Waffennacht wrote: »Well for me, though im not temp or DK, the change means a tank can't just sit there pushing one or two buttons. Imo it has become more ... interactive for us. Im still able to tank, resource management just seems more mandatory now. Even though, I'll admit, the change forced me to change my char. The change has made me better I'm thinkin
Waffennacht wrote: »Well for me, though im not temp or DK, the change means a tank can't just sit there pushing one or two buttons. Imo it has become more ... interactive for us. Im still able to tank, resource management just seems more mandatory now. Even though, I'll admit, the change forced me to change my char. The change has made me better I'm thinkin
How having less resources is more interactive. Only tanks that were tanking just pressing 1 or 2 buttons were the bad tanks.
I posted these questions to reddit also because the forums vs reddit usually gives very different takes on things. Some of the replies over there suggest that you just Stamina stack a DK and continue to perma block dungeons with the occasional heavy attack to restore stam, igneous shield spam for stam, and ult use for resource gain(because battle roar).
Doesnt seem to be much Templar tank feedback post 2.1 around though. How would you have to build a Temp now? Stam stack it, enchant for health, and stand in channeled focus as much as possible? This could be horrible, I don't know, just throwing a vague idea.
I posted these questions to reddit also because the forums vs reddit usually gives very different takes on things. Some of the replies over there suggest that you just Stamina stack a DK and continue to perma block dungeons with the occasional heavy attack to restore stam, igneous shield spam for stam, and ult use for resource gain(because battle roar).
Doesnt seem to be much Templar tank feedback post 2.1 around though. How would you have to build a Temp now? Stam stack it, enchant for health, and stand in channeled focus as much as possible? This could be horrible, I don't know, just throwing a vague idea.
Tanking is less interactive than it was before. You can still perma-block, so if ZOS' intent was to get rid of that, they failed.
Before, you could use alot of your resources to help your team with a bit of DPS, CC, etc. Now all you do is watch your stamina and make sure you have enough stamina. Yea, you can heavy attack, but that doesn't make tanking "interactive" or "fun".
If ZOS tried to make tanking more fun and interactive, they failed horribly. It's much less fun and much less interactive.
If you don't have a templar for repentance or spears, then it really is a DPS race to kill everything before the tank runs out of stamina.
What I've taken away from this thread so far is that a Stam DK with major CP investment in block cost reduction is going to have one of the easiest times tanking in 2.1, even though tanking quality of life has drastically decreased across the board. Thoughts?
I dont think the idea was to remove blocking but to remove blocking and still doing a bunch of CC and dps and other things. Youre no longer a cornered Honey badger with a turtle shell. youre just a turtle now. The regen was being abused very badly not the blocking. Any stam dps could turtle up.. not good. Any tank could spew out a ton of effects then just turtle up and repeat... Also not good. The regen prevents a tank from going turtle vs another target and then just blasting all their stamina into someone face while they can do nothing. If you want to block fine go ahead. its what tanks do. But beating on a wall only to have that wall fall on you every 10 seconds is what did it lol. Does it make tanking more boring then before? Yes. But then again you dont need to turtle all the time only when big hits are coming the rest can be used for abilities while makes it just as fun as it was before.
It was a real problem and unless you ran into it quite often people wont understand what it was about. Youre in pvp and you run into a tank he blocks up. you just smack him doing nothing till youre empty or try to walk off. When you do that he just blows up on you. You attack back he just turtles till you try to walk off he repeats. Its like trying to walk away from a fight but you cant because your girlfriend keeps following you and smacking you in the head that only leads to the cops showing up saying you cant do that ( hence ZOS).
I dont think the idea was to remove blocking but to remove blocking and still doing a bunch of CC and dps and other things. Youre no longer a cornered Honey badger with a turtle shell. youre just a turtle now. The regen was being abused very badly not the blocking. Any stam dps could turtle up.. not good. Any tank could spew out a ton of effects then just turtle up and repeat... Also not good. The regen prevents a tank from going turtle vs another target and then just blasting all their stamina into someone face while they can do nothing. If you want to block fine go ahead. its what tanks do. But beating on a wall only to have that wall fall on you every 10 seconds is what did it lol. Does it make tanking more boring then before? Yes. But then again you dont need to turtle all the time only when big hits are coming the rest can be used for abilities while makes it just as fun as it was before.
