1:55AM
    #CAREBEARMASTERRACE
  • SG_Celerrimus
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    I kinda disagree with having seperate campaigns for PvE players, as it would kinda muck up the spirit of Cyrodiil. and make the IC feel a bit emptier than it should, as everyone would flock there for trophy and TV stone farming. I say this, and yet I am 100% a PvE player, I just feel IC would become a mega ghost town on the non PvP servers.
    Edited by SG_Celerrimus on September 21, 2015 2:06AM
  • phairdon
    phairdon
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    phairdon wrote: »
    Why should pve players be punished because a pve element is part of IC. Zergs were around before IC arrived on the scene. Its a fallacy to think otherwise.
    Take away the zerg, you'll get a population drop. Who wants to play a game where its unsafe to go anywhere, due to players hiding everywhere waiting to gank people roaming solo, whether in Cyrodiil or the IC. Then we have highly skilled individuals taking down small groups on their own. Zerg's serve a purpose.

    Zergs don't server any purpose at all, you literally gain nothing while being in a zerg.

    If you don't want to play a game where it's unsafe to go around solo then don't go in pvp. It's that simple.

    People knew about the TV stones before it was released and yet people are still whining about it.

    We can agree to disagree on the zerg subject. Whether any of us like this or not, pvp is not 1v1, 5v5, 10v10. Players decide to form large groups for pvp/IC, so be it.
    I ran with a group of 16 AD players yesterday. A much larger group of EP players decimated our group. No one complained in zone chat. People just accepted their losses, continued to play, tried to avoid the EP zerg. We had a fun time, regardless of loosing those "precious"stones. For me at least, was about trying to get to VR16 & experiencing IC.
    While there are always going to be aspects of this game people are not happy about, we might well be a minority.
    Edited by phairdon on September 21, 2015 4:10AM
    Your immersion is breaking my entitlement. Buff Sorc's. Darkshroud the cremator Death by furRubeus BlackFluffy knight BladesThe Fat PantherPsijic Fungal SausageFlesheater the VileCaspian Rafferty FernsbyArchfiend Warlock PiersThe Black BishopEvil Wizard Lizard (EU)Neberra Vestige Fajeon (EU)Salanis Deathstick (EU)Blood Mage Alchemist (EU)
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