It was a real problem and unless you ran into it quite often people wont understand what it was about. Youre in pvp and you run into a tank he blocks up. you just smack him doing nothing till youre empty or try to walk off. When you do that he just blows up on you. You attack back he just turtles till you try to walk off he repeats. Its like trying to walk away from a fight but you cant because your girlfriend keeps following you and smacking you in the head that only leads to the cops showing up saying you cant do that ( hence ZOS).
You seem to be talking about PvP. I was talking about PvE.
I don't PvP much (or at all), so if you think it was causing issues in PvP, I'm not going to argue that. What I am going to argue is that if you have a issue in PvP, then they should fix it in PvP and not make PvE tanking worse in the process.
I dont think the idea was to remove blocking but to remove blocking and still doing a bunch of CC and dps and other things. Youre no longer a cornered Honey badger with a turtle shell. youre just a turtle now. The regen was being abused very badly not the blocking. Any stam dps could turtle up.. not good. Any tank could spew out a ton of effects then just turtle up and repeat... Also not good. The regen prevents a tank from going turtle vs another target and then just blasting all their stamina into someone face while they can do nothing. If you want to block fine go ahead. its what tanks do. But beating on a wall only to have that wall fall on you every 10 seconds is what did it lol. Does it make tanking more boring then before? Yes. But then again you dont need to turtle all the time only when big hits are coming the rest can be used for abilities while makes it just as fun as it was before.
It was a real problem and unless you ran into it quite often people wont understand what it was about. Youre in pvp and you run into a tank he blocks up. you just smack him doing nothing till youre empty or try to walk off. When you do that he just blows up on you. You attack back he just turtles till you try to walk off he repeats. Its like trying to walk away from a fight but you cant because your girlfriend keeps following you and smacking you in the head that only leads to the cops showing up saying you cant do that ( hence ZOS).
You seem to be talking about PvP. I was talking about PvE.
I don't PvP much (or at all), so if you think it was causing issues in PvP, I'm not going to argue that. What I am going to argue is that if you have a issue in PvP, then they should fix it in PvP and not make PvE tanking worse in the process.
Ah well in the case of pve it seems pretty simple what they were aiming for. They wanted you to get out from behind that shield and join everyone else in the fun lol. But its only fun if you let it. People get mitigation on the brain too much like somehow as a tank if you arnt mitigating at maximum peek 24/7 youve failed at your job. You only need to mitigate the big stuff not the small stuff. I think we all need to sit down for a moment lol and think about previous MMOs. Blocking was a passive and we never really had control over it and we were at the mercy of cooldowns. Its been like this for a long time for MMOs. This time around we get to pick when we block etc which is this interaction youre missing I believe. In Past times all you did was taunt stuff and spam 2 buttons over and over and over. This is a far cry from that now. In its very essence on ESO its more interactive/action based then it ever was. So i dont think they can do much to reduce your fun level to what it was in prior mmos. So at this point were just splitting hairs. It needed to be fixed. PVE and PVP. Does it make your job harder. Yes. But is it any harder then DPS trying to burn down a ton of adds on time or a healer crapping a brick when the crap hits the fan and still trying to have magicka to continue to do their job AFTER you survive it? No. Once you remove the tank mentality you realize quite quickly you cant tank everything you cant kill everything and you cant heal everything and its more about working as a group then some selfish idea that youre the only one who can take a hit and thats the way it has to be or youre not doing your job. I think this shows with the fact you do not have an aoe taunt and just a single target one. So its grab what you can handle not grab everything because youre the tank. Grab the sword and board on the healer thats stunning him. Grab the archers from putting holes all in the dps. Grab the casters blasting everything and anything. Pick your poison. Just putting it out there i dont think they expect you to interrupt everything, taunt everything, move all the mobs to the correct locations and still have stam/magicka to CC and dps and everything else. If you could it wouldnt be any fun lol.
Long story short... It could be worse.
@13igTyme Yeah thats why i added long story short at the end. Of course you don't say anything about THAT line break! If I added line breaks and paragraphs it would be an entire page long lol.